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Turn 129 ------------
I heal andrea.
| You manage to break out of sleep, driven by an unknown feeling of danger. Seeing the shootout in the distance, you run to it as fast as you can.
| Thankfully, you weren't hit by stray shots, and make it to the scene unharmed. Upon seeing andrea on the ground and bleeding, you focus your powers on him from a distance. His bleeding stops and most of the wounds are healed.
if frelock for some reason can't help me, i heal myself. then i find again the enemy and i shock him with electricity. i want him alive.
| You feel your strength return to you when Frelock heals your arm. Overcoming the pain, you rise to your feet and aim the staff at the enemy's hideout. The staff suddenly sparkles with tiny dancing arcs of electricity! You smile menacingly, and with a mere thought the staff releases a powerful blast of electriciy, scaring the living crap out of the soldiers who were about to charge at the clanner.
| The blast scatters the few rocks the clanner was hiding behind, turning them into dust but seemingly doing little damage to the intended target. A few shots are made from within the dustcloud in confirmation of that,
| but the clanner's aim is worse this time and the shots do not find a mark.
I remove the pain. Then I seek the buried crate of equipment and pick out better weapons.
| Focusing your will on the pain, you force it to recede.
| However, it soon reappears in your recently injured region. The memory of that event probably hurts you more than the pain itself, and makes anything you do a lot harder to focus on.
| Nevertheless, your determination pushes you forward and you are able to quickly find the crate of equipment that Neo has hidden. It's filled to the brim with various guns and ammo. You don't have any idea what these weapons really are, so you choose the most menacing-looking assault rifle, and find a pack of four clips that look identical to those the gun has loaded. You stuff it all into the backpack.
I try to catch the clanner with TK, then use healing to convert him into some malleable biomass.
| You dash off towards the crash site, bits of clay flying up as you zoom along the surface. You're straining your muscles, but even at this rate you cannot reach the crash site in this timeframe.
I rapidly follow the clanner, using my superior natural abilities to outmaneuver him and capture him.
| Dashing madly up the side of the hill, you see Andrea vaporize some rocks ahead of you. You realize this is where the enemy is hiding, estimate his real location, and launch yourself into the dustcloud, performing a flying roundhouse kick!
| The kick connects! With a
crunch and a grunt of pain, the clanner is thrown back, disappearing further into the dust! You shift your weight as you land, and cartwheel forward to catch up to him, but suddenly you feel something large and strong wrapping about your body, constricting your movement! Whatever it is, it practically squeezes the breath out of you and you pass out, letting the extinguisher fall.
I sneak up behind the clanner and pin him down with my tail so he can't do anything, making sure to take his weapon from him.
| You slither up the hill until the clanner's location is clearly visible to you. You measure the distance, coil up your tail and
leap towards the clanner! As you leave the ground, you suddenly see the rocks around him
explode into dust! Andrea's doing, no doubt. You land amidst the dust, which confuses you slightly, making the already hazy thermal image even hazier, but the clanner's outline is still seen. Suddenly he stands up and seems to jump at you, weapon in hand!
| Your reflexes take over your body! With a lightning motion, your tail
smashes into the clanner, throwing him away from you! Within the second, you're already over him, grasping his body with your powerful tail! He seems a little bigger than you thought he'd be though... Taking no chances, you constrict him like an overgrown python that you are, until he passes out and presents no further threat.
As I have no chance to fix the mech in a combat turn, I'll fiddle around with the radio, trying to listen the Jags' transmissions and possibly learn something from it.
| You take the URM thing into your hands and fiddle with it for a while, trying to control it in such a way that it would allow you to hear the radio communications. Unfortunately, either there are no communications going on, or the device refuses to obey you - all you can hear from it is faint static.
I try to acheive semi-awareness while sleeping. Hearing,feeling that stuff
| Through a concentrated mental effort, you reach out slightly into the real world. Though it yields you no immediate effect, you feel like it could later be improved on. You keep on sleeping.
I use my AAA to create a similar ability which detects hostiles.
| Disregarding the fact that the mech you're in has recently had something explode in it, you try to focus on your recently acquired ability and fine-tune it to detect enemies. You can't do anything with it no matter how hard you try though.
