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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 293 294 [295] 296 297 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409506 times)

Frelock

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4410 on: April 17, 2009, 11:01:38 am »

Turn 24, 25, and 26 are some examples I found with a brief glance, though looking back, it seems that he was only mildly helpful, and rarely followed my instructions to the letter.
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All generalizations are false....including this one.

qwertyuiopas

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4411 on: April 18, 2009, 08:19:39 am »

Still waiting....
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Eh?
Eh!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4412 on: April 18, 2009, 11:47:20 am »

Oh wow, it's been 5 days already? I should gear up and finish the clanner's description then, it's the only thing left. I'm having slight headaches lately, they get in the way of my creativeness cortex. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4413 on: April 18, 2009, 02:07:25 pm »

Alright, here it is. I hope I didn't miss anything.

------------      
Turn 132      
------------      
Quote from: Neo1096
   I clean myself and then ask the fusiliers why they tied me up after I incapacitated the Clanner and helped them put out the fire earlier.   
|   You stand up and wipe what you still can from your fur. You're quite thoroughly drenched, you'll probably need a bath. In the midst of trying to restore your appearance, you inquire the remaining troops about the reason of their actions. They mumble something incoherent in response, the best answer you can hear is "we got carried away".   
Quote from: Jay Kayell
   I move the pain to my left earlobe. Then I try to find my weapons.   
|   You attempt to move the pain again, and it finally complies. Except it decides to get stuck in the left side of your abdomen, hampering your agility. | Finally free from the horrible pain, you almost effortlessy locate your lasergun and dagger (though it could just be a similar dagger, not the same one) in the pile, and equip them again.   
Quote from: andrea
   i try to rebuild the corpse of the enemy with TK.   
|   You're quite in the wrong shape for attempting to concentrate so hard. You attempt to bring together the dispersed bodyparts of the clanner, but as soon as you concentrate on one of the important-looking parts, it breaks into pieces. You decide not to try doing anything for now, and just give your staff to Frelock.   
Quote from: Frelock
   I attempt to resurrect the clanner.   
|   You focus your power on the remains of the clanner's body, those that you can still find anyway, and begin performing the greatest feat of supernatural power ever seen within this universe! As Zako blasts off, throwing up a torrent of dirt and rocks, you concentrate with every cell, every molecule of your being, and bring the might of your mind to bear on the scattered parts of the clanner! Drops of blood fly into the air, lifting off the ground, separating from sand and clothing, and merge with the rapidly rebuilding body! You stand amidst the torrent of force, your arms raised, your eyes ablaze with pure energy, as terrified and panicking soldiers run away from you in all directions! The glowing electric staff in your hand suddenly erupts with thundering lightning! You hold the two staves in front of you, and lightnings arc between metal until they form a solid sheet of force! The remnants arc of electricity are caught in the swirling maelstrom and form a blazing tornado around you! Even andrea and Neo, used to displays of such power in your adventures, back away quickly. You feel your mental strength beginning to wane, but you must make one final effort. | As the last particles of blood and flesh are absorbed into the hovering body before you, you release the sheet of energy between your two staves into a single brilliant blast of power, that engulfs the body... and as your vision fades and you lose consciousness, the mighty hurricane subsides and you can hear the scream of the one you have just brought back from the dead...   
Quote from: Boksi
   My action for this turn is not dying.   
|   You try to cling to life while it ebbs away from you, but the increasing blood loss leaves you more and more drowsy, and you fall into a deep sleep without dreams… | You don't feel it, but your bleeding actually begins to slow down. Though it might as well be because a lot of your blood has already left the bloodstream...   
Quote from: Zako
   I fly to boski and then carry him to frelock at maximum speed!   
|   You suddenly receive a mental image telling you that Boksi is in grave danger. You do not know if it is Frelock's doing or not, but you know you have to act quickly. You know what to do. Gathering all of your strength, you blast off into the air at a supersonic speed! | Your departure creates a powerful hurricane right above the heads of your allies, and kicks up a lot of dust, but the hurricane does not touch the ground, and no one is harmed. | Flying through the cold air at near-supersonic speeds, you reach your destination very quickly, but you are left very cold and fumble your landing, resulting in a spectacular crash. | Narrowly missing the truck and a nearby batch of sharp rocks, you slam into the ground at a low angle and dig into the dirt, Graboid-style. Dirt flies every which way as you cleave a path for yourself, and you are now buried two meters under soft soil. Your entire upper body feels as if it spent an hour as Haefestus's punchbag, but your relatively slim profile and strong muscles prevented lethal damage. You might still have quite a few broken bones though.   
Quote from: Rooster
   I slap myself in the face so that I can wake up   
|   Still in your sleep, you try to imagine yourself slapping yourself in the face. You imagine it in staggering detail, as if a slow-motion camera took a close-up of you slapping yourself with all of your six hands in succession. Suddenly you feel a sharp pain, and are torn out of the dream. it appears you did, in fact, slap yourself. You're surprised the idea actually worked, lose balance, and fall to your side. Your face hurts.   
Quote from: Gantolandon
   I wake Rooster up.   
|   You begin your trek back to the truck so you can try to wake Rooster up. You're not sure why you bothered to run away from there in the first place. All that running is starting to improve your speed a little.   
Quote from: LASD
   Well, except studying the radiowaves flying around with the Rad-Man. If you haven't rolled an AI action to me yet, I'll do that.   
|   You concentrate on the Rad-Man and scan for radiowaves. Your hat starts spouting comms chatter coming from the Fusiliers. It's mostly mech pilots relaying stuff happening over at the crash site and the command officers expressing a high degree of disbelief in what they're hearing. After some more scanning, you catch some encoded data streams, but the Rad-Man seems to be unable to interpret them. You begin to understand the Rad-Man's operations slightly better.   
Quote from: chaoticag
   If boski is still hurt, I heal him. Otherwise, I move to area 3.   
|   You see Boksi fall to the ground, and rush over to heal him. His wounds are light, but extremely numerous, and you have some trouble getting them all fixed, which puts you under severe stress. | When you're about half done, the stress becomes too great to hold, and the telekinetic force erupts outward! Boksi tumbles along the ground away from the new crater, suffering no harm. Zako is slightly worse off, because the dirt he's trapped under has become compacted, but he sustains no additional damage as well.   
Quote from: Kashyyk
   As I'm not going to join the action-repeat-a-thon I will try to make it impossible for me to hit one of my allies with aggressive actions, ie shooting at them. TK healing is not aggressive however.   
|   You harden your willpower and manage to partially overcome the effects of the Ally Locator. (If you succeed a Concentration roll when targeting enemies with allies around, the ALOU will have no effect. Succeed means at least 4.)   
Quote from: korora
   <Travel Mode: Clan Smoke Jaguar Base>   
|   5 minutes pass by uneventfully.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf tries to improve his weapon.   
|   He spends some time looking around, but there's nothing here that he could use to augment his staff in any way.   
Quote from: Giant Bats
   The bats stay where they are and do nothing. (2 of them are still unconscious)   
      
