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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 238 239 [240] 241 242 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409638 times)

andrea

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3585 on: January 24, 2009, 08:08:12 am »

i won't take a mech. it would be dangerous and i am probably already quite powerful. but i might use some metal and electronics. and batteries. and any advancd tech. maybe i iwll look somewhere for a destroyed mech. but that is for the next turn.

Rooster

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3586 on: January 24, 2009, 08:55:03 am »

I change my actions:
first: I go with the troopers, while searching for some backpack or I ask them for one (well I have to put my things somewhere  ::) )
second: I put my things into my backpack OR I make some bags attached to some belt
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andrea

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3587 on: January 24, 2009, 09:04:35 am »

oh, forgot to say: if i find the battery, i try equipping it in some way.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3588 on: January 24, 2009, 04:07:47 pm »

JK, a 1 wouldn't be all that different there so I'll let it pass now. As for Frelock... yeah, a major blunder on my part, completely forgot. He's got around a hundred people affecting him, putting him at -2 concentration. Let's pretend a major spatial distortion blocked all telepathic connections recently. ;)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3589 on: January 25, 2009, 06:47:47 am »

Ok, just wanted it to be fair :P

I heal myself with TK.
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Decapitation - enjoy the difference

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3590 on: January 25, 2009, 02:26:35 pm »

Aww, I liked your AI action better. :) You got a 2 on AI and a 5 on the action. It would've probably been fun.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3591 on: January 26, 2009, 07:50:51 am »

It's been a long time, more than 2 days, so I better have something to show for it, right? Sorry for stuff being so slow now.

Anyway, on to the spoilers! I've saved Kashyyk some money - he won't have to buy a plane ticket. A certain somebody almost died to the fire, and only a timely (and very lucky) eruption of soil has saved him. He's still in dire need of a Legendary Mechanic (and Metalworker too). You still don't know where the key is, but you now have an idea of how long it might take to obtain it. I'd advise you to set yourself some goals here and fulfill them while you go for the key - it might make stuff easier.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3592 on: January 26, 2009, 12:38:25 pm »

I control my disintergration ability, i don't need to buy a plane ticket. How do they link?
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3593 on: January 26, 2009, 01:06:20 pm »

Quote from: Kashyyk
I swear to god, if you roll a 6 I will go to russia and beat you over the head with your keyboard
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3594 on: January 26, 2009, 01:17:59 pm »

heh, I guessed you rolled me a 5 or a 1 then.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3595 on: January 26, 2009, 01:34:58 pm »

Actually, both. In a way. 5-1. :)

