Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 277 278 [279] 280 281 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409625 times)

neo1096

  • Bay Watcher
  • It watches and waits...
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4170 on: March 16, 2009, 02:27:30 pm »

I don't wake up. ;) or do nothing if you prefer no reversal actions.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4171 on: March 16, 2009, 02:44:35 pm »


I wonder how we'll get back to the panel when the time comes.

we are going to break into a space age camp full of mechs, shuttles, hovercrafts and lots of things like that.if we actually manage to win the battle, we won't have that problem.

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4172 on: March 16, 2009, 03:03:41 pm »

I thought he meant more along the lines of "How are we going to FIND the panel". Of course, normally it's just a matter of a few lucky rolls. The scale's a little bigger this time though.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4173 on: March 16, 2009, 08:38:39 pm »

I practice the enforced calm bubble so I can fly better.
Logged

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4174 on: March 16, 2009, 11:54:19 pm »

Boksi should work on making held objects invisible...
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4175 on: March 17, 2009, 02:32:52 am »

He already does. It works kinda like the One Ring, anything you carry becomes invisible. Doesn't do much else though. Before you ask, no, a mech you are driving would not become invisible.

I just noticed - last two times when LASD tried to fix the truck, it got toppled. Maybe he's causing bad luck?
« Last Edit: March 17, 2009, 04:55:51 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4176 on: March 17, 2009, 06:21:25 am »

I got the rolls now... you know, I think that despite the three overshots and the inevitable destruction that will occur as a result, despite the general failure of you healers to help the wounded, I think JK will require the most consolation next turn. If he got an overshot, he'd chop his leg off and reattach it later. But unfortunately for him, he got the other end of the scale... Ouch. >_<
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4177 on: March 17, 2009, 08:16:56 am »

He didnt lop his hand off did he? Or...

Oh...

Ouch.
Logged

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4178 on: March 17, 2009, 10:52:49 am »

I will not be able to reply tommorow until about 25 hours from now, due to field trip.
Logged

Ririka

  • Bay Watcher
  • 1 out of 8000
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4179 on: March 17, 2009, 04:05:01 pm »

After reading this thread , I can't help but wonder how come Sean didn't go insane after all you guys did... :D
Logged
Call me Rika.
'I often don't know where my Luggage is, that's what being a tourist is all about,'said Twoflower.

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4180 on: March 17, 2009, 07:36:02 pm »

Ah. If someone manages to heal me before I do, I try to get a better weapon from one of the morons from the squad who just shot me. If he protests, I remind him in kind words it's too fucking dangerous for him and everyone else.
Logged

korora

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4181 on: March 18, 2009, 08:34:42 pm »

I'm back, but it looks like there's already a RTTAI action for me, so I'll wait until next turn.
Logged
DFPaint, a cross-platform 'screenbuilder' utility

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4182 on: March 20, 2009, 09:30:03 am »

Alright, I finally managed it. I don't plan to stop btw, I just have too little calm free time. My mom commandeered my laptop, so I now post from the old desktop PC. Let's see how long it can hold...

