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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 231 232 [233] 234 235 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409585 times)

andrea

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3480 on: January 15, 2009, 03:48:12 pm »

all the things i got from that overshot on healing.
i want to get back my armour, my hand, normal feet and such.

keeping the electricity al around the body maybe.

i have otehr plans.

are we missing somebody?

Boksi

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3481 on: January 15, 2009, 03:54:48 pm »

I try to control the damn magnification so I can be at 1x zoom.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3482 on: January 15, 2009, 03:56:52 pm »

Boksi, but he's on AI and actions have been rolled. Ah, there you are.

I get what you wanted...  hm, I guess flaying's the only option then. At least it won't kill you, not immediately in any case. But Frelock's going to have a rather hard time fixing your skin, which is more or less lost at the moment.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3483 on: January 15, 2009, 04:21:26 pm »

flaying?

wait... WHAT?? i meant with TK healing... or did i get a 1 or 6?

Frelock

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3484 on: January 15, 2009, 04:23:21 pm »

Literally whipping off all the steel armor he's got on?  Yea, that's going to cause some damage.  Shrapnel self would be more efficient.  Actually, with all that extra layering, shrapnel self is now a viable option...
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All generalizations are false....including this one.

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3485 on: January 15, 2009, 04:25:31 pm »

http://en.wikipedia.org/wiki/Flaying

Flaying is when you cut away the skin of a person with a sharp instrument. I'm not sure whether that is better or worse...
« Last Edit: January 15, 2009, 04:31:04 pm by Jay Kayell »
Logged
Decapitation - enjoy the difference

andrea

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3486 on: January 15, 2009, 04:28:57 pm »

i wanted TK! no flay no flay!
i try to learn japanese, i try to find the artifact, no flay, no flay!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3487 on: January 15, 2009, 04:32:51 pm »

You did get a 6...  but now I wonder whether or not to apply the -1 mental penalty from the pain. In any case, you won't keep the armor intact, but in one case you'll just be seriously scarred and bleeding, and in the other... you might need some epic-sized skin transplants, and fast.

Alright, since TK is implied, I'll use the penalty. This gets you a five and some skin damage, but your armor might be difficult to salvage. Your leather shirt is sure not going to be, and I'll roll for the hand.
« Last Edit: January 15, 2009, 04:35:21 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3488 on: January 15, 2009, 04:43:03 pm »

http://en.wikipedia.org/wiki/Flaying

Flaying is when you cut away the skin of a person with a sharp instrument. I'm not sure whether that is better or worse...

Dictionary.com: Flay

3. To whip or lash.

I suppose it's the intent that matters.
« Last Edit: January 15, 2009, 04:44:47 pm by Frelock »
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All generalizations are false....including this one.

andrea

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3489 on: January 15, 2009, 04:58:11 pm »

i didn't think it would have been that bad.. but since i got a 5 i don't complain.


note to self: leather being skin, next time keep it on body

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 101! Don't upset a mech with a big gun.
« Reply #3490 on: January 16, 2009, 11:24:57 am »

Alrite, here ya go. This turn brought no insights, but you fared acceptably this time. For the most part anyway.