So here's the long-awaited turn. Enjoy it if you want to.:)
------------      
Turn 107      
------------      
Quote from: korora
   I stop, drop, and roll out!   
|   You lie down and roll on the ground, but that hardly helps you in this state. You spread the burning fuel and oil where you roll but your own fire does not recede. Thick black smoke starts to rise from you and the fire on the ground, obscuring your vision. You're now standing in the darkness, surrounded by burning ground. (-1 fire roll) | You're now completely covered in flames, your structural parts are beginning to give in and bend. The truck's interior is gone up in flames. | The fire is beginning to eat through the various metal parts of your body, your visor distorts and blackens, and the unbearable heat causes you to shut off. Your burning body falls onto its knees and then collapses to the ground.   
Quote from: andrea
   i go around looking for a battery that i could take. a big one, where i can store my energy, and from which i can take energy.   
|   You look around and spot a big cache of spare parts, presumably for mechs. It's bound to have some useful items of the sort you're looking for. Unfortunately, the troopers won't let you approach the cache. They insist that you stay here and wait for a higher-ranking officer to come and question you before you can walk around the camp freely.   
Quote from: Neo1096
   I will attempt to increase my ability to read body language and intonation in order to gain additional insight into people's moods.   
|   You examine the movements of the troopers and the driver in an attempt to gauge their mood. You are helped by the fact that body language is a part of native Mii'Ari communication, but you can't really tell what these particular people feel like. It could be fear, it could be confusion, uncertainty, or something entirely different. Being more or less military, they don't move much.   
Quote from: Zako
   I gain the ability to turn my regeneration on and off at will.   
|   You fought your regenerative powers as if they were a horrible many-headed monster of the deeps. Your mind struggled time and time again, but the monster was too strong. Even now, having expended a lot of its strength on your transformation, it is strong still. But your mind is fueled by anger and hate, and you funnel it all into one final attack, quenching the monster's bloodlust. It will now obey your commands. In other words, your regeneration will act (twice, and at +1) only if you so desire it.   
Quote from: Frelock
   I try to put out Korora's fire.   
|   Suddenly feeling a massive mental disturbance, you cannot concentrate to use your telekinesis. But you cannot just stand and look at korora burning to death. You decide to act and do at least SOMETHING. You start making a path through the fire by covering it with loose clay, eventually reaching korora's body amidst the fire and smoke.   
Quote from: chaoticag
   Seeing as how I can never get anywhere without excessive brute force, I use my TK blast ability to blast myself out of the clay.   
|   | The panel storm recedes slightly as you get accustomed to its effects. You're fed up with this clay you're in. Really. You can't stand it (or in it) any more, and decide to employ massive overkill. With your hands, you form tremendously powerful TK bolts, charge them up until you can barely hold them, and then release them simultaneously. | The massive backlash blasts across your body, breaking your arms and throwing you upwards from the rapidly expanding tsunami of clay and rock. The blasts themselves depleted their power in the clay and don't go too far, but everyone and everything around the pile is showered with large amounts of the clayish soil. Nobody is particularly happy about it, until they notice that the massive wave of dust and clay has covered the fires on and around Korora. He's covered in a lot of clay, but the fire on him has suffocated. You fall back down into the clay caldera you just made | and land on your feet, slightly stunned and in pain from the broken arms.   
Quote from: Gantolandon
   I practice my new ability using something I could break without infuriating our captors.   
|   You spot a small digital clock on the dashboard of the hovercraft. With your hand firmly pressed against the hull, you concentrate on it. The clock blinks several times, then goes out. | The pilot notices it, taps his finger at the dead clock several times, then grumbles something about old hardware and goes back to sitting there and waiting. You manage to keep a straight face, but don't manage to learn anything useful about the process.   
Quote from: Kashyyk
   I control my disintegration ability.   
|   Quite alarmed by the recent development, you push your hands against your head and concentrate as hard as you can on turning this new power off. After some struggling, you manage to locate the source of the ability and bring the process under your control. Having done that, you shake the dust off of you, see that no new dust is formed, and sigh in relief.   
Quote from: LASD
   I concentrate on locating the key with my headband.   
|   You focus on the key, trying to use your headband to guide it to you. What you get is a mental image of a planet - presumably the one you're on - with two dots on it. One shows your location. The other is probably the key. The two dots are several thousand miles apart. You can't see any specifics about the key location this time.   
Quote from: Rooster
   I go with the troopers, while searching for some backpack or I ask them for one (well I have to put my things somewhere)   
|   You wake up and find yourself quite a distance away from where you were. You use the trail you left on the ground to determine the direction, and clippity-clop away towards the camp.   
Quote from: Jay Kayell
   I heal myself with TK.   
|   You try to heal yourself with TK, but your regeneration ability heals yourself quicker than you are able to do it yourself.   
Quote from: Boksi
   (RTTAI:{2}) I leave chaoticag to his own affairs and secretly board one of the leaving 'mechs.   
|   | Your eyes tingle slightly. Your subconscious has restored automatic control over the eyes' focus. Taking advantage of your invisibility, you run after the leaving mechs and grab onto the ankle of one of them. | Despite the unstable footing and the inherent dangerousness of the position, you remain unharmed and undetected during the trip into the camp.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   The dwarf doesn't understand what is going on, so he follows the other people into the hovercraft.   
|   He stumbles at the top of the ex-pile and tumbles down, humorously bumping his head against the hovercraft's hull.   
Neutral:      
Quote from: Occupants of the camp/dropship
   Several light vehicles drive out of the camp. From the command tent, a decidedly Japanese-looking man approaches Kashyyk and andrea.   
|   The man can speak english clearly, and does so with the pride of a true samurai in his voice. "So then, you must be with the other group that colonel Stirling has reported. I am sho-sa Elden Parkensen, and I'm here to make sure these mercenaries fulfill their contract." He glances at the troopers. They give him annoyed looks, and walk off into the barracks. Parkensen continues: "I need you to answer some questions for me. The colonel may have told me you're not here to interfere with us, but I have my own standards by which to judge people." He proceeds to ask you various questions. Most of the information you reveal to him was already reported by colonel Stirling, and many of the questions he asks just make you go "wtf" and yield only sincere "I've no idea" responses from you. | Eventually he ends the interrogation. He seems slightly relieved. "Hmph. Alright, you've convinced me then. If you are not going to interfere with our operations, you can do whatever you want here. If you happen to need, hm... supplies,.." <he looks at Kashyyk> "..you can probably find something for yourself in this barracks building. Don't start any trouble." He turns around and goes back into the tent.   
Quote from: Colonel Andrea Stirling
   She pilots here Grand Titan into the camp and parks it in a field not too far from the main tent.   
|   And doesn't notice Boksi jumping off the mech's leg and disappearing among the various supply crates.   
Quote from: Mech lance pilots
   The other two pilots park their mechs as well. The pilot standing near the clay heap steers his mech towards Korora and attempts to help him.   
|   The Hunchback isn't all that good at helping with its short arms, and the mech just stoops over korora, as if admiring the damage.   
Enemy:      
None.      
------------      
Spoiler: Status after turn: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Stirling's mech: (click to show/hide)
Spoiler: Hovercraft: (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown planet:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large footprint trails run through it and away out of sight. Rooster is somewhere in there.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where Zako's hurricane ended.   
   Sub-area 3: Kashyyk stopped the van here.   
Unknown camp:   A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter.    
   Clay Caldera: Frelock landed a piece of land here, and chaoticag consequently blew it up. A mech is here, guarding Korora, chaoticag, Gantolandon, LASD, Zako, Neo, Frelock, and the dwarf. A small hovercraft is here as well.   
   Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several mechs guard this as well. Stirling and her lancemates are here with their mechs. Boksi is around here somewhere.   
   Barracks area: A number of simple metal contructions that are used to house troops and treat the wounded when necessary. There are many soldiers and mechwarriors here. Kashyyk and andrea are here.   
   Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked.   
   Sub-area 1: Where JK crashed after being shot down. JK is here with the remains of his armor.   
------------      
Background: [2+2]   Chaoticag examines Korora. The panels say he's in a REALLY bad shape now, but alive, so he might eventually be repaired. Andrea and Kashyyk look around but don't notice anything immediately interesting, except all the surplus hardware around.   
« Last Edit: January 26, 2009, 01:41:18 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3596 on: January 26, 2009, 01:39:53 pm »

