Actually, both. In a way. 5-1.
So here's the long-awaited turn. Enjoy it if you want to.
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Turn 107 ------------
I stop, drop, and roll out!
| You lie down and roll on the ground, but that hardly helps you in this state. You spread the burning fuel and oil where you roll but your own fire does not recede. Thick black smoke starts to rise from you and the fire on the ground, obscuring your vision. You're now standing in the darkness, surrounded by burning ground. (-1 fire roll)
| You're now completely covered in flames, your structural parts are beginning to give in and bend. The truck's interior is gone up in flames.
| The fire is beginning to eat through the various metal parts of your body, your visor distorts and blackens, and the unbearable heat causes you to shut off. Your burning body falls onto its knees and then collapses to the ground.
i go around looking for a battery that i could take. a big one, where i can store my energy, and from which i can take energy.
| You look around and spot a big cache of spare parts, presumably for mechs. It's bound to have some useful items of the sort you're looking for. Unfortunately, the troopers won't let you approach the cache. They insist that you stay here and wait for a higher-ranking officer to come and question you before you can walk around the camp freely.
I will attempt to increase my ability to read body language and intonation in order to gain additional insight into people's moods.
| You examine the movements of the troopers and the driver in an attempt to gauge their mood. You are helped by the fact that body language is a part of native Mii'Ari communication, but you can't really tell what these particular people feel like. It could be fear, it could be confusion, uncertainty, or something entirely different. Being more or less military, they don't move much.
I gain the ability to turn my regeneration on and off at will.
| You fought your regenerative powers as if they were a horrible many-headed monster of the deeps. Your mind struggled time and time again, but the monster was too strong. Even now, having expended a lot of its strength on your transformation, it is strong still. But your mind is fueled by anger and hate, and you funnel it all into one final attack, quenching the monster's bloodlust. It will now obey your commands. In other words, your regeneration will act (twice, and at +1) only if you so desire it.
I try to put out Korora's fire.
| Suddenly feeling a massive mental disturbance, you cannot concentrate to use your telekinesis. But you cannot just stand and look at korora burning to death. You decide to act and do at least SOMETHING. You start making a path through the fire by covering it with loose clay, eventually reaching korora's body amidst the fire and smoke.
Seeing as how I can never get anywhere without excessive brute force, I use my TK blast ability to blast myself out of the clay.
| | The panel storm recedes slightly as you get accustomed to its effects. You're fed up with this clay you're in. Really. You can't stand it (or in it) any more, and decide to employ massive overkill. With your hands, you form tremendously powerful TK bolts, charge them up until you can barely hold them, and then release them simultaneously.
| The massive backlash blasts across your body, breaking your arms and throwing you upwards from the rapidly expanding tsunami of clay and rock. The blasts themselves depleted their power in the clay and don't go too far, but everyone and everything around the pile is showered with large amounts of the clayish soil. Nobody is particularly happy about it, until they notice that the massive wave of dust and clay has covered the fires on and around Korora. He's covered in a lot of clay, but the fire on him has suffocated. You fall back down into the clay caldera you just made
| and land on your feet, slightly stunned and in pain from the broken arms.
I practice my new ability using something I could break without infuriating our captors.
| You spot a small digital clock on the dashboard of the hovercraft. With your hand firmly pressed against the hull, you concentrate on it. The clock blinks several times, then goes out.
| The pilot notices it, taps his finger at the dead clock several times, then grumbles something about old hardware and goes back to sitting there and waiting. You manage to keep a straight face, but don't manage to learn anything useful about the process.
I control my disintegration ability.
| Quite alarmed by the recent development, you push your hands against your head and concentrate as hard as you can on turning this new power off. After some struggling, you manage to locate the source of the ability and bring the process under your control. Having done that, you shake the dust off of you, see that no new dust is formed, and sigh in relief.
I concentrate on locating the key with my headband.
| You focus on the key, trying to use your headband to guide it to you. What you get is a mental image of a planet - presumably the one you're on - with two dots on it. One shows your location. The other is probably the key. The two dots are several thousand miles apart. You can't see any specifics about the key location this time.
