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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 290 291 [292] 293 294 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409537 times)

Diakron

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4365 on: April 12, 2009, 08:03:29 pm »

anyway i could become the dwarf? its my fav. character & all...


(can't hurt to ask :) )
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Back to Mafia with me!

Mcshay

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4366 on: April 12, 2009, 08:51:17 pm »

I might as well get around to requesting a spot on the wait list. I've been reading this since the beginning of the second world.
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Zako

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4367 on: April 12, 2009, 10:43:37 pm »

I examine the object I found in the sand and take it out of the sand if its safe to do so.
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4368 on: April 13, 2009, 07:37:46 am »

LASD, if you want you can disassemble the mech to make the van better if you want, or someone else can claim it for their own ends, I've decided to give up on it.

First: I edit the ALOU so I don't have to face my buddies the whole damn time but can still see them. [/copy]
Second: I modify the ALOU further, and make it more of a HUD, by highlighting enemies in a similar way.
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Gantolandon

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4369 on: April 13, 2009, 10:21:02 am »

All right, let's give up interrogation. I just try to learn how to use TK healing to effectively shape biomass, without serious fuckups like this with the Elfzilla. As for now, I try transforming him a bit, for example changing the pigmentation of his skin, repairing his body, changing the structure of his bone - something like that.

When I feel content of my abilities, I form the killswitch. A lump of cells in his coronary arteries which will furiously expand when stimulated with TK in a certain way. Something that would effectively give anyone of us a mean to give him a cardiac arrest if he misbehaves.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4370 on: April 13, 2009, 10:58:22 am »

Heh heh heh...  If only you knew... :)

Btw, did you people switch your hours or something? Usually if I posted a turn at 20 local time, you had a full set of actions by 18 next day...  Rooster and Neo still have to post.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4371 on: April 13, 2009, 11:11:36 am »

I try to wake up
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4372 on: April 13, 2009, 11:35:45 am »

Hmm... it just dawned on me that the DST shift should be opposite in opposite hemispheres. So some of you shifted two hours away from me. Or... wait, am I getting something wrong here?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4373 on: April 13, 2009, 01:54:03 pm »

It's not within 24 hours, but I'm not entirely to blame here...

