Damn, I should have posted it three hours ago! Stupid relatives and their all-important last minute changes to my schedule.
You were one good roll away from a decent set of premium hardware.
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Turn 110 ------------
I help Jay Kayell gain control with moral support!
| Tis a dangerous endeavor you attempt, but you know it's the only way to get a message across to JK. With great speed you rush toward the armor, avoid its flailing fists, and jump onto its torso. The surface is hard, but bumpy and uneven. You manage to grab onto a few protrusions, firmly affixing yourself to the spot. Even as the armor attempts to wipe you off its chest, you shout into the thick hull at the top of your lungs:
"JAY! I KNOW YOU CAN HEAR ME!! FIGHT IT!!! WE'LL HELP YOU!!!" As much as you'd like to stay longer and provide more support, the armor's attempts at turning you into a layer of fine paste on its surface are getting dangerously close to success. You jump off a second before its massive fist smashes into the spot you've been holding onto. Wasting no more time, you put some distance between it and yourself, quite happy that none of the soldiers (who were showering the thing with slugs through the whole ordeal) accidently made a few extra holes in your skin. (as epic as that effort is... only a statistic bonus to JK's attempt)
I'll help JK overcome the armor's sentient...ness, using the sheer volume and power of the expansive stream of consciousness flowing through my mind to dominate the armor's thoughts. Everyone is concentrating on defeating the rogue armor, so that should help somewhat. Perhaps even my knowledge of the elven language will help me against that (theoretically) elven soul.
| You tap into the streams of conscious and unconscious thought, and with great effort you manage to discern the chaos and rage coming from the one consciousness that you want to fight. Pouring every ounce of your power into the effort, you open a one-way mental link to the armor's mind, bombarding it with the collective stream of imagery of every person within 3 miles of your position. You cannot see it with your eyes closed, but the armor pauses for a brief moment, staggering as if some mighty force just delivered it a right hook into the face. It takes the beast some time to regain its wits... (overdrive effect propagates to armor, -2 concentration penalty instated)
I use the link between me and the armor to crush it's sentience and take it under my control again. Then I lie down, arms streched out, in a non-threatening position.
| Channeling your willpower through your mental link, you try to suppress the rampaging behemoth and regain control of the armor. Through the pummeling of projectiles against the metal hide you think you can hear Neo shouting to you, but the voice is faint and distant. You summon all the power you can muster in this state and focus it into a concentrated impulse, striking at the rebelling mind of the armor and attempting to subdue it.
| An unbearable wave of pain surges through your body! You scream in agony when the needles embedded in your body begin to twist and wither! Suddenly you feel like being flung against the ground. The armor is flailing its limbs uncontrollably as it struggles to deal at least a tiny bit more damage to you, when suddenly it all ends. As the uncontrollable convulsions of the limbs cease and the armored hulk falls motionless to the ground, you realize that the armor's soul has been routed and its mind destroyed. Even as your body regenerates itself, the pain from the terrible wounds inflicted by the armor in its agony makes you go unconscious, lying limp inside a small chamber surrounded by tons of metal.
When everybody's helping JK, I try to use TK to temporarily immobilize his armor, to prevent it from wreaking havoc.
| You attempt to focus your telekinesis around the armor in an attempt to contain it. But when you try to carefully form a defensive shell, your very nature takes offense at your subtle approach. The ground under your feet cracks up into tiny fragments when the massively energetic pulse of TK force surges through your hands and smites the frenzied armor!
| Even the enormous mass of the armor can not withstand such force. The massive burst strikes it into the upper body and slams it against the ground, shattering its outer armored shell! The backlash from the blast blows you away, along with a few more people standing behind you. None of you are seriously hurt.
| You continue your waking slumber. You think you saw a bright shiny speck get blown away by the blast, but you dismiss it, thinking it was some piece of metallic junk.
I sneak about and steal a few useful items in the confusion?
| While everyone is engaging the rampaging armor, you quietly sneak off to the barracks. Sure enough, there is nobody here. You quickly apprehend the situation and raid the small military hardware storage in the far back. The net result?
| A small military backpack containing a set of binoculars, two different handguns, and another light armor jacket. You barely manage to make off with even so little, because the quartermaster returned sooner than you anticipated, and you had to beat a hasty sneak-retreat.
But that's probably not a good idea, so instead what I'll do is carefully try to wake up.
| You try to activate yourself, to no avail. Without any other options, you wait patiently, hoping for someone to repair your body enough for you to get back online.
