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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 270 271 [272] 273 274 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409675 times)

andrea

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4065 on: March 06, 2009, 11:30:15 am »

discovered or "discovered" a new crater?

also, sean, i am just charging. when i'll be ready to hit, i'll do it well. (and you should run away)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4066 on: March 06, 2009, 02:23:55 pm »

Alright, got it sorted out. Should be a few minutes now, status changes are fairly minor...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4067 on: March 06, 2009, 02:52:26 pm »

Rejoice-ey!

------------      
Turn 119      
------------      
Quote from: chaoticag
   I heal Kosak   
|   Feeling in a helping mood, you run over to the dwarf. He's rather badly injured, but it's nothing your TK healing skill can't handle. After you masterfully craft the dwarf back into shape, you feel your healing competence level increase.   
Quote from: andrea
   i keep hitting the ground saying: "give me my E-L-E-C-T-R-I-C-I-T-Y , that lightning was mine!!!!"   
|   You get angry and start whacking the poor ground with the poor staff. The cloud appears above you after the first strike, and each following strike produces a tiny lightning that hits the staff without so much as tingling you. The staff glows ever so slightly brighter. Whatever the staff can do, what you're doing with it is not helping you.   
Quote from: Rooster
   I proceed with doing the thing I was doing for past 2 turns. So give me a vehicle (you damn dice)!   
|   Before you can begin to do anything constructive, Neo comes along and deprives you of your previous findings. You calmly inquire him about the reasons for such intervention, and he explains that he's building a new truck, and that your cart-building efforts will no longer be required. You feel slightly sad.   
Quote from: LASD
   I use proper effort to make a new vehicle out of the remains of the truck.   
|   In your dreams, you rummage through a gigantic junkyard, with only ten hours to build a humongous machine that could drive up 120-degree slopes. You work furiously for an hour, creating something that resembles a microwave. Suddenly it opens, and there is pizza inside. You decide not to wake up for a while longer.   
Quote from: Neo1096
   I assist in building a vehicle or build a chassis from the wreckage if no one else is building a vehicle.   
|   Seeing as LASD decided to take a prolonged nap, you take the matters into your own hands. Literally, along with LASD's toolkit. After a minor conflict with Rooster over the parts he managed to find, you spend some time hauling and dragging stuff so that you can see what you have to work with. | It's not much. Only four of the six wheels survived, the chassis was torn apart, the suspension is largely busted, not to mention the brakes. Luckily, the cabin, the engine, the gearbox, and the fuel tank have survived almost intact. | With a lot of effort, and a lot of inappropriate language directed at flying sparks, you managed to weld together most of the chassis. It's a few feet shorter than it was, but it's something at least. Rooster lent a hand (six of 'em), and with him you managed to attach the chassis to the cabin. Some time later, the only avaiable rear axle came together, and with Rooster's help you managed to attach it to the chassis with what was left of the rear suspension. The driveshaft's in a billion pieces, but it turns out the truck was all-terrain with all-wheel drive, so you still have some power in the front wheels, and decide not to bother, especially since you never found the differential for the axle. After a brief check-up and a few plugged leaks, the truck seems to be ready. Now someone has to test it. You're so tired you're falling off your feet now, and sit down to rest. You feel your engineering competence increase. You've used up half of the welding torch's fuel cell.   
Quote from: Frelock
   I work on my force fling.   
|   You aim for some of the scattered parts of the truck and try to force-fling them, but Neo stops you and takes the parts away. You become insterested in what he's doing, and watch him put the truck together, completely forgetting to practice.   
Quote from: Jay Kayell
   I try to activate a targeting computer function on my headband.   
|   You concentrate, and think very hard about a targeting function. The headband feels like it's shrinking, it really hurts your head! You try rubbing your head along it, but nothing seems to work. Eventually it stops. As you open your eyes, still staggering from pain, you see a tiny red crosshair in the exact point you're looking at. You look around, try looking at other people, but it doesn't change or show anything useful.   
Quote from: korora
   If it's not too repetitive an action, I'll continue on to the crash site.   
|   You keep stomping along like an oversized Terminator, stopping at nothing to reach your goal. You arrive at the scene. Before your visual sensors is a rather chaotic sight - the remains of what once, no doubt, was an aerospace fighter lie scattered around a large crater. The remains of several buggies and their crew are also nearby. It seems that a rather powerful explosion occured within the fighter after these soldiers came to it to investigate. Whether or not the pilot survived is impossible to tell - he might've rigged the thing to blow and long since made off, for all you know.   
Quote from: Zako
   Ok, I fly off to the fighter, this time jumping off the ground and using my wings more.   
|   You focus, concentrate your powers, and then JUMP! … Blasts of wind from your hands propel you forward and upward! You see Korora from here…  but you cannot control your flight sufficiently. Maybe it's getting too cold at this speed? You veer sideways and fall onto a gentle slope, mildly bruised and scratched.   
Quote from: Kashyyk
   I see if I can make myself more reflective, to deflect lasers.   
|   You rub yourself with some more clay. However, either the clay here is different or you did something wrong, because you don't get shinier from doing it. Even the little shine you did have has gone away.   
Quote from: Gantolandon
   (RTTAI:{5}) I run towards the crashed fighter, and help anyone who also goes there.   
|   Nobody else seems to be going your way, so you run along. You get to the scene and see the same crater surrounded by death and destruction.   
Quote from: Boksi
   (RTTAI:{6}) I scout out the area around, by summoning a flight of Giant Bats that obey me, and sending them to explore.   
|   You feel familiar weak stings of the ring as the summon tiles are used up. With a muffled PFWAH! and a bright flash, four giant bats appear in front of you. They feel your mental command and fly off towards the north, spreading out to cover more ground. You feel more competent with summoning.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf sits down and tries to make something out of rock.   
|   He fiddles with some small rocks, but doesn't get anything notable done.   
Neutral:      
Quote from: Occupants of the camp
      
