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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 280 281 [282] 283 284 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409603 times)

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4215 on: March 23, 2009, 12:40:04 pm »

------------      
Status After Turn:   ----------------------------------------------------------------------   
Environment:   Night. (-1 sight, accuracy, dodge, and movement to everyone who depends on light to see) The air is cold. (statistic penalties to constitution)   
------------      
Characters:      
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing in the large valley area 3.   
Health:   Unarmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   In the large valley. Travelling towards the Jaguars' base. (ETA: 46 hours)   
Health:   Mostly undamaged. Large dint on the forehead.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Unharmed. Mild pain.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Down on the ground in the large valley area 3.   
Health:   Largely unharmed. Several small scars on the body and limbs. Serious blood deficiency (-1 mental, -1 physical). Pain (-1 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing in the large valley, area 3.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Piloting the Wolftrap, in the large valley area 3.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Bruised, battered and scratched. Mild pain.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Sitting on the ground in the large valley area 2.   
Health:   Unharmed. Moderate blood deficiency (-1 mental, -1 physical). Pain (-1 mental). Headache (-1 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 2.   
Health:   Unharmed. Mild pain.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Locations:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Everyone is here, except Gantolandon.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon is here, with a small convoy of trucks, mechs, and infantry.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
-------------------------------------------------

As you can see, I moved the background roll to the end of the "action results" section, rechristened the "Environment" section into "Locations", since that's more accurate, and added the "Environment" section to the start of the statuses, where I'll list special effects that can apply to you. This'll allow me to better keep track of the actual effects on the field. I consider adding a "Free items" section, where I can list the unclaimed items you can see laying around, and various small stuff you can interact with that won't go into "locations".

As for Korora's character, he (it?) will be marching towards the Jaguars' base for quite some time. Maybe this will allow korora to resolve whatever free time issues he has, and resume playing once the travel is over. We'll see what happens then.
« Last Edit: March 23, 2009, 12:47:15 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4216 on: March 23, 2009, 01:33:44 pm »

i go taking MY gauss gun.
and somehow place it on my mechanical arm.

and i try to understand how that staff works!

Jay Kayell

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  • Legendary Lazy Man
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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4217 on: March 23, 2009, 01:45:15 pm »

I give my steel sheet to the dwarf. Then I try to find a way to activate night vision on my headband without using my mind.
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Decapitation - enjoy the difference

Rooster

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4218 on: March 23, 2009, 01:54:20 pm »

You can have it.
I look for a more decent and more suitable weapon for me
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Frelock

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4219 on: March 23, 2009, 02:16:14 pm »

Sit down, close my eyes, and meditate, listening to the streams of thought flowing through my mind.
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All generalizations are false....including this one.

Gantolandon

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4220 on: March 23, 2009, 02:21:22 pm »

I make a maintenance shutdown and try to make the liver to produce blood cells faster.
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chaoticag

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4221 on: March 23, 2009, 02:22:33 pm »

I pick up the Ashcraver, then hop aboard the truck.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4222 on: March 23, 2009, 02:31:59 pm »

Pick the what up? Oh. Yeah, I suppose Korora should've picked it up. :P Slight oversight on my part, but that's one reason I previously told you to remember the free actions and watch your status.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4223 on: March 23, 2009, 04:49:12 pm »

I practice dual-wielding my pistols, following the others if they move.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Kashyyk

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4224 on: March 23, 2009, 05:10:36 pm »

First: I gently scoop gantolandon up and walk gently over to the rest of the group. (Note geing gentle)
Second: Hopefully we have arrived at the group, if gantolandon needs it I help him regen his lost blood, if not I put him in the truck

I hope you don't ming gantolandon  ;)
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Zako

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4225 on: March 23, 2009, 08:04:01 pm »

I practice the creation and manipulation of sonic waves (sound waves are formed by ripples in the air, which I cantrol) in a minor form. Sound could be useful when needed to manipulate something else.

Exploding superhuman heads anyone?
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korora

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4226 on: March 23, 2009, 08:24:47 pm »

Given that I'll be in travel mode potentially long enough to finish out the semester and recover my free time level, and also that I left my sword behind  (:-[), let me amend my itinerary to stop a couple hours away from the Jags' camp, where I hope to meet up with the others and retrieve the Ashcraver.
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DFPaint, a cross-platform 'screenbuilder' utility

LASD

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4227 on: March 24, 2009, 03:57:02 am »

Uh-oh, with a 1 the new ability probably won't be that good.

The truck's still quite beat-up, so my action is getting "Basic Mechanics" by fixing the truck.

My futile efforts at this are starting to look like andrea's door problem in the Resident Evil world.
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Boksi

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4228 on: March 24, 2009, 11:30:26 am »

I examine my two handguns, and then try to get some idea of what we're after. Maybe the headband will tell.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4229 on: March 24, 2009, 12:20:55 pm »

Alright, I'm fairly close to finishing the turn now.

LASD, your comparison is beginning to become prophetic. Among your team's acquisitions this turn are: a pocket howitzer, a minor artifact, some pea shooters, and a pair of comatose patients.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 280 281 [282] 283 284 ... 409