Neutral:      
Quote from: Stirling's Fusiliers
   After the light and fireworks subside, some troopers return to the scene on the hill and look at what happened.   
|   The area is still full of dust, but that doesn't stop a few dozen troopers from moving in and searching the place. They happen upon Frelock's unconscious body and carry him out of the dustcloud. Then a few screams of surprise and terror indicate that they found the clanner. You can't see what goes on in there, but a lot of the troopers suddenly retreat from the cloud and wait outside for dust to settle.   
Enemy:      
Quote from: Clanner pilot
   …   
|   A long, high-pitched scream of pain and horror comes from within the dustcloud. The screaming continues for some time, scaring the living crap out of all nearby soldiers. Suddenly it stops, and a loud voice cries out "WHAT HAVE YOU DONE TO ME?!!" Then, out of the dustcloud, a figure appears. It's slightly larger than human-size, but roughly human-like. It looks dark and menacing while still concealed from the floodlights by floating dust, but as it steps out everyone instantly understands who it is. The clanner's body has become infused with some of the rocks and clay thrown up by Zako's flight, and his naked body is now menacing with bulges and spikes of basalt. | He staggers forward, approaching the rather scared and confused soldiers, | who suddenly turn around and flee, screaming. Neo is alarmed, if not really surprised, and opts to remain unseen by the clanner.   
------------      
Background: [4+2]   Chaoticag examines Boksi from a distance. Most of his wounds have been healed, and the bleeding was reduced to sensible levels, but he has numerous scars all over his body, and his hand is still largely skinless, because most of the skin was shredded and could not be recovered. Neo gets a nice look at the clanner from a distance, but apart from him having large parts of his body covered by gray stone slabs and patches of clay, there is nothing he can really tell about his condition.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Light infantry armor vest:   Somewhere in the LV area 2. Can protect upper body. +1 against pierce damage.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
A gunmetal crate,  and a pile of assorted melee, light and medium handheld weaponry.   Near some rocks in LV area 3.   
Unidentified yellowish box embedded in a hillside in LV area 3.      
Various assorted rocks, several pieces of underwear, and JK's former purple shorts in LV area 3.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4414 on: April 18, 2009, 02:07:55 pm »

