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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 208 209 [210] 211 212 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409431 times)

Sean Mirrsen

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Sorry for the hold-up, lots of useless stuff getting in the way. I'm still working on it. Korora now isn't the only one who's lost lights. :)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Please tell me I didn't merge with the van...
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Sean Mirrsen

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Alright, let's hope there's nothing egregious here. I think I covered everything..............  probably. In any case, keep a close look on your status and see if I reflect everything from the turn in it.

------------      
Turn 92      
------------      
Quote from: Zako
   It's time for drastic measures. I unlock my mind temporary to Frelock so he can look for my powers.   
|   You try as hard as you can to sense Frelock's presence and open your mind to him, but you get a feeling your struggles make no difference to him.   
Quote from: korora
   OK, I'm back on the quest for truck-mode then.   
|   Remembering the success of the Ashcraver's acquisition, you start assuming various "action" poses and shouting various nonsense at the top of your voice - "POWER EXXTREME!!!"…   "OVERDRIVE ACCELERATE!!!"…  "KORORA TRANSFORM!!!" As you shout the last phrase, you feel your body suddenly begin to move on its own! Your legs fold in on themselves, arms also fold and meld themselves into the upper body, the upper body itself turns 180 degrees, your head sinks into it, allowing your chestpiece to rise upward, obscuring your vision. After a few seconds of this, you regain your vision, and notice several changes. First, you are noticeably shorter than you were. Second, you don't seem to have arms, legs, or even a head, yet somehow you manage to see and hear everything around you. There's no mirror to tell you about it, but you have that distinct "I think I'm a sofa" feeling, except in your case it's a pickup truck. You try to move, but, naturally, you are quite confused, since you no longer have controllable limbs. You also wonder about the whereabouts of your sword.   
Quote from: chaoticag
   I take another look at the van.   
|   You climb over into the back of the van. | You are quite disappointed to see nothing but empty sacks that used to hold money.   
Quote from: andrea
   electricity overload!! lets burn underwear!   
|   You focus your lightnings around you, burning the underwear in your immediate vicinity into ashes.   
Quote from: Jay Kayell
   I use the underwear I am covered by to make a harpoon-like weapon.   
|   You take the underwear off your armor and string it together in hopes of making something useful. You end up with something like a very classy christmas tree decoration, but there's no way you could possibly use it as a weapon.   
Quote from: LASD
   I'll try to get better at making and fixing things with my tools, using the van as practice material.   
|   You approach the van and start fiddling around with your tools. You manage to remove the other headlight, leaving the van completely without forward lighting. You don't, however, feel any more competent about your technician skills.   
Quote from: Boksi
   Instead of waking up, lets check out the other real next to mine. You know the one.   
|   Wandering through your mind, you happen upon a door. No, not a door. A massive steel gate towering above you, deeply engraved with symbols you never saw in your life, yet somehow you understand them. They roughly translate to "Critical danger. Never open under any circumstances. No, not even then.". Intrigued by the mysterious gate, you start moving the massive reinforced wooden beams that hold the door closed. | You suddenly realize that being unconscious, you have no control over the spirit of the demon, and it would easily overpower you and take over. You hastily shove the beams back into their place and leave the door alone.   
Quote from: Frelock
   I identify my own mind out of the streams of consciousness that are flowing through my brain, making the others not affect my own mental state (though letting mine affect theirs, of course).   
|   After a minute of intense focusing, you manage to clear up your mind, shoving the multitude of mental streams into the background. It was hard, and that was only for the ten people around you. But at least their presence will not disrupt your thought anymore. (The players and the dwarf no longer count toward the penalties you receive)   
Quote from: Neo1096
   Ok, my action is to improve my dodging skills. While I wait   
|   You practice dodging by leaping and rolling around. Without any challenge, however, the training is fruitless.   
Quote from: Rooster
   I try to use magnifying glass to look first at the virus then at chaoticags skin   
|   You use your little lens to examine the virus in the tubes. Surprise surprise, the lens doesn't help in any way. You need a real microscope. Looking at chaoticag, however, reveals the nature of his power - his sweat glands produce tiny quantities of concentrated viral substance that will be injected through the spores of the skin, should you touch it. You realise that even being close to chaoticag is rather dangerous, and back off.   
Quote from: Kashyyk
   moar rpg7 ammoz!!   
|   You try a different approach. Taking one of the grenades out of your bag, you hold it one hand and try to use it as a reference to create another in the other hand. You concentrate VERY HARD!!! <KABLAAM!!> The grenade in your hand explodes from you clutching it so hard, showering you with debris! | The shaped explosive blew upwards, raining hot fragments of metal down onto everyone, but causing little harm. You are slammed into the wall behind you, getting multiple dints and cracks that are quickly repaired by the cube.   
Quote from: Gantolandon
   I press button leading to world number 1 or 2. Whichever got more votes.   
|   You walk up to the panel, and weigh the options. You choose between the world number 1 and number 2. After much hesitation, you poke the button number 1 with your finger. Immediately the world around you shatters into a quadrillion tiny fragments and your mind is subjected to deathly silence as you observe what seems like the immense vastness and blackness of space. Tiny white dots start racing past your field of vision, more and more of them until suddenly a massive wave of this fuzzy light blasts through you like a barrage of bullets, torturing your mind for a tiny fraction of a second before you  are released and fall to your knees onto the rug. You feel cold.   
Transcendence!!!      
Boksi:{5}   Boksi is unconscious and does not feel the shift.   
andrea:{3}   Andrea is slightly nauseated by the transcendence.   
Frelock:{2}   Frelock's allergy to worldshifting continues to show, but at least he doesn't fall to the ground vomiting this time. He's still dazed and nauseous.   
Kashyyk:{5}   Kashyyk withstood the shift's effects this time.   
korora:{2}   Korora's strange state added to his confusion, and the shift worsened the situation a bit. He's disoriented now.   
LASD:{4}   LASD pulls through with hardly a flinch.   
