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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 279 280 [281] 282 283 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409605 times)

korora

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 :-\ Yes, that's what I meant.
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DFPaint, a cross-platform 'screenbuilder' utility

Zako

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Prepare to meet your maker Korora. We will miss you!  :'(
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LASD

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I find it higly amusing that JK has larger penalties than Gantolandon.  :D

I'm not sure what to do. I'd like to help JK fall unconscious 'cause it would interesting to see how I would do that, but I don't know if that's at all wise.

I still don't have Basic mechanics. *sigh* And now there even isn't anything to repair.

I guess I'll try to produce night-vision to my riot-shield specs and use the evilness of my shield to make it easier (or possible)

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Sean Mirrsen

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You could always try improving the truck.. *hint hint* ;) And Gantolandon got some painkillers (even if barely effective), so no wonder his penalties are smaller. He also didn't stab himself in the groin with a 12" vibroblade. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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why are you doing that, korora???

Sean Mirrsen

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He either wants to surrender or go out in a blaze of glory. Just so you know, the Ashcraver is not a lightsaber - it's unlikely to deflect lasers.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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heh, jedi-mech. Go Korora go!!
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andrea

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NOOOOOOOOOOOOOOOOO!

korora

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Yeah... I have a lot less time than I used to to play this game, unfortunately.  But I have +1 against lasers, so I figured I'd try to do something useful before freeing up a spot for someone else.
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DFPaint, a cross-platform 'screenbuilder' utility

andrea

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couldn't you fuse with the mech?

Jay Kayell

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Or let someone else decide what your character does?
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Decapitation - enjoy the difference

chaoticag

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Since korora is leaving, I'll carry the Ashcraver.
Why don't you just hand your character down though, at this point we are each a work of art, and it would be a shame to destroy one.
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Sean Mirrsen

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I'll see what can be arranged with regards to Korora. Luckily, he's a robot, which opens up a possibility. But the next player would only be able to join in the cube if he wants to overtake the body.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Damn, why is this going so slow? To think I was doing two turns per day when this started! It's probably partially due to the number of players, so...  START DYING PEOPLE!

Hehe, that's a joke of course. :)

Anyway, I should be posting the next turn very soon, stay tuned. I got a good solution to Korora's Konundrum.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 124! Korora has departed.
« Reply #4214 on: March 23, 2009, 12:39:24 pm »

