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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 200 201 [202] 203 204 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409378 times)

chaoticag

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #3015 on: December 18, 2008, 04:11:41 pm »

You should be grateful, it must have taken him eight hours to put that up.
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andrea

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #3016 on: December 18, 2008, 04:20:05 pm »

he is still evil :P

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #3017 on: December 18, 2008, 04:35:04 pm »

More Sinister than Evil, probably. Actually, I think I'm Chaotic Neutral. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #3018 on: December 18, 2008, 04:36:54 pm »

I'll be consistent: world 2.
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andrea

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #3019 on: December 18, 2008, 04:40:55 pm »

sinister, evil, chaotic neutral...

still evil for me.

since you seem to be good at keeping a story interesting.... could you give me your opinion about the story in 4th page of antmen apocalypse thread? (yes, i am aksing it to everyone)

penguinofhonor

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #3020 on: December 18, 2008, 05:02:39 pm »

So I'm guessing no new people get in until some more peopled die? That makes sense. The 15 people I have in mine is a lot.

Also, best turn ever.
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andrea

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Re: RTD - Multiworld Madness. Turn 88! Underwearageddon! Again...
« Reply #3021 on: December 18, 2008, 05:07:15 pm »

yes, it seem you will have to wait a bit (even though i would like to see you in game, i still hope nobody dies. maybe we will meet in next multiworld?)

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 88! Underwearageddon! Again...
« Reply #3022 on: December 18, 2008, 05:07:59 pm »

New turn is UP! Not much's happened this time. Well, except that one thing.

