Let's roll this thing...
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Turn 112 ------------
"back to looking for things to make an exoskeleton. i'll see if i can use parts of the armor and the other things destroyed by it.
i need a good exoskeleton to fire that thing.."
| After the DCMS mech gets up and you barely manage to convince the pilot that it was an accident, you feel the need to help a bit and decide to dismantle the armor. It looks big, heavy, and very durable, but you know a certain way to make things go easier. You rush up on top of the armor and raise your maul upwards, bringing forth a great amount of light!
| Seeing you do that, every nearby member of your team runs away, arms flailing, yelling "
TAKE COVEEER!!!". You thrust the charged maul into the armor! Bursts of lightning shoot outwards, engulfing the metal hulk, charging it with electricity! The drain is great, you scream as you channel the full force of your powers into the armor's individual parts! JK's is caught in the center of the discharge, his skin begins to blister and sizzle as the immense current fries him, his body thrashes about uncontrollably in the chamber! When the entire armor is engulfed, you send one massive stream of TK energy combined with your electricity control into its every little detail, breaking it apart! Every joint and connection in the armor breaks, and it collapses into a big pile of individual mangled parts. Amidst all the parts is JK's charred body. You've forgotten all about him in your rush. Thankfully he's alive and unconscious, or he would've killed you. He keeps regenerating slowly. You feel very spent, and rest for a while, keeping an eye on the returning workers so that they don't lug away anything that you could use.
| Some workers remove a pile of broken armor sheets, revealing a nice metal harness that seems to have been the central part of the armor at one point. It can be worn, and can have stuff attached to it. While nobody is looking at you (few are, after all you didn't really cause much damage this time) you pull the thing out and examine it. Yeah, still usable, but completely useless at the moment - it can't even provide protection. You don't put it on, but keep it near you.
I look around the maintenance yard for spare parts to korora and gather all the mechanics around to plant them in to fix the rest of him.
| While Andrea is busy exploding the armor, you set off in search of decent electricians and electronics kits. Soon you happen upon a not-so-young man who introduces himself as Mitchell Fraiser and offers his help on rebuilding your friend. You don't ask for the reasons, but suspect he's been sent to you so you would be done with repairs and leave as soon as possible. In any case, he proves to be a great help, being somewhat more knowledgeable in the electronics and circuitry than you. With his assistance and some magic hammerbashing, the circuitry inside Korora's head finally powers up. You couldn't locate any power source inside his body, but write it off to the properties of the headband. With Korora restored to more or less working order, there is little holding you here. Mitch bids you farewell and returns to wherever he came from. Korora is beginning to boot up.
I help JKL out of the armor and heal him if he needs it. Which I doubt.
| The armor's all gone, but JK is in terrible shape. He's more or less fried by the electricity, so you set to restoring the tissues as much as you can while he is still unconscious.
I try to examine some mechs with my power of hacking, carefully analyzing their software and noting down any weaknesses I can find.
| None of the pilots allow you to touch their mechs, seeing your previous tour de force. You still manage to get a tiny glimpse at the systems of a powered-down mech, but it seems there's nothing special in there. The software is broken up into multiple segments and hard to crack into.
I look for a melee weapon and some armor. Then I free JK from his armor.
| Using your recently-praised status, you boldly go and ask the troopers for some personal equipment.
| You are surprised when you are told that Jack Stevens, the trooper you've had the pleasure of meeting earlier, has issued an unofficial order to provide you and your team with some of the surplus hardware. Rumours that you're heading into the Jaguars' base have already begun spreading, so the soldiers eagerly give you some sidearms, blades, armor vests, and backpacks to store stuff in. You're now loaded with hardware, it bogs you down slightly.
I wake up and examine myself to try to determine what just happened to me.
| It takes you a lot of effort to emerge from your sleepy state. The first thing you see is a faint outline of Boksi's face intently staring at you. The first thing you feel is surprise, and then
pain.
| The pain overcomes your mind and you drop to the ground again.