------------      
Turn 131      
------------      
Quote from: andrea
   i look for fake teeth with poison or other things he could use to kill himself!   
|   You try to perform a full body cavity search of the clanner.  You forgot about your lightnings though, and as soon as you attempt to touch him several ligtnings arc over to his body! | He's probably wearing some form of protection under that clothing, because the shocks were all absorbed without causing his body to even twitch. You hear an ominous crackle coming from somewhere on the clanner. | You lean towards him to examine it, but it's too late. A small explosive device, which the clanner would probably want to use in a similar situation, has been set off by your lightnings. A powerful explosion rips out from underneath the clanner, tearing him apart! | A spray of sharp shrapnel tears into you! You are thrown back and fall over Neo, who you shielded from the blast. Zako was much further away, | and the blast barely upset his hair. Or, wait, what hair? Anyway, Frelock didn't feel even that through his TK field, and most of the troops who heard the ominous click treated it with due respect and dove away from danger. You've got numerous puncture wounds and a lot of shrapnel lodged into you. You're bleeding. In addition, your body armor is looking more and more like a fishing net.   
Quote from: Frelock
   I attempt to heal Boski from my current location.   
|   You focus your mind and try to figure out Boksi's location, using all the senses available to you. Suddenly you think that you see him, and see his condition. Making an enormous effort, you channel your powers into his body, attempting to heal his wounds. | But it's no use. You can't concentrate enough to project your powers over such a distance.   
Quote from: Jay Kayell
   I try to find my laser pistol and move the pain to my left ring finger.   
|   You grind your teeth as a pulse of pain makes you let go of your dagger, which falls into the crate. You try to reach for it, but another pulse makes your whole body lurch forward, hitting the crate! The crate is insulted by such mistreatment, and decides to roll over. The weapons pour out of the crate in a misshapen pile, concealing your dagger somewhere within. | Your mind resists even thinking about concentrating on the pain that tortures it so much. You manage to stop thinking about it, lessening its effects. | The pain shifts slightly, but does not diminish or leave your groin region.   
Quote from: Boksi
   Assuming I am healed, I wake Rooster up. Not with my halberd or any significant force, just a little pinch ought to do. Otherwise, I try to heal myself.   
|   The pain and your general condition don't let you concentrate properly. You try to focus your powers, but it only increases the pain, and you abandon the idea. | The blood loss is more severe than you thought. You're beginning to get dizzy.   
Quote from: LASD
   My new action is embedding The Rad-Man to my top hat. If it requires mentally adjusting it's potential size manipulation options or if that fails, my tools, and if all else fails, a blow torch, I'll use those.   
|   Since your top hat is made of underwear like the rest of your suit, stretching it to accommodate a foot-wide hexagon is hardly a problem. You use some extraneous metal wire you find lying around in the cabin, and weld it into a simple supporting structure inside the hat, so it won't fall off from too much movement. The hat is a lot more grotesque now, which negates the charisma-enhancing properties of the suit, but wearing it with the Rad-Man (which is surprisingly light... or unsurprisingly, since it's mostly electronics) is easy and allows you to practically think along with the radiowaves. The Rad-Man will also act as protection if you ever get hit on the head. ;)   
Quote from: Zako
   I examine the object I found in the sand and take it out of the sand if its safe to do so.   
|   You're too busy recovering from the shock(wave), and standing there flabbergasted, looking at the bloody remains of the clanner, to go and do something.   
Quote from: Kashyyk
   I edit the ALOU so I don't have to face my buddies the whole damn time but can still see them.   
|   You close your eyes and focus. The glowing shapes of your teammates distract you. No matter how hard you try, you cannot lessen the effect this (dis)ability has on you.   
Quote from: Gantolandon
   I try transforming the clanner for a bit in a harmless way, to practice TK healing manipulation. (shortened it for you)   
|   You run towards the crash site, and arrive just in time to see the clanner explode into a spray of gore and chunks. You feel disappointed.   
Quote from: Rooster
   I try to wake up.   
|   Your pitiful attempt to concentrate your thoughts brought you no closer to the waking world.   
Quote from: Neo1096
   (RTTAI:{6}) I free myself and punch the nearest soldier for tying me up.   
|   You manage to come to your senses, though you're still a little drowsy. | You use your feline abilities to slink out of the restraints. At about this time the clanner explodes into gore, and Andrea falls onto you, followed by a spray of warm blood.   
Quote from: chaoticag
   (RTTAI:{5}) I heal Boksi.   
|   You try to heal Boksi, but cannot focus for some reason. Something interferes with your thought processes, throwing off your concentration. You try to do at least something, but don't manage to help in any way.   
Quote from: korora
   <Travel Mode: Clan Smoke Jaguar Base>   
|   5 minutes pass by uneventfully.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf seems to be enjoying the spray of blood. Maybe a familiar sight? He immediately runs to the remains of the clanner and tries to get himself a souvenir.   
|   He runs up to one of the clanner's torn off legs, and procures from it, after a minute of thoughtful examination, a blood-soaked sock of an unknown material, upon which the greek letter "Tau" is inscribed. He puts it into some concealed compartment within his armor.   
Quote from: Giant Bats
   The bats stay where they are and do nothing. (2 of them are still unconscious)   
      
