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Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409721 times)

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation
« Reply #3735 on: February 06, 2009, 03:37:07 pm »

I help JKL out of the armor and heal him if he needs it. Which I doubt.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Gantolandon

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  • He has a fertile imagination.
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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3736 on: February 06, 2009, 04:02:26 pm »

I try to examine some mechs with my power of hacking, carefully analyzing their software and noting down any weaknesses I can find.
Logged

neo1096

  • Bay Watcher
  • It watches and waits...
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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation
« Reply #3737 on: February 06, 2009, 04:50:29 pm »

I look for a melee weapon and some armor. Then I free JK from his armor.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Jay Kayell

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  • Legendary Lazy Man
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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3738 on: February 06, 2009, 05:57:19 pm »

what does 5/6 mean? after i shoot 5 more times, it becomes worthless?
I'm just guessing but I think it means that it can hold 6 rounds and you have fired one.

My action: I wake up and examine myself to try to determine what just happened to me.
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Decapitation - enjoy the difference

Zako

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  • YEEEEAAAAHHHH!!!
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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3739 on: February 06, 2009, 06:11:44 pm »

Time to rapidly improve my body while I still can!

I create an internal biological heat source inside my body to create my own heat.
Logged

korora

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3740 on: February 06, 2009, 07:03:44 pm »

OK, time to put the new +2 (!) intelligence bonus to use.  I'll turn my expanded intellect upon myself to figure out what my capabilities and limitations are, and how I can enhance the former and mitigate the latter.
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DFPaint, a cross-platform 'screenbuilder' utility

Frelock

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  • Dabbling Philosopher
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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3741 on: February 06, 2009, 08:04:14 pm »

Alright, since no-one thinks the resurrection idea is either good or bad, I'll just go with learning to deal with my telepathy overdrive, similar to how chaoticag deals with the panels.
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All generalizations are false....including this one.

chaoticag

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3742 on: February 07, 2009, 03:36:49 am »

I dig out Jay Kayell from his armour.
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Rooster

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  • For Chaos!!!
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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3743 on: February 07, 2009, 06:55:09 am »

Lol my part of the turn was funny, I heard someone had a scalpel tho :P
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Kashyyk

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  • One letter short of a wookie
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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3744 on: February 07, 2009, 08:08:02 am »

First: I go looking for a shot-gun mech to claim.
Second: I learn how to use it.
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n9103

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3745 on: February 07, 2009, 08:22:52 am »

Lol my part of the turn was funny, I heard someone had a scalpel tho :P

Yea, and it's in that someone's wrist as a stabbing weapon... don't think there's the kind of control you'd want for shaving.
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andrea

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3746 on: February 07, 2009, 08:36:39 am »

frelock, if you want to resurrect, i'll help.  i think it wouldn't be a bad idea. and i also think that their jaw will drop to the opposite part of the planet if we manage to do it.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3747 on: February 07, 2009, 09:53:18 am »

Uh.. stop, wait, what? Rooster, you've lost all of your hair way back at the original crater, except the flexible spikes on your head. That doesn't devalue the turn, but really, pay attention to your status.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3748 on: February 07, 2009, 11:14:12 am »

i also think that their jaw will drop to the opposite part of the planet if we manage to do it.
Effectively killing them.
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andrea

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Re: RTD - Multiworld Madness. Turn 111! A good number and an epic transformation!
« Reply #3749 on: February 07, 2009, 12:00:07 pm »

we can fix that too.

but then we have the same problem with everyone else who saw second resurrection... hmm...
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