Turn is here.
Neo, you were slightly better off with your old action. But only slightly. And the fact that your roll didn't do anything bad immediately doesn't mean it didn't do anything at all.
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Turn 93 ------------
I look around to try to find the general direction of the key.
| You look around, concentrating on your headband. You think you feel faint pulsations in some direction, but with the landscape being so barren, you can't pinpoint any specific heading except "somewhere there", in the direction of the mountainside you're standing next to.
I examine the footprints carefully.
| You walk over to the prints and look. Something VERY large just trampled its way through here, leaving deep Y-shaped prints in the clay. Very large prints. The prints themselves are no less than 5 meters apart, and go deep into the soil with an emphasis on two forward "toes", as would be if the something was running.
I practise hovering using air manipulation. Better get good at it now…
| You try to rise into the air. Suddenly your power breaks out of control, and you fly sideways, hitting a wall.
| You're only a litle bruised.
I think my action should be wake up.
| You make an effort to wake up and slowly come to consciousness. You're rather drowsy.
Alright, lets wake up.
| You do likewise, and slowly stagger to your feet. You're also drowsy.
I wake up all the people who are unconscious
| "All the people" managed to become awake on their own, so you sit down and look at some pebbles.
I clear my head and start up a TK field.
| You activate your floating bubble and soar gently upwards, hovering a few meters above the ground. Strangely, you do not sense any other presence (other than the other players) in your range.
i try to find electricity in the area.
| You attempt to use your powers to sense electricity around yourself. Apart from Korora's power systems, you are able to faintly sense other electricity, but you can't tell where it's coming from.
I just try to get the power to rise zombies (even if they aren't controllable, I'll get to that later)
| You'd gladly work on your necromancy, but there's a definite shortage of dead bodies around. You get some strange feeling that you would hardly be successful with something like that in this world, even if you had all the dead bodies of the universe.
I'll try to figure out how to drive myself around in this mode without straying too far from the group.
| You manage to honk your horn. It's a start, at least.
I take a good look around with my binoculars.
| Taking out your binoculars, you take a look around. Unfortunately, there is absolutely nothing to look at, no matter where you look.
I look around and ascertain the situation, appraising myself of our surroundings.
| You look around. It's all quite boring.
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge) Slightly agile.
The dwarf takes an interest in the prints as well.
| He stands up and proudly walks away towards Gantolandon and Neo. Unfortunately, he slips again as he approaches them, and falls flat on his back, cursing and almost letting his axe fly.
Neutral: None.
Enemy: None.
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Location: Standing upright on the rug in the large valley.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Temporary Status: Drowsy (-1)
Health: Unharmed.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).
Special status: Dense Carbon Flesh Interweave.
Location: Standing upright on the rug in the large valley.
Equipment: Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+.
Health: Unharmed.
Abilities: Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Fully Charged). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Location: Standing on the rug in the large valley.
Equipment: Faintly glowing image of crossed swords on the hood. Broken rooflights.
Health: Undamaged.
Abilities: Can transform into a pickup truck. Cannot steer self in truck form yet.
Special status: Mech Navy blue Ford Lightning pickup.
Location: Standing in the back of the van in the large valley.
Equipment: Wearing a purple sweatshirt over the head. Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Temporary Status: Drowsy (-1)
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus).
Location: Standing upright in the large valley.
Equipment: Adorned with hanging loincloths. Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability.
Transportation: Beige armored cabrio-van. Front doors jammed. No headlights. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge.
Transp. Equip.: Some empty money bags.
Location: Hovering above the rug in the large valley.
Equipment: Encrusted with a tastelessly arranged black bra. Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(nobody in range).
Special Status: Electricity resistant.
Location: Standing upright on the rug in the large valley.
Equipment: Covered with some lingerie, but otherwise naked. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.
Location: Standing upright on the rug in the large valley.
Equipment: Some large gray-striped pants on the left shoulder. Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Location: Standing upright on the rug in the large valley.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now) Owns a set of binoculars.
Health: Unharmed.
Abilities: Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Location: Standing upright on the rug in the large valley.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear.
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Yellow personal mech, actually a glorified Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects. Scramjet Attachment. Copper weave enhancement. Augmented Chest Armor.
Transp. Equip.: A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.
Location: Standing upright on the rug in the large valley.
Equipment: Wearing underwear.
Health: Slightly bruised.
Abilities: Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.
Location: Standing upright on the rug in the large valley.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
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Environment:
Unknown planet: The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.
Large Valley: A rather dull and barren valley covered by reddish clay soil with patches of some unknown weeds or moss. A trail of large Y-shaped footprints runs through it and away out of sight.
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Background: [2] You don't manage to notice anything else about the surooundings.