Turn's here! Finally I got a nice day to work with this. Watch out for any errors, as usual.
------------
Turn 98 ------------
I head towards the odd construction. If I can't get there in a reasonable period of time by walking, rockets.
| You figure that walking around the lifeless plain will be rather boring, so you decide to practice flight of your own. Your first flight performance was less than stellar though, as the jets of flame from you ring quickly went out of control.
| Your skin endured the scorching heat you inflicted on yourself, but the pain in your head will keep reminding you of the sizeable flat rock you managed to smack into for a considerable time.
I take a look at the egg in the distance and try to mske sense of it.
| You open your eyes, and the sickening green maelstrom unfolds before you again.
| Your concentration prevails, and your mind does not falter. However, you quite simply cannot see the egg from where you are at the moment. However, Frelock seems to be up to something.
I make clothes from the pile o' fur that came from Rooster.
| You collect the fur into a huge grey wad, but you can't for the life of you figure out what to do with it. Weaving and clothesmaking probably wasn't your forte in whatever your previous life was.
I make my steel skin reflective, so that any lasers that hit me reflect off.
| You look around, searching for a way to make yourself reflective. Unfortunately, nothing catches your eye, except all the clay around. Suddenly you realise that the clayish soil that forms here would probably make a very fine abrasive, and decide to polish yourself with it. Time passes. After some time you think you've gotten noticeably shinier. However, it's still nowhere near reflective enough to act as a mirror.
I learn to use my dexterity to improve the damage I deal with weapons by learning to better target critical areas.
| You practice swinging your only available weapon, the crowbar, and try to imitate precision strikes. On the very first attempt, the crowbar slips from your hand and lands on your foot.
| It hurts, but no serious damage was inflicted.
I try to salvage whatever powers my armor, so that I can rebuild it later, and a weapon. And then I go towards Korora.
| With the help of LASD's tools, you manage to salvage some crucial bits of your armor. You don't find a centralized powersource, and assume that the intertwined muscle strands were what powered the mechanism. Essentially the entire armor seems to be a living organism fused into a mechanical exoskeleton. The armor is firmly stuck in the ground, and you cannot take it apart. The only thing you manage to salvage is the triple-bladed claw, still attached to some of the connective elements that would allow you to wear it on your arm. Taking it with you, you get into Korora's back and sit next to the dwarf.
"i grab kashyyk and then go near the walking things. if they are organical, try to communicate. if they attack, i kill.
if they are mechs(and they probably are) i try to communicate. if they attack, EMP. or just stopping them. i don't want to damage power core much though."
| Travelling at lightning speed, you snatch the normally heavy body of Kashyyk with remarkable ease (your charged object manipulation might have been helping), and zip off towards the egglike structure.
| Kashyyk isn't all too comfortable having your lightnings shock him, but it's not bad enough to cause him any harm. Before long, you realise the egg-shaped dome is in fact the metal surface of some military construction, you can see what seem to be turrets poised at various points on it.
| If you are already detected, then whoever occupies the installation chooses not to make it known to you. You see a lot of various footprints around on the ground, and a disturbingly large amount of linear and circular scorch marks on the ground. The terrain here is hilly and full of rocks. The large legged creatures, if they are creatures, are nowhere to be seen. You stop a little more than a kilometer away from the large metal egg-thing, hoping to see a little more before approaching further.
I scout the area around the structure (and the structure itself) with my binoculars and paralyze things that might harm other players. (If there's anything there that can be paralyzed with my power.)
| You can't see the structure from here, its is indeed too far away. You try to look in the general direction of Kashyyk's and andrea's travel, but can't see much.
I'll set up a slightly-bigger-than-normal TK field to help whomever wants to go to the van get there. All aboard the TK express!
| You gear up for a slighty-bigger-than-normal TK Field, condensing and focusing your energies around you. And voila!.. Oops. The TK Field covered everyone who was still near you, and with a lot of room to spare. A rather large sphere, at least 40 meters across, is now at your disposal. It slightly taxes your concentration. Chaoticag, Rooster, Gantolandon, Boksi, and Zako are now all travelling with you.
I practice using my four legs
| You prance around, "on all fours", practicing the use of your legs. You're now fairly confident in them, but there was nothing special to learn from doing that.
I try to reshape my mind somewhat, turning off the parts of the brain that inhibit normal movement when sleeping. I also try to synchronize my dreams with the normal input from all my senses. This way, I'll be able to act normally while sleeping.
| Deep within your dreams, you glide along the subways of the subconscious, seeking entrance into the sensory cortex. Eventually you make it there, a gigantic building with a single tower standing erect over the surrounding flatland, crowned with a massive hall of glass and steel. Through narrow corridors and countless stairs, you make your way into that hall, finding it completely empty. Almost. In the center of the hall, reflecting slightly in the transparent walls, stands a single table, with a single chair. A device resembling a small laptop sits on the table, and wired into it are a multitude of control devices. As you approach and take the seat, you note slight vibrations under your feet. You put on a set of rather large headphones, put your feet on the set of pedals under the table, don the shades that were lying nearby, grab the dual-shock gamepad, and take a deep breath. Finally, thinking that this is what you need to do, you turn the laptop on... Nothing happens. For several seconds, you can only see the dark screen of the laptop, but suddenly the world around you begins to twist and warp, a raging storm destroys the scenery around you, and then the laptop is suddenly lit up with a blazing yellow light, its screen expands, infinitely stretching in every direction! You are strangely calm during this however, and then the massive glowing surface wraps around you, encasing you in your own pocket universe. The light suddenly flickers, and then goes out. For a second it is completely dark. And then you open your eyes. You feel strange, and though it seems as if you are awake, for some reason you
know that you are sleeping. The strange event leaves you slighly confused, but eventually you get used to the strange feeling.
