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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 263 264 [265] 266 267 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409744 times)

Frelock

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3960 on: February 23, 2009, 02:24:45 pm »

How about a standard, "You don't, and stub your toe in the process."  That would work...ish...
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3961 on: February 23, 2009, 02:34:35 pm »

What, EVERYONE stubbed their toe at the same time? Only three of you didn't fail completely. Interestingly, one of those three is the driver. And you are all still on the truck. Hmm...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3962 on: February 23, 2009, 02:39:32 pm »

a sand storm maybe?
good background, and a nice way to explain why we failed.

Boksi

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3963 on: February 23, 2009, 07:05:28 pm »

I try to help someone who needs it and hopefully learn something in the process.
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andrea

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3964 on: February 24, 2009, 06:26:35 am »

i suggest to post ROLLS!

Zako

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3965 on: February 24, 2009, 09:06:54 am »

^

What that person said.
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Demonic Gophers

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3966 on: February 24, 2009, 12:51:14 pm »

Well, drat!  Now that I'm caught up, there's nothing left to read.
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Kashyyk

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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3968 on: February 24, 2009, 03:26:57 pm »

Alright, I finally nailed the general idea, I just don't know whether it's a parting gift from the Fusiliers, or a Deus Ex Machina generated by your epic unluck. I think the latter would fit better, even if it's ever so slightly different from the story.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3969 on: February 25, 2009, 10:21:43 am »

Hrm. Most of your actions are done, and...

Should I really spoil this?

Anyway,
Spoiler: Gory Details! (click to show/hide)
.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3970 on: February 25, 2009, 01:45:42 pm »

HUZZAH!

