Alright, here it is. Enjoy.
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Turn 94 ------------
well, i think it is time to learn to fly, using my electricity powers.
| You spend several minutes pondering the various methods with which you could achieve flight. You rule out guiding yourself, as that would mean being unable to move normally. Blasting the ground from under yourself is also an intriguing option, but ultimately unhealthy. Finally you manage to concentrate your lightning control into tiny areas in the palms of your hands, forming jets of plasma superheated by violent discharges of massive amounts of electricity. It makes you expend power quickly, but allows rather fast and controllable flight.
I make my outer metal layer heat resistant, so It doesn't melt and my insides don't start cooking.
| Your outer layer is already rather fine steel, which is unlikely to melt as is. You try to harden it with the powers of mind, but eventually realise it's not going to work.
I get in the driver's seat of the van.
| You try to climb over into the driver's seat, but suddenly stop. You feel an urge to jump back down into the back of the van, and can't fight it. When you do so, you realise you can move again and climb back up, only to see LASD in the driver's seat, frantically pushing various buttons.
I mount the van and follow the footprints.
| You walk to the van, but stop for a moment, staring blankly into the distance. You wake up only when you see the van starting to roll away with a working engine.
I too get in the van and see if there's anything there that needs fixing.
| As you look at Gantolandon heading for the van, you are filled with a burning desire to GET. THERE. FIRST. You give him your trademark "stop right there" look, and he stands still as a statue, frozen mid-stride. Chaoticag climbs out of the back, but you look at him and make him back down. Making sure to keep them in your view as long as you can, you walk over to the van and climb into the driver's seat through the missing roof. There's nothing to repair here, however. You spot a fancy radio set and try to turn it on, with little success. Frustrated, you begin pushing every button you can spot, including the one that starts the engine. The van's motor quickly comes to life and it starts rolling along slowly.
I try to learn how to land safely with my scramjet.
| You decide to practice landing using your scramjets. But to practice landing, you need to start falling first. Using this logic, you fire up your engines and propel yourself upwards!
| You smash right into Frelock as he was hovering overhead,
| damaging your armor against his TK field and severely bruising him. You continue accelerating, unable to preemptively turn off the 'jets, and Frelock is pinned to your cockpit with all the G-force. Finally, the scramjets burn out. You're several kilometers over the valley, and manage to get a good look at it while you rise with your momentum, and then fall down to certain splattery death. The valley is immense - the gigantic mountain wall you're next to curves off towards the horizon in both directions, and you are still not high enough to see what's on top. The valley is covered by stupendous amounts of broken rocks and debris, but is mostly smooth, curving down away from the mountain. The mountain seems to be more of a plateau, since its sharp edges at the top indicate there's a flat surface up there. You can feel that the air is getting really cold and really thin up here, so it's probably unbreathable on those mountains. Your sightseeing tour is interrupted by sudden realisation of approaching land.
| You desperately try to turn on your scramjets, but they refuse to work so soon after doing a full burn, and you plummet to the ground. Frelock struggles to concentrate and fire up his TK field, but you're out of time. In a valiant self-sacrificial effort, you grab him and throw him away from you and upwards, lessening his impact speed enough to soften his landing, even as your own fall is sped up. You crash into the surprisingly hard soil with tremendous force, your bones creak protestingly and snap into pieces while the armor's structure crumples and you are jammed inside. Frelock broke his leg in the fall, but thanks to you that's all of his injuries. Then again, thanks to you he received the injury in the first place.
I harden my body to the dangers I deem most likely to be here: piercing and fire damage.
| You try to work with your body, but there's no more protection you can gain from your bodily materials than what you already have.
Me too. I cover our truck-group from the air, sending them telepathic signals if there's something dangerous coming.
| You fire up the field again, finally, and float up. It's much less painful than walking, in your state at least. There are no sentient beings in your range other than the players. And the dwarf.
I open kororas driver-side door and get in.
| You do that, and search around for keys. Interestingly, there are no keys. At least the steering wheel is here.
I examine the environment for useful items
| You look around. Hm, now that rock over there would make a nice paperweight. It seems to be basalt, by the way.
I'll help Kashyyk.
| Well, you would probably gladly help Kashyyk in his noble effort, but you're rather occupied with being a truck at the moment.
(RTTAI:{4}) I study the prints closely, trying to determine anything specific about them.
| You look closely at the footprints. VERY closely. Some innate instinct allows you to understand that whatever it was, it weighed 60 tons and was almost 12 meters high, running at over 60 kph. Whatever it is, you probably wouldn't like meeting it in a dark alley.
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge) Slightly agile.
He tries to help JK get up, or out of his armor.
| Deciding not to use the axe, for obvious reasons, the dwarf tries to pry away the metal plating around JK with his hands. The armor, even beaten up and crumpled, does not give up so easily though.
Neutral: None.
Enemy: None.
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Location: Standing upright on the rug in the large valley.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Unharmed.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).
Special status: Dense Carbon Flesh Interweave.
Location: Standing upright on the rug in the large valley.
Equipment: Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+.
Health: Unharmed.
Abilities: "Hand-held" electrothermal jets. Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Fully Charged). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Location: Standing on the rug in the large valley.
Equipment: Faintly glowing image of crossed swords on the hood. Broken rooflights.
Health: Undamaged.
Abilities: Can transform into a pickup truck. Cannot steer self in truck form yet.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Standing in the back of the van in the large valley.
Equipment: Wearing a purple sweatshirt over the head. Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus).
Transportation: Gantolandon's cabriovan.
Location: Standing upright in the large valley.
Equipment: Adorned with hanging loincloths. Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability.
Transportation: Beige armored cabrio-van. Front doors jammed. No headlights. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge.
Transp. Equip.: Some empty money bags.
Location: Hovering above the ground in the large valley.
Equipment: Encrusted with a tastelessly arranged black bra. Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Right leg broken(-1 land movement). Body bruised. Pain.
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(nobody in range).
Special Status: Electricity resistant.
Location: Standing upright on the rug in the large valley.
Equipment: Covered with some lingerie, but otherwise naked. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.
Location: Standing upright on the rug in the large valley.
Equipment: Some large gray-striped pants on the left shoulder. Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Location: Standing upright on the rug in the large valley.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now) Owns a set of binoculars.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Transportation: Gantolandon's cabriovan.
Location: Down on/in the ground in the large valley.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear.
Health: Arms and legs battered and broken(-1 physical actions). Ribs cracked. In severe pain(-2 mental, -1 physical). Dizzy from blood loss.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Severely damaged Yellow personal mech, actually a glorified Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects. Scramjet Attachment. Copper weave enhancement. Augmented Chest Armor. Badly damaged (cannot move until repaired).
Transp. Equip.: A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.
Location: Standing upright in the large valley.
Equipment: Wearing underwear.
Health: Slightly bruised.
Abilities: Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.
Location: Sitting in Korora's driver seat.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
Transportation: Korora.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
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Environment:
Unknown planet: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A trail of large Y-shaped footprints runs through it and away out of sight.
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Background: [2] The valley is still dull and barren.