Alright, here it is. Took longer than I thought.
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Turn 114 ------------
I prepare to move out, getting into the truck and practicing my meditation to learn how to focus better in combat.
| You scramble onto the truck's roomy flatbed rear and try to make yourself comfortable. The fact there's nothing to hold onto (save for a few embedded handles for fixing the cargo) doesn't make you feel any better about riding like this. You try to meditate, but your mind is filled with thoughts and anticipation of the upcoming battles, and you can't concentrate enough.
I'll just hop into the truck for now, put on the armor vest and backpack, and finally store the small iron throwing knife in the pack. If I see the dwarf, I tell him we're leaving, and he should probably hop in the truck too.
| You don't see the dwarf anywhere nearby, so you just go ahead and get on the truck. Wearing the armor jacket over your brilliant-white robes feels a tad wrong though, so you decide to put if off for later and just get the backpack on.
I try to massively improve my speed and agility through mystical means, then I put on my armor jacket and my backpack and go onto the truck.
| You focus your mind, trying to reach the mystic underlay of this world and use it to improve your body. However, the underlay is thin and frail - this world does not seem to be filled with any mystical energy for you to use. Instead, you see various random images, pictures of events of the past and future. You are entranced by the images and forget to try and wake up.
i take mechanical arm and gauss gun and leave.
| The steel construction is rather heavy, but you are determined to take it with you. Even without your power to aid you, you drag the one-armed exoskeleton to the flatbed and put it on the platform with the help of the others. Then you return and get the gauss rifle. And then you get on too and rest a while, regaining your power.
I jump into the truck if there's still room. If JK hasn't woken up yet, I help him to it; if only one of us can fit, JKL takes preference.
| You see that JK is still on the ground, and try to wake him up.
| Such violent shaking would've woken up a dead man. Jay is not dead, and he is quickly shaken into consciousness. He's dizzy like hell though, and can't stand straight due to the weakness from blood loss. He is now fully healed, so you just pick him up and carry him to the flatbed where he can rest and recover.
I'll pile as much metal scrap on the flatbed as I can get, including the wrecked power armor, and hop on.
| The chunks of armor are rather large, and even though you can carry them, there is no place to put them on the flatbed, not with all the other people sitting there. You abandon the idea, and just climb on.
I pass my backpack to the dwarf, so he can use the things in it and go where the others are and have a go at fixing the leg of Kashyyk's mech.
| You see the dwarf passing by and hand him the slightly damaged backpack. You're unsure of the possible implications of giving a laser pistol to a dwarf, but decide that nothing too bad can come of it. Fixing Kashyyk's mech is physically impossible on several levels (one being that you are going to a completely different location, another being that you don't have the materials to do so), so you just go and get into the cabin of the flatbed.
I get on this vechicle we were given
| One would think that getting a horse onto a truck is a difficult task. You use your six arms to push yourself up and prove any would-be doubters wrong.
| Since just sitting around waiting doesn't seem to be productive, you try to practice strength and bend the edges of the flatbed's platform so that it's less possible to fall off.
| You managed to slightly bend the rear end of the platform, not anywhere near enough to be of any use. Even with your strength and six arms it's really hard to bend almost an inch of reinforced steel.
I get in the flatbed truck.
| You get into onto the truck's platform. The long hours spent during this adventure have left you tired, and you fall asleep.
I'll head out of the camp and get all introspective again, since there were hints of hidden abilities last time. I'll try to root them out, and if we're doing long turns and I have more time I'll try to get used to my new body to reduce any potential clumsiness.
| You walk out of the camp, vaguely in the right direction, and stop just under a mile from it. You then try to turn to your inner self, but you realise that you will have to become offline to access that part of yourself. Trying to just power down does not work, at most you can do a self-diagnostic, and that doesn't cut it.
(RTTAI:{4}) I get in the flatbed and drive it out of the camp once everyone is on.
| Everyone on board, you commandeer the truck and merrily drive away, following korora. Now you're all together again, you've got a long road ahead of you, and the fuel tank is full.
(RTTAI:{3}) I get my RPG, then climb into the mech and practice moving it.
| "What is it with me and climbing mechs?" - these are the words that fly through your head as you lose your grip on the ladder halfway up to the WolfTrap's cockpit, and begin your rapid descent towards the ground.
| The design of the mech's left arm saves you, because you manage to grab onto its open hand and prevent falling damage. Since it's impossible to resume climbing from here, you jump to the ground and try again.
| <mumble>...<nngh>...<grumble>...<nnWHOAAaaa
*thunk*> Having fallen from a mech the third time this day, you decide to take a breather and regain your strength.
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NPC Actions:
Allied: He follows everyone else onto the truck's bed and then tries to understand what the hell he's just been given.
| He boards the truck. As you drive away, he examines the contents of the pack. The handgun seems too complicated for him, and he discards the jacket as being of little use. He keeps the fancy dagger though, and puts on the backpack.
Neutral: Many people watch as your truck leaves the camp. Some more people watch Kashyyk trying to get into the mech.
| A lot of techs and soldiers gather to see you leave. Yeah, it's not something they see every day. Some people help Kashyyk get up and assist his final attempt to get into the cockpit. Which succeeds, to the joy of everyone present.
Enemy: None, thankfully.
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Location: On the flatbed truck, some distance from the camp.
Equipment: Wearing a burnt reddish-black armor jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wearing a gray military backpack. Wielding a Darkfire Halberd.
