------------
Turn 105 ------------
I 'pull' my missing foot towards me and reattach it, If possible I also follow the mech.
| You try to look for your foot so you can call it to you, but the troopers quickly stand around you and nudge you in the direction of the camp. A minute or two after you started moving, one of the troopers catches up with you and hands you something. Accepting it, you realise it's your foot.
i follow him. and i also warn him about keeping ammunitions away from me, since they might explode. (+free action pick up gauntlets)
| You pick up the gauntlets along with the maul, and walk along, escorted all the way
I follow the humanoid mech.
| The 'mechs aren't really moving anywhere, they just point whatever big guns they have at you and look menacing. You walk towards the hovercraft. Its pilot and the two troopers assigned to guard you (more like guard
against you) eye you with almost visible wonder. 'Almost' because they all wear helmets with opaque faceplates.
Alright, this turn I'll just fix up LASD, showing off my healing prowess to the mech pilots (hey, it worked with Elica).
| While the process is realtively mundane for you at this point, you try to make an impression on the pilots and wave your arms mystically at LASD while concentrating on healing his wounds. Without much trouble, you fix up his broken bones and seal his lacerations.
| The pilots have been watching alright. While Stirling herself doesn't do anything, two of her lance lower their guns and move closer. One mech, basically a big armored torso-on-legs with a small head and thin gun-arms with no hands, 'sits down' as if its pilot doesn't find the installed image enhancement instruments on his mech sufficient and wants to look
even closer. Clearly, magic is still very mysterious to the people of this world. And TK isn't too far from it.
I follow them and study their 'mechs to try to learn more about their weaknesses.
| You steer yourself towards the hovercraft, but while walking you realize you're not going to fit in it. With your mind distracted, your armor taps into your thoughts and decides to act again. Familiar ominous humming noises accompanied by whirs of servomotors warn you of the impending event, and all you manage to do is shout at the top of your lungs:
"WATCH OUUuuuuuuuu......" as the massive acceleration of your scramjets catapults you away in the direction of the camp.
| To her credit, Andrea Stirling has lightning-quick reactions.
| But shares the accuracy (or luck) of her namesake from your team. She noticed your jets activating a split second before you shouted, and aimed a volley of short-range missiles at you, but they all went wide and smote various unoccupied locations around the hill when you were whisked away by the uncoutable G's of thrust.
| The watchmen at the camp don't seem to be of the donut-loving kind either.
| Whether by virtue of automated targeting systems or pure vigil, the pilots of the patrol 'mechs at the camp notice your flight and fill the air with bursts of green pulsing rays and volleys of missiles.
| The armor raises its arms to protect your head from flying debris, and the thick plating borrowed from the van does its best to endure the oncoming storm of destruction. It's nowhere near as good as is required, however. At least four different beams converge on your body and slice off sizeable chunks of metal, barely missing your flesh. Where the armor wasn't burned through it is immensely heated up - you feel like being fried. Adding to this are many small-yield missiles exploding around you and stripping off whole layers of the protective metal. Bullets of various caliber hit you as well, something explodes behind you and you continue you travel towards the ground in hardly more than a smoking metal carcass.
| You crash onto the slope of a small hill, which lessens the impact enough for you to come out alive. You've got large burns, bruises, cuts, maybe some cracked bones as well, but you can endure it. Your body is in much better shape than your armor, which is now more or less just one smoldering wreck. The 'jets have disintegrated. The armor on the arms and legs practically doesn't exist any more, whether or not it still has any motor functions is up to serious debate. It doesn't feel fit for any kind of activity though, as it's really,
really hot. Your survival instinct prevails over sentimental attachment to the armor and you scramble out of it before your liver is cooked good enough to be eaten. You're somewhere 'behind' the camp, it lies several hundred meters back. From where you stand, you can notice a faint trail of smoke in the distance.
I follow everybody, looking for an opportunity to get inside the dropship.
| No such opportunity seems to be coming up in any foreseeable future. You walk to the waiting hovercraft and get in. The pilot wears basic combat armor, and the two armed troopers are packed into neat compact armored powerhouses, but they still find it not unfitting to examine the exquisitely detailed full bone armor you've got on you.
I modify my body once again, using the regeneration, to dull the pain and improve my eyes.
| Once again you turn your thoughts to your body, trying to manipulate your powers to improve you. In a stunning turn of events, your body complies! You feel changes in your body accelerate. (Permanent +1 to regeneration, permanent 2 regeneration rolls/turn, 3 regenerations this turn)
| Your body decides it no longer likes the way it looks. You feel a wave of pain as most of the tissues of your body are torn apart between two raging forces of regeneration, and black out. Your tormented body rolls off the hill just as JK blasts off and nobody notices you being gone.
