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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 258 259 [260] 261 262 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409824 times)

Jay Kayell

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  • Legendary Lazy Man
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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3885 on: February 17, 2009, 03:20:24 pm »

I try to wear my armored jacket and my backpack. I also try to remember some specifics about the images I saw while unconscious.
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Decapitation - enjoy the difference

Frelock

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3886 on: February 17, 2009, 04:11:17 pm »

I'll give the armor to someone who could use it more, and improve my mental capacity, so I can make sense of that telepathy overdrive.

Oh, and minor thing, Sean, you forgot a [/acronym] tag after the military backpack.
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All generalizations are false....including this one.

LASD

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^
« Reply #3887 on: February 17, 2009, 04:28:52 pm »

While I chat with Rooster I try to make enhancements to the truck with my tools. (make it look more menacing and battle-worthy.)
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Zako

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  • YEEEEAAAAHHHH!!!
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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3888 on: February 17, 2009, 08:53:23 pm »

I improve my skill with my air abilities by practice.
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Sean Mirrsen

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  • Bearer of the Psionic Flame
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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3889 on: February 18, 2009, 06:00:53 am »

So many people were online, and only seven actions? Boksi and andrea at least were online long after the turn's been posted. Well anyway.

I've decided that in order for me to retain my ability to run this without a laptop, I will need to alter the status display. The primary difference is going to be the replacement of acronyms with spoilers. Everyone will have two spoilered sections in their character sheet, detailing equipment and active/passive abilities. I'll do that for the next turn, we'll see how that turns out.

And now to the personally important question: since the start of this world, do you think the game has worsened? I know RTD's are mostly for action, so such RPG-like strips must be rather boring. Donzt worry much, of the remaining worlds only two have any sort of possible peaceful negotiations. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^
« Reply #3890 on: February 18, 2009, 06:07:06 am »

This is probably the most interesting RTD of them all, to be honest.

Since I have nothing better to do, I'll just improve my skill with the ring.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Rooster

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  • For Chaos!!!
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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3891 on: February 18, 2009, 06:07:48 am »

Its basically hack and slash vs roleplaying. I don't mind playing either but the game was a lot faster
on the beginning. I have so much time that I even started my RTD  ;D

PS how do you do hidden rolls and skills? with [ACRONYM] ?

up: True. Its the best RTD
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chaoticag

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3892 on: February 18, 2009, 07:05:05 am »

I do the only viable action, wake up.
This RTD hasn't worsened at all, and these bumpy turns of non-action are pretty much inevatable for something of this scale, but it adds depth to the game, and is never entirely bad because most of our wounds are pretty much self inflicted to the point that the terrain itself seems to be a constant enemy.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3893 on: February 18, 2009, 07:13:31 am »

Gravity has also been your enemy on numerous occasions. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^
« Reply #3894 on: February 18, 2009, 07:15:56 am »

Either its ourselves, the terrain or the giant deathray wielding machines piloted by genetically enhanced pilots.
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andrea

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3895 on: February 18, 2009, 08:08:07 am »

well, my action was "i'll wait for a lightning"

but i change it to : i make a lightning rod (or lightning conductor. i see lightning rod is american english)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3896 on: February 18, 2009, 08:15:58 am »

Interestingly, in russian it's called "Thunder outlet". I mean, seriously. "Lightning rod" is at least an accurate description.

Edit: alright, if my math doesn't fail me again, we got 10 actions in. Gantolandon is still on AI until further notice, and Kashyyk (if his message in the other thread was accurate) is likely to be missing until friday, so I guess I'm all set. I'm not on the mobile device now, so nothing stopping me from going over the limit. ;D

edit2: no, it does. Counted Rooster twice. Our mech-person still hasn't posted.
« Last Edit: February 18, 2009, 08:21:05 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3897 on: February 18, 2009, 08:20:02 am »

uh? thunder? russians are doing it wrong!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3898 on: February 18, 2009, 09:04:23 am »

Hm, this is going to take a while. Take a look at Boksi's status from last turn:

Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
   

Edit: hm, that looks ever so slightly unreadable. Perhaps have descriptions go under the name of each item?

Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
   

edit2: should be even better now:
Status After Turn:   ----------------------------------------------------------------------   
Quote from: Boksi
Location:   On the flatbed truck, some distance from the camp.   
Health:   Unharmed.   
Spoiler: Equipment: (click to show/hide)
Spoiler: Abilities: (click to show/hide)
   
« Last Edit: February 18, 2009, 09:17:49 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: RTD - Multiworld Madness. Turn 114! Hey ho, hey ho, it's to the key we go! ^_^
« Reply #3899 on: February 18, 2009, 12:32:38 pm »

I'll think of and implement a way to make myself smarter.  (In other words, I can haz singularity?)
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DFPaint, a cross-platform 'screenbuilder' utility
Pages: 1 ... 258 259 [260] 261 262 ... 409