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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 271 272 [273] 274 275 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409665 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4080 on: March 07, 2009, 01:49:14 am »

Camp turn, chaoticag. Something else you want done?
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4081 on: March 07, 2009, 04:06:15 am »

I assist LASD after resting to regain my strength. Also my status doesn't seem to reflect any mechanic skill improvement.
« Last Edit: March 07, 2009, 04:10:25 am by neo1096 »
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4082 on: March 07, 2009, 04:24:40 am »

...right. I thought I forgot something.

I wonder, is resting a physical action? Because that would mean the penalty would apply. :P
But nah, as we determined earlier, inaction does not constitute an action, so it's neither physical nor mental.

Btw, nobody noticed that we breached 4000 posts and 40000 views. 10-to-1 isn't that good of a ratio I think...

the savage return of the vengeful zombie ninja edit chapter 3: We got 10 actions in, missing Kashyyk and Boksi. Well, almost missing - Kashyyk has a second, and Boksi seems to have permanently forgotten about our existence. Boksi, you should try to pay attention to this, or you might disappear into your shadow warp. Permanently.
« Last Edit: March 07, 2009, 04:31:09 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4083 on: March 07, 2009, 05:01:02 am »

Send him a message filled with hate speech or something like that
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4084 on: March 07, 2009, 05:30:08 am »

I'm not quite that evil, thankyouverymuch. I have better means to punish an inactive player. ;)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4085 on: March 07, 2009, 05:39:18 am »

If he dies, I want his ring.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4086 on: March 07, 2009, 06:09:42 am »

Sure thing. You'll have to find him first though. :)

Also, this will be the first round where your rolls are electronic. Because I forgot the dice at home. So far it's no worse than real dice - two overshots, a generous amount of failure, and overall splendour.
« Last Edit: March 07, 2009, 06:16:32 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4087 on: March 07, 2009, 08:37:15 am »

no die is no good... :( go back yo your normal die as soon as you can! 1 turn is ok, but no more than that.

Boksi

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4088 on: March 07, 2009, 08:39:58 am »

Fine...

Hmmmm...

I guess I'll just see if anybody wants to spar with me.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4089 on: March 07, 2009, 08:57:47 am »

me! ;D

(don't worry, i am not going to really do that. unless you want me to attack you with the lightning summoning staff.)

if i have some more free time in the turn, i'll help people with the truck.

chaoticag

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4090 on: March 07, 2009, 01:23:03 pm »

Since this is a camp turn, I'll go ahead and work on my agility stat.
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Kashyyk

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4091 on: March 07, 2009, 01:50:40 pm »

I will do these actions in this order. If I have time for more than one then choose the next one.

First: I get into the Wolftrap
Second: I use TK to examine the damaged parts with my mind, and try to work out how the parts are ment to be.
Third: I Use TK to move the parts back into position, and close any cuts in the armour by folding the rent pieces of metal back into position and welding them with TK.
Fourth: I then meditate on the uses of repairing with TK
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penguinofhonor

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4092 on: March 07, 2009, 02:10:34 pm »

Andrea's status says he isn't holding the staff even though he is.
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andrea

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4093 on: March 07, 2009, 02:58:08 pm »

uh... i though i already complained about that. must have forgotten it.

yes sean, fix that. i am holding my staff . (when using the staff i don't get my hammerman bonus, do i?)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4094 on: March 07, 2009, 04:36:00 pm »

No, that's either a polearm or a general "staves" group skill. And yeah, one of the numerous status errors. Will be accounted for next time.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 271 272 [273] 274 275 ... 409