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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 212 213 [214] 215 216 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409462 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3195 on: December 30, 2008, 04:49:39 pm »

It'd have to be some kinda Dinosaur Raiders universe (which is, interestingly, where I got the "gold vs lasers" concept from, I have no idea if it actually reflects lasers any better than any other shiny metal). It was a very odd series about dinosaurs armed with mounted laser cannons...  and cyborg dinosaurs...  and no, it's not this world. I doubt many of you have read anything out of the series, let alone this specific book. It's rather well-known, but obtaining an electronic version of it (in english at least) is nigh impossible.

edit: the actual name turns out to be Dino-Riders. Well, it was long ago, and the series aired dubbed into russian... :)
« Last Edit: December 30, 2008, 04:53:51 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3196 on: December 30, 2008, 04:56:25 pm »

about flight you mean? control.
while i enjoy power, i don't want to be smashed like zako was. and self protection... i prefere counterattacking. i just want a way to fly, hover or whatever you can give me. crossing the pit without walking around it.

neo1096

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3197 on: December 30, 2008, 11:26:36 pm »

No, I doubt I've read it. Despite having a roughly 1500 word-per-minute reading speed and a vast library I get most of my books in physical form. Though, if it's sci-fi and can be found in a bookstore in the US in physical form I may have read it.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3198 on: December 31, 2008, 06:52:51 am »

Hm, this is going to be an interesting turn. Well, andrea got his flight capabilities, sort of. The van is now rolling practically on its own. Jay will probably have to search for new armor. Frelock is going to have some work to do, too, and on himself as well. The rest of the turn isn't as spectacular.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3199 on: December 31, 2008, 06:57:44 am »

sort of?
and jay LOST HIS ARMOUR??

ROOOOOLLLLLLLSSSS!

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3200 on: December 31, 2008, 07:21:51 am »

How do you practice landing while being on the ground? And with an overshot?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3201 on: December 31, 2008, 08:06:49 am »

You jump high then land and break your both legs!
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andrea

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3202 on: December 31, 2008, 08:52:21 am »

breaking legs would be a 1. breaking legs and making a small earthquake is a 6.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3203 on: December 31, 2008, 10:56:27 am »

