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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 253 254 [255] 256 257 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409773 times)

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3810 on: February 14, 2009, 04:06:35 pm »

I try to massively improve my speed and agility through mystical means, then I put on my armor jacket and my backpack and go onto the truck.
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Decapitation - enjoy the difference

andrea

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3811 on: February 14, 2009, 05:13:11 pm »

i take mechanical arm and gauss gun and leave.

i'll need a power source to recharge myself...

kashyyk's mech or truck? but that is not for this turn. i'll recharge later. also, i think i'll try to fix your mech when we are out of the camp. if i get a 5, i'll have a bonus.

Boksi

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3812 on: February 14, 2009, 05:24:56 pm »

I jump into the truck if there's still room. If JK hasn't woken up yet, I help him to it; if only one of us can fit, JKL takes preference. I might be able to get into or on top of the Wolf Trap if I can't get into the truck. Or maybe Frelock can just Jedi us to the base.

Then I'll just take point and try to locate the jaguars.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3813 on: February 14, 2009, 05:54:18 pm »

Not "pickup truck", "flatbed truck". You can all fit on it, even the two, uh, "animal companions". :) Riding the Wolf Trap is not recommended, especially not "on top" - there are some extra exhaust vents right on top of the "backpack".

Also, it's got jump jets. I kinda forgot to mention that in the status.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3814 on: February 14, 2009, 06:04:32 pm »

Well, excuse me for my incomplete vocabulary :P

Though that means we might have trouble with bumpy rides.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3815 on: February 14, 2009, 06:18:02 pm »

Heh. You're still lucky. Korora will be the only one to travel on foot. Well, maybe Rooster too. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3816 on: February 14, 2009, 06:20:12 pm »

everyone will have. next turn, trying to get some electricity levels back, i'll destroy the truck because of a 1 (or a 6)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3817 on: February 14, 2009, 06:32:31 pm »

Do you plan to recharge from a car battery? That's a perfectly normal truck with no fancy fusion reactors. If you're wondering, even some mechs (agricultural ones, for example) run using nothing but good old diesel V8s. :)
« Last Edit: February 14, 2009, 06:34:27 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3818 on: February 15, 2009, 04:34:06 am »

Hmmm... We need to find a way to get into a heavily protected base with only 1 badly damaged mech, 1 flatbed truck and ourselves. hmmmm...

WAIT! I GOT AN IDEA!!!

Its focused on two things: the saying "Quality beats quanity" and total cooperation between each us. Heres the thing: what if we could improve our one mech so much that it could take multiple claner mechs in battle and win? It would be able to transport us safely, protect us and blow a hole into the base so we can get the key.

The problem with this however is, how do we improve the mech with what we have? Thats simple: total cooperation. We dont use metals and things we find alot, so we must use what we have: our intelligence and our abilities. We must improve the mech with our abilities and I think we know how.

First, we need the stuff to hold it together. With what we have, we can't use metal so we must instead GROW it. Me and Rooster can take a bit of our tissue off our bodies and implant it into the mech. Our regeneration will hopefully multiply the tissue and it should hopefully take on the form of the mech and rearmour it as well as repair it. In order to help the tissue grow, we may need more than one sample of tissue as well as something to encourage the growth. Here is where Chaotictag and Freelock come in: Chaotictag can use his T-Virus to mutate the tissue to help it grow and the regeneration coupled with Freelock using TK healing on it will help contain the virus' rampage to provide beneficial gains. Perhaps Chaotictag could modify himself to provide himself with the power to control the virus?

So, the tissue will hopefully grow over the mech and infuse itself with the metal and help keep it together. Neo and anyone who isn't doing anything could use the metal scrap to armor it further while the mutation is taking place. When the mech is fully repaired, we could make weapons with whatever powers we have at our disposal and take the base!

In the meantime though, I'll pile as much metal scrap on the flatbed as I can get, including the wrecked power armor, and hop on.
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andrea

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3819 on: February 15, 2009, 05:46:02 am »

also, remember we have a nearly unlimited power source. the mech could use me if the battle will need much power without too much overheating.

but i need time...
i hope that kashyyk's mech , being a combat mech , is powered by a fusion reactor.
i need electricity! when i have it, i am powerful. when i don't, i am just an hammerman with some armour and an electricity maul! (that isn't bad at all... against infantry without guns. but there are mechs here)

since we need mech parts to make our mech more powerful, and i need a fusion reactor, what about finding an enemy patrol and destroying some enemy mechs?

LASD

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3820 on: February 15, 2009, 06:03:33 am »

I pass my backpack to the dwarf, so he can use the things in it and go where the others are and have a go at fixing the leg of Kashyyk's mech.

Also, Zako, getting a 6 on TK Healing makes very powerful, but this far uncontrollable creatures. Making an über-mech sounds like a very powerful, yet risky, plan.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3821 on: February 15, 2009, 06:17:23 am »

- Yeah, really, let's do that! I mean, what could go wrong?...
...
- I AM WOLFTRAPION! SLAYER OF CIVILIZATIONS! PREPARE TO MEET YOUR DOOM!
- .... oops.



That said, it's a nice plan, one that might eventually work. But you have forgotten Korora in your total cooperation plan.
« Last Edit: February 15, 2009, 06:21:10 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3822 on: February 15, 2009, 06:18:12 am »

Basically my motto is "knowledge is power" so with a little luck some thinking and the right world I will try to abuse my regeneration and force it to make me live even if a few cells of my body remain. I was (I guess) three time close to death and once I was saved by armor bonus, so I won't let my unluckiness get away. I'm pretty sure you've seen X-men and such so that's what I'm aiming for, even if zako is closer to that. Another ability I just have to get is making zombies and I'm satisfied and there are going to be no more risky actions

Also I change my action:
I get on this vechicle we were given

I'm not posting two actions now, because this game is so slow that I won't need it

Oh and Zako I have a simpler plan. T-bomb. We just throw T-virus into their camp and deal with zombies later. Also we will leave a destroyed world like we always do
« Last Edit: February 15, 2009, 06:22:01 am by Rooster »
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Boksi

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3823 on: February 15, 2009, 06:28:35 am »

I doubt it'll kill them all. They're probably highly experienced in military matters and infectees would be put into quarantine. It'd be a decent diversion though.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 113! Battlemech GET!
« Reply #3824 on: February 15, 2009, 06:31:49 am »

Not to mention they're all genetically engineered humans. The T-Virus might work differently for them. And in any case Elementals and anyone inside battlemechs will not be affected. But yeah, decent diversion. Too bad they don't take prisoners.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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