Wow, it fit. Anyways, korora is incapacitated for the foreseeable future unless you pull a miracle out of your hat. Like pulling out his Life Spark and plugging it into another mech. Which might kill him.

So, now that you've convinced the major people around here that you're not a threat, you're more or less free to do what you want as long as you don't actually hamper their operations. There're a lot of spare parts around (and even more if you look further), so you can use free time to construct something funny, either for JK or korora.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3597 on: January 26, 2009, 01:40:49 pm »

First: I go to the barracks and look around for a repair mech that I could 'requisition'.
Second: I learn how to operate the mech and go find korora to repair him.
Third: I go back to the Barracks and get a nice big mech suitable for 'tanking'
« Last Edit: January 27, 2009, 01:46:49 pm by Kashyyk »
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chaoticag

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Re: RTD - Multiworld Madness. Turn 106! HOLY NOBLECARPING WALL OF TEXT!!!
« Reply #3598 on: January 26, 2009, 01:43:24 pm »

I heal myself.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 107! Fighting fire with... clay blasts?
« Reply #3599 on: January 26, 2009, 01:51:59 pm »

Btw, I want to borrow a certain mechanics element from the Angry Red Planet and implement "rubber turns". Specifically, since there's no immediate or imminent threat the turn will extend to one or several hours instead of the usual minutes. Post a string of actions if you want, and I'll see which of them can be done.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 238 239 [240] 241 242 ... 409