Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 236 237 [238] 239 240 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409622 times)

andrea

  • Bay Watcher
    • View Profile

i try to get informations about this world.


and now i know why my accuracy is so low.. it is the name!

Rooster

  • Bay Watcher
  • For Chaos!!!
    • View Profile

first:I try to grow some natural armor (yeah I know its a free action but I'm merging mys standard one with the free one)
second:In case something happened I try to fix up myself. If not I just try to go with the rest
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile

First: I take control over my absorb ability, and stop it.
Second: I ask the troopers wether I could have  nice big gun of some sort. Like a minigun or something.
Logged

LASD

  • Bay Watcher
    • View Profile
Re: RTD - Multiworld Madness. Turn 105! That which was not meant to fly must fal
« Reply #3558 on: January 21, 2009, 01:08:38 pm »

I calibrate my Selective Translator to include japanese (and persuade the lance pilots to lower their weapons.)

This world has already proved to be the hardest this far as we have mostly just managed to break ourselves.
Logged

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile

I use my tk abilities to elevate myself from the clay.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

It is the hardest. Was planned to be, at least. It was included in the upscale after I realized the magnitude of you people's powers, and went up from surviving a random battlefield skirmish to this. This is quite simply the most dangerous world you can be in, if only because you can die permanently from a single streak of bad rolls, because one single direct hit of even a Medium laser will vaporize you.

Gantolandon and Boksi left till rolls start.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

  • Bay Watcher
  • Everyone's dumb in their own special way
    • View Profile
Re: RTD - Multiworld Madness. Turn 105! That which was not meant to fly must fal
« Reply #3561 on: January 21, 2009, 01:43:24 pm »

I'll help whoever seems to be doing some constructive and non-suicidal action at the time.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Alright, so it's late already, and I'll start. Mr. G-Man will be on AI unless he posts an action before I finish, which may just as well be possible.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile

Hey I know, what if one could become INVISIBLE to machines? Something like Mr. Terrific? Then the mechs wouldn't be able to target them and the pilot's would have to aim by sight, which I presume is difficult in a large cumbersome mech? Could that work?
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Wouldn't work against mechwarriors, especially Clan mechwarriors, but an interesting idea. This is a realistic world though, stuff like that isn't likely to succeed. Boksi's got the best protection now, he can barely be seen even in visible light.

Oh, and the rolls are, well, rolled. Only two real failures, the rest more or less succeeded.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile

P|3453 2 H4v3 R0||5!!!eleven!
Logged

Gantolandon

  • Bay Watcher
  • He has a fertile imagination.
    • View Profile

If I'm not too late - I again try to discover my hidden ability.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile

Wow, it's sure taking me long. I tried to make a final push and get the turn done yesterday night (again I only got to sleep at 4am), but I looked at the two remaining overshots and realised I'm not going to make it, even not taking the status changes into account. I don't even have Zako's mutations finalized yet.

Alright, now I'm going to try again and push through. Lots of dialogue this turn. Looks like you're not getting perforated after all.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: RTD - Multiworld Madness. Turn 105! That which was not meant to fly must fal
« Reply #3569 on: January 23, 2009, 07:09:48 am »

Rolls!
Logged
Pages: 1 ... 236 237 [238] 239 240 ... 409