Rolls, rolls... ROLLS!!!
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Turn 100 ------------
I get used to the sensor
| As much as you'd like to get used to the swirling mess of numbers (that does give you interesting information sometimes, like the
name of each star in the sky that would even theoretically be visible from your position, plus the distance to it and its size), you just can't. Every time you turn your head somewhere, a quadrillion new labels pop up and throw themselves at you.
| It's just too much for your mind to bear, and it decides you need some shuteye. At least you don't see any labels while unconscious.
Looks like Zako have some problems. But don't worry, doctor Gantolandon is here to help! Using my axe, I cut off his most cancerous looking parts of flesh and secure them, planning to use them later (for example, to resolve the world's hunger problem). I also use TK-healing to modify his glands and even modify DNA strands, trying to turn his uncontrolled regeneration off, or better - find a way to control it.
| You approach Zako with an intent to, uh, 'heal' him with your axe. He suddenly turns around and looks at you. The combination of a face covered with long grey fur and large watering eyes makes for a rather weird, but somehow cute "puppy eyed" look, and you stop for a second. Then Zako opens his mouth and... you don't remember what happened then, but your senses returned to you when you were trying to burrow into the ground some fifty meters away from the crater.
i heal myself! i heal myself!
| In your state, there is little you can do except focus every ounce of your will on only one ability: healing. Suddenly your mind becomes very clear, and you are able to sense every damaged area in your body. Pouring your willpower into the process, you succesfully restore your broken body, even the teeth were returned to you, for they got stuck in your tongue for some reason. As you went along with the healing your pain lessened, and you took relief in that, which proved to be disastrous. As the healing neared its end, you momentarily lost focus - a mistake that too often proves fatal when dealing with such energies. Unleashed even for a second, the all-devouring power of telekinetic healing began to absorb everything you touched into your body! Your clothes and armor fused into your skin, the maul you still clutched with your hand became one with it, and its incredible power runs now through your very skin.
| Thankfully, your moment of blissful negligence has not cost you too dearly, and you were able to bring your power under control and stop it. You look over yourself...... yuck. Well, now you only have one free hand, that's the most prominent change. Your right wrist is now directly linked to the handle of the blazing maul. The leather under-shirt and the iron splint mail have combined themselves into a somewhat orderly mess all over your body, which is now somewhat more rigid than it was. Even your neck and a part of your head became plated with iron strips. Your legs are, in turn, covered with a set of bronze plates, that limits their movement a little. Your gauntlets are fused into your hands - or hand. Your feet are now covered with numerous menacing spikes, that could be handy in battle. A powerful current now runs through the entire surface of your new skin, originating from the maul, adding to any damage you may deal in melee. All in all, and considering other circumstances and your previous state, it's not all that bad.
I get in the van and drive it to my armor
| Deciding that you could make use of your armor after all, you jump into the van, start it, and drive off along the trail left by korora. Soon you return to your starting point, and stop near your armor.
I fix and start korora.
| You take out your toolkit and start fiddling around under Korora's hood. You're really at a loss here, you can't tell what's wrong. You feel around for loose wires, when suddenly the engine starts! You get a nasty shock from the wire you were touching, yelp in pain, and smack your head into the hood above you. It hurts, really. Your hand is burnt a little. At least Korora can drive now.
I'll help LASD fix and start me, hoping to figure out a way to do one or the other on my own.
| You're not sure what LASD is doing, but you decide to once again focus on your own capabilities. Some time spent thinking, and yes! You manage to start the engine! Unfortunately, you seem to have hurt LASD.. But no big deal, let's set off!
Sorry about getting everyone stuck, but I've got to get to the egg. Duty Calls! Normal TK field, activate!
| Perhaps you should practice your normal TK field too? The recent shock from losing the large TK field must have still had some effect on you, and your attempts at flying off in a transparent bubble o'force are met with crushing failure.
I'm sad that I can't help anyone. I get out of Korora and practice dodging to improve my reflexes further.
| You practice, using thrown rocks as makeshift incoming projectiles. It's some kind of training, but rather tiring and not very effective. You don't get any better at dodging yet.
I try to reverse any bad reactions with the regeneration I used before.
| You try to focus on your regeneration, but your over-excitement only causes the regenerative malfunction to speed up momentarily.
| Some of your pain is gone, but your nose has now disappeared from your face, leaving just a flat furry surface.
| The vertebrae in your spine malform and sprout long spikes that protrude from your back. Similar spikes sprout from your elbows, and while they might be used for combat they deny you the comfort of soft chairs, the protection of armor, and the welcoming acceptance of people in an inflatable lifeboat.
I try to fix my oversensitiveness
| Focusing on your senses, you try to calm down your nervous system and stop it from being so hyperreactive. It doesn't work much though. Suddenly Zako reaches out to you and inadvertedly stabs you with one of his new spikes.
| No harm is done to you, but your body thinks otherwise, sending a pulse of sharp pain to your mind.
I absorb the metal I am stuck to, so I become bigger and stronger.
| Attempting to consciously use TK to fuse into the metal does not yield results. Neither does gnawing on it.
