Alright, here it is. I hope I didn't miss anything.
------------
Turn 132 ------------
I clean myself and then ask the fusiliers why they tied me up after I incapacitated the Clanner and helped them put out the fire earlier.
| You stand up and wipe what you still can from your fur. You're quite thoroughly drenched, you'll probably need a bath. In the midst of trying to restore your appearance, you inquire the remaining troops about the reason of their actions. They mumble something incoherent in response, the best answer you can hear is "we got carried away".
I move the pain to my left earlobe. Then I try to find my weapons.
| You attempt to move the pain again, and it finally complies. Except it decides to get stuck in the left side of your abdomen, hampering your agility.
| Finally free from the horrible pain, you almost effortlessy locate your lasergun and dagger (though it could just be a similar dagger, not the same one) in the pile, and equip them again.
i try to rebuild the corpse of the enemy with TK.
| You're quite in the wrong shape for attempting to concentrate so hard. You attempt to bring together the dispersed bodyparts of the clanner, but as soon as you concentrate on one of the important-looking parts, it breaks into pieces. You decide not to try doing anything for now, and just give your staff to Frelock.
I attempt to resurrect the clanner.
| You focus your power on the remains of the clanner's body, those that you can still find anyway, and begin performing the greatest feat of supernatural power ever seen within this universe! As Zako blasts off, throwing up a torrent of dirt and rocks, you concentrate with every cell, every molecule of your being, and bring the might of your mind to bear on the scattered parts of the clanner! Drops of blood fly into the air, lifting off the ground, separating from sand and clothing, and merge with the rapidly rebuilding body! You stand amidst the torrent of force, your arms raised, your eyes ablaze with pure energy, as terrified and panicking soldiers run away from you in all directions! The glowing electric staff in your hand suddenly erupts with thundering lightning! You hold the two staves in front of you, and lightnings arc between metal until they form a solid sheet of force! The remnants arc of electricity are caught in the swirling maelstrom and form a blazing tornado around you! Even andrea and Neo, used to displays of such power in your adventures, back away quickly. You feel your mental strength beginning to wane, but you must make one final effort.
| As the last particles of blood and flesh are absorbed into the hovering body before you, you release the sheet of energy between your two staves into a single brilliant blast of power, that engulfs the body... and as your vision fades and you lose consciousness, the mighty hurricane subsides and you can hear the scream of the one you have just brought back from the dead...
My action for this turn is not dying.
| You try to cling to life while it ebbs away from you, but the increasing blood loss leaves you more and more drowsy, and you fall into a deep sleep without dreams…
| You don't feel it, but your bleeding actually begins to slow down. Though it might as well be because a lot of your blood has already left the bloodstream...
I fly to boski and then carry him to frelock at maximum speed!
| You suddenly receive a mental image telling you that Boksi is in grave danger. You do not know if it is Frelock's doing or not, but you know you have to act quickly. You know what to do. Gathering all of your strength, you blast off into the air at a supersonic speed!
| Your departure creates a powerful hurricane right above the heads of your allies, and kicks up a lot of dust, but the hurricane does not touch the ground, and no one is harmed.
| Flying through the cold air at near-supersonic speeds, you reach your destination very quickly, but you are left very cold and fumble your landing, resulting in a spectacular
crash.
| Narrowly missing the truck and a nearby batch of sharp rocks, you
slam into the ground at a low angle and dig into the dirt, Graboid-style. Dirt flies every which way as you cleave a path for yourself, and you are now buried two meters under soft soil. Your entire upper body feels as if it spent an hour as Haefestus's punchbag, but your relatively slim profile and strong muscles prevented lethal damage. You might still have quite a few broken bones though.
I slap myself in the face so that I can wake up
| Still in your sleep, you try to imagine yourself slapping yourself in the face. You imagine it in staggering detail, as if a slow-motion camera took a close-up of you slapping yourself with all of your six hands in succession. Suddenly you feel a sharp pain, and are torn out of the dream. it appears you did, in fact, slap yourself. You're surprised the idea actually worked, lose balance, and fall to your side. Your face hurts.
I wake Rooster up.
| You begin your trek back to the truck so you can try to wake Rooster up. You're not sure why you bothered to run away from there in the first place. All that running is starting to improve your speed a little.
