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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 239 240 [241] 242 243 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409646 times)

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3600 on: January 26, 2009, 02:02:38 pm »

Shouldn't my armor have begun to cool down?

If it hasn't I try to cool it down, somehow. When it is cold enough to be in without dying I enter it and bring it to the camp. I then look for any useful supplies for it, weapons and armor if possible, and order the armor to absorb them.
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Decapitation - enjoy the difference

Frelock

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3601 on: January 26, 2009, 02:14:35 pm »

I'll concentrate on strengthening my mind so I can concentrate even with the TK overdrive.  Meanwhile, I'll hop into the hover-car and just go wherever everyone else is going.

With that, shouldn't I get some kind of bonus for background rolls, or conversing with others, or persuasion or something?  I do have all their thoughts flowing through my head.
« Last Edit: January 26, 2009, 03:07:12 pm by Frelock »
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All generalizations are false....including this one.

Boksi

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3602 on: January 26, 2009, 02:42:12 pm »

i IMAGINE YOU WOULD GET SOME SORT OF STATISTICAL BONUS INSTEAD.

oN AN UNRELATED NOTE, DOES ANYONE HERE KNOW HOW TO FIX A STUCK CAPS LOCK KEY?
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3603 on: January 26, 2009, 03:03:27 pm »

Frelock, you can see and hear everything they see and hear, and also see and hear most of their thoughts and memories. It's just like with chaoticag and the panels, but it's not just visual for you, and on a much bigger scale.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3604 on: January 26, 2009, 03:06:46 pm »

Ok, so I just need to learn to control it before I start getting bonuses.

And I've added another action to my former post.
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All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3605 on: January 26, 2009, 03:13:57 pm »

Boksi, if you mean fixing it completely, then I don't know. If you just want to get rid of the effect, you could bring up the onscreen keyboard and press it there.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3606 on: January 26, 2009, 03:50:36 pm »

I'll do what I can, which I think boils down to getting in a mental state conducive to being repaired and/or transferred.  If I do get repaired or transferred, I'll work on understanding and controlling my new/newly repaired body.
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Razordw

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3607 on: January 26, 2009, 03:58:50 pm »

i IMAGINE YOU WOULD GET SOME SORT OF STATISTICAL BONUS INSTEAD.

oN AN UNRELATED NOTE, DOES ANYONE HERE KNOW HOW TO FIX A STUCK CAPS LOCK KEY?

If the keyboard is a run of the mill kind then you could try prying the caps lock key off and seeing if there is something physically logged under the key keeping it pressed. Word of caution, I had a piece of birdseed do that on my old laptop's control key(well more like prevent pressing in that case), but when I made the mistake of prying it off I found out laptops aren't so easy to put the keys back on or to use the missing key.
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andrea

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3608 on: January 26, 2009, 04:08:49 pm »

i look in the camp and around it for metal, electronics, batteries, small power generators, and i start working at a small set of things to put on my body to increase strength (or just allow me to carry large batteries or generators).

Gantolandon

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3609 on: January 26, 2009, 04:47:15 pm »

I find the nearest infirmary - or better, medical lab. There I salvage some cybernetic parts and, with help of TK Healing, try to enhance my body.
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neo1096

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3610 on: January 26, 2009, 08:03:57 pm »

I procure a set of mechanics tools and a set of body armor, then look into finding a new melee weapon.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Zako

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3611 on: January 26, 2009, 09:02:32 pm »

Cool. I think that it's time to catch up with the others in a wickedly cool way.

I first grow wings using both my regenerations on them. I fly using both the wings and my wind manipulation to JK and help him out. Then I go to the camp on foot as quickly as I can and locate where the artifact is from there.
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LASD

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3612 on: January 27, 2009, 08:08:02 am »

I gather supplies from the camp and use my tools and imagination to patch up and boot korora.

I wonder how big defibrillators we'll need to get you up and running.
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andrea

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3613 on: January 27, 2009, 08:33:25 am »

i owuld help korora, but i think i would probably damage him.

Boksi

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3614 on: January 27, 2009, 11:31:10 am »

Right. I sneak around, try to get the others to help me get various things and try to make something protective by blending technology with my magical equipment.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
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