Health: Unharmed.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (full control).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Location: On the flatbed truck, some distance from the camp.
Equipment: Wearing an -Iron Splinted Leather Armor-, Bronze plated greaves, and <<Iron High Boots>>. Holds a pair of Iron Gauntlets merged with a Steel Lightning-Maul. Owns a Light Gauss Rifle(5/6)(unpowered), lying on the flatbed. Owns a steel harness with a myomer arm enhancer attached (on the flatbed).
Health: Unharmed.
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Severely Exhausted(-2spd, -2agi, -1 protection)). Advanced Electricity Manipulation(power exhausted). Electricity Self-control. Selective Translator (active). (++)
Special status: Wreathed in lightning(power exhausted).
Location: Standing upright, some distance from the camp.
Equipment: Faintly glowing image of crossed swords on the chestplate. The Ashcraver's main blade on the back, the small blade in a sheath on the right thigh.
Health: Undamaged.
Special status: Mech. Ferro-fibrous armor plating. Empowered Intelligence.
Location: On the flatbed truck, some distance from the camp.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material, holds a VibroBlade long dagger as a backup weapon.
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Special status: Got used to visual distractions.
Location: At the wheel of the flatbed truck, some distance from the camp.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m) and a set of four sharp scalpels.
Temporary Status: Deep Sleep (negated).
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Touch Hacker. Sleep Control.
Special status: Wrist-mounted scalpels.
Location: On the flatbed truck, some distance from the camp.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power and a military backpack. Wielding a Steel Quarterstaff. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Can be cautious while calm. Critical Expert TK Healing IV(!). Stone Frank's Revivification. Free TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive (effect dampened)(~100 in range: -1 concentration). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: In the Wolf Trap, in the vehicle park.
Equipment: Naked. Wields an RPG-7 (empty). Wears a brown leather hold-all bag.
Health: Undamaged.
Abilities: TK Disintegration. Enrage Other. Enrage Self. Extended TK Healing(!). Remote Body Control. Selective Translator (elf,dwarf,japanese). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective. Slight covering of endosteel on front of body. Minor covering of clay on feet. Minor covering of leather on left shoulder.
Location: On the flatbed truck, some distance from the camp.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a metal suitcase and a microscope.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. All body encased in a shell of interlinked bone plates. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired. Only speaks and understands English.
Location: On the flatbed truck, some distance from the camp.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a grey toolbox and a set of binoculars.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active). (++)
Special Status: Peacekeeper (active on non-zombies).
Location: On the flatbed truck, some distance from the camp.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear. Holds a military backpack.
Health: Unharmed. Heavy blood deficiency (-2 physical, -2 mental).
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Special Status: Avatar of the Blood God.
Location: On the flatbed truck, some distance from the camp.
Equipment: Wearing underwear (what's left of it).
Health: Unharmed.
Abilities: Strong. Rapid Mobility Muscles. Aerogenesis/Aerokinesis. Wind Barrier. Rapid Haywire Regeneration. Possible undiscovered abilities.
Special Status: Thermogenic Muscles. Cold-blooded (hot, +1agi, +1dex, +1int). Naga. Heavy chitin plating on the lower body. Spikes protruding from spine and elbows. Heat vision. Patches of hair around the shoulders. Wings on the back. Quite damn fugly as well.
Location: On the flatbed truck, some distance from the camp.
Equipment: Wearing underwear, a light infantry armor jacket, and a worn cloth jacket with spacious pockets. Also wears a military backpack. Has a cigarette lighter, and a baseball. Owns a broken crowbar. Wields a Heavy Laser Handgun.
Health: Unharmed.
Abilities: Adrenaline Control. Basic Unarmed Fighting. Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
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Location: On the flatbed truck, some distance from the camp.
Equipment: Full suit of adamantine/steel plate armor. Iron staff.
Health: Unharmed.
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind. (++)
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Vehicles: Medium battlemech, 45 tons. Armament: Imperator Code Red
LB 10-X AC(30/30), two Victory 23R
Medium Lasers, one Shigunga
LRM-10 rack(12x10/12x10). Armor:
Ferro-fibrous. Damage: Moderate armor damage on center and left torso, minor damage on left arm, armor destroyed on right leg.
A simple-looking six-wheeled flatbed truck. The rear of the platform is slightly bent. Everyone except Korora and Kashyyk are on it.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
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Environment:
Planet Wayside V: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it.
Sub-area 1: The place you initially appeared at.
Fusiliers' main camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter.
Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several mechs guard this as well.
Barracks area: A number of simple metal contructions that are used to house troops and treat the wounded when necessary. There are many soldiers and mechwarriors here.
Field hospital: A small, sturdy, and tidy building containing several long rooms with beds and a small stock of medical supplies.
Vehicle park: Though most of the machinery still resides in the dropship, some of it has been parked outside in preparation for possible attacks. A number of mechs are here along with some tanks and trucks. It's patrolled by mechs and soldiers. Kashyyk is here.
Maintenance yard: A small area outside of the dropship that the 'techs use to do small repairs. Populated by techs, contains some spare parts and tools.
"Overlord"-class Dropship "Bullrun": A big egglike spaceship designed to go to and from a planet's surface. Armed with several turrets and protected by thick armor. It's been attacked on its descent and is undergoing repairs. Chaoticag is somewhere near it.
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Background: [1+2] Everyone's minds are occupied with thoughts about the upcoming battles, and nobody notices anything interesting.