chaoticag:{6}   Chaoticag tries to collect information about the world you are entering by opening his mind during the shift. He sees a stream of images, a barren world of little importance, a massive armored force prepared to strike, a small group of hired guns fighting for their lives in the narrow ravines, and a massive tour de force, a battle of epic proportions between mortal enemies, set up by the hired guns as their only chance of survival. Then he passes out. He was the only one to be contacting the van, but he brought it along.   
Rooster:{3}   Rooster is slightly dazed by the shift. He was handling the suitcase when the shift occurred, and he is now carrying it.   
Jay Kayell:{3}   JK is also mildly nauseated by the transfer.   
Zako:{3}   Zako is dazed.   
Neo:{3}   Neo is left a little dizzy after the shift.   
Kosak:{6}   Seeing Gantolandon go for the button, the dwarf panics and lunges for the closest member of the team with a "BULL RUSH TACKLE HUG!!!". The closest member just happens to be andrea, who withstands the onslaught, barely. The dwarf comes out slightly sizzled, his beard is smoking, but at least he pulled through with all of you.   
   When you appear on the other side, you cannot find any other word for your surroundings except "barren". Or maybe "dull". Red clay-ish ground stretching as far as you can see, covered by patches of weed or moss. Masses of bluish-black dark clouds covering the pale green sky. The air is cold, but at least there isn't much wind. The mountain your starting point is embedded into is very high, probably kilometers, and stretches like a massive wall off into the distance, though its slope varies and isn't as steep as where you are standing. It's quiet here.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge)   
   The dwarf examines the patches of moss.   
|   He walks off the rug, then suddenly slips and falls face first into the mud. It's been raining here not long before.   
Neutral:      
None.      
Enemy:      
None.      
------------      
Status after turn:      
Quote from: Boksi
Location:   Down on the rug in the large valley.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Temporary Status:   Unconscious (0).   
Health:   Unharmed.   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Dense Carbon Flesh Interweave.   
Quote from: Andrea
Location:   Standing upright on the rug in the large valley.   
Equipment:   Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+.   
Temporary Status:   Nauseous (-1phys)   
Health:   Unharmed.   
Abilities:   Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Lightly Drained (-1spd)). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).   
Quote from: Korora
Location:   Standing on the rug in te large valley.   
Equipment:   Faintly glowing image of crossed swords on the hood. Broken rooflights.   
Temporary Status:   Disoriented (-1)   
Health:   Undamaged.   
Abilities:   Can transform into a pickup truck.   
Special status:   Mech Navy blue Ford Lightning pickup.   
Quote from: Chaoticag
Location:   Down in the back of the van in the large valley.   
Equipment:   Wearing a purple sweatshirt over the head. Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Temporary Status:   Unconscious (-2).   
Health:   Skin turned pale grey with some darker spots.   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus).   
Quote from: Gantolandon
Location:   Standing upright on the rug in the large valley.   
Equipment:   Adorned with hanging loincloths. Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Health:   Unharmed.   
Abilities:   Basic TK Healing(!). Selective Translator (active). Unknown ability.   
Transportation:   Beige armored cabrio-van. Front doors jammed. No headlights. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge.   
Transp. Equip.:   Some empty money bags.   
Quote from: Frelock
Location:   Standing upright on the rug in the large valley.   
Equipment:   Encrusted with a tastelessly arranged black bra. Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Temporary Status:   Nauseous (-1phys), Dazed (-1ment)   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active). Empowered Telepathy. Telepathy Overdrive(nobody in range).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Standing upright on the rug in the large valley.   
Equipment:   Covered with some lingerie, but otherwise naked. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).   
Special Status:   Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Standing upright on the rug in the large valley.   
Equipment:   Some large gray-striped pants on the left shoulder. Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass and the metal suitcase.   
Temporary Status:   Dazed (-1ment).   
Health:   Unharmed.   
Abilities:   Can perform heavy metal. Haywire Regenerator. Disease Resistant.    
Special Status:   Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Standing upright on the rug in the large valley.   
Equipment:   Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now) Owns a set of binoculars.   
Health:   Unharmed.   
Abilities:   Long Distance Runner. Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   Standing upright on the rug in the large valley.   
Equipment:   Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Holding a chain of strung-together underwear.   
Temporary Status:   Nauseated (-1phys).   
Health:   Unharmed.    
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Yellow personal mech, actually a glorified Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects. Scramjet Attachment. Copper weave enhancement. Augmented Chest Armor.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Standing upright on the rug in the large valley.   
Equipment:   Wearing underwear.   
Temporary Status:   Dazed (-1ment).   
Health:   Unharmed.   
Abilities:   Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.   
Quote from: Neo1096
Location:   Standing upright on the rug in the large valley.   
Equipment:   Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.   
Temporary Status:   Dizzy (-1phys).   
Health:   Unharmed.   
Abilities:   Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.   
Special Status:   No longer fears fireCovered with fur. Mii'Ari physique. Mii'Ari hand claws.   
---------      
Artifacts:      
Spoiler: The Ashcraver (click to show/hide)
---------      
Environment:      
Unknown planet:   The planet seems to be barren as a whole. The sky is green here, and the air is cold. Or maybe it's just autumn here.   
Large Valley:   A rather dull and barren valley covered by reddish clay soil with patches of some unknown weeds or moss.   
------------      
Background: [4]   Neo faintly hears sounds of explosions, but he can't discern the exact direction except that it's "far far away". You also notice rather strange-looking footprints some distance from where you're standing.   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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I have to say, I only have the russian version of the story here, and I'm not as well versed as I would like in this universe, so if there are any fans here, please do correct my errors if you spot them.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Jay Kayell

