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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409588 times)

chaoticag

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4245 on: March 25, 2009, 09:09:47 am »

I do squats to train my strength.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4246 on: March 25, 2009, 02:04:00 pm »

Hmm...  No, I think I won't be able to put the turn out today.

I can do some spoilers based on the current state though. :)

A robot got lost in the valley somehow.
The truck is likely to remain as it is.
Generally, your efforts met failure this turn.
Also, if Elica were here, he'd enjoy some meat roast. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4247 on: March 25, 2009, 04:44:21 pm »

Aaaagh! The turn is nearing completion and I don't have an action, which I guess means that I'm on AI, which is fine as I don't have the foggiest clue of what I should do. I don't have that destructive capabilities so I shouldn't be able to ruin much on AI. Just paralyse people indefinitely.

If I saw myself and everyone else from a mirror while trying to paralyse someone and rolled a 6, would that be the end of our expedition?
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deadlycairn

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4248 on: March 25, 2009, 09:24:49 pm »

Don't people need to be looking at you as well?
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4249 on: March 26, 2009, 03:12:52 am »

No, only him at other people. LASD, in that case it would all depend on where you are. If you're in the middle of nowhere, where noone's going to find you - then yeah, you're all dead. Otherwise, you'll just wake up as soon as someone blocks your LOS. Thankfully, at least right now Kashyyk is immune to your ability - because you can't see him inside the mech.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4250 on: March 26, 2009, 06:39:23 am »

Is their anyway of resisting it? without being impossible to see that is.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4251 on: March 26, 2009, 07:25:43 am »

Resisting mental attacks. Boksi has a +1 against them if he becomes focused on intimidating. The ability as it is can't be resisted unless you are actually able to resist mental attacks, making it just a matter of the user looking at you.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4252 on: March 26, 2009, 10:29:54 am »

So you have to learn a resistance to be able to resist it?
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4253 on: March 26, 2009, 11:13:10 am »

Pretty much. Instantaneous effects cannot be dodged, FOV effects can't miss, and unless you can resist it, it cannot be resisted. The only factor is luck, and even then it can only apply aftereffects, not cancel the thing altogether.

So, to sum it up, some GM revealing: you need to either be resistant to the attack as a whole, or be resistant to the attack's effects to have a chance of escaping the Power of Peace. It's actually rather powerful, to offset the fact that it's worthless in a lot of situations.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4254 on: March 26, 2009, 12:37:26 pm »

Hear, hear, the turn is hear!

