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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 286 287 [288] 289 290 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409567 times)

Zako

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4305 on: April 01, 2009, 10:37:41 pm »

He may be invisible to normal vision, but what about the other spectrums? Radar? Physical blockage?

He is probably visible on some other spectrum, heat perhaps, and even if he could sneak by the jaguars, how will he actually get the artifact? It will most likely be protected in multiple ways as it is obviously something important. How will he get by a locked door? A passworded blast door? Motion sensing death lazers? And even if he could actually get the artifact, how will he get it out? It is no dout a bit strange if a guard sees a object floating by him and first thing he will do is shoot.

No, we need another plan. Boski will just die and we will have lost a valuable player.

As for the GCS swarm, what will make them actually stand a chance against the lazers, mines, missiles, fire and explosions? A large lazer will probably vaporize them easily, and these are claner mechs, so double the danger. Hardly effective and what can they do but try to scratch or bite a mech? You can't poison metal. The webbing will not be effective as it probably wont be strong enough, or it will just get vaporized by a lazer or two. Not a good idea, a temporary distraction maybe but not a good plan.
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Frelock

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4306 on: April 02, 2009, 12:20:25 am »

I have an idea that would greatly improve our chances, but would need quite a bit of luck to work. 
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andrea

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4307 on: April 02, 2009, 03:44:55 am »

people... there are no mechs in the destroyer, aren't they? lets find a jaguar spaceship and fly to space! take the destroyer, bomb the camp, then go down. being careful not to destroy the key.

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4308 on: April 02, 2009, 04:48:40 am »

people... there are no mechs in the destroyer, aren't they? lets find a jaguar spaceship and fly to space! take the destroyer, bomb the camp, then go down. being careful not to destroy the key.
"Orbital bombardment" and "careful" don't mix, I think :P
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andrea

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4309 on: April 02, 2009, 06:36:04 am »

who said anything about "orbital"?

the plan was more like parking the destroyer in the sky above the camp and bash almost everything.

Zako

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4310 on: April 02, 2009, 08:38:28 am »

Could work. Only three problems:

How will we get a spaceship that can withstand our targets weapons?

We dont know how to fly a spaceship or have enough people to pilot one.

We need to take care of the crew. There will most likely also be internal defences too.

BUT! I think you are onto something. The ship would do the job, we need to just use it safely.

I propose that we hack the battleship with our artifact radio and take over the computer mainframe that controls it. Opinions?
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andrea

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4311 on: April 02, 2009, 09:00:41 am »

well, trying can't hurt.

lets go with the artifact radio!

EOTistatron

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4312 on: April 02, 2009, 11:09:12 pm »

Actually, if Korora doesn't mind risking life and limb, you might consider integrating him with whatever large vehicle you do commandeer. It'd simplify having to fly the thing, and would allow for an additional distraction while others sneak in to grab the (mech-)sock.
Since the metaphysics here aren't likely to allow for creating a biological monstrosity, you might as well try for a mechanical one.

On the other hand, a direct attack would hurry along the waiting list, so I'll not discourage that.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4313 on: April 03, 2009, 01:13:26 am »

Speaking of which, I should probably assemble the waiting list to the first post, so we don't lose it. Actually, I've already lost it somewhere. Commense thread combing!!
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4314 on: April 03, 2009, 08:33:25 am »

I'm currently very short on net traffic to do that combing thing, but I have enough to post a few spoilers, for any that care to look.

