Turn here, finally. I got real distracted there.
For the first time I was at a loss, couldn't think of a reason for Frelock to fail his action. I guess my arsenal of Schroedinger's guns is starting to run low.
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Turn 89 ------------
I become completely immune to telepathy.
| You try hard, but since the initial effect happened by accident you cannot replicate it. By straining your mind like this, you somehow manage to unblock your mental channels related to telepathy, restoring your brain to its normal capabilities.
I'll press the Hepl button, to learn about the mechanics of the cube.
| You're rather dazed and can't make yourself walk straight, ending up bumping into Korora.
I take a vial or something like that and get some of chaoticags blood
| There's absolutely no vial of any kind anywhere around.
I try to open the door, mainly by guiding andrea where and how strong should he strike with his lightning,.
| You show andrea the van, the door, and the lock. He thinks for a moment, and…
i help gantolandon to open van door
| You look at the door and the lock. Pointing your maul at the door, you try to gently zap the lock with electricity to short it out and open it. Then suddenly…
FZZCHSAAA!!! A
MASSIVE bolt of lightning jumps from the head of the maul and strikes the van!
| The massive flash and thunderous sounds reverberating through the enclosed space shock everyone, but it's not too bad. What's too bad is that the lock failed to open as well. Maybe you just fried it and it got jammed?
If I am still unconcious then I search my body mentally to find out what other powers I have. If I am awake then I practice doing precision blasts of concentrated air.
| You force yourself to consciousness and weakly stand up. You can't fathom what kind of powers your body could have, but a power to make headache go away would probably be useful right now.
As my action, I'll do what neo wanted to do last turn. Put the elevator parts (and the dwarf armor) to good use by enhancing our metallic duo with them.
| The elevator is now a mess of mangled parts smashed apart by andrea, but you manage to salvage some construction elements from it. You then donate all the parts at your disposal to Jay Kayell, since he seems to be in more need of repair. Using your tools and the elevator parts, you repair all damage that JK's armor has previously sustained. You also give him the piece of the dwarven armor.
I fix my language problem.
| You try to focus on your band to disable the translator. Unfortunately, something must have gone wrong. Awfully wrong. You switch to the native language of Mmrnmhrm.
I reload the rpg7 and put the bag on. (I presume it is a rucksack?)
| You reload the RPG-7 and put the bag on. And no, it's a bag, not a rucksack. The kind you carry on your shoulder. I don't have much of a vocabulary for such purposes, it probaby has a specific name.
If Gantolandon is still trapped in the van I rip one door loose to let him out. If not I try to repair my armor.
| You remain unconscious while your armor is repaired by LASD.
I'll try to activate my sword and/or my truck capabilities.
| Suddenly a thought comes to your mind. Grabbing at the sheath with your hand, you shout out with such force that
everyone within three miles would have heard it:
ASHCRAVER!!! The sheath unfolds in your hand, forming into a sword! It's a little small for you, more like a dagger. But you don't stop there. You keep shouting:
MAXIMUM POWER!!! You feel the large blade on your back release and shoot upwards like a yellow beam! Assuming a complicated-looking pose, you stretch out your hand, thrusting the small sword upward! The shining yellow beam comes down from somewhere in the distance and strikes the small sword! The yellow glow forms itself into a massive sword, almost your height in length, and then quickly dissolves to reveal the massive engraved blade of the Ashcraver. You then feel the urge to strike a menacing pose showing off your sword to the others, and quickly do so. Finally the strange feeling lets go of you and you can move normally again. The Ashcraver is in your hand now, you seem to easily wield it with one hand. You wonder about how could you have pulled off that trick with only 10 meters of space available in any direction, at most, but quickly forget it and just admire the sword again.
(RTTAI:{6}): I help Gantolandon get into the car. BY TK SLASHING ITS ROOF OFF!!!
| Charging at the poor van at the highest speed you are capable of, you imbue your sword with TK power and roundhouse-slash the vehicle in the roof!!!
| The armored roof, in its entire flatness, lightly soars up into the air and
| slams against the wall of the cube. It's a jagged cut, but now the entry to the car is wide open. There's probably something useful in the back of the van, too.
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge) Almost dead.
The dwarf decides to poke around with the buttons on the panel.
| Frelock stops him before he can push anything important.
Neutral: None.
Enemy: None.
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Status after turn:
Location: Standing upright in the cube.
Equipment: Wearing a pair of limegreen panties on the head. Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Unharmed.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).
Special status: Dense Carbon Flesh Interweave. Can only speak Mmrnmhrm.