Well, except studying the radiowaves flying around with the Rad-Man. If you haven't rolled an AI action to me yet, I'll do that.
| You concentrate on the Rad-Man and scan for radiowaves. Your hat starts spouting comms chatter coming from the Fusiliers. It's mostly mech pilots relaying stuff happening over at the crash site and the command officers expressing a high degree of disbelief in what they're hearing. After some more scanning, you catch some encoded data streams, but the Rad-Man seems to be unable to interpret them. You begin to understand the Rad-Man's operations slightly better.
If boski is still hurt, I heal him. Otherwise, I move to area 3.
| You see Boksi fall to the ground, and rush over to heal him. His wounds are light, but extremely numerous, and you have some trouble getting them all fixed, which puts you under severe stress.
| When you're about half done, the stress becomes too great to hold, and the telekinetic force erupts outward! Boksi tumbles along the ground away from the new crater, suffering no harm. Zako is slightly worse off, because the dirt he's trapped under has become compacted, but he sustains no additional damage as well.
As I'm not going to join the action-repeat-a-thon I will try to make it impossible for me to hit one of my allies with aggressive actions, ie shooting at them. TK healing is not aggressive however.
| You harden your willpower and manage to partially overcome the effects of the Ally Locator. (If you succeed a Concentration roll when targeting enemies with allies around, the ALOU will have no effect. Succeed means at least 4.)
<Travel Mode: Clan Smoke Jaguar Base>
| 5 minutes pass by uneventfully.
------------
NPC Actions:
Allied: The dwarf tries to improve his weapon.
| He spends some time looking around, but there's nothing here that he could use to augment his staff in any way.
The bats stay where they are and do nothing. (2 of them are still unconscious)
Neutral: After the light and fireworks subside, some troopers return to the scene on the hill and look at what happened.
| The area is still full of dust, but that doesn't stop a few dozen troopers from moving in and searching the place. They happen upon Frelock's unconscious body and carry him out of the dustcloud. Then a few screams of surprise and terror indicate that they found the clanner. You can't see what goes on in there, but a lot of the troopers suddenly retreat from the cloud and wait outside for dust to settle.
Enemy: …
| A long, high-pitched scream of pain and horror comes from within the dustcloud. The screaming continues for some time, scaring the living crap out of all nearby soldiers. Suddenly it stops, and a loud voice cries out "
WHAT HAVE YOU DONE TO ME?!!" Then, out of the dustcloud, a figure appears. It's slightly larger than human-size, but roughly human-like. It looks dark and menacing while still concealed from the floodlights by floating dust, but as it steps out everyone instantly understands who it is. The clanner's body has become infused with some of the rocks and clay thrown up by Zako's flight, and his naked body is now menacing with bulges and spikes of basalt.
| He staggers forward, approaching the rather scared and confused soldiers,
| who suddenly turn around and flee, screaming. Neo is alarmed, if not really surprised, and opts to remain unseen by the clanner.
------------
Background: [4+2] Chaoticag examines Boksi from a distance. Most of his wounds have been healed, and the bleeding was reduced to sensible levels, but he has numerous scars all over his body, and his hand is still largely skinless, because most of the skin was shredded and could not be recovered. Neo gets a nice look at the clanner from a distance, but apart from him having large parts of his body covered by gray stone slabs and patches of clay, there is nothing he can really tell about his condition.
------------
Environment: Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)
------------
Free items: Light infantry armor vest: Somewhere in the LV area 2. Can protect upper body. +1 against pierce damage.
Various assorted rocks and small leftover debris from the truck in LV area 2.
A gunmetal crate, and a pile of assorted melee, light and medium handheld weaponry. Near some rocks in LV area 3.
Unidentified yellowish box embedded in a hillside in LV area 3.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts in LV area 3.
------------
Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
(Universal Radiowave Manipulator) A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
---------
Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
---------
Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Risen from the ashes, this is a truck rebuilt from the remains of the last one. Has flimsy rear suspension, only front wheel drive, slap-patched brakes, and no platform on the back. And no cabin roof or passenger seat, plus a sizeable hole punched through the driver's seat.
------------