It's not within 24 hours, but I'm not entirely to blame here...
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Turn 131 ------------
i look for fake teeth with poison or other things he could use to kill himself!
| You try to perform a full body cavity search of the clanner. You forgot about your lightnings though, and as soon as you attempt to touch him several ligtnings arc over to his body!
| He's probably wearing some form of protection under that clothing, because the shocks were all absorbed without causing his body to even twitch. You hear an ominous crackle coming from somewhere on the clanner.
| You lean towards him to examine it, but it's too late. A small explosive device, which the clanner would probably want to use in a similar situation, has been set off by your lightnings. A powerful explosion rips out from underneath the clanner, tearing him apart!
| A spray of sharp shrapnel tears into you! You are thrown back and fall over Neo, who you shielded from the blast. Zako was much further away,
| and the blast barely upset his hair. Or, wait, what hair? Anyway, Frelock didn't feel even that through his TK field, and most of the troops who heard the ominous click treated it with due respect and dove away from danger. You've got numerous puncture wounds and a lot of shrapnel lodged into you. You're bleeding. In addition, your body armor is looking more and more like a fishing net.
I attempt to heal Boski from my current location.
| You focus your mind and try to figure out Boksi's location, using all the senses available to you. Suddenly you think that you see him, and see his condition. Making an enormous effort, you channel your powers into his body, attempting to heal his wounds.
| But it's no use. You can't concentrate enough to project your powers over such a distance.
I try to find my laser pistol and move the pain to my left ring finger.
| You grind your teeth as a pulse of pain makes you let go of your dagger, which falls into the crate. You try to reach for it, but another pulse makes your whole body lurch forward, hitting the crate! The crate is insulted by such mistreatment, and decides to roll over. The weapons pour out of the crate in a misshapen pile, concealing your dagger somewhere within.
| Your mind resists even thinking about concentrating on the pain that tortures it so much. You manage to stop thinking about it, lessening its effects.
| The pain shifts slightly, but does not diminish or leave your groin region.
Assuming I am healed, I wake Rooster up. Not with my halberd or any significant force, just a little pinch ought to do. Otherwise, I try to heal myself.
| The pain and your general condition don't let you concentrate properly. You try to focus your powers, but it only increases the pain, and you abandon the idea.
| The blood loss is more severe than you thought. You're beginning to get dizzy.
My new action is embedding The Rad-Man to my top hat. If it requires mentally adjusting it's potential size manipulation options or if that fails, my tools, and if all else fails, a blow torch, I'll use those.
| Since your top hat is made of underwear like the rest of your suit, stretching it to accommodate a foot-wide hexagon is hardly a problem. You use some extraneous metal wire you find lying around in the cabin, and weld it into a simple supporting structure inside the hat, so it won't fall off from too much movement. The hat is a lot more grotesque now, which negates the charisma-enhancing properties of the suit, but wearing it with the Rad-Man (which is surprisingly light... or unsurprisingly, since it's mostly electronics) is easy and allows you to practically think along with the radiowaves. The Rad-Man will also act as protection if you ever get hit on the head.
I examine the object I found in the sand and take it out of the sand if its safe to do so.
| You're too busy recovering from the shock(wave), and standing there flabbergasted, looking at the bloody remains of the clanner, to go and do something.
I edit the ALOU so I don't have to face my buddies the whole damn time but can still see them.
| You close your eyes and focus. The glowing shapes of your teammates distract you. No matter how hard you try, you cannot lessen the effect this (dis)ability has on you.
I try transforming the clanner for a bit in a harmless way, to practice TK healing manipulation. (shortened it for you)
| You run towards the crash site, and arrive just in time to see the clanner explode into a spray of gore and chunks. You feel disappointed.
I try to wake up.
| Your pitiful attempt to concentrate your thoughts brought you no closer to the waking world.
(RTTAI:{6}) I free myself and punch the nearest soldier for tying me up.
| You manage to come to your senses, though you're still a little drowsy.
| You use your feline abilities to slink out of the restraints. At about this time the clanner explodes into gore, and Andrea falls onto you, followed by a spray of warm blood.
(RTTAI:{5}) I heal Boksi.
| You try to heal Boksi, but cannot focus for some reason. Something interferes with your thought processes, throwing off your concentration. You try to do at least something, but don't manage to help in any way.
<Travel Mode: Clan Smoke Jaguar Base>
| 5 minutes pass by uneventfully.
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NPC Actions:
Allied: The dwarf seems to be enjoying the spray of blood. Maybe a familiar sight? He immediately runs to the remains of the clanner and tries to get himself a souvenir.
| He runs up to one of the clanner's torn off legs, and procures from it, after a minute of thoughtful examination, a blood-soaked sock of an unknown material, upon which the greek letter "Tau" is inscribed. He puts it into some concealed compartment within his armor.
The bats stay where they are and do nothing. (2 of them are still unconscious)
Neutral: Medics scour the scene of the explosion, looking for anyone who needs help. Soldiers get up and try to understand what happened.
| A pair of medics approach Andrea (carefully, and wearing rubber gloves - you can only wonder where they got those) and begin treating his wounds as well as they are able in the circumstances. They extract some of the shrapnel and bandage the wounds they managed to clear. The troopers are mostly standing around doing nothing. Some begin walking off the hill. Most of the convoy's mechs also walk down.
Enemy: He's dead, Jim.
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Background: [5+2] Identify-O-Vision identifies helps Chaoticag see some details about the Wolf Trap. For example, he can see that the mech's reactor is still running. It is, thankfully, undamaged. The mech consists of a large amount of endo-steel (which is basically a stronger and lighter steel), and its ferro-fibrous armor is good at withstanding most types of damage. If you were to salvage the mech for parts, you would get a lot of electronic components, radar and other detection equipment, lots of myomer muscles, kilometers of wiring, a few sheets of thick armored glass from the cockpit, and of course the remaining weapons of the mech. You'd have to find some heavy lifting equipment to make use of all this stuff though.
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Environment: Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)
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Free items: Light infantry armor vest: Somewhere in the LV area 2. Can protect upper body. +1 against pierce damage.
Various assorted rocks and small leftover debris from the truck in LV area 2.
A gunmetal crate, and a pile of assorted melee, light and medium handheld weaponry. Near some rocks in LV area 3.
Unidentified yellowish box embedded in a hillside in LV area 3.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts in LV area 3.
Dismembered and gibbed remains of the clanner in LV area 3.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
(Universal Radiowave Manipulator) A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
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Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
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Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Risen from the ashes, this is a truck rebuilt from the remains of the last one. Has flimsy rear suspension, only front wheel drive, slap-patched brakes, and no platform on the back. And no cabin roof or passenger seat, plus a sizeable hole punched through the driver's seat.
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