------------      
Turn 116      
------------      
Quote from: Neo1096
   I meditate to improve my focus while I wait.   
|   You sit down and calm yourself, achieving total focus. Before you're able to train yourself, however, your sensitive ears pick up an alarming sound. You try to pinpoint its source, but cannot do so in time. An aerospace fighter makes a strafing run at you!!! | You barely manage to jump away before a barrage of heavy metal slugs rips through the air and the truck behind you! You are thrown away by a powerful explosion! Thankfully, that was only a blast wave, and you are not harmed by it. Can't say the same about the truck though.   
Quote from: Frelock
   I'll spar with the dwarf.  If possible I'll also use the occasion to practice "sensing" where someone is intending to hit using the TK overdrive (as in, they think about hitting my leg, I read their mind and know they're aiming for my leg, and then move my leg appropriately so they don't hit it).   
|   You approach the dwarf and offer him to spar with you. He gladly agrees and climbs off the truck, readying himself. You're about to do the same when you notice a speck in the sky. A quickly approaching speck. You inner instincts scream at you to get away! | Following their advice, you leap off the edge of the platform, right at the dwarf! He is taken by surprise and you easily topple him over. He should be thankful - a hail of debris flies right over your heads, missing you by a hair's breadth.   
Quote from: Zako
   I discard my stupid useless piece of underwear, no real naga wears underwear! Anyway, I practice my air manipulation some more, hopefully in a more positive way.   
|   You get off of the truck, tear off your useless piece of underwear, and attempt to conjure up a small storm. Your ability barely winds up before the truck behind you is shredded by some powerful force! | Thankfully, the attack went sideways from your position, and very few debris flew in your direction.   
Quote from: andrea
   i try to examine the thing that just a turn ago was my maul.   
|   Saddened by the loss of your maul, you decide to sink your sorrow in the curiosity that the newly created item provides. It looks rather plain, if that can be said of a gnarly metal staff. Upon closer inspection, you realize that the thicker top is wrinkled and covered in curving depressions, slightly resembling a.. cloud?  The rest of the staff is made up of several interlocked metal rods, but they are all bent and twisted, making a broken line down to the point where they all converge. It doesn't feel like the staff posessed any sort of energy. You sigh, and twirl the staff in your hands, getting a feel for using it as a weapon. Brandishing it above your head, like you used to do with your maul, you thrust it skywards and then strike the platform of the truck before your feet. You just felt like you needed a definite end to the exercise, and did it for show, but that little move had more in it than you had bargained for. | A sudden rumbling thunderclap is heard. You look up. The sky was clear just a second ago, but now it seems that a massive shadow is looming above you. A flash lights up the cloud, followed by another thunderclap. Everyone around you are too busy to look up, and you're standing alone with your eyes looking into the sky, waiting for the inevitable epic cataclysm. But instead, the cloud begins to fade. It gets smaller and smaller, you sigh in relief (and partial disappointment) as it begins to dissolve into the green sky. But before it completely disappears, a thin streak of lightning races down from it and strikes the staff that you still hold in front of you. The flash of light blinds you, and the thunderclap leaves your ears ringing like the Tzar Bell. The staff leaves a burnt mark on the palm of your hand. You absorbed some of the electricity, but most of it went into the staff. Then, even more suddenly the truck under and around you is torn apart by some heavy cannofire! | A direct hit of an unknown weapon rips off your left arm and part of the ribcage! The explosion that follows after the barrage throws your body away from the truck, spraying blood all over the place! You receive numerous further injuries from the debris, but can't feel them because you've passed out from pain by that point.   
Quote from: Rooster
   I examine andrea's interesting masterpiece. Hope I roll a 5 and get better at examining since I have been using it A LOT   
|   You turn to andrea, just as he finishes his own examination of the item. You also notice the dark cloud over your heads and watch it slowly disappear. Just as a small lightning strikes andrea, the truck is torn into shreds. | Displaying unimaginable reaction time, you launch yourself off the platform, covering all (well, most of) your vulnerable areas and relying on your bone plates to protect you. You feel several chunks of metal (and rubber) bouncing off of your body, and then the somewhat soft clay of Wayside V gladly disperses your kinetic energy through itself. Though you are undamaged, your nerve system thinks otherwise - your arms and sides hurt.   
Quote from: chaoticag
   If Rooster finds out what the stick is, then I look at the composition of the sky to get better at seeing things. If he doesn't, then I take a look at the rod to find out what it is.   
|   | You are completely used to the panels now. Though they don't quite obey you yet, you manage to live with them just fine. You accompany Rooster in his attempted examination, and observe the same cloud. Unlike him, you manage to hear the sound of the approaching aircraft. But you are sleepy, and take too long to realise it's time to rapidly disembark. | You are thrown off the truck by the blast wave and roll along the clay, coming to a stop after several meters. You lie on your back and observe the smoking wreckage that recently was your truck. But you fail to notice the incoming ballistic wheel aimed straight at your chest. It crashes down on you with its full weight, and only your chestplate saves you from massive injuries. You sprained your left shoulder and have numerous bruises all over.   
Quote from: LASD
   Because I use my binoculars (or telescope) very rarely as it takes too much effort, I use my tools to integrate them to my shield and so have them always at hand.   
|   Aluminium is easy to work with (at least it can be cut easily) and you use your portable torch to quickly make a nice hole in your shield, similar in shape to your binoculars. You quickly stick them in and weld them to the shield using some wire from the kit. Now you have a Riot Shield - using the binoculars in it is a free action. Before you are able to fully enjoy the benefits of your creation, the deafening sound of metal slugs ripping through metal and flesh signals you that something is definetly wrong. | A large sheet of metal  smacks into you, throwing you away from the truck. Your armor ensured that you would receive no injury greater than a few bruises.   
Quote from: Kashyyk
   I pilot my mech after the group while I attempt to turn my left arm into a large swiss army knife. Not using parts of the mech to do so.   
|   You approach the truck's position, letting the mech mind its own business (it can walk straight on its own as long as you keep the pedals down) and devoting your attention to figuring out a way to improve your arm in a meaningful way. Your thoughts are interrupted by an alarm and the voice of the onboard computer: "Incoming threat. Evasive action advised.". You frantically scan the visible surroundings for the threat, but by the time you notice the fighter, it is already too late to act. | Thankfully, the pilot was either too excited or was indeed aiming for the truck rather than you. Or maybe he ran out of ammo? Either way, all the shots went into the truck and your mech wasn't harmed further.   
Quote from: Gantolandon
   I try to use the headband to gain some informations about all the keys. We just know that they are somewhat important in the worlds which contain them. We also know their color - green. But I try to find more about their true power and/or purpose they are being gathered for.   
|   You sit down and concentrate on the headband. Unfortunately, you cannot see anything but static. And you cannot hear the approaching danger. | You are thrown away along with LASD, but get a severe hit on the head from the metal sheet. The helm protects you, but as you tumble along the ground it suddenly falls apart, shattered by the impact. | Despite the activity, you manage not to wake up.   
Quote from: Jay Kayell
   I try to put on my gear and then activate a targeting computer function on my headband.   
|   No, you're still too weak to move. You try to relax your body and focus your mind on the headband, but even your mind is too tired to work. You almost slink into sleep, but suddenly an explosion rips apart the truck you are lying on! | You are lucky enough to be thrown away along with LASD and Gantolandon, and also receive only superficial injuries.   
Quote from: korora
   I'll shut down temporarily to access my higher intelligence functions.   
|   Oh, you'd like to, no doubt. But no matter how hard you search, you cannot find any function to power yourself off. Makes sense, actually - why would a robot NEED to power itself off, having no means to power back on without external help? As everyone else, you are interrupted by the strafing run of the airspace fighter. | You were standing some distance away, and there was no way anything could fly your way from there. You managed to see the fighter flying away, making a sharp turn leftward, and getting fired upon by the dropship and the camp's mechs.   
Quote from: Boksi
   I try to help someone who needs it and hopefully learn something in the process. (with stuff being how it is, you help chaoticag)   
|   You assist chaoticag. Or rather, try to, because the wielder of the staff is busy spinning it in the air. You're surprised by the lightning, but your vision enhancements showed you something even more interesting - an aerospace fighter heading straight for you. You look at it as it flies, but only act when you see the muzzleflashes of its onboard weapons. | You lunge across the truck, jumping away from the danger. But the attack rips the truck apart, showering you with debris! Fortunately, nothing too sharp or too heavy hits you, and you remain relatively uninjured. The truck, however is completely wrecked. The barrage of the aerospace fighter literally tore it in half.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   He spars with Frelock.   
|   Due to the previously described disaster, the sparring session is cut short.   
Neutral:      
Quote from: Occupants of the camp
   The dropship unleashes a barrage of laser fire on the fighter. From the camp, several mechs add their own shots.   
|   Unfortunately, most of the attacks miss. A faint trail of smoke left by the fighter indicates it still received some damage - though it probably was during the previous engagement with the dropships.   
Enemy:      
Quote from: Aerospace fighter
   For reasons unknown, the pilot breaks off the attack and flies away.   
|   The engines on the fighter ROAR at full power, accelerating it to supersonic speed! It quickly leaves the weapons range of the dropship and almost leaves your view when suddenly a thick cloud of smoke surrounds it, and it begins losing speed, veering slowly downwards before going out of sight behind some tall hills to the north.   
------------      

