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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 288 289 [290] 291 292 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409552 times)

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
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I need to be less forgetful, don't I?

Also, my status says I don't have a sprained wrist.

Anyway, I fix up my wrist and play a little bit around with my neglected TK manipulation, trying to increase it's strength mostly.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4336 on: April 05, 2009, 03:02:37 pm »

Oi, yeah. One sprained wrist, coming up! :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4337 on: April 05, 2009, 04:11:22 pm »

i tell zako about neo, then i take the enemy's weapons.

i hope we will get good luck rolls when i'll try to get informations from him.

neo1096

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  • It watches and waits...
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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4338 on: April 05, 2009, 04:57:02 pm »

I free myself and then place my guns in my backpack, getting out my knife.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Jay Kayell

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  • Legendary Lazy Man
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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4339 on: April 05, 2009, 05:20:14 pm »

I try to move the pain so that it doesn't affect me. Then I look for more guns and ammo in the box.
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Decapitation - enjoy the difference

Frelock

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4340 on: April 05, 2009, 05:42:28 pm »

I use TP to "interrogate" the clanner.
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All generalizations are false....including this one.

Zako

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4341 on: April 05, 2009, 08:03:52 pm »

I drag those who I have gripped with my tail out of the dust and place them on the ground when they are under guard. If its neo I'm holding, I will go back and grab the clanner and do the same to him. Make sure to search and take away all weapons! He mustn't be able to kill himself!
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4342 on: April 06, 2009, 02:58:04 pm »

Hm. 24 hours in and half the cast is missing! Gantolandon, Kashyyk, LASD, chaoticag, and Rooster, all still need to get their actions in. I don't have a problem with turning you over to the dice, but do you want it?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4343 on: April 06, 2009, 04:22:39 pm »

Oh, yeah. I was going to mull over my action properly before posting, but I forgot to do both parts.

Soo, I guess it's a combat turn again and I have no chance to get where the action is. Though I have my binoculars.

I'll try paralysing the clanner with my gaze, hoping that the new ability of my evil binocular riot shield makes that possible. Or as he seems to pinned down already, I figure out the new effect of my evil shield.
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n9103

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4344 on: April 06, 2009, 05:55:36 pm »

... Did you ever figure out *any* effect of your evil shield?
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chaoticag

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4345 on: April 07, 2009, 09:24:08 am »

I've run into some real life problems lately, so I would like to put my character up for temporary adoption untill things clear up.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4346 on: April 07, 2009, 09:38:42 am »

Alright, I'll put you into travel mode on the first occasion. Let's hope you don't steal the truck in the process.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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  • For Chaos!!!
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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4347 on: April 08, 2009, 12:23:57 pm »

I try to wake up OR complete the counciousness gaining process
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Gantolandon

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4348 on: April 08, 2009, 02:46:20 pm »

I try to get to the clanner and interrogate him. I suppose transforming him part by part will be enough for him to talk.
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Zako

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Re: RTD - Multiworld Madness. Turn 129! Finally some action!
« Reply #4349 on: April 08, 2009, 08:36:16 pm »

NOO!!! DON'T DO THAT!! YOU MIGHT TRANSFORM HIS HEAD AND KILL HIM!!
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