Character Status:      
Quote from: Boksi
Location:   Down on the ground in the large valley, area 2.   
Health:   Many small torn wounds all over the body. Skin destroyed on the left hand(actions with the hand cause pain). Light bleeding. Severe pain (-2 physical, -1 mental actions)   
Temporary Status:   Unconscious. (-2) Dizzy due to blood loss(-1 mental actions).   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Down on the ground in the large valley area 3.   
Health:   Several bandaged wounds on left arm, numerous puncture wounds and cuts on upper body and arms, moderate bleeding. Some bandages applied to wounds. Serious pain (-1 physical, -2 mental).   
Equipment:   Light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 41.40 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Running from the large valley area 3 into LV area 2.   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body.   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone platemail, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Down on the ground in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Unconscious (-2). Exhausted (-1 mental).   
Equipment:   Steel quarterstaff (right hand), Gnarled steel staff (left hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Sitting on the ground in the large valley area 2.   
Health:   Undamaged.   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Down on the ground in the large valley, area 2.   
Health:   Unharmed. Pain (-1 mental).   
Equipment:   Steel battleaxe (1st right hand), Metal suitcase (3rd left hand), Microscope (2nd left hand), Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting in the cabin of the truck, in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Temporary Status:   Abdominal pain (floating, -1 agility).   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Buried in the ground at the large valley area 2.   
Health:   Concussive head trauma, upper body severely battered, several ribs cracked, left arm broken. Severe pain (-2 physical, -1 mental).   
Temporary Status:   Buried at 2 meters under the ground. (-1 to getting out, -3 to all other physical, no air reserve)   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Equipment:   Flechette launcher (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing in the large valley area 3.   
Health:   Scratched, bruised.   
Equipment:    Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   Standing at the LV area 3.   
Health:   Undetermined.   
Equipment:   None that you can see.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4415 on: April 18, 2009, 02:10:53 pm »

Notes: Zako will lose consciousness on the next turn if he cannot find something to breathe.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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I try to move the pain to my left earlobe. If I succeed I then move closer to the clanner, but not too close.
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Decapitation - enjoy the difference

Kashyyk

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I ought to be able to see where Zako is right?

First: I Dig Zako out of his hole in the ground
Second: I get Zako out or strengthen the ALOU override, which ever is more sensible.
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andrea

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how much danger is there for boksi? i am not dangerously wounded yet, but stopping that bleeding wouldn't really hurt.

but if boksi needs it, i'll go and help.

Sean Mirrsen

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Not too much at this point, he did get most of the healing he required. He's still bleeding though, so a bad failure at healing (or pretty much anything) might put him in danger.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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I reply to the Clanner's query, saying "We resurrected you." Then I put the flechette launcher in my backpack and practice my aim with the laser pistol.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Rooster

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I guess I'll help in digging zako out
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Gantolandon

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I further train my speed.
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chaoticag

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I go to area 3.
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