I'll follow the mech into camp. Eventually I hope to get upgraded by these guys... I take a surprising amount of damage in my current state.
| You walk slowly towards the group. The mech lance notices you and takes aim. Maybe they're trying to communicate, but if they want radio, they're out of luck - yours was busted in the crash.
| The fire crawls along the lines until it finds the oil tank. The tank bursts, showering most of your lower body with oil! It wouldn't be so bad if it wasn't BURNING OIL!
| The fire doesn't cause any extensive damage, but you begin to heat up. And the fire will now spread much more merrily. (-1 fire roll).
I flail my arms and legs in a confused manner in an attemp to get out of the clay.
| You squirm around in the clay like a worm, but don't manage to free yourself.
| The panel onslaught doesn't recede, but at least it's beginning to make some sense now.
I follow everyone and look around with my telescope.
| You follow Gantolandon into the hovercraft. You don't get to use your telescope for long, because the 'craft has a closed cabin, but you manage to get a few looks at the surroundings.
I'll go find the dwarf.
| |A noble effort but a little too late, as the dwarf has already found himself. Dragging himself out of a nearby ditch, the dwarf mutters some mild curses and lies flat on the ground. He's lost his axe somewhere. His legs are broken and he's bleeding. You pick him up and haul him towards the rest of the group.
(RTTAI:{2}) I try to run…er.. gallop away.
| Oh no you don't. The fourth mech of the lance moves in and 'intercepts' you. Damn, they're pretty fast.
------------
NPC Actions:
Allied: He groans weakly, obviously exhausted. He's in need of healing.
| …
Neutral: The 'mech leaves you in the capable hands (and rifles) of the troopers and walks towards the camp at its own pace. Suddenly it sverves slightly sideways, aims its big gun at some point in the sky, but doesn't shoot. Instead a volley of missiles flies from its chest and swarms off towards some flying object you fail to recognize. The object is being shot at by several other 'mechs. At one point a streak of bright blue light akin to a lightning impacts the object, and it disappears in a large reddish-grey plume of smoke and fire.
| …
They're occupied with shooting at JK and whatever else they were doing up to that point.
| …
They prod your backs with the tips of their rifles and urge you to move on.
| Bad idea. Royally bad idea. Andrea's lightning discharges into the trooper who touched him!
| He receives a massive jolt and is thrown back several meters, but seems to be alright. His armor protected him. Before any repeat the mistake, or open fire, andrea reminds them all again NOT to touch him under any circumstances.
The mech turns to you, aiming its weapons. The voice of Colonel Stirling is angry and firm, but she still sounds rather alarmed. "What in the world was that?! Explain! Immediately!" She aims for Frelock for some reason. "You! Answer now or perish. What are you doing on Wayside V and who is your employer?"
| …
The pilots snap out of their admiration of Frelock's actions and return to pointing their big weapons at the remaining members of your party. Inside the hovercraft, the troopers hold Neo, Gantolandon and LASD at gunpoint.
| …
Enemy: None.
------------
Location: Standing near the clay heap near the camp.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Light burns all over the body. Mild pain.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (full control).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Location: Standing upright in the camp.
Equipment: Wearing an -Iron Splinted Leather Armor-, Bronze plated greaves, and <<Iron High Boots>>. Owns a pair of Iron Gauntlets merged with a Steel Lightning-Maul.
Health: Unharmed. Mild pain.
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Fully Charged). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Special status: Wreathed in lightning.
Location: Standing like a burning torch near the clay heap near the camp.
Equipment: Faintly glowing image of crossed swords on the hood. Own front left wheel in hand.
Health: Shoulder and torso joints slightly damaged. Bodywork destroyed, cabin crushed, windows broken, all doors, mirrors, rooflights, and the tailgate torn away. Front left wheel missing. Engine more or less completely dead. Frame bent.
Temporary Status: VERY on fire.(-1) Rather hot.
Abilities: Can transform into a pickup truck.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Buried to the neck in a clay heap near the camp.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Temporary Status: Almost buried (-1phys).
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Special status: Got used to visual distractions.
Location: Sitting in the hovercraft at the clay heap.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Temporary Status: Deep Sleep (negated).
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability. Sleep Control.
