Alright, here you go. Sorry for the long wait, sometimes I get distracted.
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Turn 101 ------------
OK, back to what I was trying to do before: transporting team-mates to the egg.
| Having started your engine, you decide to try out 'on the limit'. You rev it slightly, alarming those who already disembarked. Thinking that it may work after all, you concentrate and just think: "GO!"… What happened then was rather blurry to you, but you remember trying to hit the brakes several times before realising that you're the car, not the driver, and have to
think about braking instead of just braking. The brakes screech and squeal, begging for mercy as you attempt to reduce your velocity, and suddenly lock up.
| You veer sideways as you skid along the ground, try to right yourself, but to no avail. The momentum causes you to tip over and start tumbling along the rocky ground, crushing everyone and everything in and around you. Eventually you come to an upside-down stop somewhere near the large ship.
| Your car-form is severely banged up, everything from windows, lights and mirrors to the numerous bodywork panels is either pulverized or broken off, bits of glass and metal littering the ground. You're missing the left front wheel, your engine is dead, seemingly forever. Both doors were torn out, as well as the tailgate, and the cabin is now rather flat. Those who were riding you weren't much luckier. The dwarf was flung out of the back and landed somewhere among the rocks. Neo remained strapped into his seat, and his natural physique allowed him to survive the crash and the crushed roof, though he was bruised and battered. LASD barely managed to jump in at the last moment and was flung through the passenger-side window when you started to tumble, breaking many of his bones.
Time to do something tricky. I try to influence my regeneration to improve my body.
| You concentrate hard, overcoming the mind-popping pain, and somehow manage to goad your body into not hurting itself for the time being. (+1 regeneration for this turn)
| You feel strength returning to your muscles, and the pain is almost completely gone.
I try to strengthen my mind-power/will-power/mental capacity.
| Despite long prior experience (or maybe due to it), you can't improve your mind's inner workings no matter how hard you try.
I dexterously help korora and LASD fix korora
| You hear Korora rev up and jump back into the passenger seat. You only manage to strap yourself in before he accelerates to a mindboggling speed, then suddenly you hear screeching and everything around you starts to spin. You instinctively dive down as much as your flexibility and the seatbelts allow, and this saves you from a head injury from the crushed roof. You're still rather shaken, bruised, and battered. And you're somewhat stuck, though not so much that you can't possibly get out because the door's gone.
I wake up.
| You wake up and open your eyes.
| The swirling torrent of green panels strikes you in the visual perception cortex! It is bruised, and you return to unconsciousness.
"first of all i say to the mech:"" hey, it is already bad enough as it is, no need to stay there and stare at me. is there any power plant nearby? i need electricity.""
if he seem friendly, i try to clean the mess that happened in my body. maybe keeping some wires all around the body to get the electricity damage roll.
if he attacks... how easily do you think missles explode? i'll make a test with electricity."
| You give the mech a painful look and voice your complaint at him.
| Seeing you wreathed in lightning must have hypnotized the pilot before, but now he snapped out of it. You don't know what he thought you were, but the mech makes a few steps back and aims its big gun at you. You hear some noise as the mech's external speakers activate, followed by what seems to be a demand to surrender or identify yourself, in what seems to be japanese. The mech stands almost ten meters tall, and looks quite menacing. Its right arm-gun is more or less just a giant tube, so you can't tell what sort of weapon it is, except that it's probably something powerful. You stand still, so as not to provoke him.
I try to get closer to the dropship, examining as much of it as possible (especially if it does contain the key).
| You start walking along the tracks. It's cold. The bleak alien landscape doesn't cheer you up much, and your pace is slow.
I put my armor in the back of the van. If possible I drive it to the dropship, after waiting to see if Boksi will want a ride, of course.
| Not used to heavy labor after so much time in the armor, you struggle fruitlessly for a while, unable to lift the armor out of its place of rest.
I help him and do want a ride back.
| You walk up to Jay as he makes another attempt to pry a piece of his armor out of the ground, see his sorry state and offer your help. Together, and using your halberd as leverage, you are able to lift the heavy thing up and somehow cram it into the back of the van, after opening the rear doors from inside. Having done all that you get into the van yourselves and start driving, but don't get further than the area now known as Frelock's Crater.
I focus on the skill of absorbtion.
| You concentrate on your telekinetic skills, attempting to use them to meld the surrounding materials into your body. It requires immense effort, but somehow you managed to encompass your entire surface with your mind. Channeling your TK onto it, you feel like you begin consuming the materials you touch!.. And then, as it always seems to happen with you people, everything goes horribly wrong. The ability locks itself out of your conscious control, your overstrained mind decides that it is better to give up a part of it than to be strained so. You keep absorbing everything that touches you, at a slow rate. It allows you to pry yourself off the metal surface you are stuck to, but the moment you step onto the ground you realise just how bad it's going to be. Your feet feel like being sucked into the ground with every step you make, and they become heavier and cover themselves in various materials as long as you are in contact with the ground. You get slight smears of leather on you from the leather bag. Contrary to what you would think, the ship's hull is plain high-quality steel, and a thin layer of it doesn't enhance your defence much. The clay gathered on your feet doesn't pose a danger... yet. The Colossus of Rhodos comes to mind for some reason. (you will absorb anything you touch, without rolling for it, but stuff might happen after prolonged exposure)
I help korora get me and the others to the EggBullrunDropship.
| You don't pay attention to Korora revving his engine, and only realise that Korora's driving off when he's already started moving. You jump into the driver's seat and don't even have time to strap yerself in before the horrendous blast of acceleration, and the following couple of minutes of horror before you flew out of the car in a rather unpleasant fashion. Your landing wasn't good, by far, and you're now the proud owner of several broken ribs, some bad lacerated wounds on your legs, as well as two broken arms. You're some distance away from the ship.