I lead any unarmed people away from the armor, so they don't get hurt or get in the way.
| You approach a bunch of unarmed technicians, in an attempt to guide them away from the ongoing battle. It works, sorta. Upon seeing you, the already-terrified techs turn pale and disappear into the nearest building. Those that didn't faint on the spot at least.
I look for a railgun.
| | You run past the vehicle yard and spot a small car with a mean-looking gun set into an open turret. The helpful panel reveals the gun to be a Light Gauss Rifle - a weapon that accelerates metal slugs with powerful magnetic fields. Without thinking too long, you jump onto the car and rip the gun out of the turret, ammo feed and all. Aiming it at the metal back of the rampaging armor in the distance, you pull the trigger. Nothing happens. You examine the gun again. The panel says: "Unpowered.". Turns out it kinda needed to be connected to the car for power supply. Nice job breaking it, hero.
sending some lightnings toward the armour, i try toget nearer. when i am near, i use my plasma cutters/hands to dig in the armour till i arrive at JK. or, if that isn't possible, ill just do as much damage as i can. like cutting a leg.
| You rush out the tent and up to the armor. Immediately evaluating the situation, you try to jump onto it to use your plasma jets. Unfortunately, your first plasma cutting experiment will have to be postponed, because something violently hits you in the back!
| The impact is surprisingly soft, and feels a lot like a TK shockwave. Come to think of it, it probably
was a TK shockwave. Wait, is that ground? Why is it several meters away and speeding along so fast? Oh sh...
| You lightning-form yourself and come to a stop almost a mile away from the camp. At least you weren't hurt.
Considering Zako is at least interesting case, I try to figure out how HIS regeneration works, so that I can figure out my own
| You rush after Zako, approach him, and try to examine him. Soon it dawns on you that what you're doing is rather useless. Curiously enough, you are both carbon-based lifeforms with cells as the basis of the organism's structure, so for both of you regeneration works exactly the same. All you can understand is that his regeneration has been sped up with some obscure hormone-based catalysts, but you cannot replicate it yourself without better tools to inspect him.
I use my telescope to find a hole in the armor, trying to get a glimpse of JK (like his purple pants) to paralyse him and make him lay down arms stretched as he wants.
| Even though you can easily see JK's body from where you stand, he is already unconscious and your power has no effect.
I pull myself back together and run after the female pilot's mech
| You attempt to reassemble your body, but with so much damage to take care of your lack of skill starts to show. You are completely lost in the many pieces your leg is broken into, and fail to accomplish any healing.
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NPC Actions:
Allied: The dwarf yells a battle cry and leaps onto the armor!
| He leaps into the air, and the armor's wide fist slaps him away like a ping-pong ball.
| The dwarf is sturdy enough though, and survives his flight and landing relatively unharmed.
Neutral: Every armed man (and woman) near the armor is shooting at it. The others do something else.
| They laid down quite the wall of fire. Handheld laser pistols and rifles, semiauto and full-auto weaponry, even some of the heavier anti-mech rocket launchers - everything was quickly brought together and used against the armor.
| The laser beams leave reddish glowing spots on the ferro-fibrous plating, and the bullets ever so slowly eat away at it, but the armor's rage cannot be so easily stopped by this force. Even a direct hit by a man-portable missile launcher barely left a charred mark on its back.
He coordinates the fire of other soldiers near him, making them shoot for the thing's head.
| Nobody really heeds his advice, some just don't hear him. Everyone keeps firing haphazardly.
She arrives at the scene and unleashes some laser fire on the armor.
| The armor has already fallen by the time she steers her ostrich-like mech to the place. Seeing people already starting to approach it, she doesn't want to risk hitting friendlies and does not fire.
The humanoid mech moves in for a melee charge.
| The japanese pilot clearly decides to pummel some sense into the rampaging hulk. He charges towards it, but suddenly some powerful force throws it away , leaving the mech to try and redirect its momentum elsewhere. Finally the pilot activates the jumpjets and gracefully soars off, landing somewhere out of view.
Enemy: In the last moments of its existence, the armor flails around wildly, not letting the boldest infantrymen get close.
| It thrashes and spins around, smiting away the dwarf as it tries to jump it, and demolishing another pile of crates.
| The falling crates crush several nearby techs and soldiers, causing a wave of panic among the barely-prepared infantry.
