Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 272 273 [274] 275 276 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409654 times)

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4095 on: March 07, 2009, 10:03:24 pm »

10-1 views-posts isn't a bad thing.
It means you have a high readership of people intelligent enough to know that spamming this topic would be a travesty. ;D

Do you really want more posts of "Rolls!" but now they're all from random people?
If ya ask me, the higher the ratio, the more likely it's a quality topic.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4096 on: March 08, 2009, 11:58:21 am »

That's what I thought too, 10 to 1 seems a little low. POH's RTD has more like 13 to 1.

Oh, and turn incoming. Don't lose faith!                                                 yet...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4097 on: March 08, 2009, 03:52:19 pm »

ROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLSSSSSSSSSSSSSSSSSSSSSSS

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4098 on: March 08, 2009, 08:51:28 pm »

heh, yea, true enough, but you don't have as many player, and with more players, you get more views, simply from having that many more people checking to see what others actions are and to see if the author/GM has posted.
Logged

qwertyuiopas

  • Bay Watcher
  • Photoshop is for elves who cannot use MSPaint.
    • View Profile
    • uristqwerty.ca, my current (barren) site.
Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4099 on: March 08, 2009, 08:56:17 pm »

ROLLS
Logged
Eh?
Eh!

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4100 on: March 09, 2009, 07:07:33 am »

------------      
Turn 120      
------------      
Quote from: andrea
   i spend my time recharging and trying to understand how this staff works.   
|   You lie down and rest yourself. The long hours of adventuring have left you more tired than you anticipated, and you slink off into comforting sleep.   
Quote from: Rooster
   I have no idea what to do for the turn so I help a random person with doing whatever he wants   
|   Trying to help andrea with identifying his staff, you take it as he sleeps, and look over it. Unfortunately, it's just as much a mystery for you as it is for him.   
Quote from: Frelock
   I'll spar with Kosak, trying the whole "mind dodge" thing again.   
|   The dwarf gladly agrees to practice, and you commence your sparring. The two of you exchange blows for quite some time, and you try to use The (TP) Force to predict the direction of his blows. | It's a lot easier than you expected it to be, probably because you have eariler attuned to the dwarf's mental imagery, and you manage to use the skill to deflect most of his attacks. You take note of the mental patterns during the session, and think that you can use them appropriately against anyone you're fighting.   
Quote from: LASD
   I grumble about amateur engineers and go fix the flimsier parts of the truck.   
|   You wake up with a yawn, and look around. You're surprised to see the truck rebuilt, even if it's somewhat frail. You locate your toolkit, and proceed to examine the vehicle. Neo's welding is alright, but he managed to leave several gaping holes in his seams compromising the strength of the truck. You make a few passes over the existing seams, just in case, returning structural integrity to the reborn chassis. Suddenly some powerful force hits the truck, making it fall over on its side. You fall out of the tangled mess of metal you've been trying to fix, and hit the ground, slightly scratched and bruised.   
Quote from: korora
   I'll investigate the crash site, looking for salvageable parts and survivors.   
|   You look over the site. Not much is left, even of the machines that were here. You can see the mangled dead bodies of the few people that were in the scout cars. No other human remains or traces are to be seen.   
Quote from: Gantolandon
   I search for remains of the pilot. If he is alive, I try to hold him with TK.   
|   You conduct a much more thorough examination of the scene than Korora. Looking under every conceivable hiding place, into every crevice, you scrutinously search for survivors. The cockpit of the fighter was turned inside-out and shredded by the explosion, so if the pilot was still in his seat, he's very dead. | When your exhaustive searching turns up nothing, you have no other choice but to accept that the pilot has perished. You're now tired from all the searching, both physically and mentally.   
Quote from: Jay Kayell
   I take a small nap to clear my head, then I practice using my pyrogenesis together with my TK to create directed blasts of fire.   
|   Rest. That's what you need. Unfortunately, even after resting yourself for an hour the pain in your head doesn't go away. Something got pretty messed up there. You try to abstract yourself away from it, and focus on your fiery training. | It went horribly bad. On your first try the flames explosively burst outward and almost set Neo on fire, missing him by a hair's breadth and leaving him slightly smoking. On the second try, you couldn't control the two together, and ended up toppling the Phoenix Truck with TK while LASD was still in it. |(thankfully, he got away with just a few bruises) Your third, most violent attempt completely backfired and engulfed you in flames from your TK backdraft, | slightly singeing your body. You feel a sudden influx of vigour from the burns you receive, but cannot attribute it to anything.   
Quote from: Zako
   I practice flying while heading over to the crash site, where I will then improve my thermogenic muscles so that their effect is greater! I do this by using my regeneration and I use my other regeneration on getting rid of the bone spikes.   
|   After you brush yourself off and stand up, you decide to get a better grip on this "flight" thing. Carefully controlling your direction with bursts of wind from your hands, you pilot yourself through the air like some ancient chinese dragon. That is, weaving erratically all the way to your target. Despite the awful impression on any non-chinese bystanders, the experience allows you to better understand the principles of controlled flight with these means. Having landed near the crash site, you turn your attention to your body again, attempting to gain control of your regenerations. | Your body refuses to do the things you want, instead staying the way it is. You think the bone spikes on your body have slightly diminished, but it might just be your imagination.   
Quote from: chaoticag
   I practice agility, then get into the drivers seat of the truck   
|   You plan an impromptu obstacle course for yourself among the rocks, and run along it, training your body so it can move faster. After an hour spent doing it, you feel that some progress has been made, but you don't think that was enough for someone as out-of-practice as yourself to improve. You decide to rest after all the running you went through and try to get into the truck, only to find that it's been toppled and is now lying on its side.   
Quote from: Neo1096
   I assist LASD after resting to regain my strength.   
|   You lie down and close your eyes, recovering your strength. You are almost asleep when suddenly a plume of fire almost engulfs you! Luck has saved you, and your fur is only slightly smoking, but that was DAMN close. You get up to loose your wrath on the one responsible, but you only have enough time to hit the ground before JK lets out another burst and knocks the truck over to its side. You hear LASD's grunt of pain as he hurtles out of the truck's internals. Now even more determined to give a certain someone a run for his money, you leap to your feet and run to JK. Just as you are about to deliver a flying kick to his backside, a mighty shockwave of telekinetic force slams into you and throws you away, saving you from a great cloud of fire that consumed everything around JK (but somehow not JK himself). As you stand up and brush yourself off, you consider the implications of infighting at this point and decide to let it go and continue the work. There's little you can do about a toppled truck though, LASD's help or not. You'll need way more lifting power here.   
Quote from: Boksi
   I guess I'll just see if anybody wants to spar with me.   
|   Strangely enough, nobody expresses a desire to spar with you. It might be because you're armed with the most dangerous weapon, or because you're invisible?   
Quote from: Kashyyk
   "First: I get into the Wolftrap
Second: I use TK to examine the damaged parts with my mind, and try to work out how the parts are ment to be.
Third: I Use TK to move the parts back into position, and close any cuts in the armour by folding the rent pieces of metal back into position and welding them with TK.
Fourth: I then meditate on the uses of repairing with TK"   
|   It takes you a while to climb into your mech, but at least you didn't fall off this time. You consider it an improvement. | Sitting comfortably in a rather uncomfortable seat (you're made of steel after all), you focus and try to reach out with your mind and telekinesis to get a feel for the state of the mech, and the damage done to it. Unfortunately, it's all rather dim. You can't get as clear a picture of the mech as you can when you perform healing. And you probably couldn't tell a hip joint from a heat sink anyway. |  Your common sense tells you not to fix things that you don't understand. You agree with it, for once. | Instead you concentrate your thoughts on using TK to see through sheets of metal and applying the general "healing" principle to repair, using your own body as guidance. After some time, you manage to actually see through the panels in the cockpit around you, but actually repairing is something you'll have spend a lot of time on before you can do it right.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf spars with Frelock, and then searches the surroundings for anything interesting.   
|   The sparring session allowed him to boost his staff skills somewhat, and now he's a little better at swinging the thing around. | When he went to searching the area, however, he managed to find completely nothing. I mean, not even an interesting rock. He returned rather depressed.   
Neutral:      
Quote from: Occupants of the camp
      
