Alright, here ye go. Sorry andrea. Sorry Zako.
The setting should be fairly obvious now. The actual story, not so much, but EGGSperts in the field might recognize the insignia and the ship.
Watch for errors, as usual.
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Turn 99 ------------
I enter the egg with AndreA
| You head off towards the metal structure, walking at your own slow pace.
kashyyk is entering the egg? i'll follow him then.
| Even having spent so much power, you still have enough to run really quickly. Drawing on the power of your maul, you surge forward, grabbing Kashyyk as you go, and blaze on towards the egglike structure.
| Kashyyk does not receive much damage, but begins to heat up again. Travelling at a great speed, you rush straight into the structure. The closest you can describe the structure is "a rocket propelled egg", several large boosters are attached to its lower part. Taking everything into consideration, you understand that it's probably some kind of spaceship. The ground around the ship is scorched, the ship itself probably had a rather hard landing. A small field not too far from the ship has been occupied and transformed into an outpost, you see a large tent set up in the middle of it, with various antennae protruding all around. All around, you see the sources of the strange footprints - large walking machines armed with numerous guns and rocket launchers. You can barely see two similar machines, and not only because of custom paint jobs - there are all kinds, small and slim, large and brutish, with and without 'arms'. Most seem powered down, standing crouched on the field, but some look like they are patrolling the area. At least two large robots are guarding the tent. You can't see much more because you forgot to stop and have now met the thick metal plating of the ship's hull, head on.
| KER-WHANG!!! There was little your armor could do to soften an impact like this, but it did all it could. Somehow, you are still conscious, but you wish you weren't. Your body barely resisted being turned into a splatter of red on the metal wall. Your arms and legs are broken beyond belief, your skull is obviously not in one piece anymore, your jaw is broken and several teeth seem to be missing. Your ribcage was barely able to hold, several less important ribs were nearly pulverized. The major internal organs managed to survive despite this destruction, but for some reason you don't think your kidneys are still where they used to be. In addition to that, you're bleeding all over. The heating allowed Kashyyk to take the blunt stress easier than he otherwise would, but he still suffered greatly. In addition to being 'hot-glued' to the metal hull by the temperature, he is lacking one of his feet.
I put on my tri-blade claw and jump off Korora. I then practice my pyrogenesis powers.
| You snap the claw onto your right arm and jump off the pickup truck. Then you contiue practicing your fireman skills, no longer restricted by your armor. You renew the skills in your mind, and manage some decent flaming torches, but you'll need something else if you want to propel the fire.
I try to learn how to use TK for quick and resilient traveling.
| You try to use the backlash from a TK blast to propel yourself. You concentrate and send a pulse of TK into the ground, but the backlash is only enough to send you tumbling back. The ground has suddenly started to crack where your blast hit it…
| You somehow keep sleeping despite these events.
I follow my teammates.
| You keep sitting in Korora, in hopes that he'll carry you where you need to go.
I'll drive to the egg, picking up any available party members on the way.
| You try to drive forward, but your engine suddenly starts to cough and quickly stops. You're not sure what the problem is, you're not even sure how to start yourself - you didn't do that last time.
I try to fix my vision.
| Focusing intently on your vision, you manage to make the blurry movements decrease somewhat. However, they are still very irritating, and you can't focus on anything nearby.
Well as I don't know what else to do inside a car, I guess I'll practice working with my tools with the intent to make my binoculars better.
| There are very few things to work with around here. But you suddenly have a brainstorm! You use your tools to disassemble the binoculars, and use the parts to create a single retractable telescope! It's not perfect, but allows for much better magnification, even if you can't look with both eyes. You feel slightly more competent with mechanics.
Well, I didn't think that I'd be one of the last ones. Anyhow, I'll help our group re-group.
| You try to lift off, but it seems the ground here is much heavier than it was back when you flew with that tavern. You also got quite a large chunk of it now, so it's even harder to pull it up.
| You realise how futile it would be to try and move such a large hunk of dirt, and let the field dissipate. Suddenly the ground under your feet begins to crack!
| It seems you have disturbed a small underground cavern! A portion of the ground collapses, making Boksi, Zako, and chaoticag slide down into the forming crater. Fortunately it's shallow, and they don't receive injuries beyond scratches and bruises. But they're now waist-deep in the clayish soil.
I modify my body to make it regenerate itself.
| You call upon the powers of your body, accelerating natural cell replication with the sheer power of your mind! Your bruises heal instantly, whatever weariness you may have had leaves you. Suddenly, you feel very strange, and you realise that the power you have summoned is too hard for you to mentally control.
| The wad of fur you've been carrying has scattered as you fell, and now your body is absorbing the fur into your upper half! Your lower body begins absorbing minerals from the soil you are in, and the horrible pain that accompanies this indicates that whatever is happening is not good. Your skin and muscles become weak, while your bones suddenly harden. Your teeth transform into four rows of sharp triangle blades on each jaw, your tongue is diminished to a tiny strip, while your eyes suddenly grow large and almost pop out of their sockets. You now make quite a scary impression, and feel rather weak.