I create an internal biological heat source inside my body to create my own heat.
| You activate your regeneration, but Andrea starts his electrosplosion act, and you're forced to try and control the ability on the run, with hardly any success.
| Despite the trouble, you suddenly feel warmth within you as your regenerative powers reshape your muscles and allow them to generate excessive heat when you move. The feeling is great after exposure to the cold air of Wayside V. Suddenly something goes wrong again. Something changes in the chemical properties of your body's liquids. You feel the tiny drops of sweat that form on your body suddenly begin to burn. Within seconds, you are covered in smoke, you feel very hot. Fortunately for you, as soon as the sweat evaporates the heat is gone, but you feel slight itching throughout your whole body, as if your veins were filled with compressed phosphorus, ready to explode in a blazing fireball upon contact with the air.
OK, time to put the new +2 (!) intelligence bonus to use. I'll turn my expanded intellect upon myself to figure out what my capabilities and limitations are, and how I can enhance the former and mitigate the latter.
| You turn to you inner self and use your intelligence to study yourself. You realize that, being a robotic creature, you are immune to normal methods of telepathy, as well as accompanying mind control. It also means that your existence depends on some fairly fragile stuff in your head. You concentrate, and plunge deep into yourself, seeing bigger and stranger things hidden within you. You try to examine them when your insightful dive into the depths of your existential ego is cut short by a completely new feeling. Everything around you becomes fuzzy, a pillar of light descends on you from above, your consciousness is engulfed in a stream of alphanumeral characters and is restored. Your vision is somewhat blurred, but the new cameras in your head quickly focus themselves and you see clearly again. Feeling your body whole again, you sit up and examine yourself.
| The techs did a great job. You're now looking like a shiny new mech straight from the factory line. The armor on you should protect you more adequately than your old truck panels. However, this comes at a great price - since the panels could not be preserved in shape, you have lost your transformation ability. The destroyed wheels have also been removed, but at least your most unique part, the gold-plated hood shape on your chest, has been preserved. The Ashcraver is still planted on your back, and the little sheath is still on your right thigh. Content with what you see, you stand up.
Alright, since no-one thinks the resurrection idea is either good or bad, I'll just go with learning to deal with my telepathy overdrive, similar to how chaoticag deals with the panels.
| You try focusing on the stream of imagery, to filter it through somehow and allow you to make sense of the information without overloading your mind. Alas, the strain is too great. You fail to clear up the mess the ability makes in your head.
I dig out Jay Kayell from his armour.
| | You focus, and the panels start making sense again. (back to +2...) Since freeing JK unnecessary at the moment, you attempt to heal him instead. Being careful so as not to unintentionally infect him, you don't actually manage to heal him much. Thankfully, he regenerates alright on his own.
I go looking for a shot-gun mech to claim.
| The shotfun mech is right here, helping everyone repair the damage with its other hand. It looks occupied enough, so you try to climb it. Not being around mechs for quite enough time, however, you haven't learned the most important thing about these things - don't loiter near its legs! The pilot couldn't see you and started to step back when you were about to jump on the mech's right leg from behind. The steel heel the mech's right foot slams straight into your chest!
| Your chest crumples and bursts into a lot of metal fragments, but doesn't completely fall apart. You are thrown away and land on your back, with heavy damage but still in one piece.
I try to find out how my regeneration works
| You examine yourself, but once again fail to find out anything outstanding about your regeneration. It simply works - cells replicate themselves, fuelled by whatever substances are carried by your bloodstream. There may be some kind of hormone or other kind of catalyst present, but you'll require some serious medical equipment to understand what it is.
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NPC Actions:
Allied: The dwarf tries to socialize with the people around him. To aid in the process, he assists people that go about repairing the damage done by the armor.
| Even with the language barrier in the way, the dwarf is eagerly accepted into the ranks of the techs cleaning up the mess created by the armor's rampage. With his strength, he is able to easily carry large chunks of metal that other people lug in pairs. He uses sign language that some of the techs understand and quickly makes friends with just about everyone.
Neutral: Everyone returns to their various businesses. A lot of people set to restoring the camp back the way it was. The DCMS mech with the arm-cannon gets up, its pilot accepts the apologies (eventually) and helps in the process as well.
| The repairs are progressing at a steady pace, and nothing really interesing happens at the camp.
