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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409523 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4395 on: April 16, 2009, 02:59:13 am »

I think you're rather waiting for them to lose. ;)
The turn will be done once I figure out how to interpret the remaining overshots.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4396 on: April 16, 2009, 09:52:25 am »

remaining? so that means that their are atleast three 6's...
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4397 on: April 16, 2009, 10:02:26 am »

It should be noted that the overshots concern the most important matters. Literally, life and death. Not life OR death as it is usually implied, but both of 'em. Life managed to happen, sort of. Death has some good chances as well...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4398 on: April 16, 2009, 11:30:09 am »

I don't like the sound of that...
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Errol

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4399 on: April 16, 2009, 11:43:46 am »

Personally, I bet on "Trooperzilla".
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4400 on: April 16, 2009, 11:55:20 am »

We don't need another one of those.
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andrea

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4401 on: April 16, 2009, 11:56:14 am »

awww... no trooperzilla! i want him to speak!

if that fails, i am going to heal, then i'll make a plan to destroy that key, and get out of this world!

sean, just to know... when you made this world did you plan a way to let us win without losing half members of the party?

Kashyyk

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4402 on: April 16, 2009, 12:11:20 pm »

losing half the members of our party?

Screw that! I wanna live!

*Loads SMG*
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4403 on: April 16, 2009, 01:02:59 pm »

It's not my prerogative to devise a way for you to win the situation without dying. You're given capabilities way above and beyond what normal people can do, and you should make do with that. If I wanted you to die, I'd put you on Tukayyid on May 1st of 3052. Here, whether or not you're being fired at by 'Mechs is entirely up to you. Nobody knows who you are, and nobody is sufficiently deranged to fire at random passer-by without questioning them first. (Well, maybe some are, but there are some quirks here. As TVTropes says, You Should Know This Already) For any group of a dozen random people, this would be suicide. For you, not so much.

And, no, no trooperzilla, for two reasons.
a) At most, "Clannerzilla". ;)
b) This was resurrection, not healing. Different process, different effect.
« Last Edit: April 16, 2009, 01:06:06 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4404 on: April 16, 2009, 01:10:38 pm »

zombie meltdown!
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Errol

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4405 on: April 16, 2009, 01:18:41 pm »

Now what could go wrong on resurrecting someone... an electrically supercharged zombie?

Explosions?


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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4406 on: April 16, 2009, 03:19:15 pm »

An overshot doesn't always go "wrong", it usually goes "too right". I'm still thinking over the specifics, because I neither want another useless NPC if you manage to goad him into joining you, nor do I really want a superpowered intelligent monster on the rampage, especially with some of the people in the vicinity unconscious.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4407 on: April 16, 2009, 04:32:49 pm »

On the contrary, Elica was quite useful when I controlled his every action.
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4408 on: April 16, 2009, 04:51:47 pm »

What, the elf? I remember him.
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andrea

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4409 on: April 17, 2009, 07:58:20 am »

you controlled his actions? when?
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