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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 269 270 [271] 272 273 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409680 times)

andrea

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4050 on: March 03, 2009, 10:49:52 am »

you don't want to know.

i guess it would be a double 6 (AI and action) or a double 1. a 1+6 might even be worse. 6+1 could be qite bad for you too.

Boksi

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4051 on: March 03, 2009, 10:54:49 am »

Losing is fun!
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4052 on: March 03, 2009, 12:18:44 pm »

The worst that can happen to you is a 6 on AI and a 1 on the action. A 6-6 scenario is more devastating, but causes damage to everything at once, and so you are harmed less than you'd be otherwise. The most awful scenario is a 6-5 where you plan a stupidly destructive action and carry it out perfectly. You may or may not have managed to score one of these. ;)

Andrea, the dice will teach you a valuable lesson this turn.

The big robot might cause some damage, but all in all it'll be a calm turn.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4053 on: March 03, 2009, 12:33:11 pm »

the only lesson that a die can teach is that it, and only it will rule, and only it will decide what will happen in the game.

and only it will decide if i'll get my lightning i guess... or how much of it i'll get.

maybe the lesson is: ask politely instead of bashing your lightning summoner on the ground or you will get fryed?

Kashyyk

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4054 on: March 04, 2009, 11:51:50 am »

ok,
First: I see if I can make myself more reflective, to deflect lasers.
Second: I try to form the heels of my feet into rocket booster's, to enable me to fly.
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andrea

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4055 on: March 04, 2009, 01:25:08 pm »

ROOOOOOOOOOOOOLLLS

Kashyyk

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4056 on: March 04, 2009, 01:26:13 pm »

.
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Gantolandon

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4057 on: March 04, 2009, 01:39:20 pm »

I try to go somewhat faster to the crashlanding site, being ready to blast the pilot whenever I see him.
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andrea

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4058 on: March 05, 2009, 03:35:05 pm »

aren't you forgetting something, sean?

if you don't post in a week, we are going to do our own rolls!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4059 on: March 05, 2009, 04:04:00 pm »

Well, I got all your actions rolled and sketched, but I hadn't the time to type all of this stuff lately. I should be at work tomorrow, which means a lot of free time, so if there's no action tomorrow I probably died of boredom.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4060 on: March 05, 2009, 04:06:02 pm »

So why do you call it work?
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4061 on: March 05, 2009, 04:08:13 pm »

work= free time? there is something wrong there... what is your work?

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4062 on: March 05, 2009, 04:27:05 pm »

Well, it generally consists of sitting in this little 6-by-6 glass-walled room filled with furniture and waiting for someone with enough money to buy something. Considering the economic downtime and the fact that the main factory in our town hasn't been paying wages (or indeed actually working) for a few months now, rather few people actually purchase furniture. While I like the free time, I would have rather preferred if them people were actually buying stuff.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4063 on: March 05, 2009, 08:13:53 pm »

I wish I had your job...
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 118! Mediocrity rules the day.
« Reply #4064 on: March 06, 2009, 10:19:54 am »

Hrm. Well, I have most of the turn lined up now, but the two overshots are keeping me back again. Unfortunately, I will be occupied by a hard, but rewarding job (also involving furniture) for at least 4 hours, and will not be able to update anything until then. You probably want some spoilers, so:
Andrea did not blow up anything. It's odd, like he's losing his edge or something.
You have a vehicle now, at least in principle. Whether or not anyone can survive a trip on it is another matter.
JK... may have problems. Depending on a few more rolls.
You have also discovered a new crater.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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