------------      
Turn 126      
------------      
Quote from: Jay Kayell
   I take the plate cuirass and put it on under my jacket, thanking the dwarf while doing it. I then try to activate night vision on my headband by force of thought. If I fail I bring the dwarf with me to the truck.   
|   You take the plate cuirass. It fits nicely onto you, but wearing the armor jacket over it feels kinda awkward. Still, you put them both on this way and thank the dwarf, who is rather pleased with himself. You then try to activate some form of light amplification system for your eyes, but your headache disrupts your thinking, and you can't get anything out of the headband. Sighing regretfully, you walk to the truck with the dwarf in tow.   
Quote from: Kashyyk
   I walk fast but gently to the group   
|   Your mech is equipped with light amplification cameras, numerous sensor arrays and a navigation system with terrain awareness, but all of its powers combined couldn't prevent you from getting lost in the valley. After striding amidst the rocky plains for some time, you realise you're not going where you need to go and stop.   
Quote from: Neo1096
   Ok, I repair the truck, cannibalizing the wreckage of the fighter to do so.    
|   You run off to the crash site. Upon arriving, you see the area around the crater engulfed in flames, and a number of people frantically attempting to put out the fires. A lot of people seem to be burning, screams and cries for help fill the thin air. The several light mechs are showering nearby hills laser and autocannon fire.   
Quote from: andrea
   i charge my staff a bit more, then i repair the truck that LASD damaged.    
|   You strike the ground with the staff a few times, summoning lightning strokes that are absorbed into it. | Content with its charge for now, you walk to the truck, hoping to repair the broken wheel. Using your augmented arm, you lift the truck and put the wheel back onto the axle. The bolts that used to fix the wheel are broken, so you activate a plasma jet in your right hand, and permanently weld the wheel into place. After checking that the wheel does indeed rotate, and you haven't welded the axle to the suspension, you release the truck and admire the fruits of your labor. You feel more competent with repairing things now.    
Quote from: Rooster
   I continue to gain strenght to be able to smash rocks with bare hands, probably by getting an adrenaline rush when I want it or something.   
|   You keep training your strength, but don't improve much. Lifting rocks is too easy with your powerful arms, you really need something more… challenging.   
Quote from: Boksi
   "I mount the tazer on my halberd, because electricity resistance is much rarer than fire or cold resistance!
"   
|   You try to tack your tazer onto the halberd, but realise you don't have anything sturdy enough to fasten it. Mounting it onto the halberd's blade is impossible, because the fire would quickly destroy the device, and you wouldn't be able to easily use it if it was attached to the haft. Besides, it's gun-shaped, and not very suitable to being attached to anything.   
Quote from: Gantolandon
   I try to wake up and take the cuirass from a dwarf. It's less badass than dwarf bone armor, but perhaps somewhat better.    
|   Heavy rain falls upon the jungle. Black clouds obscure the stars in the night sky, and only the moon can briefly be seen through cracks in the darkness. You wade through the thick plantlife, stumbling on lianas and crooked roots of high trees, hoping that this nightmare will someday reach its end.   
Quote from: Frelock
   I warn everyone near me about the oncoming danger via TP.  Then, fire up a TK field about me, all while in a trance (they're mental actions, after all).  Optimally, I should learn how to become super-powerful whilst in a trance.   
|   You focus your mind and send out telepathic signals to everyone around you, warning them about the danger. Only a few are calm enough to hear your calls though, and you don't even know if they are anywhere near the people who are in danger. You feel the thoughts of the unknown enemy again, you can almost see him aiming a weapon at the crowd in the crater, but are powerless to stop him. | In an attempt to protect at least yourself, you invoke your memory of the telekinetic field and activate it. You feel the TK field surround you, and feel safe.   
Quote from: Zako
   I undergo intense training of my air manipulation! INTENSE!    
|   You try to conjure up a massive tornado to test your powers. Wind rages around you, lifting a large amount of clay into the air! Suddenly you are hit with a small rock. You shrug it off and keep the power up, but soon you are hit with another. And another. Finally a large flat rock hits you in the face, throwing you to the ground. The tornado dissipates. You rub your bruised face and get up. Centering a tornado on yourself probably wasn't a good idea after all.   
Quote from: chaoticag
   I do squats to train my strength.   
|   You get off the truck, take two large stones for weight, and start doing squats. | The second time you squat, you hear a faint crack in your back, followed by a surge of pain. You drop the stones and fall to the ground. | Despite the pain, you manage to concentrate and apply some TK to push the offset vertebrae back into place. With another faint crackle, the pain disappears. You lie on the ground, resting after the ordeal.   
Quote from: korora
   <Travel mode: Clan Smoke Jaguar base>   
|   You trudge through the cold rocky wasteland, almost losing your sense of direction in the darkness. The mountainous borders of the valley provide barely sufficient landmarks to check against, but you keep going.   
Quote from: LASD
   (RTTAI:{3}) I practice mechanics by carefully studying an unimportant part of the truck.   
|   You scrupulously study the truck's broken radio. While it's a very interesting device, it gives you no technical insights whatsoever.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf decides to run along with Neo.   
|   Amazingly, he is able to keep up with the Pantherian's speed, and arrives at the crash site only a few minutes after Neo. He looks around the field excitedly, probably thinking of finding something to "acquisition".   
Quote from: Giant Bats
   The bats stay where they are and do nothing.   
      
Neutral:      
Quote from: Occupants of the camp
   You can see nothing of the camp. At the crash site, Kashyyk could see all remaining soldiers gather at the crater before he left, maybe looking for the cause of the previous collapse.   
|   …   
Enemy:      
Quote from: Unknown enemy
   …   
|   Though none of you are there to see it, a pair of fast-moving objects fly from the top of a nearby hill, leaving white smoke trails in the air, and burst into a rain of flame above the crowd of soldiers. | A few of them notice the danger in time and alert the others. The soldiers try to scatter, but at least four were completely engulfed in searing flames, and soon lay motionless on the ground. At least a dozen are heavily burned. The light mechs of the convoy let their guns loose on the hill from where the shot came, but whether or not any shots hit their mark is unknown.   
------------      
Background: [2+2]   You don't see anything interesting. Boksi asks chaoticag to see how his gun operates - after a bit of looking, chaoticag tells him it accelerates vanadium-tipped 2mm projectiles to supersonic velocities using electromagnetic coils located along the launch canal, drawing power from clip-mounted accumulator batteries. Whatever that means.   
------------   
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
   
