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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 209 210 [211] 212 213 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409439 times)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3150 on: December 27, 2008, 01:29:16 pm »

You can try to, in any case.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren.
« Reply #3151 on: December 27, 2008, 02:34:05 pm »

First: I just try to get the power to rise zombies (even if they aren't controllable, I'll get to that later)
second: I examine the environment for useful items
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3152 on: December 28, 2008, 02:57:41 am »

Korora, LASD, and Neo still have to post.

Btw, korora currently looks like this:

Plus golden plating and an image of swords on the hood.
« Last Edit: December 28, 2008, 03:00:05 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren.
« Reply #3153 on: December 28, 2008, 03:18:01 am »

srry was busy with L4D, Fallout, Mass Effect and Bioshock :-[ . I look around and ascertain the situation, appraising myself of our surroundings.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3154 on: December 28, 2008, 03:59:01 am »

Quick hackjob with Photoshop:
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

n9103

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3155 on: December 28, 2008, 09:41:51 am »

hack job or not, it's pretty decent. ;)
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korora

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3156 on: December 28, 2008, 11:09:03 am »

OK, I've been busy with family holiday events.  Now I'm not! But I'll be completely off the grid from the 1st to the 6th, so I'll need to be on AI for a few turns.

I'll try to figure out how to drive myself around in this mode without straying too far from the group.
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DFPaint, a cross-platform 'screenbuilder' utility

LASD

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3157 on: December 28, 2008, 02:25:17 pm »

Oh sorry, I was away for a day.

I take a good look around with my binoculars.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3158 on: December 29, 2008, 03:03:44 am »

Alright, so it's almost 48 hours since the last turn (I can understand you're celebrating christmas and all), but Neo is still not here, so he's on AI for the turn. I'll finish up some statuses and post it then.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren.
« Reply #3159 on: December 29, 2008, 03:24:26 am »

But I posted!!!!!
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3160 on: December 29, 2008, 03:26:04 am »

Wait, what? Where? Ah. Damn Opera and its funny way of displaying new posts. :P Alright then, I'll reroll yours. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren.
« Reply #3161 on: December 29, 2008, 03:26:38 am »

srry was busy with L4D, Fallout, Mass Effect and Bioshock :-[ . I look around and ascertain the situation, appraising myself of our surroundings.
See!
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3162 on: December 29, 2008, 04:00:30 am »

Turn is here.

Neo, you were slightly better off with your old action. But only slightly. And the fact that your roll didn't do anything bad immediately doesn't mean it didn't do anything at all.

------------      
Turn 93      
------------      
Quote from: Jay Kayell
   I look around to try to find the general direction of the key.   
|   You look around, concentrating on your headband. You think you feel faint pulsations in some direction, but with the landscape being so barren, you can't pinpoint any specific heading except "somewhere there", in the direction of the mountainside you're standing next to.   
Quote from: Gantolandon
   I examine the footprints carefully.   
|   You walk over to the prints and look. Something VERY large just trampled its way through here, leaving deep Y-shaped prints in the clay. Very large prints. The prints themselves are no less than 5 meters apart, and go deep into the soil with an emphasis on two forward "toes", as would be if the something was running.   
Quote from: Zako
   I practise hovering using air manipulation. Better get good at it now…   
|   You try to rise into the air. Suddenly your power breaks out of control, and you fly sideways, hitting a wall. | You're only a litle bruised.   
Quote from: chaoticag
   I think my action should be wake up.   
|   You make an effort to wake up and slowly come to consciousness. You're rather drowsy.   
Quote from: Boksi
   Alright, lets wake up.   
|   You do likewise, and slowly stagger to your feet. You're also drowsy.   
Quote from: Kashyyk
   I wake up all the people who are unconscious   
|   "All the people" managed to become awake on their own, so you sit down and look at some pebbles.   
Quote from: Frelock
   I clear my head and start up a TK field.   
|   You activate your floating bubble and soar gently upwards, hovering a few meters above the ground. Strangely, you do not sense any other presence (other than the other players) in your range.   
Quote from: andrea
   i try to find electricity in the area.   
|   You attempt to use your powers to sense electricity around yourself. Apart from Korora's power systems, you are able to faintly sense other electricity, but you can't tell where it's coming from.   
Quote from: Rooster
   I just try to get the power to rise zombies (even if they aren't controllable, I'll get to that later)   
|   You'd gladly work on your necromancy, but there's a definite shortage of dead bodies around. You get some strange feeling that you would hardly be successful with something like that in this world, even if you had all the dead bodies of the universe.   
Quote from: korora
   I'll try to figure out how to drive myself around in this mode without straying too far from the group.   
|   You manage to honk your horn. It's a start, at least.   
Quote from: LASD
   I take a good look around with my binoculars.   
|   Taking out your binoculars, you take a look around. Unfortunately, there is absolutely nothing to look at, no matter where you look.   
Quote from: Neo1096
   I look around and ascertain the situation, appraising myself of our surroundings.   
|   You look around. It's all quite boring.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge) Slightly agile.   
   The dwarf takes an interest in the prints as well.   
|   He stands up and proudly walks away towards Gantolandon and Neo. Unfortunately, he slips again as he approaches them, and falls flat on his back, cursing and almost letting his axe fly.   
Neutral:      
None.      
Enemy:      
None.      
------------      
Spoiler: Status after turn: (click to show/hide)
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown planet:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren valley covered by reddish clay soil with patches of some unknown weeds or moss. A trail of large Y-shaped footprints runs through it and away out of sight.   
------------      
Background: [2]   You don't manage to notice anything else about the surooundings.   
« Last Edit: December 29, 2008, 07:39:07 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Zako

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3163 on: December 29, 2008, 05:06:47 am »

I will be away for about a week or so, so please put me on AI please.

Thanks.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 93! Driver, follow that trail!
« Reply #3164 on: December 29, 2008, 05:09:35 am »

Can you at least leave an action tree or general preferences? I'll note that you are very likely to meet something overwhelmingly powerful. Powerful, like "capable of causing instant sizzling death".
« Last Edit: December 29, 2008, 05:23:07 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 209 210 [211] 212 213 ... 409