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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 251 252 [253] 254 255 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409746 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3780 on: February 10, 2009, 12:08:44 pm »

Probably, but right now you're still looking at at least 10 turns if they don't get longer.

Also, Gantolandon, the mercs aren't here with the Enterprise, they're here on something closer to a suicide mission currently. The Jaguars, on the other hand, are much more likely to have at least some sort of genetics lab at their base, what with the clans' obsession with genetic engineering...
« Last Edit: February 10, 2009, 12:11:52 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3781 on: February 10, 2009, 12:28:40 pm »

I go to the armory and get as many weapons and as much armor as I can wear, I also get rid of the torn underwear on my right arm and my underwear chain. Then I claim a 'mech, the largest one I can find. If anyone tries to argue about it I use my pyrogenesis to scare them off without killing them.

The fact that I am covered by third degree burns should help with the whole scaring part...
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Decapitation - enjoy the difference

Boksi

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3782 on: February 10, 2009, 12:33:11 pm »

I'll just continue to help JK. I'm a professional intimidator, or at least a competent one.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Frelock

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3783 on: February 10, 2009, 12:52:39 pm »

I'll experiment with my TK field, trying to get it to provide some defense against lasers, electricity, and other non-physical attacks (mental energy?).

Actually, I'll go to the field hospital and help with healing up the wounded.
« Last Edit: February 11, 2009, 12:38:16 am by Frelock »
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All generalizations are false....including this one.

Kashyyk

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3784 on: February 10, 2009, 01:28:15 pm »

First: I pull myself back together, and ask someone if there is another mech that I could use like The shotgun Mech
Second: I go and look for another shotfun mech or learn how to pilot it iif I already have one.
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chaoticag

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3785 on: February 10, 2009, 02:12:11 pm »

I find a suitable mode of transportation to get to the Jaguar base.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3786 on: February 10, 2009, 02:21:40 pm »

Korora, Neo, Rooster, and Zako left to go. Kashyyk, if you ever decide to travel anywhere, make sure to check your status, especially the locations of your posessions.

Addendum: Andrea, the harness thing is like the harness of an alpinist/skydiver/stuntman, a piece of clothing used to firmly affix your body to something, consisting of strips of thick woven nylon cloth tightly fitting around the body. Except in this case, there's 5mm thick steel instead of nylon in the strips.
« Last Edit: February 10, 2009, 02:27:35 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3787 on: February 10, 2009, 02:26:55 pm »

what I only have a bag with some anti-tank rou... oh.
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LASD

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3788 on: February 10, 2009, 04:31:27 pm »

Korora, Neo, Rooster, and Zako left to go.
*cough cough*

I look around the repair yard and see if there's better, more advanced tools for me that I could 'borrow'.

I'm sad that my 6 only ended up being 5-worthy in the result sense. (No new ability for me yet.)

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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3789 on: February 10, 2009, 05:04:12 pm »

Yeah, it wasn't a perfect, you got help. It was a 6 in this and the other way - Mitch is the chief technician of this group, so your skills couldn't go up, and now you're going to be kicked out of the camp too.

Also, I could've sworn I counted 8 actions... >_>
Must've counted andrea twice. :)
« Last Edit: February 10, 2009, 05:07:33 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3790 on: February 10, 2009, 07:02:52 pm »

I give one pack to frelock, LASD and Jay Kayell respectively. Then I put on the items in the pack remaining. Finally, I perfomr acrobatics to amuse the troops either through clown-likeness if if fail or skillz if I succeed.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

korora

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3791 on: February 10, 2009, 09:15:15 pm »

I'll come up with a brilliant plan to get the key quickly and safely.
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DFPaint, a cross-platform 'screenbuilder' utility

Zako

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3792 on: February 11, 2009, 12:28:27 am »

SHIT! I better not even spit let alone breathe!

I reactivate my regeneration in a quieter place and undo the body fluid naplam and bone spikes using both regenerations. I really need to find a curbing ability to this thing...
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3793 on: February 11, 2009, 04:33:40 am »

While the description in the action (with the phosphorus) was more colorful, the one in the status is more accurate - they will ignite upon leaving the body, not on contact with oxygen - because yes, that would cause your blood to spontaneously detonate.

Alright, only Rooster is left so I'll start on the actions, but unfortunately I'm going to be occupied most of the day, so the turn might only come tomorrow.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

n9103

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Re: RTD - Multiworld Madness. Turn 112! Rise and Shine! Also, ElectroSplosion!!
« Reply #3794 on: February 11, 2009, 08:26:51 am »

Zako, leave the blood-stuff, it'll make for some really interesting possiblities, like Flaming Loogie, and at-will application of a flame coating to whatever, when you need to use the (john/loo/head) ;);D
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