Transportation: Hovercraft (passenger)
Location: Standing on top of a clay heap near the camp.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Can be cautious while calm. Expert TK Healing IV(!). Stone Frank's Revivification. Free TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(nobody in range). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: Standing upright in the camp.
Equipment: Naked. Holds own left foot. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Rather dented. Missing his left foot. (-1mov)
Abilities: Diffusion Touch. Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (elf,dwarf,japanese). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective. Slight covering of endosteel on front of body. Minor covering of clay on feet. Minor covering of leather on left shoulder.
Location: Standing near the clay heap near the camp.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired. Only speaks and understands Japanese.
Location: Sitting in the hovercraft at the clay heap.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a toolbox and a set of binoculars.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active). (++)
Special Status: Peacekeeper (active on non-zombies).
Transportation: Hovercraft (passenger)
Location: Standing near the camp, area 1.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear.
Health: Bruised, battered. Covered by small cuts, light bleeding. Probably some cracked bones. Several large burns on lower body. Moderate pain. (-1 mental, -1 physical)
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Location: Near the clay heap.
Equipment: Wearing underwear.
Temporary Status: Unconscious. (-2)
Health: Undetermined. In severe pain.
Abilities: (last known)Strong. Aerogenesis/Aerokinesis. Wind Barrier. Possible undiscovered abilities.
Special Status: (last known)Upper body covered with thick grey fur. Fragile skin. Hardened bones. Four rows of sharp teeth. Tiny tongue. Large eyes. Basaltoceramic plating on legs and lower body. Spikes protruding from spine and elbows. A total of six noses. Pointy ears. Quite damn fugly as well. Uncontrollable regeneration.
Location: Sitting inside the hovercraft near the clay heap.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Battered and bruised. Twisted ankle. Pain (-1 mental).
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
Transportation: Hovercraft (passenger)
---------
Location: At the clay heap.
Equipment: Full suit of adamantine/steel plate armor.
Health: Broken legs and several ribs. Various small lacerations. Bleeding. Exhausted.
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind.
Location: Piloting his mech.
Equipment: Unknown
Health: Probably good.
Abilities: Unknown
Transportation: Humanoid mech.
Location: Piloting her mech.
Equipment: Unknown
Health: Probably good.
Abilities: Unknown
Transportation: Stirling's mech.
---------
Vehicles: Former corpse-steel power armor infused with most of a beige armored van. Well, was. Now thoroughly wrecked. Gives its pilot a -2 to all agility, -1 to all strength, +1 against noncritical pierce, gore, bludgeon, and slash damage. Shows signs of self-awareness. Can absorb inanimate and living objects.
Copper weave enhancement. Very hot.
Equipment: Only its fists at the moment.
Large humanoid mech, grey steel with markings in form of a black snake inside a red circle.
Equipment: Unknown. Large gun replacing right arm. Missile rack (for ten missiles) in the chest.
A huge humanoid mech, grey steel with markings featuring the already-seen chequered shield and sword, plus what looks like a katana piercing two stars. Named "Grand Titan", weighs 100 tons, Assault class.
Equipment: Ferro-fibrous armor. Two Large Pulse Lasers, two Medium Pulse Lasers, two Small Pulse Lasers, two SRM-6 racks and one LRM-15 rack. McArthur anti-missile system. Artemis IV missile guidance system. Automatic ejection seat.
A small hovercraft used to ferry troops.
Equipment: Unknown.
---------
Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
---------
Environment:
Unknown planet: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large Y-shaped footprints run through it and away out of sight.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where Zako's hurricane ended.
Sub-area 3: Kashyyk stopped the van here.
Unknown camp: A small military camp set up amidst the hills in the large valley. Big walking machines patrol its perimeter. A lance of 'mechs is here, surrounding Boksi, Korora, chaoticag, Rooster, Gantolandon, LASD, Zako, Neo, Frelock, and the dwarf. A small hovercraft is here as well.
Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several walkers guard this as well.
Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked. Kashyyk and andrea are here, plus a dangerous-looking mech.
Sub-area 1: Where JK crashed after being shot down. JK is here with the remains of his armor.
------------
Background: [2+2+1] Chaoticag gets a good look at the nearest 'mech - the one with thin arms. It's called "Penetrator" and piloted by Colonel Stirling's second-in-command, Major Loren Jaffray. It's armed (literally) with two Large Lasers, and six Medium Lasers embedded in the six large bays of its armored torso. A lot of other information was also acquired, but it's largely redundant. There wasn't much else to spot, unfortunately.
Watch out for factual/continuity errors, I'm prone to finding those too late lately.