------------      
Turn 102      
------------      
Quote from: Kashyyk
   I leap onto the mech, and start absorbing it.   
|   You run at the mech, arms wide open, obviously intending to hug its leg. | The pilot manuevers, making all effort to avoid you, and all the while holding you at gunpoint. He repeats his speech in Japanese, slightly calmer this time, but no less demanding.   
Quote from: andrea
   i try to clean the mess that happened in my body. maybe keeping some wires all around the body to get the electricity damage roll.   
|   You decidedly dislike your current state of body. You close your eyes and concentrate, focusing your TK powers on your skin. You feel jolts of pain as the vibrating telekinetic pulses gradually strip away the metal splints and pieces of extra leather embedded into your body. | You take extra care when recovering your right hand, and are able to breathe a sigh of relief when the metal gauntlet comes off together with the maul, leaving your hand somewhat torn and scarred, but intact. Inspired by this success, and feeling rather more attached to your suit of armor (in more than one sense), you decide that you can muster a little sacrifice to keep the suit intact. It costs you a series of large scars criss-crossing the upper and lower body, but you manage to separate your armor whole, preserving its integrity and even slightly enhancing it - having been absorbed along with the leather shirt, it now comes with a little extra padding from the inside. The trousers and the coins within them were impossible to save, but using their remains you managed to leave the bronze greaves salvageable as well. The gauntlets and boots suffered little damage, being rigid interlinked plates, and you are now almost what you used to be. Minus the maul that is firmly fused into the gauntlet.   
Quote from: Jay Kayell
   I work on repairing my armor, taking parts from the van if necessary.   
|   Again you try your hand at armor repair. Lacking LASD's help and tools, however, you cannot achieve anything.   
Quote from: korora
   I'll change to humanoid form.   
|   You call out "TRANSFORM!", and feel your body trying to move, but eventually it settles down without any noticeable change. Something's not right here.   
Quote from: Zako
   I take my regeneration under complete control!   
|   Sure you do. Despite your most concentrated efforts, you cannot affect your regeneration even slightly this time. | Your nose grows back. Then another two pop up on your forehead. Another three sprout on the back of your head. Your sense of smell sharpens. You're now a walking smell-machine. (Smell-related effects amplified)   
Quote from: Neo1096
   I slip out of the vehicle using it to practice my escape artist skills.   
|   You bend your body in several unlikely places, and quickly slip through the seatbelt and out of the cabin onto the ground. Everything looks great until you try to walk - you realise that in trying to slip out as quickly and effectively as possible, you twisted your ankle without even noticing it. It hurts now when you walk, and your movement speed is slightly decreased. (-1 long movement, pain increases with walking)   
Quote from: Frelock
   Having nothing better to do, I'll practice starting up my TK field, trying to enhance it if at all possible.   
|   You focus and effortlessly start up your TK field. You figure you have some time to practice and start doing odd things with the field - concentrating it in various directions, changing its size, weakening and dissipating it to allow small entry windows for other people. You get the hang of it fairly quickly, and are now able to alter the size of your field at will and allow people to enter/exit it without complications.   
Quote from: chaoticag
   I dream of numbers and images to prepare me once I wake up.   
|   Deep in your mind, you try to call forth images of countless signs to get used to them in the waking world. You successfully call them into being and spend some time fighting them off, sometimes literally. In the end, it improves your concentration somewhat. (-1 penalty negated for massive sight interference)   
Quote from: Gantolandon
   I try to sneak inside the dropship.   
|   It's cold. You shiver. The long trip to the dropship doesn't feel exciting in any way. You spot the van standing back at the crater, and decide to walk back to it instead, in hopes of getting a ride.   
Quote from: LASD
   I try to heal myself mimicing the TK heal of other players.   
|   Face it, you don't know first thing about TK or healing. Well, maybe healing. Nevertheless, you efforts go to waste - your mind simply does not understand the concept of telekinesis.   
Quote from: Rooster
   I try to learn japanese   
|   You recall your home universe and for some reason figure it would be a good idea to learn a few languages while you're here. You select Japanese first, and focus on it. When you feel slight pulsing above your temples, you reach for the areas and press on them. Suddenly every bit of japanese dialogue you managed to recall became crystal clear to you. You feel something strange though. You try to speak - the others look at you, puzzled. Suddenly you don't understand what they're saying. Though you can hear and understand yourself, you somehow suspect you have begun speaking and understanding only japanese. All your efforts directed at trying to return to english are met with crushing failure.   
Quote from: Boksi
   I try to control the damn magnification so I can be at 1x zoom.   
|   You close your eyes again and think. THINK! Focusing your willpower, you order your sight to return to normal. You open your eyes. Well, it seems alright. The objects near you seem fairly well-defined. Those far away, however, are completely blurred. Only after some struggling you manage to make the rocks in the distance clear. It dawns on you that your order was followed directly and to the letter - your sight is now at 1x zoom, and your eyes are under your complete conscious control. You will have to consciously alter your zoom and focus whenever it is required. (In game terms - roll against concentration at start of action, failure will result in a -1 sight penalty for the turn)   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   You can still hear him shouting, but not as loud and frequent. He seems to be occupied with something.   
|   …   
Neutral:      
Quote from: Mech pilot
   He takes several steps forward, aiming at Kashyyk and Andrea. Suddenly you hear him take several deep breaths, and then he says in intelligible, but slightly mangled english: "Idzencify yosselfs! Who are you anz what are you dzoing here? Dzo notz approoch, or you vill be dzestroyed!"   
|   He's slightly too focused on the sight of Andrea reconfiguring his body, and stumbles a little, losing aim. It takes him a little while to reestabilsh it (-1 to accuracy until his next action).   
Quote from: Occupants of the camp/dropship
   They do whatever it is they do.   
|   Despite your conclusions, nobody else comes at the moment, though the noise continues. Maybe they were distracted by something else?   
Enemy:      
None.      
------------      
Spoiler: Status after turn: (click to show/hide)
---------      
Spoiler: NPC status: (click to show/hide)
---------      
Vehicles:      
Spoiler: Humanoid mech: (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown planet:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large Y-shaped footprints run through it and away out of sight.   
   Sub-area 1: The place you initially appeared at.   
   Sub-area 2: Where Zako's hurricane ended. Frelock, Gantolandon, Rooster, Chaoticag, and Zako are here. The latter three are in a small crater. JK and Boksi are also here with the van.   
   Sub-area 3: Kashyyk stopped the van here.   
Unknown camp:   A small military camp set up amidst the hills in the large valley. Big walking machines patrol its perimeter. Korora, LASD, Neo and the dwarf are not too far from here.   
   Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several walkers guard this as well.   
   Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked. Kashyyk and andrea are here, plus a dangerous-looking mech.   
------------      
Background: [3]   Andrea and Kashyyk can definetly hear movement in the camp. However, it's not movement towards them, or so it seems. Neo spots some slight dust trails in the distance.   
« Last Edit: January 16, 2009, 03:56:41 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3491 on: January 16, 2009, 11:57:37 am »

trying to speak japanese would take a 6 to work, thanks to my -2 to mental rolls.

so i'll just heal my scars. and since i have got a -1 on it, no overshot possible!!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3492 on: January 16, 2009, 12:04:51 pm »

Did you miss him speaking english? Not too hard, considering where it is, but still.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3493 on: January 16, 2009, 12:23:51 pm »

no, i didn't miss it. but learning japanes would still be useful, his english is orrible

but this turn i have to heal the scars.

and i'll sit down, just to show him that i can understand.

but i didn't think i oculd answer in english!

"i am andrea, i come from some other universe but i don't know which one. i  am here because i am looking for the key to go back home. i am friendly and i don't want to harm anyone. i will just sit here till i manage to fix all that happened to my body in the last minutes. and don't think i am afraid of that oversized gun. i don't have a steel mech, but i am sure i could fight one. maybe i can help you if you help me and my other friends to look for this key?

oh, careful to the ironman. his name is kashyyk and it seem he just started to absorb everything he touches.

Gantolandon

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Re: RTD - Multiworld Madness. Turn 102! Just plain everyday chaos...
« Reply #3494 on: January 16, 2009, 01:35:18 pm »

I claim the van and try to repair it via telekinesis. It's just like healing, only less messy and involved parts are much bigger. If possible, I also make it a roof, using stone.
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