This turn is a turn of WALLS OF TEXT. Also, piss-poor accuracy, piss-poor luck, and very brutal displays of gravity's effects. Well, only one display so far, but with the way the turn goes... This turn, you will learn why it is important to remember to put several actions in for a camp turn (it really was unintended, but I couldn't back away once I started). As to the individuals... well, one of you was saved by a four-letter acronym. Another managed to comply to a certain quote from a climactic part of "Tremors 4", that was practically yelled at Burt Gummer's ancestor. And finally, you've gained yourself a new weapon. That's all for now. I hope to be able to get something done within the next two hours.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Here's the turn. I think I got everything right.
------------      
Turn 128      
------------      
Quote from: andrea
   i look for the unknown enemy and kill him. using the staff.   
|   You run like a streak of lightning, scouring the area where the troops search for the enemy. Suddenly you see someone strange. This soldier wears the normal trooper outfit, complete with the armor, but there's something in his actions that doesn't look right. | The darkness is only briefly interrupted by the powerful lights of the mechs sweeping by, and you can't get a good look at the guy. Following a faint instinctual nudge, you catch up to him as he walks uphill and get his attention. | He looks somewhat nervous when he sees you approach, but his voice is firm, and there's a teensy bit of pride on his voice...  maybe a little accent..  it's barely enough to trigger your "funny sense", but he manages to stand out just enough for you to start calling for the other troops so that they can identify him. Several troopers immediately head your way, and the odd guy flinches. He backs away for a bit, then stops and considers something for a moment. Then, producing a small sidearm from a holster on his belt, he shouts "DIE, FREEBORN!" and opens fire! | The approaching troopers duck and cover as soon as they see him aim the weapon, but for all your agility you cannot completely dodge the burst of small-caliber bullets his gun spewed at you. Your left arm collects most of the incoming projectiles, tearing into flesh and myomers alike. You feel the arm rapidly lose strength as the tendons are torn from the bones, but the metal frame of your harness and the arm enhancement deflected enough bullets to prevent any life-threatening damage. | Driven by a burst of adrenaline, you ignore the pain and weakness, aiming the massive barrel of the gauss rifle at the fake trooper! You focus, and electric arcs jump to the weapon's control circuits, making it fire! | The massive recoil throws you backward, knocking you off your feet! Your shoulder is dislocated because of the enormous kickback, and your elbow is sprained. Alas, your shot missed its mark by a mile, nearly hitting one of the friendly mechs. If the sounds of the clanner's gun attracted little attention, the discharge of your cannon made everyone look in your direction. All nearby troopers quickly turned to run at your position, but only those you were calling actualy opened fire on the enemy. | He hit the ground and they missed him as well, bullets ricochetting off an aproaching light 'mech without causing harm. The mech cautiously opened fire in its turn, trying not to hit any wrong people. The dual MG's on its right stubby arm spat forth lead and flame, while the three small pulse lasers under its flat cockpit flashed bright blue in the dark of the night. | Somehow he ended up hitting noone at all, machinegun bullets and small pulse lasers kicking up clouds of dirt.   
Quote from: Jay Kayell
   I go to the crash site, and I detach a pair of shorts from the underwear wrapping and wear them while throwing the rest away.   
|   Your pack lightweight, you jog effortlessly to the crash site, though that pain in your left leg makes you cringe a little. Still, you make it without problems, and only then you notice how actually ridiculous you look in that makeshift undergarment of yours. You hastily take it off, pry loose some nice white shorts, and quickly exchange them for your compromised purple stretchers (luckily, no females in the area are interested in a random guy changing underwear on the sidelines). You throw the rest of the underwear away. Suddenly there's some commotion on the far hill, a lot of guns are being fired and troopers run that way. You decide to follow.   
Quote from: Frelock
   I'll try to sense what the enemy is going to do next.  Work on the telepathic dodge, should he attack, or try to point him out to the others, should he hide.   
|   You attempt to put yourself into a trance again, to see your enemy's thoughts, but fall asleep instead, losing your mental awareness in a world of dreams.   
Quote from: Boksi
   I think I'll continue training in a slightly less-destructive way.   
|   You decide not to risk another gigantic fireball (or anything worse), and practice fire manipulation in a calm way, learning to control small amounts of flame your ring produces. You do this for quite some time, but while you don't hurt anyone or damage anything, you don't get quite enough practice out of it either.   
Quote from: Zako
   I should get rid of this vision mode somehow. I use my regeneration to give me an alternate vision mode while preserving my ability of heat vision. I want to be able to switch between the two. I use my second regeneration to increase the amount of heat my muscles make.   
|   You feel rather out-of-practice when you try to control your regeneration again, and it doesn't seem like it's actually going to do what you want of it at first… | and sure enough, no change in vision quality has occured. You do feel slightly warmer though, you feel like you could really heat yourself up if you made an effort to do it.   
Quote from: chaoticag
   I travel to the crash site   
|   You are too tired, the Ashcraver is too heavy, and the night is too dark to be able to go anywhere right now. You sit on the rear end of the truck and rest yourself.   
Quote from: Kashyyk