------------      
Turn 123      
------------      
Quote from: Gantolandon
   I patch up my wounds with TK.   
|   You realise that without immediate help, you may as well be done for, and this realisation fuels your mind. Through stupefying pain, you manage to focus your powers and direct them at your body, closing several wounds. | Despite your attempts, you still lose a lot of blood, and are too weak to demand anything of the troopers. (moderate blood loss, still at Serious Bleeding)   
Quote from: Rooster
   I search for a weapon of any kind (not ashcraver)   
|   You look around the area, searching for something that could work as a weapon. Before long, you find one - andrea's railgun. It's heavy and unpowered, but you're strong and the thing makes a nice club.   
Quote from: andrea
   i heal gantolandon, if nobody else heal him. if he already have a full team of TK healers, then i kee examinig this staff. (this is the last time i do it)   
|   You run north, but without your lightnings powering you up, you quickly tire out and can only walk. You make it to the site eventually. You see a large crowd gathered around something or someone.   
Quote from: Jay Kayell
   I stab myself in the leg and observe what effect it has. Then I practice my pyrogenesis.   
|   You sit down and concentrate. Hefting the dagger in your hand, you raise it and aim for your left leg. You close your eyes and focus, anticipating the pain, and then… UHWACK!…    Something, or rather somebody strikes the ground right in front of you at a high speed, livening up the dull atmosphere with a barrage of overcomplicated profanity. You are startled, but barely have time to analyze the situation, because sudden EXCRUCIATING PAIN indicates that your stab has missed its mark... horribly. You need not even look to feel where you have hit yourself, and you curl up into a foetal ball, grinding your teeth and groaning in a somewhat high-pitced voice. Needless to say, you are quite incapacitated and cannot do anything. If there was an invigorating effect from this injury, your mind is so clouded by pain you wouldn't feel anything even if you were shot with a sixpack of extasy.   
Quote from: Frelock
   TK bubble to the crash site, quick-like, and heal Gantolandon, attempting to grow him an extra arm in the process  Hey, I need new and different healing experience.  Just call me the evil Dr. Frelock with his mad experiments.   
|   Confident in your skills, you fire up the TK field and blast off northwards. You barely fly ten meters though, because suddenly the maw of a very large (Giant, indeed) and very angry bat appears right before your face! You freak out and lose control of the field, resuming your flight under gravity's conditions. Two, One, Impact! You curse heavily while you tumble along the ground, | suffering several broken bones. You hear some muffled groans behind you, but pay no attention to it, instead spending some time catering to your own wounds, | mending your fractures and sealing a few cuts.   
Quote from: chaoticag
   I heal neo.   
|   You walk towards Neo and aim your healing hands at him. Focusing as hard as you can, you restore his burnt tissues and he is almost completely healed, when suddenly the ocean of power you have called forth began to break through the dam of your consciousness. | You somehow manage to contain the blast, directing it upwards. The backlash buries you waist-deep in the soil, but even Neo is unharmed. | You utilize all of your strength to get back on your feet, and do so relatively quickly, but in your fearsome rage against the dirt you have sprained your left ankle. (sprained ankles are becoming a problem for your group, it seems)   
Quote from: Boksi
   First I mend my ankle, then I set out to fix the damage the others will invariably cause.   
|   You focus on your ankle. Feeling creative, you attempt to reinforce it against spraining by hardening the relevant muscles, but your power goes out of control for several painful seconds, tearing up your ankle with splinters of bone! It hurts a lot, since your lower leg has essentially been turned into a pincushion from the inside. Fighting the pain, you carefully rearrange the splinters and reform the bone and muscles. You spend what remains of the hour doing that, but in the end you have a perfectly good ankle with only mild traces of pain.   
Quote from: Kashyyk
   I move double time over to Gantolandon, hopefully in time to TK heal him this turn   
|   You power up the reactor, preparing to drive the mech forward for all it's worth. You already set off, when suddenly LASD runs up to you and starts persuading you to help him. You're hesitant at first, but soon his persuasive talking breaks your will and you follow him. Flipping the truck isn't much of a problem when you're in a battlemech, and you easily do it, freeing korora in the process.   
Quote from: LASD
   I curse heavily and persuade others to flip over the truck with me to get it to driving condition finally.   
|   You spew forth a torrent of bad language as you approach the truck and try to right it yourself. Naturally, it doesn't work so you curse louder (you think you hear someone nearby practicing the art as well) and try to get someone to help you. Korora offers his help, but seeing as he's under the truck in question, he's not going to help much. You attract Kashyyk's attention and try to get him to help you. He reluctantly agrees, and uses his free hand to gently flip the truck thing back onto its wheels.   
Quote from: Neo1096
   I don't wake up.  or do nothing if you prefer no reversal actions.   
|   You sleep expertly. You have become attuned to this state of mind, and should you ever need it now, you can probably make yourself fall asleep on the spot.   
Quote from: Zako
   I practice the enforced calm bubble so I can fly better.   
|   You practice calming the air around you. You can't really tell whether it works or not though, because the wind has calmed down as well. You recall what you did the last time it worked (or seemed to work), and practice that in hopes of actually training the skill you need. You don't feel any better after an hour though.   
Quote from: korora
   (RTTAI:{4}) I try to carefully get myself out from under the truck.   
|   You wiggle yourself under the truck, trying to form a depression in the soil so you can slip out. Half on hour of concentrated effort proves that it doesn't work, so you start thinking up Plan B. LASD comes up, cursing loudly, tries to push the truck for a few minutes, then goes away. Several minutes later he returns, and with him comes Kashyyk in his Wolf Trap. The big mech easily frees you from under the truck. You stand up.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   He continues the attack, roundhouse-bashing the other bats with his staff!   
Quote from: Giant Bats
   The bats attack the dwarf!   
   NPC FIGHT ROUND   
   |The dwarf swings wide, weakly hitting the three bats but doing no serious damage. The bats fly up, trying to attack him, but before they can do it, Frelock decides to blast off and activates his TK field, catching one bat in it by accident. He freaks out and crashlands shortly afterwards, while the two bats fruitlessly attempt to score a hit on the dwarf with their claws. | The dwarf then tries to jump-tackle the attacking bats out of the air, but stumbles and hits the dirt with his face, though not before the bats swoop past him and score several scratches on his armor. That particularly low swoop ended with the bats sliding along the ground as well. | The dwarf quickly regained his bearings and charged at the bats, bashing, smashing and impaling while they feebly attempted to get up and fly away. | He eventually got tired and took a step back, but not before all the remaining bats were unconscious on the ground. They weren't dead, though they did suffer some injuries.   
Neutral:      
Quote from: Occupants of the camp
   Several people with medkits run from the APCs towards Gantolandon, answering the call for medical care. The other troopers herd around him, keeping a moderate distance to let the medics to their work.   
|   There's little the medics can do to treat such massive injuries though. His internal bleeding is severe, and cannot be treated. Even the painkillers they administer to Gantolandon have little effect.   
Enemy:      
None at the moment      
------------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 122! Not your day. And night is falling.
« Reply #4183 on: March 20, 2009, 09:31:39 am »

Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Unharmed. Mild pain.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing in the large valley area 3.   
Health:   Unarmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Standing in the large valley area 2.   
Health:   Mostly undamaged. Large dint on the forehead.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Sprained left ankle (-1 dodge), Pain (-1 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Down on the ground in the large valley area 3.   
Health:   Numerous bullet wounds: body: 6, arms: 3, legs: 4. Left arm broken. Liver, right kidney, stomach damaged. Heavy Bleeding (-1 constitution). Serious Pain (-2 mental, -1 physical).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing in the large valley, area 2.   
Health:   Unharmed. Mild pain.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Piloting the Wolftrap, in the large valley area 2.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Bruised, battered and scratched. Pain (-1 mental)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Sitting on the ground in the large valley area 2.   
Health:   Light groin injury Moderate blood deficiency. Excruciating pain (-2 mental, -3 physical). Headache (-1 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 2.   
Health:   Unharmed. Mild pain.   
Temporary Status:   Unconscious (-1).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Everyone is here, except Gantolandon.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon is here, with a small convoy of trucks, mechs, and infantry.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
------------      
Background: [4+2]   Nothing of interest is happening around, except that night is now another hour closer. Already you are all in twilight. Chaoticag examines the Wolf Trap out of boredom, and his panel friends tell him that the mech has no internal damage, only its armor has been blown off.   


The night will come in the next turn. All of you who have light-dependant sight will have movement and accuracy penalties from the darkness.
« Last Edit: March 20, 2009, 04:44:09 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile

I put the dead bats out of their misery. Now would be a good time to have stronger muscles, too.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
Pages: 1 ... 277 278 [279] 280 281 ... 409