He disappears into the barracks, resuming whatever duties he had.
| …
She walks her mech away from the scene, returning it to the vehicle park.
| …
Enemy: None, thankfully.
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Location: Standing near the maintenance yard.
Equipment: Wearing a burnt reddish-black armor jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wearing a gray military backpack. Wielding a Darkfire Halberd.
Health: Bruised.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (full control).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Location: Standing near the maintenance yard.
Equipment: Wearing an -Iron Splinted Leather Armor-, Bronze plated greaves, and <<Iron High Boots>>. Holds a pair of Iron Gauntlets merged with a Steel Lightning-Maul. Owns a Light Gauss Rifle(5/6)(unpowered), lying on the ground at the vehicle park. Owns a steel harness.
Health: Unharmed.
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Completely Exhausted(-3spd, -2agi, no protection, no light)). Advanced Electricity Manipulation(power exhausted). Electricity Self-control. Selective Translator (active).
Special status: Wreathed in lightning(power exhausted).
Location: Standing in the maintenance yard.
Equipment: Faintly glowing image of crossed swords on the chestplate. The Ashcraver's main blade on the back, the small blade in a sheath on the right thigh.
Health: Undamaged.
Special status: Mech. Ferro-fibrous armor plating.
Location: Standing near the maintenance yard.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material, holds a VibroBlade long dagger as a backup weapon.
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Special status: Got used to visual distractions.
Location: Standing near the maintenance yard.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m) and a set of four sharp scalpels.
Temporary Status: Deep Sleep (negated).
Health: Bruised.
Abilities: Basic TK Healing(!). Selective Translator (active). Touch Hacker. Sleep Control.
Special status: Wrist-mounted scalpels.
Location: Standing near the maintenance yard.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Can be cautious while calm. Critical Expert TK Healing IV(!). Stone Frank's Revivification. Free TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive (effect dampened)(~100 in range: -1 concentration). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: Lying on the ground near the maintenance yard.
Equipment: Naked. Owns an RPG-7 (empty), lying near the vehicle yard. Wears a brown leather hold-all bag.
Health: Upper body heavily damaged.
Abilities: TK Disintegration. Enrage Other. Enrage Self. Extended TK Healing(!). Remote Body Control. Selective Translator (elf,dwarf,japanese). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective. Slight covering of endosteel on front of body. Minor covering of clay on feet. Minor covering of leather on left shoulder.
Location: Standing somewhere in the camp.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a metal suitcase.
Health: Bruised all over, but alright.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. All body encased in a shell of interlinked bone plates. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired. Only speaks and understands English.
Location: Standing in the maintenance yard.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a toolbox and a set of binoculars.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active). (++)
Special Status: Peacekeeper (active on non-zombies).
Location: Down on the ground near the maintenance yard.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear.
Temporary Status: Unconscious (-2).
Health: Major burns all over the body. Moderate blood deficiency.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Special Status: Avatar of the Blood God.
Location: Standing near the maintenance yard.
Equipment: Wearing underwear (what's left of it).
Health: Unharmed.
Abilities: Strong. Rapid Mobility Muscles. Aerogenesis/Aerokinesis. Wind Barrier. Rapid Haywire Regeneration. Possible undiscovered abilities.
Special Status: Walking Napalm Tank. Thermogenic Muscles. Cold-blooded (hot, +1agi, +1dex, +1int). Naga. Heavy chitin plating on the lower body. Thick skin covering upper body.. Spikes protruding from spine and elbows. Heat vision. Patches of hair around the shoulders. Wings on the back. Quite damn fugly as well.
Location: Standing near the maintenance yard.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Owns a broken crowbar. Wields a Heavy Laser Handgun. Holding four backpacks, each containing a handgun, a knife, and an armor jacket. Encumbered. (-1 speed, agi)
Health: Unharmed.
Abilities: Adrenaline Control. Basic Unarmed Fighting. Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
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Location: In the camp, near the maintenance area.
Equipment: Full suit of adamantine/steel plate armor. Iron staff.
Health: Battered.
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind. (++)
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Vehicles: No specific ones at the moment
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