Phew. Alright, sorry it took so long.
It wasn't much of a turn, but Andrea spiced it up a bit. Korora got both lucky and unlucky.
There are probably some errors there, I might have forgotten some bits because I was chipping away at the turn for two days.
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Turn 90 ------------
I try to improve my pyrogenesis powers.
| You remain on the verge of consciousness, almost like very deep sleep.
I check the back of the van.
| The van's back doors are still closed, so you have to jump in over the side. Your armor proves a little too restricting for that manuever though, but at least you did not suffer any wounds in your futile attempt.
i work on my electricity manipulation powers
| Suddenly your maul shines with a very bright light and begins to crack and fizzle, releasing powerful strikes of lightning to wreak havok on everyone and everything in the cube!!!
| You resist the crackling bolts and struggle against the sudden outbreak. Eventually you bring it under control, but it has caused a great deal of damage in the meantime. While LASD, Kashyyk, Zako and Neo were some distance away and were not touched, the lightnings caused some degree of discomfort and pain for the others. Gantolandon was only slightly shocked, since he was standing right behind you, and the nearby dwarf provided some protection, drawing lightnings to his metal armor. The armor protected the dwarf, too, and he was only slightly dazed. The van was barely damaged as well. Chaoticag got a nasty shock from touching the car at the moment, it seriously burned his arm and half his upper body. Boksi is caught in a massive burst of writhing arcs and steps back to avoid it, but carelessly leans against the metal wall of the cube in the process and gets a massive shock that throws him some four meters away from the wall, thoroughly cooked and unconscious. Frelock got hit through his metal staff again, receiving severe burns and blisters on most of the upper body. Writhing in pain, he makes a mental note to find some rubber grips for the thing. JK's internal layer of protection allows him to remain barely affected, and Rooster's tough body withstood the few shocks he managed to gather. Of all, korora got hit the most, his massive metal body attracted the lightning like a goddam giant magnet. Unable to reroute such a great amount of power, Korora's systems burned out, locking his memory and sending him into hard-reboot while whatever redundant systems remained tried to reinstate control over the faintly swaying mass of metal. The lamps on his shoulders exploded into a rain of sparks and shards of glass. Well, at least his underwear decorations burned off, as did Boksi's. Thankfully, the cube reacted quickly and dispensed some more green orbs to restore the damage taken by the company. You have managed to learn something, too - you will now better control the collateral caused by your electricity, unless you
want it to cause damage.
I deactivate the door lock from the inside. I'm going to mend the roof with the rest of the van later.
| You manage to get to the driver's seat, but all your attempts at disabling the lock have failed. It seems it was never meant to be deactivated like that. In addition, you managed to completely jam the front door locks - they won't open even from the inside now.
I sit down and make pretty pictures out of fire.
| You draw pretty fiery pictures in your mind. They're very pretty, but ultimately intangible.
I meditate to increase my mental capacity.
| You sit down to meditate, entering a deep trance… however, the events of the past few hours proved exhilarating for you, and you slip into a blissful sleep.
I'll now try to turn into a truck... maybe by shouting TRUCK!
| You have completely lost control of your body, and cannot move until you reboot.
| The backup systems manage to reroute control paths and powerlines, and bring you online in a matter of seconds, but you are somewhat disoriented as your systems run self-checks, sending excessive data through your mind.
I will acquire precognition: like spider-sense to help me in fighting and dodging.
| You try to focus your senses to augment your combat capability… you manage to hear the dwarf grumbling something to himself across the room, but that's about it.
I examine my body to see what it is capable of.
| And once again you fail to find anything special about your body. That's strange, because you definetly
feel that there's something special…
I shrug off the underwear and start jogging around the cube to overcome my -1 endurance penalty.
| You throw the underwear off, and start jogging around the cube… jog, jog, jog, jog… after a while you get tired and decide to rest for a bit. You feel you made good progress on this, but it's probably going to take a little more effort to train your endurance.
I retry my rpg7 ammo summon again.
| You try, but fail again, though without any explosive consequences this time.
I could use a microscope so yeah I search for it and If I can't it try to make one
| There's a pronounced lack of appropriate materials in the cube, so it's hardly possible to make a microscope. Nevertheless you try, and with the help of LASD's tools you make a small magnifying glass out of the van's headlight.
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge)
He decides to practice his axe-swings.
| He spends some time swinging his axe around, but doesn't get any better at it.
Neutral: None.
Enemy: None.
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Status after turn:
Location: Down on the rug in the cube.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Temporary Status: Unconscious (-2).
Health: Unharmed.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).
Special status: Dense Carbon Flesh Interweave. Can only speak Mmrnmhrm.
Location: Standing upright in the cube.
Equipment: Wearing skyblue gym shorts on the head. Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+. Holds the T-Virus serum container.
Health: Unharmed.
Abilities: Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Moderately Drained (-1spd,-1agi)). Advanced Electricity Manipulation. Electricity Self-control. Selective Translator (active).
Location: Standing upright in the cube.
Equipment: Faintly glowing image of crossed swords on the chest. Small open sheathe on the right thigh. Rooflights(broken). Wields The Ashcraver.
Temporary Status: Disoriented (-1).
Health: Undamaged.
Abilities: Unknown.
Special status: Mech
Location: Standing upright in the cube.
Equipment: Wearing a purple sweatshirt over the head. Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus).
Location: Standing upright in the cube.
Equipment: Adorned with hanging loincloths. Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability.
Transportation: Beige armored cabrio-van. Front doors jammed. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge.
Transp. Equip.: Unknown.
Location: Down on the rug in the cube.
Equipment: Encrusted with a tastelessly arranged black bra. Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).
Special Status: Electricity resistant.
Location: Standing upright in the cube.
Equipment: Covered with some lingerie, but otherwise naked. Wields an RPG-7 (empty). Holds a brown leather hold-all bag.
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.
Location: Standing upright in the cube.
Equipment: Some large gray-striped pants on the left shoulder. Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+. Holds a crude magnifying glass.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Location: Standing upright in the cube.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now) Owns a set of binoculars.
Health: Unharmed.
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Location: Down on the rug in the cube.
Equipment: Covered by various underwear. Wearing purple stretchy shorts. Useless shreds of underwear on right arm.
Temporary Status: Unconscious (0).
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Yellow personal mech, actually a glorified Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects. Scramjet Attachment.
Transp. Equip.: A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.
Location: Down on the rug in the cube.
Equipment: Covered by various underwear. Wearing underwear.
Health: Unharmed.
Abilities: Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.
Location: Standing upright in the cube.
Equipment: Some shorts covering the head. Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar. Holds a metal suitcase.
Health: Unharmed.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
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Environment:
Dark Metal Cube: A large dark metal cube, 10 meters to a side. The floor is covered by a large amount of underwear, and a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". The pedestal marked "IV" is encased in a pillar of green crystal. The "VIII" pedestal is glowing. On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. The "IV" button on the panel is depressed and glowing green. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. One stockpile is depleted, its hatch is surrounded by a red light.
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Background: [3] There's still nothing particularly odd. The green cylinder Andrea is holding seems to vibrate, and the pedestal marked "VIII" continues to glow.