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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 285 286 [287] 288 289 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409574 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4290 on: April 01, 2009, 10:03:59 am »

Well, you're currently half-cyborg. Also, that's for the Mech-class LGR, those mounted on vehicles are more akin to WW2-era anti-tank rifles - they're not armored and only have the barebones systems required for the gun to operate. Of course, any normal and sane human would never try to wield one, much less fire it while holding it.

To me, it seems your only hopes lie in obtaining more mechs and somehow getting to the key, or ditching everything that could get you noticed and get to the key. Afterwards you only need to make a mad dash for the panel... except you don't know where it is. 'fcourse, I could always suggest a solution to your problems, but I feel it's a lot better if you try to figure it out yourselves.
« Last Edit: April 01, 2009, 10:08:58 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4291 on: April 01, 2009, 10:15:29 am »

we might try to... ask. but i am not sure i like it

Kashyyk

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4292 on: April 01, 2009, 11:59:07 am »

First: I tone down the "Ally Awareness Ability" so that I can still see them, but I don't always have to face them.
Second: I use my AAA to create a similar ability which detects hostiles.

I will be away for a week starting tomorrow so just stick me on AI
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4293 on: April 01, 2009, 12:07:10 pm »

Aand yeah, I also forgot to put it in your status. Like I said, I lost a lot of typing that time, so I forgot some of the stuff. It has some quantitative effects: Any action dependant on a chance of hitting (in the broadest sense, affecting with a telekinetic force or throwing something harmless also counts) a member of the group (not the dwarf) gains a +1 to its initial success roll. Any action or collateral effect that has a chance of hitting a group member, has that chance boosted by +1 (or the team members' dodge decreases by 1). You also can never fail at knowing the direction in which any of the team members are, and you get a -1 sight penalty when standing next to a team member because of the bright glow.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4294 on: April 01, 2009, 12:15:21 pm »

We could just hide and wait, and pick trough the spoils once the Jaguar clan is defeated.
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4295 on: April 01, 2009, 12:18:50 pm »

That will happen after a month, and I already said the key would likely be lost at that point. Which is, btw, another viable path for you - if you destroy the key instead of aiming to retreive it, you would be ejected from the world without having to find the panel. Of course, you would have spent all the time in here for nothing except a mech and some handguns.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4296 on: April 01, 2009, 12:55:05 pm »

I wake up.
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4297 on: April 01, 2009, 01:06:17 pm »

Of course, you would have spent all the time in here for nothing except a mech and some handguns.
Hey, I didn't say my plan was flawless. :P
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Decapitation - enjoy the difference

andrea

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4298 on: April 01, 2009, 01:28:29 pm »

i don't mind my "handgun"
even though its class might be a tiny bit above handguns

LASD

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4299 on: April 01, 2009, 01:48:12 pm »

Those weapons sound down-right nasty. I for one don't have really anything to fight them with. I'd need some serious X-Ray vision to be able to do anything.

So, I can use my new ability for as many items as I like, but only once per item? or is the ability a one-shot, so I can use it only once on only one item? That brings me to the next question which is, what makes an item electronic? Is it enough if one part of it is electronic? Or will I just sense the abilities of the electronic part then?


One way we could get the key is having Boksi stealth his way to the camp and summon a hefty load of demons to get the key, while the rest of us chill around the panel.  :P Also, if andrea can make some sort of EMP (or any sufficiently powerful energy blast to fry all their circuits) with his staff, we'll have a chance at going in and getting it, maybe.


I naturally Lore roll for the humming radio box aaaaaaand what else. I know, try to use my headband to figure out what kind of object the key is (or at least get the shape of it)
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Rooster

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4300 on: April 01, 2009, 02:15:21 pm »

Nothing better to do.
I help LASD with lore, in fact I'm curious what it is
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4301 on: April 01, 2009, 02:20:47 pm »

You can use it on any number of items, but only once per item, and only for the electronic component if the item is, for example, partially mechanic or biological. Meaning that you just test your acquired knowledge - if you know it, you know it, if you don't you don't.
And you can deflect LAZORZ! Well, you could if you could roll a Block with the shield. And even then the heat would melt a hole through the aluminium. Btw, at least Elementals are less of a threat to you. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4302 on: April 01, 2009, 02:53:29 pm »

and only for the electronic component if the item is, for example, partially mechanic or biological.
I had a devious idea of making a small electronic device that could be attached to anything, which would therefore give me the ability to identify anything!

I guess there's no way to cheat the system when the rules live with the game.
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Zako

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4303 on: April 01, 2009, 07:52:38 pm »

We are screwed over on this world. I don't think that we can win with what we currently have. We need to upgrade our shit!
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n9103

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Re: RTD - Multiworld Madness. Turn 127! New artifact inbound! Fire at will!
« Reply #4304 on: April 01, 2009, 07:53:50 pm »

That Boski idea seems *by far* the most likely to succeed, particularly if he summons the masses, and then sneakily nicks the item, while everything's distracted by the 50 GCSs :p
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