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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 235 236 [237] 238 239 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409619 times)

korora

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3540 on: January 18, 2009, 08:38:56 pm »

I'll follow the mech into camp.  Eventually I hope to get upgraded by these guys... I take a surprising amount of damage in my current state.
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chaoticag

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3541 on: January 19, 2009, 07:20:43 am »

I flail my arms and legs in a confused manner in an attemp to get out of the clay.
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LASD

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3542 on: January 19, 2009, 09:35:25 am »

I follow everyone and look around with my telescope.

...if I can. Though I believe in you Frelock, and in the dice as well!

Maybe I'll be useful again.
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Boksi

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3543 on: January 19, 2009, 10:37:27 am »

I'll go find the dwarf.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3544 on: January 19, 2009, 03:31:52 pm »

My internet spontaneously went out, and I couldn't get to this page until midnight, when my free mobile access kicked in. So now I've started on rolls, Rooster is out of actions and is on AI. You've got your share of failures this time, though nothing too spectacular. JK's new outfit might attract unwanted attention (and missiles). Zako... well, I'm going to stick a few more rolls in to see what really goes on there. There might be some other happenings as well.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3545 on: January 20, 2009, 04:57:59 pm »

Alrighty, sorry for lack of updates, my day was full of manual labor since morning. In the meantime I've got most actions done, but I'm stuck with the two overshots. I'll see what I can do about those. So far no injuries this turn. No new ones at least.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3546 on: January 20, 2009, 06:46:57 pm »

I'm beginning to think I'm going downhill with this, and not only because I'm slowing down or the game lacks action (this turn disproves the latter slightly - sorry JK, really). It might be me beginning to get worn down, because I don't think I can get the events described as easily as I could before. Anyways, let's just plow on and worry about stuff later. :) JK should demand a compensation probably. ;)

Edit: HO YAY, I hit the 40k character limit with this. I mean with this+ the turn, it was 40209 characters. I foresee problems in the future... Turn in the next post.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3547 on: January 20, 2009, 06:47:20 pm »