------------      
Turn 88      
------------      
Quote from: Neo1096
   I dexterously cannibalize/disassemble the elevator for parts for JK and Korora, attempting to learn about mechanics in the process.   
|   You jump upon the elevator and start ripping it apart. Your progress is slow without tools, however. And there isn't much in terms of mechanics in the thing, it's just the cabin with some emergency brakes attached.   
Quote from: Jay Kayell
   I help neo.   
|   You struggle to wake up, but your mind decides to rest itself some more.   
Quote from: chaoticag
   I look for any remaining underwear to fashion gloves out of. I need to find a way to use this virus to my advantage…   
|   You approach the quantum stockpile of underwear and open it. Without thinking too much, you reach in and push a switch inside the opening. PSHSSAAA-BWHUP!! A compressed pillar of various underwear items launches itself out of the stockpile, splattering against the opposite wall!! | Luckily, no one is hurt, but everyone receives several extra pieces of underwear. Unabashed, you proceed with your plan, and gather several pieces of underwear. There are no ready gauntlets, but you manage to get a hold of some sturdy stockings, and use those with some strips of fabric to craft makeshift cloth gauntlets. They won't protect you, but at least they will not let you infect anyone by accidentally touching him. The underwear stockpile closes, a red light highlights the edges of the hatch.   
Quote from: Rooster
   Quick! Let's research chaoticag T-virus before its too late! I wan't to make some zombie slaves!   
|   You run over to chaoticag and grab him by an exposed portion of his skin!! You feel the virus entering your body! The cube reacts! Several green orbs shoot out of the ceiling and impact you. You are cured.   
Quote from: andrea
   i guess i'll work on strenght. next door i meet, i want to atom smash it.   
|   You work on your strength, using the remaining parts of the elevator as a target. You quickly smash it apart, and learn how to augment your attacks with additional strength. (Power Attack, +1 attack and damage, +1 target dodge)   
Quote from: Gantolandon
   I try to short circuit the van's door to let it work again.   
|   The van's doors have no reachable circuitry, and you don't have any tools to open anything up. After a series of futile attempts, you decide you'll need some help in this.   
Quote from: Boksi
   I'll attempt to make the materialization/dematerialization of my halberd's haft a free action.   
|   You try to learn more about your ring, trying to attune yourself to it. However, the ring doesn't seem to be too inclined to cooperate. Even your best attempts fail.   
Quote from: LASD
   I still have the dwarf armor, I go make enhancements to the car from it (spikes and/or whatnot).   
|   You dream of turning the car into a giant shining robot bristling with weaponry… it's all just a dream though.   
Quote from: Frelock
   For this turn, I'll shake off the nausea and confusion, and wake up all the unconscious people.   
|   You get a grip on yourself, overcoming the ill effects of the shift. Then you walk over to Zako and try to cautiously wake him up. | He remains unconscious.   
Quote from: Kashyyk
   I learn how to summon objects, RPG7 ammo specifically.   
|   You focus your mind on trying to create something. Something like an RPG grenade… you focus… focus… KA-BLAM!!!! Instead of creating a grenade, your focusing has created an explosion of a grenade! | You sustain some moderate damage to yourself, which the cube quickly heals. Everyone in the room, including you, is dazed by the sudden explosion. You also didn't remember anything useful from your efforts.   
Quote from: korora
   I'll try to learn what my equipment does and how I can activate its abilities.   
|   Examining your body and its equipment further, you learn several things. The "rooflights" can be turned on and off with but a thought. The image on your chest glows from within, even though you are fairly sure the surface under it is just metal. You finally recollect what is it that the sheath on your thigh reminds you of - the Ashcraver's lesser form was of similar shape. You faintly remember something about "calling your attacks" as well.   
Quote from: Zako
   I practice hovering and flying using a coccon of air. None of that pillar of air crap that almsot killed me.   
|   You fly freely in your dreams, and there are no roofs to stop you. The dream is so good you don't want to leave it.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge) Almost dead.   
   The dwarf is starting to get used to the strange surroundings. He sees Gantolandon struggle with his car's lock and decides to "lend an axe".   
|   Seeing the dwarf approach with his axe raised, Gantolandong softly, but firmly pushes him away, not letting him touch the van.   
Neutral:      
None.      
Enemy:      
None.      
------------      
Status after turn:      
Quote from: Boksi
Location:   Standing upright in the cube.   
Equipment:   Wearing a pair of limegreen panties on the head. Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Temporary Status:   Dazed(-1conc).   
Health:   Unharmed.   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Dense Carbon Flesh Interweave. Can only speak goblin.   
Quote from: Andrea
Location:   Standing upright in the cube.   
Equipment:   Wearing skyblue gym shorts on the head. Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+. Holds the T-Virus serum container.   
Temporary Status:   Dazed(-1conc).   
Health:   Unharmed.   
Abilities:   Power Attack. Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Fully Charged). Adv.Electricity Manipulation. Selective Translator (active).   
Quote from: Korora
Location:   Standing upright in the cube.   
Equipment:   An assortment of socks and a yellow bikini stuck on various parts of the body. A sword without a handle on the back. Faintly glowing image of crossed swords on the chest. Small sheathe on the right thigh. Rooflights.   
Health:   Undamaged.   
Abilities:   Unknown.   
Special status:   Mech   
Quote from: Chaoticag
Location:   Standing upright in the cube.   
Equipment:   Wearing a purple sweatshirt over the head. Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wearing makeshift cloth gauntlets. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Temporary Status:   Dazed(-1conc).   
Health:   Skin turned pale grey with some darker spots.   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus).   
Quote from: Gantolandon
Location:   Standing upright in the cube.   
Equipment:   Adorned with hanging loincloths. Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Temporary Status:   Dazed(-1conc).   
Health:   Unharmed.   
Abilities:   Basic TK Healing(!). Selective Translator (active). Unknown ability.   
Transportation:   Beige armored van (doors closed). +1 against physical and fire damage, +1 ramming damage, -1 dodge.   
Transp. Equip.:   Unknown.   
Quote from: Frelock
Location:   Standing upright in the cube.   
Equipment:   Encrusted with a tastelessly arranged black bra. Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Temporary Status:   Dazed(-1conc).   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Standing upright in the cube.   
Equipment:   Covered with some lingerie, but otherwise naked. Wields an RPG-7 (empty). Holds a brown leather bag.   
Temporary Status:   Dazed(-1conc).   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).   
Special Status:   Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Standing upright in the cube.   
Equipment:   Some large gray-striped pants on the left shoulder. Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.   
Temporary Status:   Dazed(-1conc).   
Health:   Unharmed.   
Abilities:   Can perform heavy metal. Haywire Regenerator. Disease Resistant.    
Special Status:   Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Down on the rug in the cube.   
Equipment:   Covered by various underwear. Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now) Owns a set of binoculars.   
Temporary Status:   Unconscious (0).   
Health:   Unharmed.   
Abilities:   Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   Down on the rug in the cube.   
Equipment:   Covered by various underwear. Wearing purple stretchy shorts. Useless shreds of underwear on right arm.   
Temporary Status:   Unconscious (-1).   
Health:   Unharmed.    
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Damaged Yellow personal mech, actually a glorified Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects. Scramjet Attachment.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Down on the rug in the cube.   
Equipment:   Covered by various underwear. Wearing underwear.   
Temporary Status:   Unconscious (-1).   
Health:   Unharmed.   
Abilities:   Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.   
Quote from: Neo1096
Location:   Standing upright in the cube.   
Equipment:   Some shorts covering the head. Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar. Holds a metal suitcase.   
Temporary Status:   Dazed(-1conc).   
Health:   Unharmed.   
Abilities:   Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.    
Special Status:   No longer fears fireCovered with fur. Telepathy-resistant. Mii'Ari physique. Mii'Ari hand claws.   
---------      
Artifacts:      
---------      
Environment:      
Dark Metal Cube:   A large dark metal cube, 10 meters to a side. The floor is covered by a large amount of underwear, and a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". The pedestal marked "IV" is encased in a pillar of green crystal. The "VIII" pedestal is glowing. On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. The "IV" button on the panel is depressed and glowing green. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. One stockpile is depleted, its hatch is surrounded by a red light.   
------------      
Background: [4]   Um.. Well, yeah, you did notice the underwear. :P   
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 88! Underwearageddon! Again...
« Reply #3023 on: December 18, 2008, 05:11:59 pm »