Alright, here it is. Enjoy. :P

------------      
Turn 94      
------------      
Quote from: andrea
   well, i think it is time to learn to fly, using my electricity powers.   
|   You spend several minutes pondering the various methods with which you could achieve flight. You rule out guiding yourself, as that would mean being unable to move normally. Blasting the ground from under yourself is also an intriguing option, but ultimately unhealthy. Finally you manage to concentrate your lightning control into tiny areas in the palms of your hands, forming jets of plasma superheated by violent discharges of massive amounts of electricity. It makes you expend power quickly, but allows rather fast and controllable flight.   
Quote from: Kashyyk
   I make my outer metal layer heat resistant, so It doesn't melt and my insides don't start cooking.   
|   Your outer layer is already rather fine steel, which is unlikely to melt as is. You try to harden it with the powers of mind, but eventually realise it's not going to work.   
Quote from: chaoticag
   I get in the driver's seat of the van.   
|   You try to climb over into the driver's seat, but suddenly stop. You feel an urge to jump back down into the back of the van, and can't fight it. When you do so, you realise you can move again and climb back up, only to see LASD in the driver's seat, frantically pushing various buttons.   
Quote from: Gantolandon
   I mount the van and follow the footprints.   
|   You walk to the van, but stop for a moment, staring blankly into the distance. You wake up only when you see the van starting to roll away with a working engine.   
Quote from: LASD
   I too get in the van and see if there's anything there that needs fixing.   
|   As you look at Gantolandon heading for the van, you are filled with a burning desire to GET. THERE. FIRST. You give him your trademark "stop right there" look, and he stands still as a statue, frozen mid-stride. Chaoticag climbs out of the back, but you look at him and make him back down. Making sure to keep them in your view as long as you can, you walk over to the van and climb into the driver's seat through the missing roof. There's nothing to repair here, however. You spot a fancy radio set and try to turn it on, with little success. Frustrated, you begin pushing every button you can spot, including the one that starts the engine. The van's motor quickly comes to life and it starts rolling along slowly.   
Quote from: Jay Kayell
   I try to learn how to land safely with my scramjet.   
|   You decide to practice landing using your scramjets. But to practice landing, you need to start falling first. Using this logic, you fire up your engines and propel yourself upwards! | You smash right into Frelock as he was hovering overhead, | damaging your armor against his TK field and severely bruising him. You continue accelerating, unable to preemptively turn off the 'jets, and Frelock is pinned to your cockpit with all the G-force. Finally, the scramjets burn out. You're several kilometers over the valley, and manage to get a good look at it while you rise with your momentum, and then fall down to certain splattery death. The valley is immense - the gigantic mountain wall you're next to curves off towards the horizon in both directions, and you are still not high enough to see what's on top. The valley is covered by stupendous amounts of broken rocks and debris, but is mostly smooth, curving down away from the mountain. The mountain seems to be more of a plateau, since its sharp edges at the top indicate there's a flat surface up there. You can feel that the air is getting really cold and really thin up here, so it's probably unbreathable on those mountains. Your sightseeing tour is interrupted by sudden realisation of approaching land. | You desperately try to turn on your scramjets, but they refuse to work so soon after doing a full burn, and you plummet to the ground. Frelock struggles to concentrate and fire up his TK field, but you're out of time. In a valiant self-sacrificial effort, you grab him and throw him away from you and upwards, lessening his impact speed enough to soften his landing, even as your own fall is sped up. You crash into the surprisingly hard soil with tremendous force, your bones creak protestingly and snap into pieces while the armor's structure crumples and you are jammed inside. Frelock broke his leg in the fall, but thanks to you that's all of his injuries. Then again, thanks to you he received the injury in the first place.   
Quote from: Boksi
   I harden my body to the dangers I deem most likely to be here: piercing and fire damage.   
|   You try to work with your body, but there's no more protection you can gain from your bodily materials than what you already have.   
Quote from: Frelock
   Me too.  I cover our truck-group from the air, sending them telepathic signals if there's something dangerous coming.   
|   You fire up the field again, finally, and float up. It's much less painful than walking, in your state at least. There are no sentient beings in your range other than the players. And the dwarf.   
Quote from: Neo1096
   I open kororas driver-side door and get in.   
|   You do that, and search around for keys. Interestingly, there are no keys. At least the steering wheel is here.   
Quote from: Rooster
   I examine the environment for useful items   
|   You look around. Hm, now that rock over there would make a nice paperweight. It seems to be basalt, by the way.   
Quote from: korora
   I'll help Kashyyk.   
|   Well, you would probably gladly help Kashyyk in his noble effort, but you're rather occupied with being a truck at the moment.   
Quote from: Zako
   (RTTAI:{4}) I study the prints closely, trying to determine anything specific about them.   
|   You look closely at the footprints. VERY closely. Some innate instinct allows you to understand that whatever it was, it weighed 60 tons and was almost 12 meters high, running at over 60 kph. Whatever it is, you probably wouldn't like meeting it in a dark alley.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge) Slightly agile.   
   He tries to help JK get up, or out of his armor.   
|   Deciding not to use the axe, for obvious reasons, the dwarf tries to pry away the metal plating around JK with his hands. The armor, even beaten up and crumpled, does not give up so easily though.   
Neutral:      
None.      
Enemy:      
None.      
------------      
Spoiler: Status after turn: (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown planet:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren, though very large, rocky valley covered by reddish clay soil with patches of some unknown weeds or moss. Filled with broken rock and debris. Sloping mountains or plateaus many kilometers tall seem to surround it. A trail of large Y-shaped footprints runs through it and away out of sight.   
------------      
Background: [2]   The valley is still dull and barren.   
« Last Edit: December 31, 2008, 11:01:55 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 94! Chalk one up for gravity. Scratch one mech.
« Reply #3204 on: December 31, 2008, 11:06:35 am »

hmm.. so now i can make plasma? i guess i can try to fix jay's armour then. if he is ok with such an hot thing so near to his skin

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 94! Chalk one up for gravity. Scratch one mech.
« Reply #3205 on: December 31, 2008, 11:16:59 am »

You're going to shock him very much as well, because you are using electricity to heat plasma. Massive amounts of.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 94! Chalk one up for gravity. Scratch one mech.
« Reply #3206 on: December 31, 2008, 12:03:03 pm »

that is why i say "if he agrees". it seem quite dangerous.

if he doesn't, i scout the area, but without flying.

Gantolandon

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Re: RTD - Multiworld Madness. Turn 94! Chalk one up for gravity. Scratch one mech.
« Reply #3207 on: December 31, 2008, 01:07:38 pm »

I TK-mend some native lifeforms into a mount, using TK-Healing the similar way as I did with Elfzilla. This time the resulting creature should be lesser and much less agressive.
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Frelock

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Re: RTD - Multiworld Madness. Turn 94! Chalk one up for gravity. Scratch one mech.
« Reply #3208 on: December 31, 2008, 02:17:20 pm »

Well, I'll heal JK from a moderate range, and myself at the same time.
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All generalizations are false....including this one.

neo1096

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Re: RTD - Multiworld Madness. Turn 94! Chalk one up for gravity. Scratch one mec
« Reply #3209 on: December 31, 2008, 03:33:50 pm »

I learn to drive this vehicle.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"
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