------------      
Turn 105      
------------      
Quote from: Kashyyk
   I 'pull' my missing foot towards me and reattach it, If possible I also follow the mech.   
|   You try to look for your foot so you can call it to you, but the troopers quickly stand around you and nudge you in the direction of the camp. A minute or two after you started moving, one of the troopers catches up with you and hands you something. Accepting it, you realise it's your foot.   
Quote from: andrea
   i follow him. and i also warn him about keeping ammunitions away from me, since they might explode. (+free action pick up gauntlets)   
|   You pick up the gauntlets along with the maul, and walk along, escorted all the way    
Quote from: Neo1096
   I follow the humanoid mech.   
|   The 'mechs aren't really moving anywhere, they just point whatever big guns they have at you and look menacing. You walk towards the hovercraft. Its pilot and the two troopers assigned to guard you (more like guard against you) eye you with almost visible wonder. 'Almost' because they all wear helmets with opaque faceplates.   
Quote from: Frelock
   Alright, this turn I'll just fix up LASD, showing off my healing prowess to the mech pilots (hey, it worked with Elica).   
|   While the process is realtively mundane for you at this point, you try to make an impression on the pilots and wave your arms mystically at LASD while concentrating on healing his wounds. Without much trouble, you fix up his broken bones and seal his lacerations. | The pilots have been watching alright. While Stirling herself doesn't do anything, two of her lance lower their guns and move closer. One mech, basically a big armored torso-on-legs with a small head and thin gun-arms with no hands, 'sits down' as if its pilot doesn't find the installed image enhancement instruments on his mech sufficient and wants to look even closer. Clearly, magic is still very mysterious to the people of this world. And TK isn't too far from it.   
Quote from: Jay Kayell
   I follow them and study their 'mechs to try to learn more about their weaknesses.   
|   You steer yourself towards the hovercraft, but while walking you realize you're not going to fit in it. With your mind distracted, your armor taps into your thoughts and decides to act again. Familiar ominous humming noises accompanied by whirs of servomotors warn you of the impending event, and all you manage to do is shout at the top of your lungs: "WATCH OUUuuuuuuuu......" as the massive acceleration of your scramjets catapults you away in the direction of the camp. | To her credit, Andrea Stirling has lightning-quick reactions. | But shares the accuracy (or luck) of her namesake from your team. She noticed your jets activating a split second before you shouted, and aimed a volley of short-range missiles at you, but they all went wide and smote various unoccupied locations around the hill when you were whisked away by the uncoutable G's of thrust. | The watchmen at the camp don't seem to be of the donut-loving kind either. | Whether by virtue of automated targeting systems or pure vigil, the pilots of the patrol 'mechs at the camp notice your flight and fill the air with bursts of green pulsing rays and volleys of missiles. | The armor raises its arms to protect your head from flying debris, and the thick plating borrowed from the van does its best to endure the oncoming storm of destruction. It's nowhere near as good as is required, however. At least four different beams converge on your body and slice off sizeable chunks of metal, barely missing your flesh. Where the armor wasn't burned through it is immensely heated up - you feel like being fried. Adding to this are many small-yield missiles exploding around you and stripping off whole layers of the protective metal. Bullets of various caliber hit you as well, something explodes behind you and you continue you travel towards the ground in hardly more than a smoking metal carcass. | You crash onto the slope of a small hill, which lessens the impact enough for you to come out alive. You've got large burns, bruises, cuts, maybe some cracked bones as well, but you can endure it. Your body is in much better shape than your armor, which is now more or less just one smoldering wreck. The 'jets have disintegrated. The armor on the arms and legs practically doesn't exist any more, whether or not it still has any motor functions is up to serious debate. It doesn't feel fit for any kind of activity though, as it's really, really hot. Your survival instinct prevails over sentimental attachment to the armor and you scramble out of it before your liver is cooked good enough to be eaten. You're somewhere 'behind' the camp, it lies several hundred meters back. From where you stand, you can notice a faint trail of smoke in the distance.   
Quote from: Gantolandon
   I follow everybody, looking for an opportunity to get inside the dropship.   
|   No such opportunity seems to be coming up in any foreseeable future. You walk to the waiting hovercraft and get in. The pilot wears basic combat armor, and the two armed troopers are packed into neat compact armored powerhouses, but they still find it not unfitting to examine the exquisitely detailed full bone armor you've got on you.   
Quote from: Zako
   I modify my body once again, using the regeneration, to dull the pain and improve my eyes.   
|   Once again you turn your thoughts to your body, trying to manipulate your powers to improve you. In a stunning turn of events, your body complies! You feel changes in your body accelerate. (Permanent +1 to regeneration, permanent 2 regeneration rolls/turn, 3 regenerations this turn) | Your body decides it no longer likes the way it looks. You feel a wave of pain as most of the tissues of your body are torn apart between two raging forces of regeneration, and black out. Your tormented body rolls off the hill just as JK blasts off and nobody notices you being gone.   
Quote from: korora
   I'll follow the mech into camp.  Eventually I hope to get upgraded by these guys... I take a surprising amount of damage in my current state.   
|   You walk slowly towards the group. The mech lance notices you and takes aim. Maybe they're trying to communicate, but if they want radio, they're out of luck - yours was busted in the crash. | The fire crawls along the lines until it finds the oil tank. The tank bursts, showering most of your lower body with oil! It wouldn't be so bad if it wasn't BURNING OIL! | The fire doesn't cause any extensive damage, but you begin to heat up. And the fire will now spread much more merrily. (-1 fire roll).   
Quote from: chaoticag
   I flail my arms and legs in a confused manner in an attemp to get out of the clay.   
|   You squirm around in the clay like a worm, but don't manage to free yourself. | The panel onslaught doesn't recede, but at least it's beginning to make some sense now.   
Quote from: LASD
   I follow everyone and look around with my telescope.   
|   You follow Gantolandon into the hovercraft. You don't get to use your telescope for long, because the 'craft has a closed cabin, but you manage to get a few looks at the surroundings.   
Quote from: Boksi
   I'll go find the dwarf.   
|   |A noble effort but a little too late, as the dwarf has already found himself. Dragging himself out of a nearby ditch, the dwarf mutters some mild curses and lies flat on the ground. He's lost his axe somewhere. His legs are broken and he's bleeding. You pick him up and haul him towards the rest of the group.   
Quote from: Rooster
   (RTTAI:{2}) I try to run…er.. gallop away.   
|   Oh no you don't. The fourth mech of the lance moves in and 'intercepts' you. Damn, they're pretty fast.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   He groans weakly, obviously exhausted. He's in need of healing.   
|   …   
Neutral:      
Quote from: Mech pilot
   The 'mech leaves you in the capable hands (and rifles) of the troopers and walks towards the camp at its own pace. Suddenly it sverves slightly sideways, aims its big gun at some point in the sky, but doesn't shoot. Instead a volley of missiles flies from its chest and swarms off towards some flying object you fail to recognize. The object is being shot at by several other 'mechs. At one point a streak of bright blue light akin to a lightning impacts the object, and it disappears in a large reddish-grey plume of smoke and fire.   
|   …   
Quote from: Occupants of the camp/dropship
   They're occupied with shooting at JK and whatever else they were doing up to that point.   
|   …   
Quote from: Escort troopers
   They prod your backs with the tips of their rifles and urge you to move on.   
|   Bad idea. Royally bad idea. Andrea's lightning discharges into the trooper who touched him! | He receives a massive jolt and is thrown back several meters, but seems to be alright. His armor protected him. Before any repeat the mistake, or open fire, andrea reminds them all again NOT to touch him under any circumstances.   
Quote from: Colonel Andrea Stirling
   The mech turns to you, aiming its weapons. The voice of Colonel Stirling is angry and firm, but she still sounds rather alarmed. "What in the world was that?! Explain! Immediately!" She aims for Frelock for some reason. "You! Answer now or perish. What are you doing on Wayside V and who is your employer?"   
|   …   
Quote from: Mech lance pilots
   The pilots snap out of their admiration of Frelock's actions and return to pointing their big weapons at the remaining members of your party. Inside the hovercraft, the troopers hold Neo, Gantolandon and LASD at gunpoint.   
|   …   
Enemy:      
None.      
------------      
Spoiler: Status after turn: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Humanoid mech: (click to show/hide)
Spoiler: Stirling's mech: (click to show/hide)
Spoiler: Hovercraft: (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown planet:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large Y-shaped footprints run through it and away out of sight.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where Zako's hurricane ended.   
   Sub-area 3: Kashyyk stopped the van here.   
Unknown camp:   A small military camp set up amidst the hills in the large valley. Big walking machines patrol its perimeter. A lance of 'mechs is here, surrounding Boksi, Korora, chaoticag, Rooster, Gantolandon, LASD, Zako, Neo, Frelock, and the dwarf. A small hovercraft is here as well.   
   Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several walkers guard this as well.   
   Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked. Kashyyk and andrea are here, plus a dangerous-looking mech.   
   Sub-area 1: Where JK crashed after being shot down. JK is here with the remains of his armor.   
------------      
Background: [2+2+1]   Chaoticag gets a good look at the nearest 'mech - the one with thin arms. It's called "Penetrator" and piloted by Colonel Stirling's second-in-command, Major Loren Jaffray. It's armed (literally) with two Large Lasers, and six Medium Lasers embedded in the six large bays of its armored torso. A lot of other information was also acquired, but it's largely redundant. There wasn't much else to spot, unfortunately.   

