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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 215 216 [217] 218 219 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409486 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3240 on: January 03, 2009, 09:16:59 am »

Not ready yet, I'm having trouble with all the overshots. Next time I host something like this, there will only be 5 players. :|
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3241 on: January 03, 2009, 10:32:35 am »

wait wait!!

First: I drive other to Neo to pick him up, Then driving after the guys in the van
Second: follow the guys in the van.
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andrea

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3242 on: January 03, 2009, 10:33:20 am »

think more before allowing new players in next time then. (oh, do we have a spot reserved for the next multiworld madness?)

edit before posting: you are late, kashyyk. where were you?

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3243 on: January 03, 2009, 11:01:59 am »

No, next time it'll be a very different game, with experimental structure. Five initial players plus one after each world. Race select from the get-go. Various stuff.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3244 on: January 03, 2009, 11:06:05 am »

i am in. after this game of course.

Kashyyk

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3245 on: January 03, 2009, 11:09:21 am »

I was at a house with an enexpected lack of computer.
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neo1096

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3246 on: January 03, 2009, 04:03:52 pm »

I also reserve a spot in the next multiworld madness if possible!
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Kashyyk

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3247 on: January 03, 2009, 04:05:05 pm »

what do you think I will be saying to that? Yes I will join!!
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Rooster

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3248 on: January 03, 2009, 05:15:51 pm »

Me too!
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Devath

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3249 on: January 03, 2009, 08:43:55 pm »

Wow. Rather premature to be discussing this now unless death is believed inevitable... Still, I would put myself on that waiting list. However, in such a case, I believe that the waiting list for this game should be the starter for it, to provide a higher chance that new players will get in. But who knows.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

andrea

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3250 on: January 04, 2009, 07:17:38 am »

i saw you on this forum. post rolls!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3251 on: January 04, 2009, 11:35:09 am »

The wait was long, patience was thin, the blazing flames afar were seen... ahem. Where was I?...

Ah yes, the rolls. Finally managed through the damn overshots. Five overshots, dammit! How am I supposed to keep you balanced, let alone alive, if this continues?!? (Expect the next turn to be a barrage of 1's. Karma works that way.)

Kashyyk, I decided to go ahead with your AI action, since you and the AI korora would be almost doing the same thing otherwise.

So, the spoilers. Two of you are out for the count with massive vision disorders, which aren't completely detrimental. One is close to finding civilization, another just levelled up, yet another is in for such a session of DIY that was never seen since the 2008 Iron Man film...  well, the usual.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 95! Oh, the weather outside is frightful...
« Reply #3252 on: January 04, 2009, 12:08:38 pm »

Alright, I've finally decided what I want to do with you. I'll let you partcipate in the plot for a bit, or just send it all to hell and pursue your goal. Note that your goal and that of the local hero group are more or less parallel.

So, TURN!

