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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 27 28 [29] 30 31 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410684 times)

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #420 on: September 11, 2008, 09:08:55 am »

yes.

lockpicking? no need for it. get a 6 and make your own door!

Nonanonymous

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #421 on: September 11, 2008, 09:42:53 am »

I can sometimes post now, and also in a few hours from now, at about 12, my time, like I said before.  I've just never bothered to try before.
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LASD

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #422 on: September 11, 2008, 09:54:29 am »

Does the armor keep me safe from arrows too? Because elves are probably more likely to shoot me than slash me.

But still, for style issues, I'll put on all of the armor.

I shall become the ultimate do-gooder and clear the game without any violence while clad in a shining set of armor and a (disturbingly colourful) suit with a matching top hat.

This game evokes some weird mental images, I must say.

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chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #423 on: September 11, 2008, 09:58:54 am »

That's it! I scale the keeps walls and force myself through an arrowslit.
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Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #424 on: September 11, 2008, 10:05:51 am »

Darn, but at least the -1 will keep me from getting a 6, while still giving me a decent chance of success.  The failguard is nice, too.  Actually, this is the best position to try crazy stuff.

I heal chaoticag and Gantolandon.
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All generalizations are false....including this one.

Kashyyk

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #425 on: September 11, 2008, 10:50:48 am »

sorry I wasn't here. I was playing SPORE.

I shoulder barge my way through the wall, with enough momentum to bring myself to Rooster.
« Last Edit: September 11, 2008, 10:53:54 am by Kashyyk »
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #426 on: September 11, 2008, 11:01:07 am »

That's it! I scale the keeps walls and force myself through an arrowslit.
I can't help but convert "an arrowslit" to "a narrow slit"... :) Presuming you fit through the slit, what will the defenders see? A barely-clothed, size 7, narrow creature, holding a wooden sword... :D

I'm not discouraging the action, just "evoking mental images". :P

LASD: nope, it's chain armor, and only well-made iron, so statistical defence only. Statistical meaning that on a [2] into the chest, you'll more likely get both lungs pierced than the heart. :) The silver image on the chest ain't no good for defence, and you have no helmet as well.
« Last Edit: September 11, 2008, 11:05:14 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #427 on: September 11, 2008, 11:27:39 am »

I go inside the keep and politely ask what is going on. If they refuse to tell me, I can always ask slightly less nicely.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #428 on: September 11, 2008, 11:40:18 am »

OK, now that I'm in the armor shop, I'll do the logical thing and put on the best-quality armor I can find.  I'd like something that protects against arrows and doesn't hinder movement too much (and also doesn't take a hand, since I'm dual-wielding and planning on keeping it that way).
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DFPaint, a cross-platform 'screenbuilder' utility

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #429 on: September 11, 2008, 12:20:43 pm »

I rip a sizeable chunk out of a nearby wall to use as an "umbrella" against arrows and head towards the keep.

Does this count as two actions?
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #430 on: September 11, 2008, 12:21:50 pm »

Yes. That's quite the two actions, considering no one's been able to get to the keep yet (and not due to lack of effort), and considering what's left of the poor tavern. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #431 on: September 11, 2008, 12:26:38 pm »

Ok, then I'll upgrade the armor to give me a strength bonus instead.

Also:
Quote
You bump into the same problem as Kashyyk last turn - you cannot figure out how to get past JK the doorway plug
You shall not pass! :P
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #432 on: September 11, 2008, 12:37:54 pm »

There's a certain aspect that went completely overlooked all the way since turn 5. LASD is the only one of you who can understand dwarven, and none of you speak any of the languages known in this universe.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #433 on: September 11, 2008, 12:39:55 pm »

uh... that might be a problem. maybe LASD should be the first one to enter the keep, or dwarves might kill us.

Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #434 on: September 11, 2008, 12:43:06 pm »

As long as we all just shut up they will probably just assume we are a part of the force of humans helping to defend the town.
Logged
Decapitation - enjoy the difference
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