Location: Standing upright in the cube.
Equipment: Wearing skyblue gym shorts on the head. Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+. Holds the T-Virus serum container.
Health: Unharmed.
Abilities: Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Lightly Drained (-1spd)). Adv.Electricity Manipulation. Selective Translator (active).
Location: Standing upright in the cube.
Equipment: An assortment of socks and a yellow bikini stuck on various parts of the body. Faintly glowing image of crossed swords on the chest. Small open sheathe on the right thigh. Rooflights. Wields The Ashcraver.
Health: Undamaged.
Abilities: Unknown.
Special status: Mech
Location: Standing upright in the cube.
Equipment: Wearing a purple sweatshirt over the head. Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Skin turned pale grey with some darker spots.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus).
Location: Standing upright in the cube.
Equipment: Adorned with hanging loincloths. Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Health: Unharmed.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability.
Transportation: Beige armored cabrio-van. +1 against physical and fire damage, -1 against critical damage, +1 ramming damage, -1 dodge.
Transp. Equip.: Unknown.
Location: Standing upright in the cube.
Equipment: Encrusted with a tastelessly arranged black bra. Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).
Special Status: Electricity resistant.
Location: Standing upright in the cube.
Equipment: Covered with some lingerie, but otherwise naked. Wields an RPG-7 (empty). Holds a brown leather bag.
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.
Location: Standing upright in the cube.
Equipment: Some large gray-striped pants on the left shoulder. Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
Health: Unharmed.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Location: Down on the rug in the cube.
Equipment: Covered by various underwear. Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now) Owns a set of binoculars.
Health: Unharmed.
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Location: Down on the rug in the cube.
Equipment: Covered by various underwear. Wearing purple stretchy shorts. Useless shreds of underwear on right arm.
Temporary Status: Unconscious (0).
Health: Unharmed.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Yellow personal mech, actually a glorified Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects. Scramjet Attachment.
Transp. Equip.: A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.
Location: Down on the rug in the cube.
Equipment: Covered by various underwear. Wearing underwear.
Health: Unharmed.
Abilities: Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.
Location: Standing upright in the cube.
Equipment: Some shorts covering the head. Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar. Holds a metal suitcase.
Health: Unharmed.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Mii'Ari physique. Mii'Ari hand claws.
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Artifacts: "A massive, massive, MASSIVE sword. It is three meters long, 1'3'' (~40cm) wide, and dazzingly bright. Its fine steel has been polished to reflect light like a mirror. Its one edge is curved, jagged at the hilt, the other is straight and so sharp it could probably slice adamantine blocks like salami. Down the center of the sword, which is at least 2'' thick, runs a hollow slit 3'' wide, in which yeat another, smaller and straighter sword is concealed. The entire surface of both swords, except of course the sharp cutting edges, is finely engraved with uncountable images, among which the launching of the Challenger, world war II, a nuclear explosion, a trainwreck, and a rotary excavator. The hilt itself (being at the same time the hilt of the smaller sword) is decorated with gold and emeralds you can only assume you've taken from someone, arranged in beautiful patterns, and the handle is woven with three lines - one is a scaly snake with two small rubies in the eyes, and two seem awfully like DNA strands. You get a feeling you could decipher the human genome if you looked closely enough. The guard of the hilt is exquisitely detailed as well, but right down the senter of it, spanning the breadth of the sword, is a solid rectangular golden plate, with the single word: ""ASHCRAVER"" deeply embossed onto it. The entire thing is so immeasurably brilliant, you almost don't want to touch it fearing it'll stick to your hand and corrupt you like some magic ring. Overcoming this fear, you pick it up. Despite its size, it is relatively lightweight, relatively, of course, to anything else so large and made of steel. (+2 to damage, +1 to attack, -1 agility)
The second form is a smaller (comparatively) blade, that together with the folding hilt guard looks like an overgrown sai. It's also exquisitely detailed, but lighter. (+1 to damage).
The Ashcraver seems to accumulate the energy released by the deaths it causes. The process is admittedly rather slow, but has good uses."
"The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
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Environment:
Dark Metal Cube: A large dark metal cube, 10 meters to a side. The floor is covered by a large amount of underwear, and a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". The pedestal marked "IV" is encased in a pillar of green crystal. The "VIII" pedestal is glowing. On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. The "IV" button on the panel is depressed and glowing green. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. One stockpile is depleted, its hatch is surrounded by a red light.
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Background: [4] Nobody notices anything exceedingly odd about the surroundings.