   I tone down the "Ally Awareness Ability" so that I can still see them, but I don't always have to face them.   
|   You try to focus on the strange function that guides you to your teammates, but you can't affect it no matter what you do. Gantolandon wakes up, and you set him down. | You try to practice actually using the mech's weapons, so that you can score a hit if it comes to combat. | Lacking significant insight into piloting, you try to manually aim the two medium lasers on the left torso to fire at an outcropping of rock in the distance. You accidentally push the left pedal as you move around in the seat, and the Wolf Trap suddenly leans leftward. You try to right it again, but in vain, and the mech crashes down onto its left side, | completely shattering the left arm, crushing the poor Medium lasers, and driving what remained of the left shoulder deep into the left torso, causing the LRM ammunition to detonate. A wave of heat engulfs you, and the conditions in the cockpit become near-unbearable for a human, but thankfully you're not really human. The status displays, those that remained intact after the fall, show red-level damage all around the left side of the mech, but for some inconceivable reason the torso is still intact and the detonation of a whole ton of ammo did not explosively disintegrate the mech. You decide that such occurences are not to be questioned, and decide to at least try and make the mech stand up again, though you only make it fall onto its back. There's a fire burning in the left torso of the Wolf Trap (you're somehow beginning to feel like the wolf in that name), but it's already subsiding because there's no longer anything burnable in there.   
Quote from: Gantolandon
   I wake up.   
|   Finally the jungle around you ends, and you step into a clearing. The sky is blue above you, and the clouds dissipate, already nothing but thin whisps of white agaist the sun. You hear a familiar sound, and turn around to see a helicopter descending to the clearing, a rope ladder hanging from its open side door. You run to the helicopter, jumping with joy, and as soon as you grab the ladder the dream ends. You wake up, lying curled up in the metal hand of Kashyyk's mech. You get his attention and ask to be put down. Soon you are on the ground, and watch helplessly as the Wolf Trap suddenly leans to the left and falls with a crash and a deafening explosion that almost completely engulfs it. You continue to even more helplessy run around it and try to determine what has happened to Kashyyk.   
Quote from: LASD
   I naturally Lore roll for the humming radio box aaaaaaand what else. I know, try to use my headband to figure out what kind of object the key is (or at least get the shape of it)   
|   | You take the humming box into your hands, and feel around it, trying to understand its function. Slowly, very slowly, like a long-forgotten childhood memory, the knowledge surfaces in your head. This device is a universal radiowave manipulator. It can receive, process, transmit, focus, and disperse energy waves over a rather broad electromagnetic spectrum. Its maximum operating frequency and power are so high that even while idling its circuits generate enough electromagnetic vibrations to cause the air around the device to fluctuate. It has a built-in battery that works on a principle you cannot comprehend, and it can be recharged by applying electricity of any voltage and amperage to the surface of the device. The device needs no speakers to produce sound, and can receive commands by reading the electromagnetic signals coming from the user's brain. You cannot remember its more advanced functions, but at its basic, it's a long-range radio with built-in decipher circuits, or, if needed be, a portable microwave that can heat up anything placed on the flat surface of the 'box'. After this revelation, you try to focus on your headband to receive information on this world's goal, but cannot sense anything but silence.   
Quote from: Rooster
   I help LASD   
|   You try to help LASD, but there's very little you can do. Or actually, absolutely nothing you can do, since you haven't the faintest idea of what the item is. While he makes odd passes over its with his hands, you walk away and try to think of something else to do. | You decide to take some rest, and accidentally fall asleep while leaning against the truck.   
Quote from: Neo1096
   (RTTAI:{1}) While others are busy searching for the culprit, I sneak around and try to acquire additional equipment for myself.   
|   You avoid the lights of the mechs, and make your way to the convoy of trucks. Making double sure to not be seen, you sneak into the back of one of the trucks, and procure a nice, large and heavy crate, gunmetal-black and even without so much as  code lock. Carefully checking for witnesses (none), you disappear into the darkness and hide behind an outcropping of rock. Opening the crate, you find a large amount of assorted weaponry, from knives and pistols to grenades and nasty-looking assalt rifles. About this time a shootout begins on a nearby hill. You carefully hide the crate, covering it with a few large rocks, and run over to see what it's about.   
Quote from: korora
   <Travel Mode: Clan Smoke Jaguar Base>   
|   You finally decide on a direction that seems to lead straight to your target, and jog forward merrily. The night barely inconveniences you, and the rocky terrain of the large valley finally gave way to the level hard surface of this vast plain. You can't tell what the ground consists of, as it's too dark, and you don't want to stop for such trivial matters.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf tries to follow Neo.   
|   Being a tad proficient in navigating the darkness himself, the dwarf follows Neo as he smuggles a crate out of a truck. While he doesn't understand Neo's language, the nature of his actions is pretty clear to him, and he helps to the best of his ability. Luckily, noone was particularly interested in guarding the trucks at the moment, so everything went without a hitch.   
Quote from: Giant Bats
   The bats stay where they are and do nothing.   
      
