Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 259 260 [261] 262 263 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409811 times)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3900 on: February 18, 2009, 01:23:14 pm »

------------      
Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
Quote from: Andrea
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)

^^^ There, that should be the best variant.

Also, rolls done. You got... three overshots. Plus two 6s on AI rolls, one of them got a perfect on the action... At least Zako didn't get a 6 this time.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3901 on: February 18, 2009, 02:34:24 pm »

rolls!!

(what would be an oversht on making a lightning rod?)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3902 on: February 18, 2009, 02:56:16 pm »

You don't want to find out.                                                                                                  and yet you will...
« Last Edit: February 18, 2009, 02:58:54 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3903 on: February 18, 2009, 03:22:20 pm »

uh.. hmm... better not to think too much about it then

rolls!

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3904 on: February 19, 2009, 03:20:32 am »

what's this? Second page and no turn in 36 hours? Not good, not good.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3905 on: February 19, 2009, 03:42:32 am »

I'm converting the statuses for mobile use. See example above. I also need to sleep, periodically. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3906 on: February 19, 2009, 07:45:05 am »

you need to sleep? no, you don't

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^
« Reply #3907 on: February 19, 2009, 07:46:00 am »

Sleep is for the weak, comrade.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3908 on: February 19, 2009, 01:29:44 pm »

Wow. It seems I wrote my note and somehow never clicked the "Post" button.

I drive to the Jaguars' camp, trying to find a place to stop where the sentries won't see us.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3909 on: February 19, 2009, 02:16:43 pm »

so we are going straight into enemy base? it doesnt seem a good plan. not for me at least... at the moment i am no more than a normal hammerman. and we will have to fight against mechs and infantry with ranged and powerful weapons.

Rooster

  • Bay Watcher
  • For Chaos!!!
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3910 on: February 19, 2009, 04:14:40 pm »

I thought we are stopping mid-way to fight some patrols first  ???
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3911 on: February 19, 2009, 04:24:26 pm »

Don't worry people, travelling to the base will take you at least 48 hours. Travel turns will be longer, but only if everyone agrees on travelling and doesn't do anything in the meantime. And if nothing else happens, of course.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3912 on: February 20, 2009, 04:04:28 am »

Ah, OK. So I try to power up my hacker's touch with TK, learning something that could work as an EMP blast.
Logged

andrea

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3913 on: February 20, 2009, 02:29:18 pm »

roooollls!

(i know this doesn't make rolls come faster. but ask yourself this question: is knowing this information going to stop me? the answer is no. )

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3914 on: February 20, 2009, 02:36:23 pm »

Free time - (Sleep deprivation * Annoying tasks + Oppressive relatives) = Little free time + Periods of Induced Procrastination = Long pauses between turns. Sorry. Also, there's the status stuff in the way.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 259 260 [261] 262 263 ... 409