|   They don't show any signs of activity.   
Enemy:      
None at the moment      
------------      
Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   Standing upright, in the large valley area 2.   
Health:   Unarmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Standing in the large valley area 3.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing in the large valley area 3.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   Standing in the large valley area 2.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Temporary Status:   Unconscious (-1).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   Standing in the large valley area 2.   
Health:   Unharmed. Pain (-1 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   Down on the ground between area 2 and area 3 in the large valley.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Temporary Status:   Tired (-1 physical)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Phoenix Truck (click to show/hide)
---------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4068 on: March 06, 2009, 02:52:50 pm »

Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter. Everyone is here, G and Korora are heading off to area 3.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there. And subsequently exploded, leaving a large crater and killing the crew of the two scout buggies sent by Fusiliers.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
------------      
Background: [4+2]   Chaoticag examines the truck. It's not as bad as the first look would suggest, but it's no better than Neo claims. Definetly not "good as new", might fall apart if it hits a bump hard enough. Meanwhile, Gantolandon looks over the area and can safely say there's nobody alive around.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4069 on: March 06, 2009, 03:51:55 pm »

uff... i try to understand how this thing works.
keeping to hit the ground or looking carefully or biting it if it needs to be. that staff MUST work in some way.
we are going to leave soon,and even though i am fast when charged, i would rather use the "truck"

what is a Myomer Enhancement?

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4070 on: March 06, 2009, 03:54:59 pm »

A myomer is a material that reacts to electricity. Myomer fibers contract when electrified, much like real muscles. Which is the reason they are used in 'mechs. So, if your muscles were to be enhanced with myomer fibers, it would only be a matter of setting up a signal amplifier, and your nerve signals would make the fibers contract, greatly increasing your strength. I think there was a movie about it sometime...

Next turn is a Camp turn, one or several hours, do anything you like.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4071 on: March 06, 2009, 04:01:10 pm »

i spend my time recharging and trying to understand how this staff works.
i don't need to eat, my body only needs electricity

Rooster

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4072 on: March 06, 2009, 04:11:58 pm »

I have no idea what to do for the turn so I help a random person with doing whatever he wants
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Frelock

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4073 on: March 06, 2009, 04:47:54 pm »

I'll spar with Kosak, trying the whole "mind dodge" thing again.
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All generalizations are false....including this one.

LASD

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4074 on: March 06, 2009, 05:07:27 pm »

I grumble about amateur engineers and go fix the flimsier parts of the truck.
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korora

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4075 on: March 06, 2009, 05:13:33 pm »

I'll investigate the crash site, looking for salvageable parts and survivors.

Also, I'll have limited internet for the next week or so, so I may need to be put on AI for part of it.
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DFPaint, a cross-platform 'screenbuilder' utility

Gantolandon

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4076 on: March 06, 2009, 06:24:06 pm »

I search for remains of the pilot. If he is alive, I try to hold him with TK.
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Jay Kayell

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4077 on: March 06, 2009, 07:55:06 pm »

I take a small nap to clear my head, then I practice using my pyrogenesis together with my TK to create directed blasts of fire.
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Decapitation - enjoy the difference

Zako

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4078 on: March 06, 2009, 08:39:28 pm »

Damn it, why cant I fly without complications?!

I practice flying while heading over to the crash site, where I will then improve my thermogenic muscles so that their effect is greater! I do this by using my regeneration and I use my other regeneration on getting rid of the bone spikes.

I need more heat!
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chaoticag

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Re: RTD - Multiworld Madness. Turn 119! Mega Junkyard Mania!
« Reply #4079 on: March 07, 2009, 01:28:18 am »

I get in the driver's seat of the truck.
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