|   There's some commotion at the camp, but you can't make it out from here.   
Enemy:      
None at the moment      
------------      
Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing upright, in the large valley area 2.   
Health:   Unarmed.   
Temporary Status:   Asleep (-2 physical)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Standing in the large valley area 3.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Temporary Status:   Weary (-1 physical and mental)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Piloting the Wolftrap, in the large valley area 2.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Bruised and scratched. Mild pain.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 2.   
Health:   Unharmed. Headache (-1 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
---------
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4101 on: March 09, 2009, 07:18:07 am »

      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter (and later rebuilt). Everyone is here, except G, Korora, and Zako.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers. Gantolandon, Korora, and Zako are here.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
------------      
Background: [2+2]   Nobody notices anything interesting. Chaoticag looks at the truck again, and states that it didn't receive much damage from the fall, and is in better shape than it was last time, strength-wise.   

---------
This is the first turn posted from the mobile device. Not completely though, because it was prepared on the main PC, and I post from the PPC now only because I ran out of internet options. If there are errors, I'll fix 'em later. Neo's skill was not a status error, but a description one - his roll later turned out to be a 4, so no skill increase, only the truck.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4102 on: March 09, 2009, 08:43:49 am »

Flying Chinese dragon style eh? Cool! It could help in evading ranged attacks too due to the erratic part!

I practice flying more as i search for anything useful. That includes scrap for our mech.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4103 on: March 09, 2009, 09:10:24 am »

i sleep? well, i needed it. if next turn is camp turn, i sleep some more minutes then i examine the staff.

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4104 on: March 09, 2009, 09:16:50 am »

I rest under the stars I guess. Regardless, I try to upright the truck.
Logged

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4105 on: March 09, 2009, 09:20:23 am »

I try to get rid of the headache, I then take out my pistol and try aiming it to see if the targeting computer helps any.
Logged
Decapitation - enjoy the difference

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4106 on: March 09, 2009, 09:23:55 am »

I use parts of the wreckage to make myself a new helmet.
Logged

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4107 on: March 09, 2009, 09:29:29 am »

I check on my bats' progress.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Frelock

  • Bay Watcher
  • Dabbling Philosopher
    • View Profile
Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4108 on: March 09, 2009, 10:43:46 am »

I'll work on my force fling again.
Logged
All generalizations are false....including this one.

LASD

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 120! JK Strikes Again!
« Reply #4109 on: March 09, 2009, 11:19:48 am »

I fix the Wolf Trap to the best of my ability.

Dammit, how long will it take me to get the Mechanics skill.   :P
Logged
Pages: 1 ... 272 273 [274] 275 276 ... 409