------------      
Turn 96      
------------      
Quote from: Boksi
   I'll try to acquire telescopic vision with my headband.   
|   Disregarding the slight dizziness, you close your eyes and focus your thoughts. You think of your omnisensor, and how it would be good if it allowed you to see Really Far. Your headband responds by slightly pulsing above your eyebrows, and you quickly press your fingers onto those areas to fix the ability. You open your eyes. All you see is a blurry reddish haze in front of you, shaking and swerving erratically with every eye movement. You try to look around and finally realise that you are stuck in permanently magnified view. The swirling is due to minute motions of your eyes, and it has a very disrupting effect on your balancing and concentration. You close your eyes again to avoid the disorienting effect. (-2 sight, -1 movement, -1 concentration with eyes open)   
Quote from: andrea
   i think i should heal my wounds.   
|   You're slightly shaken from all the flying around, and fail to properly focus. Instead of fixing your burns, you only manage to aggravate them, intensifying your pain.   
Quote from: Frelock
   Damage control!  I heal andrea, chaoticag, and LASD.   
|   Forming a TK field around you, you fly back along the trail left by the tornado. As soon as you see chaoticag and LASD, you focus yourself and attempt to heal them along with andrea. You make good progress, but the great amount of concentration required really puts a strain on you. | Nevertheless, you pull yourself together and manage to endure the stress, hardly causing any damage to your patients in the process. You learn from your experience and feel that you can now manage healing four targets anywhere within your range.   
Quote from: Jay Kayell
   I order my armor to repair itself by absorbing the van, if it is close enough. Otherwise I try to repair it manually.   
|   You try to move, but your armor is too damaged to allow that. You try again, harder, and still fail. Finally becoming frustrated, you focus all your skill and start wriggling your way out of the collapsed armor. After a minute of intensive wriggling, your arms and legs are free and you climb out of the crushed minimech. Without hesitating, you begin repairs. It's going to take a lot of time though, the armor is a complete wreck. You also realise that the armor wasn't built with a way to enter/exit it at will, and even if you manage to repair it, getting back in might be troublesome.   
Quote from: Neo1096
   I will gain high-speed movement abilities by reconfiguring my joints so they act like a cheetahs at will.   
|   You sit down and examine your legs. Suddenly you remember you're not a robot, so the kind of surgical alterations you're planning are not going to be easily achievable. You reconsider doing it for the moment.   
Quote from: chaoticag
   If I don't get healed, then I heal myself. If I do, then I investigate the footprints as much as not having a silly hat and pipe allows me to.   
|   You run over to the footprints and look at them intently. Suddenly you feel strange itching on your forehead. Figuring that whatever it is, it couldn't be bad, you motion your hand over that area. Suddenly your sight is filled with a dizzying array of green-edged panels and gauges, spinning around your field of vision in a psychodelic maelstrom. You stagger and fall to the ground, utterly confused and dizzied. Eventually the maelstrom of symbols and letters dies down, stabilizing itself into just three large indicators. One says: "Atmosphere: Nitrogen 76%, Oxygen 18%, Argon 1%, 5% trace gases.". Another reads "Emissions: Within Survivable Parameters.". The third looks like a thermometer showing 8 degrees Celsius. This is lying on your back, staring into the sky with closed eyes. Apparently you've triggered a "Know-It-All" device somewhere within the band. (Instant appraisal of surrondings, +2 to background rolls if you manage to keep your eyes open, -1 sight, concentration and accuracy, rolls against confusion from information overload every turn.)   
Quote from: LASD
   I help JK with my tools.   
|   You make your (long) way to JK and try to help him fix his armor. Progress is still rather slow.   
Quote from: Gantolandon
   I follow the tracks.   
|   You try to walk in the direction the tracks are going, but cannot for the life of you determine WHICH way the tracks are going, and your slight dizziness does not help the matter.   
Quote from: Rooster
   I try to get faster   
|   You practice running. However, after such a spin you can barely walk straight, let alone run, and promptly fall over, stumbling over your own four legs.   
Quote from: Kashyyk
   (RTTAI:{2}) I go to the van and try to drive off in it along the tracks.   
|   Slightly slipping in the wet mud, you make your way to the beat-up van standing amongst the rubble. Getting into the driver's seat was easy, as was starting the engine, and now you're cruising along the blasted landscape in a rather junky looking armored van. The tracks cross some other ones at some point, but you don't get confused and drive straight. Soon you begin to see some sort of constructions in the distance. Or rather, construction. It looks like a large egg-like metal shell. Smoke is rising from somewhere in its vicinity.   
Quote from: korora
   (RTTAI:{5}) I try to collect the players, prioritizing injured ones   
|   Your damage is extensive, but nothing vital has been touched, and you manage to steer yourself towards the remaining scattered players. You ride toward the dwarf, and he manages to climb into your back. Then you drive back towards where the rug was.   
Quote from: Zako
   (RTTAI:{1}) I practice creating a tornado. Might be useful later, no?   
|   You focus, but only manage a small twister. Your wind barrier worked better, actually.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge) Slightly agile.   
   He practices self-control.   
|   Through a combination of mental effort and physical pain, the dwarf manages to harden his mind against any external effects. (+1 against mental attacks)   
Neutral:      
None.      
Enemy:      
None.      
------------      
Spoiler: Status after turn: (click to show/hide)
---------      
Vehicles:      
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown planet:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A trail of large Y-shaped footprints runs through it and away out of sight.   
------------      
Background: [4]   Kashyyk notices various (large, judging by size relative to distance) objects moving in the distance. Though smaller than the large eggshell, by all accounts. Frelock still feels nobody else around.   
« Last Edit: January 04, 2009, 02:45:33 pm by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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I try to repair my armor.
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Decapitation - enjoy the difference

Boksi

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Re: RTD - Multiworld Madness. Turn 96! But the fire is so delightf... wait, no f
« Reply #3254 on: January 04, 2009, 12:43:06 pm »

Do sentient machines count as creatures for the purpose of my ring? Just a thought.

Anyway, I wrap myself in my own shadow.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]
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