« Last Edit: February 25, 2009, 01:50:24 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3971 on: February 25, 2009, 01:46:17 pm »

Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   Standing in the large valley, area 2.   
Health:   Bruised, several small cuts on legs.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   On the ground, in the large valley area 2.   
Health:   Left arm torn off, left side of the ribcage mangled, left lung badly damaged, several ribs shattered, left leg broken in several places, right shoulder dislocated, numerous serious cuts and lacerations. Heavily Bleeding(-1 constitution).   
Temporary Status:   Unconscious (-2). Massive Pain (-3 all actions if conscious).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Standing upright, in the large valley area 2.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   Standing in the large valley, area 2.   
Health:   Bruised. Sprained left shoulder.(-1 dexterity involving left arm)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   Standing in the large valley, area 2.   
Health:   Bruised.   
Temporary Status:   Deep Sleep (negated).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   Lying over the dwarf in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   In the Wolf Trap, at the large valley area 2.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   Standing in the large valley, area 2.   
Health:   Unharmed. Mild pain.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   Standing in the large valley, area 2.   
Health:   Bruised.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the ground, in the large valley area 2.   
Health:   Unharmed. Slight blood deficiency.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   Standing in the large valley, area 2.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where your truck was destroyed by an aerospace fighter. Everyone is here.   
   Sub-area 3: Somewhere far north of Area 2 - the fighter crashlanded there.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
------------      
Background: [5+2]   Amidst all the confusion, chaoticag manages to bring up a panel describing the fighter. It's a "Sabutai" Jaguar Clan omnifighter, equipped with two Gauss rifles and an array of Medium Lasers. Even before the failure made it obvious, chaoticag noted that its engines were in a state of critical overheat.   
« Last Edit: February 25, 2009, 11:47:49 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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I heal andrea.
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Frelock

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I heal andrea.

Hey!  That's my line!

I heal andrea, and attempt to re-attach/re-grow his arm if at all possible.


I definitely would have preferred us all stubbing our toes at exactly the same time...
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Sean Mirrsen

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While an interesting occurence, I find it more interesting that everyone survived the ordeal basically unscathed, except the only person who received a meaningful result from his action (I don't consider the binocular-shield to be that much of an improvement). Who was almost torn apart.

And speaking of which, that was a perfect skill use. I guess that was a meaningful action result after all. And I forgot about it. :-\

edit: Or maybe I didn't. He wasn't using mechanics there, just welding. If you were unbiased, what would you suggest?

edit2: Hrm. Rocket Finger Poke, anyone?
Spoiler (click to show/hide)
« Last Edit: February 25, 2009, 02:14:43 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 263 264 [265] 266 267 ... 409