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Location: Standing somewhere in the camp.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wearing a gray military backpack. Wielding a Darkfire Halberd.
Health: Bruised.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (full control).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Location: Standing out in the valley somewhere, almost a mile from the main camp.
Equipment: Wearing an -Iron Splinted Leather Armor-, Bronze plated greaves, and <<Iron High Boots>>. Owns a pair of Iron Gauntlets merged with a Steel Lightning-Maul.
Health: Unharmed.
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Moderately Drained(-1spd, -1agi)). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Special status: Wreathed in lightning.
Location: Down on the ground in the maintenance yard.
Equipment: Faintly glowing image of crossed swords on the hood. The Ashcraver on the back. Own burned front left wheel in hand.
Health: Shoulder joints slightly damaged. Bodywork partially replaced, windows broken, all doors, mirrors, rooflights, and the tailgate torn away. Front left wheel missing. Engine more or less completely dead. Oil tank ruptured and empty. Fuel tank ruptured and empty. Truck interior burned away. Truck wheels destroyed by fire. Visor damaged (-2 sight). Head partially disassembled (-1 against criticals)
Temporary Status: Offline. (cannot perform physical actions)
Abilities: Can transform into a pickup truck.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Standing at the vehicle park.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material. Holding a Light Gauss Rifle (6)(unpowered).
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Special status: Got used to visual distractions.
Location: Standing near the maintenance yard.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m) and a set of four sharp scalpels.
Temporary Status: Deep Sleep (negated).
Health: Bruised.
Abilities: Basic TK Healing(!). Selective Translator (active). Touch Hacker. Sleep Control.
Special status: Wrist-mounted scalpels.
Location: Standing near the hospital.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Can be cautious while calm. Expert TK Healing IV(!). Stone Frank's Revivification. Free TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive (effect dampened)(~100 in range: -1 concentration). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: Lying on the ground somewhere in the camp.
Equipment: Naked. Holds own left foot. Owns an RPG-7 (empty). Wears a brown leather hold-all bag.
Health: Rather dented. Broken in half, left leg broken apart, left lower arm broken off, missing his left foot. (-3mov,-2phys)
Abilities: TK Disintegration. Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (elf,dwarf,japanese). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective. Slight covering of endosteel on front of body. Minor covering of clay on feet. Minor covering of leather on left shoulder.
Location: Standing somewhere in the camp.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a metal suitcase.
Health: Bruised all over, but alright.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. All body encased in a shell of interlinked bone plates. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired. Only speaks and understands English.
Location: Standing in the maintenance yard.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a toolbox and a set of binoculars.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active). (++)
Special Status: Peacekeeper (active on non-zombies).
Location: Inside the Frenzied Armor.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear.
Temporary Status: Unconscious (-2). Trapped. (-2phys, movement causes pain)
Health: Severe aggravated wounds all over the body, serious bleeding.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Frenzied Armor (ballast).
Location: Standing somewhere in the camp.
Equipment: Wearing underwear.
Health: Unharmed.
Abilities: Strong. Rapid Mobility Muscles. Aerogenesis/Aerokinesis. Wind Barrier. Rapid Haywire Regeneration.Possible undiscovered abilities.
Special Status: Cold-blooded (cold, -1agi, -1dex, -1int). Naga. Heavy chitin plating on the lower body. Thick skin covering upper body.. Spikes protruding from spine and elbows. Heat vision. Patches of hair around the shoulders. Wings on the back. Quite damn fugly as well.
Location: Standing near the maintenance yard.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Owns a broken crowbar. Wields a Heavy Laser Handgun.
Health: Unharmed.
Abilities: Basic Unarmed Fighting. Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
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Location: In the camp, near the maintenance area.
Equipment: Full suit of adamantine/steel plate armor. Iron staff.
Health: Battered.
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind. (++)
Location: In the camp, near the maintenance area.
Equipment: Common infantry clothing. Wields an Assault Rifle.
Health: Unharmed.
Abilities: Unknown.
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Vehicles: Former corpse-steel power armor. Infused with a large amount of ferro-fibrous armor structurals. Has a +1 against all damage except laser, to which it has a +1. Can absorb inanimate and living objects. Jay Kayell is locked within.
Copper weave enhancement. Completely dead, cannot move.
Damage: Outer armor layer blasted apart. Some structural damage.
Equipment: Only its fists at the moment.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
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