I go with the troopers, while searching for some backpack or I ask them for one (well I have to put my things somewhere)
| You wake up and find yourself quite a distance away from where you were. You use the trail you left on the ground to determine the direction, and clippity-clop away towards the camp.
I heal myself with TK.
| You try to heal yourself with TK, but your regeneration ability heals yourself quicker than you are able to do it yourself.
(RTTAI:{2}) I leave chaoticag to his own affairs and secretly board one of the leaving 'mechs.
| | Your eyes tingle slightly. Your subconscious has restored automatic control over the eyes' focus. Taking advantage of your invisibility, you run after the leaving mechs and grab onto the ankle of one of them.
| Despite the unstable footing and the inherent dangerousness of the position, you remain unharmed and undetected during the trip into the camp.
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NPC Actions:
Allied: The dwarf doesn't understand what is going on, so he follows the other people into the hovercraft.
| He stumbles at the top of the ex-pile and tumbles down, humorously bumping his head against the hovercraft's hull.
Neutral: Several light vehicles drive out of the camp. From the command tent, a decidedly Japanese-looking man approaches Kashyyk and andrea.
| The man can speak english clearly, and does so with the pride of a true samurai in his voice. "
So then, you must be with the other group that colonel Stirling has reported. I am sho-sa Elden Parkensen, and I'm here to make sure these mercenaries fulfill their contract." He glances at the troopers. They give him annoyed looks, and walk off into the barracks. Parkensen continues: "
I need you to answer some questions for me. The colonel may have told me you're not here to interfere with us, but I have my own standards by which to judge people." He proceeds to ask you various questions. Most of the information you reveal to him was already reported by colonel Stirling, and many of the questions he asks just make you go "wtf" and yield only sincere "I've no idea" responses from you.
| Eventually he ends the interrogation. He seems slightly relieved. "
Hmph. Alright, you've convinced me then. If you are not going to interfere with our operations, you can do whatever you want here. If you happen to need, hm... supplies,.." <he looks at Kashyyk> "
..you can probably find something for yourself in this barracks building. Don't start any trouble." He turns around and goes back into the tent.
She pilots here Grand Titan into the camp and parks it in a field not too far from the main tent.
| And doesn't notice Boksi jumping off the mech's leg and disappearing among the various supply crates.
The other two pilots park their mechs as well. The pilot standing near the clay heap steers his mech towards Korora and attempts to help him.
| The Hunchback isn't all that good at helping with its short arms, and the mech just stoops over korora, as if admiring the damage.
Enemy: None.
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Location: Standing somewhere in the camp.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Unharmed.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (active).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Location: Standing upright in the camp.
Equipment: Wearing an -Iron Splinted Leather Armor-, Bronze plated greaves, and <<Iron High Boots>>. Owns a pair of Iron Gauntlets merged with a Steel Lightning-Maul.
Health: Unharmed.
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Fully Charged). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Special status: Wreathed in lightning.
Location: Down on the ground, near the clay caldera near the camp.
Equipment: Faintly glowing image of crossed swords on the hood. Own burned front left wheel in hand.
Health: Shoulder and torso joints slightly damaged. Bodywork destroyed, cabin crushed, windows broken, all doors, mirrors, rooflights, and the tailgate torn away. Front left wheel missing. Engine more or less completely dead. Oil tank ruptured and empty. Fuel tank ruptured and empty. Frame bent and charred. Truck interior burned away. Truck wheels destroyed by fire. Structure damaged (-1 against all damage). Visor damaged (-2 sight).
Temporary Status: Very hot. (-1 physical) Offline. (cannot perform physical actions)
Abilities: Can transform into a pickup truck.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Standing in the clay caldera near the camp.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Skin turned pale grey with some darker spots. Both arms broken (-2 item use), severe pain (-2 mental, -1 physical).
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Special status: Got used to visual distractions.
Location: Sitting in the hovercraft at the clay caldera.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Temporary Status: Deep Sleep (negated).
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Touch Hacker. Sleep Control.