(RTTAI:{3}) I get out of the crater and stroll off towards the camp.
| You flounder around in the crater for a while, but the unsteady ground under your hooves doesn't let you stand straight.
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NPC Actions:
Allied: He's out of sight. You can hear his calls for help.
| …
Neutral: He keeps standing there, aiming at you and waiting.
| …
They do whatever it is they do.
| You can hear more movement in the camp.
Enemy: None.
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Location: Sitting in the van in the large valley area 2.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Unharmed. Head hurts slightly.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (stuck 10x).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Transportation: Beige cabrio-van.
Location: Standing upright near the dropship in the camp.
Equipment: Essentially naked.
Health: Unharmed, probably. In pain. (-1 mental).
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Moderately Drained(-1spd,-1agi)). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Special status: Infused with an Iron splintmail. Legs encased in brass plates. Long spikes on feet. A Steel maul of Lightning merged with right hand.. High-voltage skin.
Location: Lying upside-down in a mangled heap somewhere near the camp.
Equipment: Faintly glowing image of crossed swords on the hood. Carries LASD, Neo, and Kosak the dwarf.
Health: Bodywork destroyed, cabin crushed, windows broken, all doors, mirrors, rooflights, and the tailgate torn away. Front left wheel missing. Engine more or less completely dead. Frame bent.
Abilities: Can transform into a pickup truck.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Half-buried in soil in the large valley area 2.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Temporary Status: Unconscious(-2).
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Location: Standing upright some distance from the large valley area 2.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Temporary Status: Deep Sleep (negated).
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability. Sleep Control.
Location: Standing upright in the large valley area 2.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Can be cautious while calm. Expert TK Healing IV(!). Stone Frank's Revivification. TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(nobody in range). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: Standing upright near the dropship in the camp.
Equipment: Naked. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Rather dented. Missing his left foot. (-1mov)
Abilities: Diffusion Touch. Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective. Slight covering of endosteel on front of body. Slight covering of clay on feet. Slight covering of leather on left shoulder.
Location: Down in the crater in the large valley area 2.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired.
Location: Standing upright in the large valley area 3.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a toolbox and a set of binoculars.
Health: Both arms broken(-2 object use). Several ribs broken. Legs lacerated. Serious pain (-1 phys, -2 mental). Bleeding.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active). (++)
Special Status: Peacekeeper (active on non-zombies).
Location: Sitting in the van in the large valley area 2.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear. Wields (or rather wears) the large triple-blade claw.
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Beige cabrio-van.
Location: Half-buried in soil in the large valley area 2.
Equipment: Wearing underwear.
Health: Unharmed, if you can call it that. Serious pain. (-1 physical, -2 mental)
Abilities: Strong. Aerogenesis/Aerokinesis. Wind Barrier. Possible undiscovered abilities.
Special Status: Upper body covered with thick grey fur. Fragile skin. Hardened bones. Four rows of sharp teeth. Tiny tongue. Large eyes. Lower body state unknown. Spikes protruding from spine and elbows. Quite damn fugly as well. Uncontrollable regeneration.
Location: Stuck in Korora's cabin near the camp.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Shaken, battered and bruised. Mild pain.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
---------
Location: Lying in the back of Korora the pickup truck.
Equipment: Full suit of adamantine/steel plate armor. Notched Iron Axe.
Health: Probably some moderate injuries.
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind.
Location: Piloting his mech.
Equipment: Unknown
Health: Probably good.
Abilities: Unknown
Transportation: Humanoid mech.
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Vehicles: Glorified corpse-steel power armor covered with panels from a yellow sedan. Severely damaged and cannot move. Partially disassembled. Gives its pilot a -2 to all agility, +1 against pierce, gore, bludgeon, and slash damage. Shows signs of self-awareness. Can absorb inanimate and living objects.
Scramjet Attachment.
Copper weave enhancement.
Augmented Chest Armor.
Equipment: A collection of axes and swords, and steel clawed fists. 12 unspent bolts for internal launcher.
Beige, with a green stripe along the side. Roof missing, front doors jammed, no headlights, frame seriously bent, windows broken, handbrake jammed. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge. Contains JK's disassembled armor.
Large humanoid mech, grey steel with markings in form of a black snake inside a red circle.
Equipment: Unknown. Large gun replacing right arm. Missile rack (for ten missiles) in the chest.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
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Environment:
Unknown planet: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large Y-shaped footprints run through it and away out of sight.
Sub-area 1: The place you initially appeared at.
Sub-area 2: Where Zako's hurricane ended. Frelock, Gantolandon, Rooster, Chaoticag, and Zako are here. The latter three are in a small crater. JK and Boksi are also here with the van.
Sub-area 3: Kashyyk stopped the van here.
Unknown camp: A small military camp set up amidst the hills in the large valley. Big walking machines patrol its perimeter. Korora, LASD, Neo and the dwarf are not too far from here.
Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several walkers guard this as well.
Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked. Kashyyk and andrea are here, plus a dangerous-looking mech.
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Background: [4] Gantolandon determined that the key is nowhere near the dropship or the camp, it lies in a completely different direction. Andrea hears people shouting in the camp, looks like there's going to be some more company here soon.