I'll pick up more of the party so we can travel together in style.
| You let LASD, Neo, and Jay get in, and start driving away from your original entry point, leaving behind the metallic piece of wall that no longer contains the panel, and Jay Kayell's armor still embedded in the ground. You drive past Frelock's bubble and proceed along the tracks until you reach the abandoned van.
------------
NPC Actions:
Allied: Kosak surveys the surroundings with interest. He also asks nearby players to heal him.
| He looks around as Korora drives everyone along the rocky plain, but sees nothing of interest except all the basalt boulders.
Neutral: They do whatever they do and observe the surroundings.
| They don't appear to notice andrea and Kashyyk.
Enemy: None.
------------
Location: Standing upright in the large valley area 2, inside Frelock's field.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Unharmed. Head hurts.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active). Visual Range Enhancer (stuck 20x).
Special status: Shadow Warp. Dense Carbon Flesh Interweave.
Location: Standing upright in the large valley, some distance from the egg-shaped metal structure.
Equipment: Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+.
Health: Unharmed.
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Depleted(-2spd,-1agi)). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Location: Standing in the large valley area 3.
Equipment: Faintly glowing image of crossed swords on the hood. Carries LASD, JK, Neo, and Kosak the dwarf.
Health: Driver's door damaged, engine hotwired, frame slightly bent, bodywork more or less trashed, all windows broken, rooflights broken.
Abilities: Can transform into a pickup truck.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Standing upright in the large valley area 2, inside Frelock's field.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus). Omnirange Tricorder (active).
Location: Standing upright in the large valley area 2, inside Frelock's field.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Temporary Status: Deep Sleep (negated).
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability. Sleep Control.
Location: Standing upright in the large valley area 2.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Temporary Status: Concentrating (-1conc).
Health: Unharmed.
Abilities: Can be cautious while calm. Expert TK Healing IV(!). Stone Frank's Revivification. TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(nobody in range). Force Fling.
Special Status: Slightly improved strength. Meagerly improved agility. Electricity resistant.
Location: Standing upright in the large valley, some distance from the egg-shaped metal structure.
Equipment: Naked. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms. Slightly reflective.
Location: Standing upright in the large valley area 2, inside Frelock's field.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Damn fugly by human standards. Hardened sense (balance). Hypersensitive nerves. Hearing-impaired.
Location: Sitting in Korora's passenger's seat.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a toolbox and a set of binoculars.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Location: Sitting in the back of Korora.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear and the large triple-blade claw.
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Location: Standing upright in the large valley area 2, inside Frelock's field.
Equipment: Wearing underwear. Holding a large wad of grey fur.
Health: Slightly bruised.
Abilities: Strong. Aerogenesis/Aerokinesis. Wind Barrier. Possible undiscovered abilities.
Location: Sitting in the driver's seat of Korora.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed. Mild pain.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
---------
Location: Lying in the back of Korora the pickup truck.
Equipment: Full suit of adamantine/steel plate armor. Notched Iron Axe.
Health: Left arm broken, left leg broken (-1 mov).
Abilities: Clumsy Axeman. Strong. Agile. Hardened mind.
---------
Vehicles: Glorified corpse-steel power armor covered with panels from a yellow sedan. Severely damaged and cannot move. Partially disassembled. Gives its pilot a -2 to all agility, +1 against pierce, gore, bludgeon, and slash damage. Shows signs of self-awareness. Can absorb inanimate and living objects.
Scramjet Attachment.
Copper weave enhancement.
Augmented Chest Armor.
Equipment: A collection of axes and swords, and steel clawed fists. 12 unspent bolts for internal launcher.
Beige, with a green stripe along the side. Roof missing, front doors jammed, no headlights, frame seriously bent, windows broken, handbrake jammed. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge. Contains nothing of note.
---------
Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness.
Shadow Warp - Boksi's shadow invisibility."
---------
Environment:
Unknown planet: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. Several trails of large Y-shaped footprints run through it and away out of sight.
Sub-area 1: The place you initially appeared at. JK's armor is embedded in the ground here.
Sub-area 2: Where Zako's hurricane ended. Frelock, Chaoticag, Gantolandon, Rooster, Boksi, and Zako are here.
Sub-area 3: Kashyyk stopped the van here. The van is here, as well as Korora, LASD, Neo, JK, and the dwarf.
------------
Background: [6+2] Andrea and Kashyyk examine the structure closely. It seems to have been savagely attacked recently. Many scorched wounds and torn holes are blasted through the thick sheets of metal, at least one turret has been crushed and blown open like a soda can. Other turrets are not moving, and faint trails of smoke rise from around the structure. Upon even closer examination, you realize someone's working within the metal shell, sparks are seen in several places, which you can only attribute to welding.