Neutral:      
Quote from: Stirling's Fusiliers
   Medics scour the scene of the explosion, looking for anyone who needs help. Soldiers get up and try to understand what happened.   
|   A pair of medics approach Andrea (carefully, and wearing rubber gloves - you can only wonder where they got those) and begin treating his wounds as well as they are able in the circumstances. They extract some of the shrapnel and bandage the wounds they managed to clear. The troopers are mostly standing around doing nothing. Some begin walking off the hill. Most of the convoy's mechs also walk down.   
Enemy:      
Quote from: Clanner pilot
   He's dead, Jim.   
------------      
Background: [5+2]   Identify-O-Vision identifies helps Chaoticag see some details about the Wolf Trap. For example, he can see that the mech's reactor is still running. It is, thankfully, undamaged. The mech consists of a large amount of endo-steel (which is basically a stronger and lighter steel), and its ferro-fibrous armor is good at withstanding most types of damage. If you were to salvage the mech for parts, you would get a lot of electronic components, radar and other detection equipment, lots of myomer muscles, kilometers of wiring, a few sheets of thick armored glass from the cockpit, and of course the remaining weapons of the mech. You'd have to find some heavy lifting equipment to make use of all this stuff though.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Light infantry armor vest:   Somewhere in the LV area 2. Can protect upper body. +1 against pierce damage.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
A gunmetal crate,  and a pile of assorted melee, light and medium handheld weaponry.   Near some rocks in LV area 3.   
Unidentified yellowish box embedded in a hillside in LV area 3.      
Various assorted rocks, several pieces of underwear, and JK's former purple shorts in LV area 3.      
Dismembered and gibbed remains of the clanner in LV area 3.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
Spoiler: Rad-Man (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
------------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 130! A Flay-O-Matic development!
« Reply #4374 on: April 13, 2009, 01:54:31 pm »

Character Status:      
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   An uncountable amount of small torn wounds all over the body. Skin destroyed on the left hand(actions with the hand cause pain). Heavy bleeding (-1 constitution). Mindboggling pain (-2 physical, -3 mental actions)   
Temporary Status:   Dizzy due to blood loss(-1 mental actions).   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Down on the ground in the large valley area 3.   
Health:   Several bandaged wounds on left arm, numerous puncture wounds and cuts on upper body and arms, moderate bleeding. Some bandages applied to wounds. Serious pain (-1 physical, -2 mental). Covered by blood (mostly clanner's).   
Equipment:   Gnarled steel staff (right hand), light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots, bandages.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 41.45 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing in the large valley area 3.   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body.   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone platemail, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Surrounded by TK field.   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Sitting on the ground in the large valley area 2.   
Health:   Undamaged.   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Leaning against the Phoenix truck in the large valley, area 2.   
Health:   Unharmed.   
Temporary Status:   Asleep.   
Equipment:   Steel battleaxe (1st right hand), Metal suitcase (3rd left hand), Microscope (2nd left hand), Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting in the cabin of the truck, in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit, Rad-Man top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Temporary Status:   Groin pain (floating, -1 physical, -1 mental).   
Equipment:   Backpack, plate cuirass, infantry armor vest, white shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 3.   
Health:   Lightly bruised.   
Equipment:   Light auto-pistol (right hand).   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   On the ground in the large valley, area 3.   
Health:   Unharmed. Covered with blood.   
Equipment:   Flechette launcher (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing in the large valley area 3.   
Health:   Scratched, bruised.   
Equipment:    Iron staff (right hand), Full suit of adamantine/steel plate armor, Short metal scalemail.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Clanner
Location:   All over the hill in the large valley, area 3.   
Health:   Dead, torn apart by a concealed grenade.   
      [/spoiler]
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4375 on: April 13, 2009, 01:58:05 pm »

I clean myself and then ask the fusiliers why they tied me up after I incapacitated the Clanner and helped them put out the fire earlier.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4376 on: April 13, 2009, 02:23:50 pm »

I move the pain to my left earlobe. Then I try to find my weapons.
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Decapitation - enjoy the difference

Frelock

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4377 on: April 13, 2009, 02:36:30 pm »

I fly over to Boksi and heal him.
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All generalizations are false....including this one.

andrea

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4378 on: April 13, 2009, 03:45:52 pm »

people, we must try to put the corpse of the enemy back togheter and then resurrect him. frelock, take electricity from my staff.

i try to rebuild the corpse of the enemy with TK.
people, i'll need help on this. i am not sure sean will allow this, even if we get 2 or 3 5s

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 131! Iter Vehemens Ad KABOOM!
« Reply #4379 on: April 13, 2009, 04:00:42 pm »

No, of course you can try. Though seriously, this is one of the situations where knowing the source material would've made your life easier. ;) And don't forget you get a -1 penalty for every turn the targets is dead.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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