I summon Mechanic's Tools.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

andrea

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Re: RTD - Multiworld Madness. Turn 88! Underwearageddon! Again...
« Reply #3024 on: December 18, 2008, 05:17:39 pm »

would working on my advanced electricity manipulation get a -1 from dazed?
if yes, this turn i help gantolandon to open van door

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 88! Underwearageddon! Again...
« Reply #3025 on: December 18, 2008, 05:19:01 pm »

I suppose I'll just halt all attempts at Summoning by saying - no, you can't create matter out of nothing, or at least learn to, in this setting. Wait for some fantasy magic world to learn it.

Andrea: Yes it would, concentration is required for that.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 88! Underwearageddon! Again...
« Reply #3026 on: December 18, 2008, 05:22:34 pm »

sean, next world what would you think about me learning to fly by using planet's magnetic field?

Frelock

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Re: RTD - Multiworld Madness. Turn 88! Underwearageddon! Again...
« Reply #3027 on: December 18, 2008, 05:23:55 pm »

Well, this turn I'll just practice my archery(NOT on my allies), using the plain arrows.

I'll press the Hepl button, to learn about the mechanics of the cube.
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All generalizations are false....including this one.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 88! Underwearageddon! Again...
« Reply #3028 on: December 18, 2008, 05:25:57 pm »

Andrea: Depends on world. If it's realistic, then it won't work, your power is electricity only. In soft sci-fi or fantasy, it might. And in any case, you can already "fly" by charging your armor and guiding it, though with a -2 penalty.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Frelock

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Re: RTD - Multiworld Madness. Turn 88! Underwearageddon! Again...
« Reply #3029 on: December 18, 2008, 05:28:05 pm »

Theoretically, you could also use the shrapnel self ability as a type of antimatter propulsion system (very useful if you're stuck in dead space).  It might be mildly unstable, though, and you might want a metal plate to put between yourself and the explosion (you'd reach around it).
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All generalizations are false....including this one.
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