Watch out for factual/continuity errors, I'm prone to finding those too late lately.
« Last Edit: January 21, 2009, 04:34:23 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3548 on: January 20, 2009, 07:28:35 pm »

Oy. I say :"We were transported here by a mysterious cube. We would like to understand what is going on but you seem hostile. My friends armor - the guy with the jets - is prone to malfunctions. You just nearly disintegrated him! He wasn't even firing any weapons. Regardless i think Korora needs repairs and we would just like to understand where we are. We may be able to help you with any problems you seem to be having once we get our bearings. I am a Mii'ari, Korora is a sentient mech, Rooster there is a centaur and Kashykk is an iron man. The rest of us are human with various abilities and modifications. Never touch Chaoticag with your bare hands or Andrea with anything. Jay will probably need repairs for his armor and I will also state that we mean no harm. We are not employed, having only been here for a few minutes. We can help treat the wounded and generally do useful things." Then I get onto the hovercraft and practice more jumping.
 
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

korora

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3549 on: January 20, 2009, 07:53:41 pm »

I'll try to look as friendly as possible as we head into camp.
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Frelock

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3550 on: January 21, 2009, 12:07:35 am »

How'd you get hurt again, LASD?  Or could it be, an error? (note, sound used)

Hoping that neo's explanation was accepted by them, I'll heal the dwarf, neo, boski, and if I can ease zako's pain at all, that would be nice too.  Triage, again, in that order.
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All generalizations are false....including this one.

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 104! Finally some heavy armor on the scene.
« Reply #3551 on: January 21, 2009, 01:45:12 am »

Well balls, and to think I chose that action because I wanted to avoid near-death experiences. The armor seems to be more of a hindrance to my well-being most of the time...

I explore the inner reaches of my mind to try to find any hidden powers I may have.
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n9103

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Great Turn!

Got a minor issue to pick though:
Shouldn't JK's Pyrogenesis (basic or otherwise) grant him a level of immunity, or a least resistance, to fire and heat?
If so, I wouldn't think he'd be worried about being cooked.
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Zako

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Holy mother of Jebus...

I either have the most useful and mighty power or a crippling weakness... probably both. At the same time.

I wake up and explore my body to see what happened.
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Sean Mirrsen

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JK, in RTD any power you posess is a possible hindrance to your well-being. Andrea misfiring his lightnings could, for example, cause a safety systems failure in one of the 'mechs, which could in turn make it critically overheat and disappear in a cascading reactor failure explosion. This is, of course, the worst possible scenario, but it could still blow ye all to kingdom come, even if it's less powerful than a real nuke.

I fixed the errors in LASD's status and turn (get a take a few looks), fixed instances of Neo being NOT in the hovercraft (two counts, it was a last-minute change since I realised Gantolandon got inside on a 2 as well, and walking in-site is a free action), and.. yeah, updated the title. I'll alter Neo's speech a little (he can't point out andrea or kashyyk since they're not here) and have him get out of the 'craft before he says it.

JK's Pyrogenesis doesn't give him protection against the flame, this is no 'Heroes' here. Pyrogenesis is being able to Generate flame. He'd need Pyrokinesis to obtain a way to protect himself from it, and even then it's only flame - heat is a different matter.

Zako, if you wake up and discover that you're a dolphin, don't blame me, blame the dice! :D
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 235 236 [237] 238 239 ... 409