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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 260 261 [262] 263 264 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409794 times)

Kashyyk

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3915 on: February 21, 2009, 06:17:36 am »

sorry for dissapearing.

Can I get in the mech I have?
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3916 on: February 21, 2009, 07:17:02 am »

You're already in it. And you don't want me to reroll your action. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3917 on: February 21, 2009, 07:17:57 am »

Oh, ok then. I'll learn how to use it.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3919 on: February 21, 2009, 12:41:09 pm »

Shouldn't be too long now, honest. I can't honestly say I'm working as fast as I can, but you can be sure that I always nag myself about completing the next turn. Converting the statuses already doesn't seem like that good of an idea, considering how much time it took, but all in all it's probably for the best.

No real update yet, but look at these wonderful statuses!
They may not be as pretty as the ones we had before, but it'll be easier to edit these with Excel Mobile.

------------      
Status After Turn:   ----------------------------------------------------------------------
Quote from: Boksi
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Standing upright, some distance from the camp.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   At the wheel of the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Temporary Status:   Deep Sleep (negated).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   In the Wolf Trap, in the vehicle park.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed. Heavy blood deficiency (-2 physical, -2 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Equipment:   Wearing underwear (what's left of it).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
---------      
« Last Edit: February 21, 2009, 01:45:41 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3920 on: February 21, 2009, 05:37:23 pm »

Well hey wow, we got our own section now.

Anyway, turn incoming, stay tuned. Some interesting happenings this time. A new team member has appeared and scurried away. The camp suffered a little further damage. Andrea lost his maul. :(
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3921 on: February 21, 2009, 06:00:20 pm »

NOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!


lost forever, or can i get it back?

that is the maul i summoned, the maul that i used to bash the wooden door (and that failed against steel), the maul that fought the elves...

ROLLS!
 and i need that maul back... i need a way to fight.
maybe one of the daggers i heard about?
they hsould work for a while.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3922 on: February 21, 2009, 06:05:52 pm »

Well, not completely lost, but irrevocably, yeah. You'll find out, not too long left to wait now. (or so I hope).

In the meantime, just so it isn't lost, here's what Gantolandon was going to do before he changed his action. He got a 2 on it, but a success would probably have destructive results... :)
Quote
(RTTAI:{6}) I prepare for the long journey. I practice driving by pushing the pedal to the metal and driving around in weaving patterns, evading an imaginary MLRS strike.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3923 on: February 21, 2009, 07:10:10 pm »

It's 4 AM here now. You wouldn't believe the trouble I'd be in if my mother was to wake up and walk in right now. (with how much my grandfather snores, I wouldn't be too surprised if she did)

Anyway, let's hope I didn't bork anything up with this.