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3140 on: December 27, 2008, 07:40:55 am »

I look around to try to find the general direction of the key.
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Decapitation - enjoy the difference

Gantolandon

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3141 on: December 27, 2008, 08:25:21 am »

I examine the footprints carefully.
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Zako

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren.
« Reply #3142 on: December 27, 2008, 08:45:42 am »

I practise hovering using air manipulation. Better get good at it now...

Any guesses to the world's name? I'm thinking Armoured Core for some reason...
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chaoticag

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3143 on: December 27, 2008, 09:53:49 am »

Story=book
We are in a sci-fi book, probably one I never read, as I do not read them.

I think my action should be wake up.
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Boksi

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren.
« Reply #3144 on: December 27, 2008, 09:56:14 am »

Alright, lets wake up. I wonder, does this world support magic? I better check.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Kashyyk

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3145 on: December 27, 2008, 10:27:49 am »

First: I wake up all the people who are unconscious
Second: I pray to the god of summoning and request help with my creation of rpg7 ammo
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3146 on: December 27, 2008, 10:40:10 am »

Kashyyk, trust me, you're not going to need RPG ammo. Or the RPG itself, at least after some point in time that will undoubtedly appear.

This world, as mentioned, has the potential of "instant death" for you, within the month. After that you will either have very little chance to achieve your goal, or you will already be dead. This world was more or less "planned" to be long, much like what the DF world turned out to be, because of the inherent danger. Exersize caution.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Kashyyk

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3147 on: December 27, 2008, 10:44:58 am »

I want explosions! two thirds of the ones i created were not needed! *Sob*

...

I can has BFG?
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Frelock

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3148 on: December 27, 2008, 11:14:45 am »

I clear my head and start up a TK field.
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All generalizations are false....including this one.

andrea

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Re: RTD - Multiworld Madness. Turn 92! Nice place for a fort, but rather barren...
« Reply #3149 on: December 27, 2008, 01:21:01 pm »

i try to find electricity in the area.

is that allowed sean? using my powers to try to find electricity?
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