(RTTAI:{5}) I try to meet up with JK
| You see JK drive by in the van, and decide that it's a much better means of travel than going on foot. You chase after the van, shouting to Jay, but he doesn't stop. Eventually you make it to your starting place, just as JK finishes parking the van near his crashed armor.
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NPC Actions:
Allied: Kosak just keeps doing what he is doing.
| Suddenly he awakens, and sits up. He moves his arms and legs - turns out they have healed somehow. You're not sure what he did, but at least he's happy now.
Neutral: They do whatever it is they do and observe the surroundings.
| The sounds are getting closer. Andrea at least can feel the coming threat as the ground trembles slightly under his feet. Then finally it approaches, glinting slightly in the dim sun - a rather high humanoid-looking robot, with a large gun instead of the right arm, and a missile rack embedded in its chest. The pilot of the mech is probably quite shocked at the moment, because the mech visibly backed away a little. However, he soon regainst his wits and moves in closer, studying Andrea and Kashyyk, but doesn't try to speak yet.
Enemy: None.
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Location: Standing upright in the valley area 1.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Unharmed. Head hurts.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (stuck 10x).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Location: Standing upright near the dropship.
Equipment: Essentially naked.
Health: Unharmed, probably. In pain. (-1 mental).
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Depleted(-2spd,-1agi)). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Special status: Infused with an Iron splintmail. Legs encased in brass plates. Long spikes on feet. A Steel maul of Lightning merged with right hand.. High-voltage skin.
Location: Standing in the large valley area 3.
Equipment: Faintly glowing image of crossed swords on the hood. Carries LASD, Neo, and Kosak the dwarf.
Health: Driver's door damaged, frame slightly bent, bodywork more or less trashed, all windows broken, rooflights broken.
Abilities: Can transform into a pickup truck.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Half-buried in soil in the large valley area 2.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Temporary Status: Unconscious(-2).
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Location: Standing upright near the large valley area 2.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Temporary Status: Deep Sleep (negated).
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability. Sleep Control.
Location: Standing upright in the large valley area 2.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Can be cautious while calm. Expert TK Healing IV(!). Stone Frank's Revivification. TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(nobody in range). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: Stuck to the wall of the ovoid spaceship.
Equipment: Naked. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Rather dented. Missing his left foot. (-1mov)
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective.
Location: Down in the crater in the large valley area 2.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.
Health: Unharmed. Pain (-1 mental).
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired.
Location: Standing upright in the large valley area 3.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a toolbox and a set of binoculars.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active). (++)
Special Status: Peacekeeper (active on non-zombies).
Location: Standing upright in the large valley area 1.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear. Wields (or rather wears) the large triple-blade claw.
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Location: Half-buried in soil in the large valley area 2.
Equipment: Wearing underwear.
Health: Unharmed, if you can call it that. Serious pain. (-1 physical, -2 mental)
Abilities: Strong. Aerogenesis/Aerokinesis. Wind Barrier. Possible undiscovered abilities.
Special Status: Upper body covered with thick grey fur. Fragile skin. Deteriorated muscles. Hardened bones. Four rows of sharp teeth. Tiny tongue. Large eyes. Lower body state unknown. Spikes protruding from spine and elbows. Quite damn fugly as well. Uncontrollable regeneration.
Location: Standing upright in the large valley area 3.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
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Location: Lying in the back of Korora the pickup truck.
Equipment: Full suit of adamantine/steel plate armor. Notched Iron Axe.
Health: Unharmed.
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind.
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Vehicles: Glorified corpse-steel power armor covered with panels from a yellow sedan. Severely damaged and cannot move. Partially disassembled. Gives its pilot a -2 to all agility, +1 against pierce, gore, bludgeon, and slash damage. Shows signs of self-awareness. Can absorb inanimate and living objects.
Scramjet Attachment.
Copper weave enhancement.
Augmented Chest Armor.
Equipment: A collection of axes and swords, and steel clawed fists. 12 unspent bolts for internal launcher.
Beige, with a green stripe along the side. Roof missing, front doors jammed, no headlights, frame seriously bent, windows broken, handbrake jammed. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge. Contains nothing of note.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
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Environment:
Unknown planet: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large Y-shaped footprints run through it and away out of sight.
Sub-area 1: The place you initially appeared at. JK's armor is embedded in the ground here. JK, Boksi, and the van are here.
Sub-area 2: Where Zako's hurricane ended. Frelock, Gantolandon, Rooster, Chaoticag, and Zako are here. The latter three are in a small crater.
Sub-area 3: Kashyyk stopped the van here. Korora, LASD, Neo, and the dwarf are here.
Unknown camp: A small military camp set up amidst the hills in the large valley. Big walking machines patrol its perimeter.
Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several walkers guard this as well.
Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked. Kashyyk and andrea are here, plus a dangerous-looking mech.
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Background: [4] You don't notce much this time. The mech standing near andrea has a crest on its armor, a red circle with what seems to be a black snake inside.
Zako, just in case I say again - you have two regenerations only for this turn.