------------      
Turn 115      
------------      
Quote from: Neo1096
   I take out my dagger and practice with it.   
|   You whip out the shiny knife you got and swing it around for a bit. It fits nicely into your hand, and seems to weigh just right. You practice some thrusts and slashes against an imaginary opponent, and get a feel for using such a weapon. (Basic Knife Fighting, -1 dodge penalty for the target when fighting one opponent with a knife/dagger)   
Quote from: Rooster
   I chat with LASD and andrea a bit about mechanics so that they could help me get the most use out of my microscope   
|   You talk with them for a bit, but all their explanations reveal to you is that your microscope is pretty much useless for anything other than what you already did.   
Quote from: andrea
   i make a lightning rod   
|   Suddenly, from deep inside your mind, a long-dormant feeling begins to overtake you. A powerful urge, a craving desire to MAKE overwhelms you, and you furiously look around yourself in search of suitable materials. | Your comrades notice your wide-open eyes and hastily take action to get themselves and their posessions out of your reach. With the urge driving you progressively more insane, you turn to your own posessions, and take your shining maul along with the gauntlets. | You drain the maul of its power, and channel it back onto it, melting the metal and giving it a new form! The gauntlets dissolve in the heat of your inducting furnace! You use all of your skill and power, completely exhausting the last sparkles of energy still left within you, and finally produce your opus magnum, your greatest creation of all time, the finest artifact ever to bless this barren world with the light of its presence! | It's a gnarly metal stick. Sorta resembling a magician's staff, about your height in length. It doesn't do any immediately obvious miracles. Doesn't destroy the universe, doesn't conjure epic thunderstorms, doesn't even glow. Still feels special. And heavy. You sit down and try to think up a name for it.   
Quote from: Jay Kayell
   I try to wear my armored jacket and my backpack. I also try to remember some specifics about the images I saw while unconscious.   
|   Yee.. Uh. Ow. No, you can't get up. You'll have to contend yourself with the pretty sight of the green sky and grey clouds slowly passing overhead. You're too tired to even think, and don't manage to recall anything. You can't even turn your head or raise your hand to begin to examine yourself.   
Quote from: Frelock
   I'll give the armor to someone who could use it more, and improve my mental capacity, so I can make sense of that telepathy overdrive.   
|   You discard the vest so that anyone can pick it up, and then sit down and begin meditating. You traverse the far reaches of your inner cosmos, and attempt to give the chaos in your mind a little more structure. The strain is great, and the work is long and tedious, but after countless hours spent toiling away in your subconscious (that handily went by as ten minutes of real-life time) you have managed to fine-tune your senses in such a way that the endless stream of mental imagery does not disrupt your thinking at all! You still can't make out anything useful, but now can at least try to do it without any distractions.   
Quote from: LASD
   While I chat with Rooster I try to make enhancements to the truck with my tools. (make it look more menacing and battle-worthy.)   
|   The chat with Rooster proves to be completely nonproductive. To your disappointment, so does your attempt to improve the truck. Though you have the tools, you just don't have anything you could attach to the truck that could improve it in any meaningful way.   
Quote from: Zako
   I improve my skill with my air abilities by practice.   
|   You fire up your aerokinesis and conjure up a mighty sandstorm around the truck. It really interferes with what everybody else is doing, so you are forced to stop it. Still, you gather a little bit of knowledge about controlling air with heavy particles in it.   
Quote from: Boksi
   Since I have nothing better to do, I'll just improve my skill with the ring.    
|   You focus on your ring. Suddenly it glows, and with a barely audible pop a rather scrawny brown rat appears at your feet. You feel a tiny sting on your finger, indicating that a summon tile has been used up. The rat is scared of Neo and jumps off from the truck. You don't learn anything.   
Quote from: chaoticag
   I do the only viable action, wake up.   
|   *YaaaAAAaawn* Aaah. *stretch*  Yeah, you've woken up, but you're none too happy about it. You really think you'd be better off sleeping. (temp. -1 penalty to all actions)   
Quote from: korora
   I'll think of and implement a way to make myself smarter.   
|   You think of a way to make yourself smarter. It's so ingenius and simple that you exclaim "Why haven't I thought of it before!" and hit yourself in the forehead. The force of the impact unsettles some electronics and causes a tiny shortcircuit in your brain. The idea is lost forever.   
Quote from: Gantolandon
   I try to power up my hacker's touch with TK, learning something that could work as an EMP blast.   
|   You lack a usable target to practice on, but after some creative thinking you've worked out a process that would allow you to instantly make contact with all systems of anything electronic you touch. It uses TK to string the metal components of the target together with tiny metal 'hairs', allowing you instant access to everything. The process needs some practice - until then, it's just a theoretical possibility.   
Quote from: Kashyyk
   (RTTAI:{6}) I hook myself into the controls and jump-jet out of the camp.   
|   You look around in the cockpit. It's a japanese mech alright - some labels show the distinct characters. You can understand it all though, and quickly get yourself acquainted with the controls. It seems fairly straightforward, the only difficulty is the neurolink helmet dangling above the seat on some wires. You sit into the rather uncomfortable armchair, and put the helmet on. Immediately you feel dizzy, your head is filled with buzzing and noise. You reach for the helmet to take it off, but find a small knob on it and decide to turn it to see what happens. To your relief, turning the knob lessens the noise, and in this way you eventually fine-tune the helmet so that having it on doesn't give you a headache at all. Feeling more competent, you remember some of the basic advice given to you and power the mech up. The screens around you light up, some immediately flash red lights indicating some system damage. You pay no heed to them at the moment, and start moving. It feels awkward at first, but after a few dozen steps you already feel comfortable walking around. You are very excited by the experience, and feel even more competent - enough to try and fire up the mech's jump jets. You reach for the switch, and push it. | The sudden boost throws the mech forward! You struggle with the controls, but the mech stumbles and falls forward! | With a rending crash, the mech digs its faceplate into the ground. Your flight toward the screens is halted by seatbelts you must have habitually buckled up. Red lights light up all around, it seems the missile launcher bit the dust. The jump jets keep working, dragging the poor mech along the ground. Eventually they burn out and allow you to regain your bearings and take action to get up. | You actually manage to bring the wreck that recently was the mech you were given up on its feet. Feeling your dignity take a critical hit below the waistline, you concentrate on driving and walk the Wolf Trap out of the camp towards the rest of the team.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   He practices his staff some more.   
|   It's no use without a sparring partner, and his efforts at swinging his staff around go in vain.   
Neutral:      
Quote from: Occupants of the camp
   People return to their duties. The mechs and troopers watch Kashyyk leave and loiter at the camp borders for a while.   
|   …   
Enemy:      
None, thankfully.      
------------      
Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Korora
Location:   Standing upright, some distance from the camp.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Chaoticag
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Temporary Status:   Sleepy (-1 all actions, 1 turn)   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Gantolandon
Location:   At the wheel of the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Temporary Status:   Deep Sleep (negated).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Frelock
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Kashyyk
Location:   In the Wolf Trap, some distance from the camp.   
Health:   Undamaged.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Rooster
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: LASD
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Jay Kayell
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed. Moderate blood deficiency (-1 physical, -1 mental).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Zako
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Equipment:   Wearing underwear (what's left of it).   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Neo1096
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3924 on: February 21, 2009, 07:10:28 pm »

