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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 274 275 [276] 277 278 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409645 times)

Boksi

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4125 on: March 13, 2009, 08:51:48 am »

Actually, it's just that it makes you look stupid if you don't know how to use them right. Especially the makeup. Especially that.
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Zako

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4126 on: March 13, 2009, 07:05:14 pm »

So, if you get, say, a face full of soot from a explosion, you would not look stupid as you didnt put it on?
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Boksi

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4127 on: March 13, 2009, 08:21:03 pm »

Then you'd be covered in soot, which is just as bad as doing it wrong.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4128 on: March 14, 2009, 04:44:29 am »

ROOOOLLLS!

Sorry, I felt like something was lacking.

Despite everything Real Lifetm threw at me in the past few days, and my relatives' stupefying fixation on "GET THE HELL AWAY FROM THAT LAPTOP OR I'LL SMASH IT!", I managed to complete the current turn. Just the statuses left now. It was a somewhat non-exciting turn, though. Someone fell from the height of eight meters. The truck received minor damage, and driving it might be uncomfortable now.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4129 on: March 14, 2009, 05:35:33 am »

TADA!!

------------      
Turn 121      
------------      
Quote from: Zako
   I practice flying more as i search for anything useful. That includes scrap for our mech.   
|   Once again you egress on blasts of wind, hovering above the crater. A sudden gust of wind makes you lose your balance and you are forced to the ground, unable to continue. You spend the remaining time resting and searching for useful trash, but nothing you find seems useful to you.   
Quote from: andrea
   i sleep some more minutes then i examine the staff.   
|   Your mind seems to have its own idea of what is good for you, and in a classic display of "Just a few more minutes!", you keep sleeping through the hour.   
Quote from: chaoticag
   I rest under the stars I guess. Regardless, I try to upright the truck.   
|   You rest for a while, then try to push the truck back into the upwards position. A brief glance tells you that your physical strength is going to be of no use here, so you take aim and charge up a TK bolt. | The bolt punches a hole through the driver's seat, dispersing its energy through the metal frame of the truck. The mass of metal creaks loudly as the force of the blast attempts to "untopple" it, as if protesting against it, but it has no other way to go. With a loud CRANGLE and some unidentified flying debris that will no doubt will have to be reattached later, the Phoenix Truck rolls back onto its wheels. You're exhausted after using such a powerful bolt.   
Quote from: Jay Kayell
   I try to get rid of the headache, I then take out my pistol and try aiming it to see if the targeting computer helps any.   
|   You try to will your headache out of existance. It doesn't work. Slightly annoyed, you take your handgun out of the pack to see if the thing is worth the headache. | The pistol itself is heavy, with a large array of vents clustered around the barrel which leads you to think it's a laser weapon. You try aiming it into the distance. To your surprise, the red crosshairs suddenly start moving, accompanied by a faint reddish line that appears between it and the end of the handgun's barrel. You wiggle the gun in your hand, and the crosshairs move erratically, following the gun's motions.   
Quote from: Gantolandon
   I use parts of the wreckage to make myself a new helmet.   
|   You scour the wrecks of the buggies for something you could make a helmet out of. But lo and behold - there lies a perfectly good helmet, right next to the foremost buggy. Since its last owner is unlikely to file any complaints, you walk over to it and pick it up. It seems to be a common infantryman's helmet, with green-tinted goggles. It doesn't have any gore inside, thankfully.   
Quote from: Boksi
   I check on my bats' progress.   
|   With a powerful mental command that somehow came natural to you, you order all your summoned bats to return to you. Suddenly you hear a high-pitched squeeEEEEEK!! You turn around just in time to see the rat you previously summoned LUNGING STRAIGHT AT YOUR FACE! You're not sure how it can see you, but there's no time to ponder that! | You slip as you try to jump away, and land hard, spraining your ankle. You see the rat turn around, sniffing the air and aiming to jump at you again! | You swipe at it with your halberd, slicing it in half! Damn critter... You stand up carefully, the pain in your ankle disrupting your thoughts. You ponder the attack, and come to the conclusion that the command was simply too powerful, and the rat interpreted it as "attack me". But what if the bats... | You wait uneasily as the dark dots appear flying in the distance, and prepare to counterattack at the first sign of trouble. But everything is fine. The giant bats approach, circle above you for a minute, then land one by one and sit in front of you. You try to communicate with them, but don't manage to understand anything. Hm, you might need a telepath here...   
Quote from: Frelock
   I'll work on my force fling again.   
|   You spend some time throwing small rocks into the distance, but you don't feel like it's getting you any closer to perfecting your skills.   
Quote from: LASD
   I fix the Wolf Trap to the best of my ability.   
|   You consider the facts for a second. You've got a basic toolkit and bare hands, and the mech received damage from high-energy weaponry and requires extensive armor replacement, not to mention some kind of machinery to lift the armor pieces, and some powerful tool to attach them. You walk around the thing for a bit, trying to get your head around the scale of the problem, but don't deduce anything useful from your observations.   
Quote from: Kashyyk
   I watch LASD repair mah wolftrap (To help my lore roll), and attempt to help him using mah TK   
|   You look at LASD while he walks thoughtfully around your mech. Since he doesn't seem to want to do anything, you decide to have a go by yourself. | Focusing yourself again, you attempt to look at a nearby part of the mech. You barely manage to see through the cockpit's internal armor, but even what you see is too confusing to understand anything. Heeding the voice of reason, you abort your attempt and spend some time resting your mind.   
Quote from: Rooster
   I practice my strenght   
|   As the truck is already in upright state, you search for something else to practice with. Some nearby rocks seem suitable, and you practice powerlifting them through the hour. You've gotten some practice for your six arms, but ultimately it was only good enough to keep your shape up.   
Quote from: Neo1096
   I think I will assist anyone who needs help.   
|   You help LASD understand the structure of the mech. While he goes around in circles, you use your feline agility and climbing skills to scale the mech's frame and examine the damage up close. It doesn't look too good, but not as bad as it does from a distance - there's little internal damage, the ablative armor has deflected pretty much everything the enemy threw at it. When you look at the missile launcher in the mech's chest, you see that it isn't really damaged. You see through a crack in the armor that the force of the fall's impact has displaced it, disconnecting some wiring. | Not one to ponder problems with an obvious solution, you reach in and plug the wad of wiring back into its socket. A split second before you are jolted by a sudden spark of electricity, you suddenly realise you should've worn insulating gloves. | Your left arm is severely burned! Your body twitches from the electric shock, making you lose your grip on the armor! Your attempts to grab onto something go in vain and you fall off the mech, plummeting to the ground from eight meters' height. Luckily, the somewhat soft soil lessened the damage, and you are only heavily battered. Despite all the pain flooding your mind, you feel your engineering competence level increase slightly.   
Quote from: korora
   (RTTAI:{4}) I return to the camp and help the others with the truck.   
|   You run back to the camp at maximum speed, almost over-straining your mechanical components. Nevertheless, when you arrive the truck has already been turned right side up. You stop near it and examine yourself. The running has done some internal damage to your legs, you should now be careful when using them.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   Having little better to do, the dwarf turns his attention back towards rocks.   
|   He carves a small statuette of himself out of a rock. He admires it for a while, then sets it down and goes off to look for more rock.   
Neutral:      
Quote from: Occupants of the camp
      