(RTTAI:{4}) I kill off the remaining bats, with my bare hands.
| You approach the single conscious bat and try to snap its neck. The bat's neck is very powerful though, and you sprain your wrist from trying too hard.
(RTTAI:{2}) I try to practice my strength with the Ashcraver.
| The Ashcraver is really heavy, and you can't even imagine how you'll be able to ever wield it. Still, you practice your strength somewhat by lifting the thing repeatedly, getting a tiny bit pumped.
<Travel Mode: Clan Smoke Jaguar Base>
| 5 minutes pass by uneventfully.
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NPC Actions:
Allied: The dwarf looks through the crate after JK takes his pick.
| He picks up a bundle of grenades. Fascinated by finely-crafted metal trinkets adorned with hanging rings of steel, he examines them closely.
| JK panicks when he sees the dwarf suddenly pull the ring on one of the 'nades, and yells at him to throw them away! Though the dwarf does not understand his language, the wild gesticulations and shouting get at least part of the message through, and the dwarf hurls the entire bundle away into the night.
KA-BLA-KRAKABOOM!!! The entire bundle detonates, lighting up the night with reddish-yellow flame. Thankfully, nobody was hurt, but the attention of all troops is distracted (-1 accuracy and dodge).
The bats stay where they are and do nothing. (2 of them are unconscious, too)
Neutral: The soldiers advance to the clanner's position and take pot shots at him at irregular intervals. The mechs don't interfere, probably having received some order from command.
| The troopers preferred to keep defending, barely ever shooting at the clanner with intent to hit. They're probably waiting until he runs out of ammo or something.
Enemy: He uses the cover of the dustcloud to shoot at the troopers some more.
| He manages to get a couple of shots in before being knocked out by Neo.
| He doesn't hit anyone though.
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Background: [5+2] Despite everyone's senses being on high alert (well, mostly everyone's), nobody sees anything outstanding. JK makes a mental note that his new weapon is obviously not energy-based since it needs clips.
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Environment: Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)
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Free items: Light infantry armor vest: Somewhere in the LV area 2. Can protect upper body. +1 against pierce damage.
Various assorted rocks and small leftover debris from the truck in LV area 2.
A gunmetal crate with an assortment of melee, light and medium handheld weaponry. Hidden under some rocks in LV area 3.
Unidentified yellowish box embedded in a hillside in LV area 3.
Various assorted rocks, several pieces of underwear, and JK's former purple shorts in LV area 3.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
An odd-looking gnarly stick made of iron and steel. The many wrinkles and crevices on its surface are ever so slightly glowing. The staff feels special, capable of doing wonrous things. Some of those things include: summoning a small lightning that seems to charge the staff, when being hit against the ground; launching a spark of electricity that explodes in a sparkling firework-like burst, on giving a generic mental command.
A hexagonal reflective box, rougly a foot across and 10cm thick. It can receive, process, transmit, focus, and disperse energy waves over a rather wide electromagnetic spectrum. Can work as a radio or a mini-microwave. Contains a battery that can be recharged by applying any electricity to the surface.
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Locations: Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.
Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Frelock, Neo, Zako, JK, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.
Vast plain: An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.
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Vehicles: Battlemech. Lying on its back in the LV area 2.
Type: Medium-class, 45 tons. Capabilities: Jump Jets (piloting skill check required for every use) Armament: Imperator Code Red LB 10-X AC(30/30), two Victory 23R Medium Lasers(inoperable), one Shigunga LRM-10 rack(1x10/0x10). Protection: Ablative ferro-fibrous plating. State: Heavy damage on left torso, moderate armor damage to center torso, left arm destroyed, medium lasers destroyed, LRM ammo detonated, significant damage on left leg, armor destroyed on right leg. Risen from the ashes, this is a truck rebuilt from the remains of the last one. Has flimsy rear suspension, only front wheel drive, slap-patched brakes, and no platform on the back. And no cabin roof or passenger seat, plus a sizeable hole punched through the driver's seat.
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