------------      
Turn 124      
------------      
Quote from: Boksi
   I put the dead bats out of their misery. Now would be a good time to have stronger muscles, too.   
|   You walk over to the bats and try to finish them off. You're a lot less experienced than you anticipated, and after an hour of struggling, you only manage to off one of the three unconscious bats. The fourth one sits nearby and looks at you with unnerving apathy. It seems they don't mind if you kill them. You feel your ring vibrate slightly when the bat dies from your hand.   
Quote from: Gantolandon
   I try to accelerate my natural regeneration, even if it means turning myself into a disgusting monster   
|   The pain makes it hard to concentrate, but it's a try or die situation and you focus your thoughts on your regenerative systems, trying to accelerate their operation. The body is slow to react, only slightly increasing its regeneration speed, but you can still feel it work. Your internal wounds begin to seal up, and clots form to prevent blood loss. | You're still heavily bleeding, your consciousness begins to fade.   
Quote from: Rooster
   I try to figure out ways to make (the gauss rifle) actually shoot. Or I try to learn to use it   
|   You examine the rifle. Unfortunately, attaching a powerful energy source is the only way to make it actually fire. You play around with it for a while, but being unable to shoot quickly makes you bored with the thing.   
Quote from: chaoticag
   I heal my ankle, then go to Gantolandon.   
|   It takes you some time to bring your thoughts together and start working on your ankle. You are distracted by Kashyyk's mech stomping past you on your first attempt, and almost cause more damage than you've healed. | The second attempt is more successful, and your ankle is now as good as new.   
Quote from: Frelock
   Fly and heal Gantolandon, and if I can, fly back and heal JK.  If there's any time left (it is a camp turn, after all) heal Chaoticag.   
|   You try to focus, but the image of the giant bat's ugly face keeps popping up in your mind, throwing you off. | You try to use your telepsychic abilities to drive the image out, to no avail. | You are still quite determined to get to where you need to be, so you hitch a ride on the Wolf Trap when Kashyyk runs past you. | You don't have anything near the required amount of agility to keep hanging onto the quickly striding mech though. You are quickly thrown off, but at least suffer no damage in the fall. You continue to the site on foot, eventually reaching it.   
Quote from: andrea
   i heal gantolandon and if i have time left, i keep working on my staff.   
|   You run over to Gantolandon. One glance at him tells you he's in a pretty bad shape. The medics look puzzled, they are not sure that they are able to help him at all. You step in and push them aside, | shouting "Clear!" as the electric discharge makes them collapse to the ground in convulsions. Directing your TK energies at Gantolandon, you quickly assess the exact extent of his injury, and get to work. His bullet wounds quickly close and regenerate, leaving but faint marks on the skin. His internal bleeding stops, and you even fix the broken arm. Unfortunately, he's still suffering from blood deficiency and some latent pain.   
Quote from: Kashyyk
   I run over to Gantolandon, and heal him.   
|   Turning your mech's reactor up to full power, you send the Wolf Trap into a sprint and drive it towards the crash site. You quickly arrive at the scene, but by then Andrea has already taken care of Gantolandon's wounds, so all you did was attract the attention of the convoy mechs. Luckily, their IFF systems work flawlessly and they immediately identify you as friendly.   
Quote from: Jay Kayell
   I try to fall unconscious.   
|   You try to force yourself into unconsciousness to escape the pain. Lacking a good way to do it, you hit yourself in the side of your head with the handle of your gun. It doesn't really work, and your headache is amplified for some time. It makes you feel even worse, and you suffer through it until your regeneration fixes the damage you sustained and the pain begins to fade.   
Quote from: korora
   OK... I'll head to the enemy camp.   
|   You stand around for a while, pondering the situation. You don't really want to leave alone, but delays won't help you return. | You finally make up your mind and run off northwards, following the curve of the valley towards where you think might be a passage that would lead you to the Jaguars' base. (You are now in Travel mode.  Travel mode will last until you reach the destination or decide to stop. Rolls will be made to see how you progress, though only really bad luck will stop you at this time)   
Quote from: Zako
   I stick with JK and practice my air manipulation intensely, focusing on fine manipulation.   
|   You concentrate and conjure up a teeny tiny twister in front of you. You practice moving it around, taking extra care to keep it in control. When you're reasonably comfortable with it, you try to write your name in the clay with the trail the twister leaves. It takes you a lot of time, but eventually you manage to produce a readable string of letters spelling out Z-A-K-O. You're pleased with yourself and feel slightly more condifent.   
Quote from: LASD
   I'll try to produce night-vision to my riot-shield specs and use the evilness of my shield to make it easier (or possible)   
|   You fiddle around with the binoculars embedded into your shield. When all your attempts at doing anything useful with them fail, you turn to your evil side in your shield, and try to get it to help you. Your evil reflection laughs at you silently, then closes its eyes. You feel a pulse of energy emanating from your shield, but don't see anything change. The reflection opens its eyes and laughs again, then returns to its 'normal' state. You're not sure what it just did.   
Quote from: Neo1096
   (RTTAI:{3}) I wake up and practice shooting the gun at various rocks.   
|   You manage to return to consciounsess and stand up. Taking out your gun, you aim at some nearby rocks and shoot. The fading light is no obstacle to you, and you easily hit the rocks with the laser. | You practice for almost an hour, pausing periodically when the gun becomes too hot. By the time you're finished, your aiming skills have improved slightly.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   He's bored again. He tries to build something out of rocks.   
|   The shapes and sizes of the rocks here are too random for him to build anything purposeful, but he contends himself with a high, roughly throne-shaped mound, in which he proceeds to sit.   
Quote from: Giant Bats
   The bats stay where they are and do nothing.   
      
Neutral:      
Quote from: Occupants of the camp
   The medics set to caring for themselves, while the common troopers admire the effect of andrea's healing. Some of them continue to search the crash site.   
|   Suddenly there's a scream, and you hear something collapse in the crater. Medics run over, responding to another cry for help, as well as a good portion of the crowd around Gantolandon.   
Enemy:      
None at the moment      
------------      
Background: [3+2]   Night has fallen on the valley. Nobody sees anything interesting.   
------------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 279 280 [281] 282 283 ... 409