|   A convoy of several light tanks and small mechs drives out of the camp and heads north towards the crash site.   
Enemy:      
None at the moment      
------------      

Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4130 on: March 14, 2009, 05:35:59 am »

Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Sprained ankle. (-1 phys.dodge), Pain (-1 ment.)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Down on the ground, in the large valley area 2.   
Health:   Unarmed.   
Temporary Status:   Asleep (-1 physical)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Standing in the large valley area 2.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Temporary Status:   Exhausted (-1 con, -1str)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Piloting the Wolftrap, in the large valley area 2.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Bruised and scratched.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 2.   
Health:   Unharmed. Headache (-1 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 2.   
Health:   Severe burns on left arm. Heavily battered overall. Serious pain (-2 mental, -1 physical).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Everyone is here, except G and Zako.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon and Zako are here.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
------------      
Background: [3+2]   Kashyyk sees his LRM-10's status lights switch to green. Chaoticag notices something quickly passing overhead, but is unable to read the panel fast enough. Nobody else notices anything strange.   
« Last Edit: March 15, 2009, 02:30:28 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4131 on: March 14, 2009, 07:19:06 am »

You forgot to change the status of the handgun in my backpack.

I try to make myself immune to headaches. I then examine the knife in my backpack and swing it around a bit to get a feel for its weight and balance.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4132 on: March 14, 2009, 07:28:07 am »

Wha... oh yeah. Hm, one disadvantage to the system, I guess. Should I really duplicate them items like that? I mean, the items themselves list where they are.
« Last Edit: March 14, 2009, 07:33:28 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4133 on: March 14, 2009, 07:45:55 am »

I train my endurance so that I don't tire out after a TK blast.
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Zako

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4134 on: March 14, 2009, 07:48:13 am »

I fly back to the others, making a sphere of still air around me at the same time so to make flight easier.
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Boksi

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4135 on: March 14, 2009, 08:15:08 am »

How do you pronounce Frelock anyway?

Also:

Must be easy to become more competent if you forget basic stuff like "wires conduct electricity".
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4136 on: March 14, 2009, 08:20:33 am »

Well, they are supposed to be insulated (and they are), it's just that connecting them periodically causes electricity to arc out because of all the current suddenly rushing through. Which is why it's usually prudent to wear gloves when working on any kind of powered electrics. And the skill increase was due to him climbing around and looking at the stuff at work, and generally because of the 5. :P

As for Frelock... I pronounce it like a shorthand for "frenetic padlock". :)
« Last Edit: March 14, 2009, 08:22:37 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4137 on: March 14, 2009, 08:35:17 am »

I try to hack the fighter's navigation computer, trying to get some useful information from it.
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andrea

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4138 on: March 14, 2009, 09:24:14 am »

i wake up, bash the staff on the ground soem more times to charge it, then try to understand what does it do.

and next wire tehre are dangerous wires to use... let me do it. i don't need any glove.

Frelock

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Re: RTD - Multiworld Madness. Turn 121! Rodent Assault and Rubber Gloves.
« Reply #4139 on: March 14, 2009, 01:13:34 pm »

Yay for internet cafes!

And it's two syllables: "Fre" rhymes with "fay" and "lock" is ... "lock."

I'll work on those bats, though, using TP, and preferably not going insane in the process.

Neo, you're next.
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All generalizations are false....including this one.
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