Vehicles:      
Spoiler: Wolf Trap (click to show/hide)
Spoiler: Flatbed Truck (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Planet Wayside V:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.   
   Sub-area 1: The place you initially appeared at.   
Fusiliers' main camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter. All of you are at a spot some distace away from it.   
   "Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs.   
------------      
Background: [2+2=4]   Chaoticag doesn't see anything of use, everyone else has better things to do than look around.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3925 on: February 21, 2009, 07:29:20 pm »

I meditate to improve my focus while I wait. On a side note, anybody think we should use the truck and the mech and combine them into a better vehicle, cuz the mech is falling apart on its own. If somebody else tries to do that I help them instead of my action or do it as well if I can do both.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Frelock

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3926 on: February 21, 2009, 08:53:38 pm »

Woo hoo!  Yay for the new boards!  Hail the great Toady One, The Great!
Also, great thanks to our GM for risking motherly scolding at our behalf.

That said, on to a more relevant matter.

That dwarf looks lonely.  I'll spar with him.  If possible I'll also use the occasion to practice "sensing" where someone is intending to hit using the TK overdrive (as in, they think about hitting my leg, I read their mind and know they're aiming for my leg, and then move my leg appropriately so they don't hit it).

Also, in the statuses, the vest is still listed in my backpack.  Anyone want it?
« Last Edit: February 21, 2009, 09:00:57 pm by Frelock »
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All generalizations are false....including this one.

Zako

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3927 on: February 21, 2009, 09:12:24 pm »

I discard my stupid useless piece of underwear, no real naga wears underwear!

Anyway, I practice my air manipulation some more, hopefully in a more positive way.

I just thought of something, perhaps I could jam the sensors of the clanner mechs with dirt/sand? Machines dont like that sort of stuff right?
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andrea

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3928 on: February 22, 2009, 04:44:00 am »

i try to examine the thing that just a turn ago was my maul.
i'll miss you, maul!
at worst, it will still be a weapon, and an average lightning rod.
if we were in DF world, i would try to summon the maul again.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 115! A masterwork has been lost! Or found?
« Reply #3929 on: February 22, 2009, 05:30:07 am »

Won't you give it a name? I won't try to at the moment, to avoid spoiling. Apart from the crafting you had a good set of rolls there, so it's clearly not a simple stick. I know its powers, and believe me - this one fits your style as much as anything.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 260 261 [262] 263 264 ... 409