-----------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Mostly everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Frelock, Neo, and the dwarf are here, as well as a convoy of trucks, light mechs, and infantry - now in disarray and on fire.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
« Last Edit: March 26, 2009, 12:42:22 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4255 on: March 26, 2009, 12:39:08 pm »

------------      
Status After Turn:   ----------------------------------------------------------------------   
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Free items:      
Light infantry armor vest:   Somewhere in the LV area 2. Can protect upper body. +1 against pierce damage.   
Various assorted rocks and small leftover debris from the truck in LV area 2.      
Unidentified yellowish box embedded in a hillside in LV area 3.      
------------      
Characters:      
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Equipment:   Darkfire halberd (right hand), backpack, Steel full helm, Carl Moebius armor jacket, jean shorts, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing in the large valley area 2.   
Health:   Unharmed.   
Equipment:   Gnarled steel staff (right hand), light Gauss rifle (left hand), Iron splinted leather, Bronze plated greaves, copper high boots.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the large valley. Travelling towards the Jaguars' base. (ETA: 44 hours 30 minutes)   
Health:   Mostly undamaged. Large dint on the forehead.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Lying on the ground in the large valley, area 2.   
Health:   Unharmed. Mild pain.   
Equipment:   Wooden broadsword (right hand), Vibroblade long dagger (left hand), Steel chestplate, Copper chainmail, Hard leather leggings, Copper plated boots, cloth gauntlets.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Held by the Wolf Trap, somewhere in the large valley.   
Health:   Several small scars on the body and limbs. Mild to moderate burns on arms and body.   
Temporary Status:   Deep Trance (-1, failguard)   
Equipment:   Bone axe (right hand), roll of foil (left hand), Infantry helmet, bone platemail, bone gauntlets, bone high boots, sweater, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Sitting in the large valley, area 3.   
Health:   Unharmed.   
Temporary Status:   Deep Trance (-1, failguard). Surrounded by TK field.   
Equipment:   Steel quarterstaff (right hand), shortbow (body), plant vine necklace, backpack, silk robe, leather sandals.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Piloting the Wolftrap, somewhere in the large valley.   
Health:   Undamaged.   
Equipment:   RPG-7 (right hand), leather hold-all bag.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Equipment:   Steel battleaxe (1st right hand), Metal suitcase (3rd left hand), Microscope (2nd left hand), Studded leather armor.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Sitting in the cabin of the truck, in the large valley, area 2.   
Health:   Bruised, battered and scratched.   
Equipment:   Aluminium tower shield (left hand), mechanic's kit (right hand), Iron chain cuirass, Iron chain gloves, Iron chain greaves, Iron low boots, Handmade suit and top hat, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 2.   
Health:   Unharmed. Headache (-1 mental).   
Equipment:   Heavy laser pistol (right hand), Vibroblade long dagger (left hand), backpack, plate cuirass, infantry armor vest, stretchy shorts.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 2.   
Health:   Lightly bruised. Mild pain.   
Equipment:   Nothing.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Equipment:   Flechette launcher (right hand), backpack, infantry armor vest, cloth jacket with pockets, underwear.   
Spoiler: Inventory: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)


« Last Edit: March 26, 2009, 12:41:37 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4256 on: March 26, 2009, 12:43:17 pm »

For my sanity's sake, I'll move the artifacts and locations to the action block from now on. The statuses are growing to be larger than the 40K post limit.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 125! Gearing up for battle.
« Reply #4257 on: March 26, 2009, 12:54:52 pm »

First: I change my vision to ally-sensing (Not sure how to describe it, have you ever played GoW?)
First:I use the headband to discern where the rest of the group is.
Second: I head either towards the group, or to an open space where I can see clearly enough to see some recognisable landmarks.

Also, it's useful.
« Last Edit: March 26, 2009, 01:54:39 pm by Kashyyk »
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 126! I bet they didn't see that one coming.
« Reply #4258 on: March 26, 2009, 01:03:30 pm »

You've already got IFF sensors, but they only work on mechs. Ally-sensing isn't going to work, but a good navigation roll will. :)

Also, one thing: I added the "Equipment" line into each status block, and renamed the spoilered list to inventory. Post yer thoughts on this - useful, useless, improvable?
« Last Edit: March 26, 2009, 01:05:02 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 126! I bet they didn't see that one coming.
« Reply #4259 on: March 26, 2009, 01:31:41 pm »

Useful. Makes it easier to see what you are holding.

I wrap my underwear chain around my lower body to cover up the hole in my shorts, can't have the equipment hanging out, you know? :P Then I try to get rid of the headache.
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Decapitation - enjoy the difference
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