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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 261 262 [263] 264 265 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409769 times)

andrea

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3930 on: February 22, 2009, 06:04:03 am »

i want to know what it is before giving it a name. i am not a random name generator.

i have a couple of ideas about what its powers could be

keeping my maul would have been better, but if you say it has good powers, i won't complain. and it should be a good weapon even without powers.

Rooster

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  • For Chaos!!!
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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3931 on: February 22, 2009, 06:05:30 am »

Action: I examine andrea's interesting masterpiece. Hope I roll a 5 and get better at examining since I have been using it A LOT  ;D
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chaoticag

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3932 on: February 22, 2009, 07:29:51 am »

If Rooster finds out what the stick is, then I look at the composition of the sky to get better at seeing things.

If he doesn't, then I take a look at the rod to find out what it is.
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LASD

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3933 on: February 22, 2009, 08:02:11 am »

The new statuses look good, easier to read and more informative. There's a typo in mine, I seem to have Basic electrics toos.

Because I use my binoculars (or telescope) very rarely as it takes too much effort, I use my tools to integrate them to my shield and so have them always at hand.
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andrea

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3934 on: February 22, 2009, 09:16:30 am »

i see now that making that stick drained me completely... no power at all.

Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3935 on: February 22, 2009, 09:36:37 am »

Yes, part of that 1 on crafting. The ingredients were completely destroyed, you used their power and yours in the process, and what you have is a completely different artifact.
« Last Edit: February 22, 2009, 09:39:25 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3936 on: February 22, 2009, 09:38:42 am »

bah. i am totally useless in a fight now.
how many electricity levels will i get in a travel turn?

Kashyyk

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3937 on: February 22, 2009, 09:41:14 am »

Right then.
First: I pilot my mech after the group while I attempt to turn my left arm into a large swiss army knife. Not using parts of the mech to do so.
Second: I help the team in some way.
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Gantolandon

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  • He has a fertile imagination.
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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3938 on: February 22, 2009, 09:45:19 am »

I try to think out (and, possibly, apply - if I'm sure it will work) a good way to harvest some T-Virus from chaoticacg without killing him and releasing it from the containment. Propably cutting some epidermis from grey spots on his body will do the trick, but I will need something to contain it. It could be anything - a glass vial, for example - as we may use TK to hurl it.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3939 on: February 22, 2009, 09:50:03 am »

I think's it's not unreasonable to think that you can recharge completely in 12 hours. So, depends on how long are the travel turns. By that scale, you'll gain the next level (heavily depleted) in four hours, the next after that (moderately depleted) in three hours, next one (depleted) in 90 minutes, then (heavily drained) in 45 minutes, then (moderately drained) in 20 minutes, then (lightly drained) in 8 minutes, and Completely Charged in 4 minutes or one combat turn.

I guess I'll go ahead and define the limits then. A Combat turn is up to 5 minutes, a Camp turn is up to 2 hours, a Travel turn is up to 24 hours, all depending on additional circumstances. This is mostly for ease of reference to stuff like this ability recharge.

Gantolandon - has it dawned on you yet that you carry FIVE FULL CONTAINERS OF THE DAMN THING with you?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3940 on: February 22, 2009, 10:06:53 am »

Oh. I totally forgot.

I try to use the headband to gain some informations about all the keys. We just know that they are somewhat important in the worlds which contain them. We also know their color - green. But I try to find more about their true power and/or purpose they are being gathered for.
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andrea

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3941 on: February 22, 2009, 10:14:58 am »

i htought thy were gathered to allow us to go back home.
of course, the cube might have other plans for them. but if that was true, then it wouldn't tell us, since he didn't already.

but that is only my opinion.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3942 on: February 22, 2009, 10:27:28 am »


...

Let's count... one, two, three, four.. five. Five epic fails. And four normal ones. Let's just say that was a great turn. Unfortunately, no overshots - I would've at least had an excuse. But I suppose I'll have to work with what I got.
« Last Edit: February 22, 2009, 10:29:54 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3943 on: February 22, 2009, 10:41:48 am »

we ALL failed?


last time something like this happened, was because of a die without a number... look carefully to the die... you are using a new one that has only 1 and 2, arent you?
you are flipping a coin, aren't you? tell me you are!! 5 epic fails are dangerous (even though they arent nearly as dangerous as 5 overshots, in this small space)

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3944 on: February 22, 2009, 10:51:21 am »

I try to put on my gear and then activate a targeting computer function on my headband.
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Decapitation - enjoy the difference
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