Transportation: Hovercraft (passenger)
Location: Standing near the clay caldera near the camp.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Can be cautious while calm. Expert TK Healing IV(!). Stone Frank's Revivification. Free TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(~100 in range: -2 concentration). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: Standing upright in the camp.
Equipment: Naked. Holds own left foot. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Rather dented. Missing his left foot. (-1mov)
Abilities: TK Disintegration. Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (elf,dwarf,japanese). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective. Slight covering of endosteel on front of body. Minor covering of clay on feet. Minor covering of leather on left shoulder.
Location: Galloping through the large valley.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.
Health: Bruised all over, but alright. Mild pain.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. All body encased in a shell of interlinked bone plates. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired. Only speaks and understands Japanese.
Location: Sitting in the hovercraft at the clay caldera.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a toolbox and a set of binoculars.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active). (++)
Special Status: Peacekeeper (active on non-zombies).
Transportation: Hovercraft (passenger)
Location: Standing near the camp, area 1.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear.
Health: Unharmed. Mild Pain. Dizzy from blood loss (-1 physical).
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Location: Standing near the clay caldera.
Equipment: Wearing underwear.
Health: Unharmed. Pain (-1 mental).
Abilities: Strong. Aerogenesis/Aerokinesis. Wind Barrier. Rapid Haywire Regeneration.Possible undiscovered abilities.
Special Status: Cold-blooded (cold, -1agi, -1dex, -1int). Naga. Heavy chitin plating on the lower body. Thick skin covering upper body.. Spikes protruding from spine and elbows. Heat vision. Patches of hair around the shoulders. Quite damn fugly as well.
Location: Sitting in the hovercraft at the clay caldera.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
Transportation: Hovercraft (passenger)
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Location: At the clay heap.
Equipment: Full suit of adamantine/steel plate armor. Iron staff.
Health: Unharmed.
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind.
Location: Piloting her mech.
Equipment: Unknown
Health: Probably good.
Abilities: Unknown
Transportation: Stirling's mech.
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Vehicles: Former corpse-steel power armor infused with most of a beige armored van. Well, was. Now thoroughly wrecked. Gives its pilot a -2 to all agility, -1 to all strength, +1 against noncritical pierce, gore, bludgeon, and slash damage. Shows signs of self-awareness. Can absorb inanimate and living objects.
Copper weave enhancement. Very hot.
Equipment: Only its fists at the moment.
A huge humanoid mech, grey steel with markings featuring the already-seen chequered shield and sword, plus what looks like a katana piercing two stars. Named "Grand Titan", weighs 100 tons, Assault class.
Equipment: Ferro-fibrous armor. Two Large Pulse Lasers, two Medium Pulse Lasers, two Small Pulse Lasers, two SRM-6 racks and one LRM-15 rack. McArthur anti-missile system. Artemis IV missile guidance system. Automatic ejection seat.
A small hovercraft used to ferry troops.
Equipment: Unknown.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
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Environment:
Unknown planet: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large footprint trails run through it and away out of sight. Rooster is somewhere in there.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where Zako's hurricane ended.
Sub-area 3: Kashyyk stopped the van here.
Unknown camp: A small military camp set up amidst the hills in the large valley. Mechs patrol its perimeter.
Clay Caldera: Frelock landed a piece of land here, and chaoticag consequently blew it up. A mech is here, guarding Korora, chaoticag, Gantolandon, LASD, Zako, Neo, Frelock, and the dwarf. A small hovercraft is here as well.
Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several mechs guard this as well. Stirling and her lancemates are here with their mechs. Boksi is around here somewhere.
Barracks area: A number of simple metal contructions that are used to house troops and treat the wounded when necessary. There are many soldiers and mechwarriors here. Kashyyk and andrea are here.
Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked.
Sub-area 1: Where JK crashed after being shot down. JK is here with the remains of his armor.
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Background: [2+2] Chaoticag examines Korora. The panels say he's in a REALLY bad shape now, but alive, so he might eventually be repaired. Andrea and Kashyyk look around but don't notice anything immediately interesting, except all the surplus hardware around.