Neutral:      
Quote from: Stirling's Fusiliers
   The soldiers get their wits about them and converge on the clanner.   
|   The clanner sends a few bursts of bullets towards the approaching troopers, making them seek cover. The mechs dare not fire their weapons, so as not to risk hitting friendlies. Or maybe they're trying to take him alive?   
Enemy:      
Quote from: Disguised Clanner pilot
   He shoots at the soldiers several times and hides behind a few low rocks.   
|   His shots wound a few troopers, and he disappears behind his cover.   
------------      
Background: [5+2]   Kashyyk takes a few more looks at th surviving screens, and notes that despite most of the ammo having detonated, one salvo still remains loaded into the LRM. The mech can still be operable, but the state of its left leg is dangerous. Chaoticag idly examines the handle of the Ashcraver, and sees that the "DNA" on it has slightly changed - one of the little "pieces" has become slightly brighter. It's not glowing, just seems to be better polished than the rest of the handle, though he's unsure of how is that possible with the rest of the sword being so good.   
------------      
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Light infantry armor vest:   Somewhere in the LV area 2. Can protect upper body. +1 against pierce damage.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
A gunmetal crate with an assortment of melee, light and medium handheld weaponry.   Hidden under some rocks in LV area 3.   
Unidentified yellowish box embedded in a hillside in LV area 3.      
Various assorted rocks, several pieces of underwear, and JK's former purple shorts in LV area 3.      
------------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
Spoiler: The GIMA (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Frelock, Neo, Zako, andrea, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry.   
Vast plain:   An enormous plain connected to the large valley by a relatively narrow passage. Its ground is different from that of the valley, but you don't know what it is yet. Korora is travelling along it.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Character Status:      
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Down on the ground in the large valley area 3.   
Health:   Multiple bullet wounds in left arm (muscles torn, -1 accuracy, -1 strength for the arm), several small cuts on left upper body, left shoulder dislocated, left elbow sprained (-2 total to actions with the left arm). Heavily bleeding(-1 constitution).   
Equipment:   Gnarled steel staff (right hand), light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the vast plains. Travelling towards the Jaguars' base. (ETA: 42 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Sitting on the Phoenix truck, in the large valley, area 2.   
Health:   Unharmed.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing in the large valley area 2.   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body.   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone platemail, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Sitting in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Asleep. (-2, mental too) Surrounded by TK field.   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Piloting the Wolftrap, in the large valley area 2.   
Health:   Undamaged.   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Leaning against the Phoenix truck in the large valley, area 2.   
Health:   Unharmed.   
Temporary Status:   Asleep. (-2, mental too)   
Equipment:   Steel battleaxe (1st right hand), Metal suitcase (3rd left hand), Microscope (2nd left hand), Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting in the cabin of the truck, in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit and top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 2.   
Health:   Unharmed.   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), backpack, plate cuirass, infantry armor vest, white shorts.   
Temporary Status:   Leg pain (-1 movement)   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 3.   
Health:   Lightly bruised.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Equipment:   Flechette launcher (right hand), Chemical Extinguisher (left hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
NPC Status:      
Quote from: Kosak Sidasin Lokumzuden
Location:   Standing at the large valley area 3.   
Health:   Scratched, bruised.   
Equipment:    Iron staff (right hand), Short metal scalemail (left hand), Full suit of adamantine/steel plate armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
----------------------
Check these thoroughly please.
« Last Edit: April 03, 2009, 10:08:21 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Some general clarification of the rules, just so I don't break them myself in the future.

Status changes:
Dizzy: You cannot perform physical movement accurately, -1 physical actions. May cause vomiting.
Dazed: You cannot focus on your surroundings, -1 physical actions and dodge, -1 mental actions.
Stunned: You cannot make your body obey your orders, -2 physical actions and dodge.
Confused: You cannot get your thoughts into order, -1 mental actions.
Unconscious: You cannot move your body or react to surroundings, -2 to physical actions, no dodge, failguard (action rolls below 2 level out to 2, doing nothing).
Asleep: You cannot move your body and cannot discern reality from dreams. -2 to physical and mental actions, no dodge, failguard.
Trance: You are in an altered consciousness state and have trouble reacting to surroundings, -1 physical actions and dodge, no failguard. Deep trance gives -2 penalty.

That's all for the most controversial ones.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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I heal andrea.
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All generalizations are false....including this one.

andrea

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if frelock for some reason can't help me, i heal myself. then i find again the enemy and i shock him with electricity. i want him alive.
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