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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 278 279 [280] 281 282 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409617 times)

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
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I try to accelerate my natural regeneration, even if it means turning myself into a disgusting monster (Rooster, Zako - no offense ;) )
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Rooster

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  • For Chaos!!!
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It wouldn't be offensive if you hadn't mentioned our names  :P
I try to figure out ways to make it actually shoot. Or I try to learn to use it
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Sean Mirrsen

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  • Bearer of the Psionic Flame
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Boksi, will you use the halberd or bare hands? It's a deciding factor in your case.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4188 on: March 20, 2009, 10:49:59 am »

Before long, you find one - andrea's gauss rifle. It's heavy and unpowered, but you're strong and the thing makes a nice club.
Shame on you Sean, shame.

I heal my ankle, then go to Gantolandon.
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Frelock

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Poor JK, I'll get to you as soon as Gantolandon is safe.

Fly and heal Gantolandon, and if I can, fly back and heal JK.  If there's any time left (it is a camp turn, after all) heal Chaoticag.

Also, am I just too awesome for statuses now?

Oh, and Boski, use your bare hands so you can summon them again.
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All generalizations are false....including this one.

Sean Mirrsen

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You won't need to Frelock, JK's regen will take care of it before you can. And you kinda got lost in Gantolandon's status. :)

Also, I see nothing wrong with Rooster taking the weapon. Andrea lost it, he found it. It was a six, too.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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how many camp turns do i have to wait before getting above higly drained?

i heal gantolandon (with a good bonus: +1 for non combat, +1 for critical woundss)
and if i have time left, i keep working on my staff.


and rooster, get your hands off my gun! it doesn't have much ammunitions. and it is mine. only reason i didn't take it is that i ned my mechanical arm working before being able to use it without crushing my arm (well, it could still crush my arm, but a strength bonus is needed.


and sean, the problem was that you wrote railgun instead of gauss rifle

Sean Mirrsen

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Oh. Heh heh. I geuss I was in a hurry. And your charge should've increased, you're now moderately drained with most penalties except -1 speed and -1 agility removed. You should recharge fully next turn.
« Last Edit: March 20, 2009, 12:08:27 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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  • One letter short of a wookie
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First: I run over to Gantolandon, and heal him.
Second: I heal Gantolandon
Third: I heal Gantolandon
Fouth: I heal Gantolandon
Fifth: I heal Gantolandon
Sixth: I have a go at the soldiers for not looking before shooting.

« Last Edit: March 22, 2009, 07:37:27 am by Kashyyk »
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Boksi

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I suppose I might as well use my hands and snap their necks. Seems like a good strategy, sneaking up behind people while invisible and snapping their necks.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

penguinofhonor

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Gantolodon's quote-status-box kind of consumes the rest of the post.
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 123! Spy Sappin' Mah Balls!
« Reply #4196 on: March 20, 2009, 07:13:39 pm »

I try to fall unconscious.
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Decapitation - enjoy the difference

korora

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OK... I'll head to the enemy camp.
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DFPaint, a cross-platform 'screenbuilder' utility

Zako

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I stick with JK and practice my air manipulation intensely, focusing on fine manipulation.
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Sean Mirrsen

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OK... I'll head to the enemy camp.
...
The what? You mean the Jags' base?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 278 279 [280] 281 282 ... 409