I find a way to mentally turn off the current "everything" omnisensor, or at least check for a combat mode omnisensor add on.
| Despite your best efforts, you can't find any way to disable the omnisensor.
| You're gradually getting used to the effects, right now you can almost pretend they're not there. Almost.
I help somebody
| You try to help Zako get out of the ground, but you yourself slip and fall into the crater.
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NPC Actions:
Allied: Kosak attempts to call to his gods and receive blessing or healing.
| He closes his eyes and lies still, only faintly moving his eyes under the closed eyelids. He seems to be having some wild dream.
Neutral: They do whatever it is they do and observe the surroundings.
| While neither Kashyyk or andrea can see it, their flashy introduction managed to attract attention. Kashyyk can hear the sounds of several walkers approaching.
Enemy: None.
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Location: Half-buried in soil in the large valley area 2.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Unharmed. Head hurts.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (stuck 10x).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Location: Lying in a bloody heap near the ovoid spaceship.
Equipment: Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+.
Health: Left arm broken, right arm and both legs mangled, ribcage rather battered, several ribs broken, skull cracked in at least one place, jaw broken, several teeth missing, moderate nonvital organ damage. (-3 mov, -2 dodge, -2str, -2agi) Moderate bleeding, internal bleeding. Severe pain.(-2 phys, -2mental)
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Depleted(-2spd,-1agi)). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Location: Standing in the large valley area 3.
Equipment: Faintly glowing image of crossed swords on the hood. Carries LASD, JK, Neo, and Kosak the dwarf.
Health: Driver's door damaged, engine hotwired, frame slightly bent, bodywork more or less trashed, all windows broken, rooflights broken.
Abilities: Can transform into a pickup truck.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Half-buried in soil in the large valley area 2.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Location: Standing upright in the large valley area 2.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Temporary Status: Deep Sleep (negated).
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability. Sleep Control.
Location: Standing upright in the large valley area 2.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Can be cautious while calm. Expert TK Healing IV(!). Stone Frank's Revivification. TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(nobody in range). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: Stuck to the wall of the ovoid spaceship.
Equipment: Naked. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Rather dented. Missing his left foot. (-1mov)
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective.
Location: Down in the crater in the large valley area 2.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired.
Location: Sitting in Korora's passenger's seat.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a toolbox and a small retractable telescope.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active). (++)
Special Status: Peacekeeper (active on non-zombies).
Location: Standing upright in the large valley area 3.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear. Wields (or rather wears) the large triple-blade claw.
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Location: Half-buried in soil in the large valley area 2.
Equipment: Wearing underwear.
Health: Unharmed, if you can call it that. Debilitating pain. (-3 physical, -2 mental)
Abilities: Strong. Aerogenesis/Aerokinesis. Wind Barrier. Possible undiscovered abilities.
Special Status: Upper body covered with thick grey fur. Fragile skin. Deteriorated muscles. Hardened bones. Four rows of sharp teeth. Tiny tongue. Large eyes. Lower body state unknown. Quite damn fugly as well.
Location: Sitting in the driver's seat of Korora.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
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Location: Lying in the back of Korora the pickup truck.
Equipment: Full suit of adamantine/steel plate armor. Notched Iron Axe.
Health: Left arm broken, left leg broken (-1 mov).
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind.
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Vehicles: Glorified corpse-steel power armor covered with panels from a yellow sedan. Severely damaged and cannot move. Partially disassembled. Gives its pilot a -2 to all agility, +1 against pierce, gore, bludgeon, and slash damage. Shows signs of self-awareness. Can absorb inanimate and living objects.
Scramjet Attachment.
Copper weave enhancement.
Augmented Chest Armor.
Equipment: A collection of axes and swords, and steel clawed fists. 12 unspent bolts for internal launcher.
Beige, with a green stripe along the side. Roof missing, front doors jammed, no headlights, frame seriously bent, windows broken, handbrake jammed. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge. Contains nothing of note.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
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Environment:
Unknown planet: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large Y-shaped footprints run through it and away out of sight.
Sub-area 1: The place you initially appeared at. JK's armor is embedded in the ground here.
Sub-area 2: Where Zako's hurricane ended. Frelock, Gantolandon, Rooster, Chaoticag, Boksi, and Zako are here. The latter three are in a small crater.
Sub-area 3: Kashyyk stopped the van here. The van is here, as well as Korora, LASD, Neo, JK, and the dwarf.
Unknown camp: A small military camp set up amidst the hills in the large valley. Big walking machines patrol its perimeter.
Main tent: A rather large tent set up in a flat area amidst the hills. Numerous communication antennae protrude from various places. Several walkers guard this as well.
Ovoid starship: A very big egg-shaped construction with turrets and thrusters. It's seen better days, by the looks of it. It's recently been attacked. Kashyyk and what's left of andrea are here.
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Background: [6+2] There are few things that can be seen now, but andrea remembers one more thing he noticed on his approach. Across the side of the ship, a sign was written in plain white letters - "Bullrun". Kashyyk caught a glimpse of the flag near the main tent, featuring an insignia - a red/blue checkquered shield with a sword down its center.