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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 197 198 [199] 200 201 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409347 times)

neo1096

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Re: RTD - Multiworld Madness. Turn 87! MWAHAHAHAHAHAHA!!!! No, it's not here yet
« Reply #2970 on: December 17, 2008, 04:22:05 am »

Guess we're all dead then...
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 87! MWAHAHAHAHAHAHA!!!! No, it's not here yet.
« Reply #2971 on: December 17, 2008, 04:51:22 am »

This is the turn. For suspence's sake, please do read the actions in order of their appearance. I made my best shot at this.

------------      
Turn 87      
------------      
Suddenly everyone sees it - a large cruising missile ripping through the air above the city, headed straight for the center. It doesn't look like it's going to just pass by, either. And by the size of it, it's probably a nuke.      
------------      
Quote from: Zako
   I do everything possible to live. EVERYTHING!   
|   With an unimaginable effort of mind and body, you manage to climb out of the pitch black pit of unconsciousness to let loose one last cry of pain and fear, before everything around you suddenly explodes into light and fades to black with a rending crash and a wave of pain. |...   
Quote from: Rooster
   I noticed that someone tried to push the button but failed so I do it!   
|   It takes you some time to figure out where you are and what to do. Realising the path upwards is clear, you gather all your force and jump! You burst out of your impromptu bunker with a cry, and lunge for the green rug and panel, but before you can reach them a blinding flash of white light fills your vision, you momentarily feel a wave of scorching heat pass over your body, and then everything is black.   
Quote from: Gantolandon
   I try to TK - catch the nuke in mid-air, buying us some time.   
|   You see the approaching missile, and decide that this is your only chance. You climb onto the roof of the van, and take aim as the missile passes overhead, focusing your TK energies onto it. Silently whispering a prayer to yourself, you let loose with everything you have!! The backlash slams you against the roof, and then everything is filled with impossibly bright light and fades to darkness.   
Quote from: chaoticag
   I push the button.   
|   The zombies push you back, plowing through the defence line and charging at the center of the crater! Frelock brings up his forcefield around the people at the rug, trying to defend against the onslaught, but the zombies surround them! Rage fills you, and you cry in rage and despair! Charging your sword with your telekinetic energy, you run through the decomposing ranks of your enemies, slashing left and right, killing everyone and everything in your way! But you cannot reach the rug. As you are tripped by a disturbingly live dead body of a little girl, you feel a wave of heat approach, and after a blinding flash that penetrates your closed eyelids, everything turns to black.   
Quote from: Kashyyk
   I try and find some more ammo. four is not very many. If no one has the dwarf, I grab him first.   
|   You charge through the zombies to reach the dwarf, but it is too late for him, it seems. You are forced to continuously fight off more and more zombies that try to feast on his flesh. You hear someone cry out nearby. You manage to throw the mass of walking dead away, earning a tiny strip of time to look in the direction of the city's center. The central tower suddenly explodes at the top and begins to collapse, when suddenly you feel a heat wave, and everything before you blasts into pure light before becoming completely dark.   
Quote from: Jay Kayell
   If we fail to press the button I get as far away from the city as possible with my scramjet. If we get back to the cube I try to repair my armor.   
|   For a moment, your faith in your comrades leaves you. Or maybe it is your armor acting on its own. Disregarding all possible consequences, you charge up your scramjets, and just burst through what remains of the building, upwards, up and away from this doomed city! | The floors crack and begin falling apart from the damage they sustained, and the building begins to sway visibly. Its top floors are blown apart, debris flying everywhere. You manage to see the missile approach, but then you are hit with a shockwave of unimaginable force that makes you lose consciousness while the world around you disappears in an explosion of pure white light.   
Quote from: Boksi
   I'll defend everybody against the zombies.   
|   As the horde of zombies penetrates your defence line, you can come up with only one solution. INFERNOO!!! Focusing your will on your ring, you make the circle of white flame around you burst outward like a nova, scorching every thing, living or no, with unimaginable heat. The zombies are burned to a crisp, but you fear you may have caught some allies in it as well. But you don't have the time to worry about it, because shortly after everything you see turns to blasts of pure white light, then suddenly fades to darkness.   
Quote from: EPIC COLLABORATION
      
Quote from: andrea
   i take the key and push the button   
|      
Quote from: Frelock
   I help andrea take the key and push the button.  Or, if we're all in the cube by the time my turn comes around, I heal Zako.   
|      
Quote from: LASD
   I help Frelock help andrea get the key and press the button.   
|      
Quote from: korora
   I'll help andrea get the key and push the X button.   
|      
Quote from: Neo1096
   I help andrea.   
|      
   As the fierce (and fiery) battle rages on behind them, three adventurers stand before the dim green panel. The navy blue omnimech makes as much haste as he can to reach the site, but he will not be there on time. The harbinger of peace lies unconscious nearby, unable to help. Of the three, one man in brilliant white robes holds the fort against the raging horde of zombies using his forcefield. Another, a humanoid feline in a worn jacket, holds up an open suitcase. The third, a man wreathed in lightning, takes something out of the case, and in the same instant, the panel on the rug before him lights up brightly. For a few seconds, the man looks around, looking at what they left behind. But the other two hasten him, and he stoops down toward the panel. As he reaches for the corner button, the sky is suddenly lit up with a bright flash, but then the button is pushed, making the world around everyone explode into pure light.   

Transcendence!!!      
Boksi:{5}   This shift is already routine for Boksi, and it does not affect him.   
andrea:{2}   Andrea gets a bad shock from touching the panel for some reason, and is rather dazed when coming out on the other side.   
Frelock:{1}   Frelock seems to be allergic or intolerant to worldshift. He's utterly nauseated by this one too, it almost turns him inside out.   
Gantolandon:{4}   Gantolandon managed to remain conscious through the shift, even after the impact against the roof. Looking around in the cube, he notices that… the armored van has shifted with him!!!   
Kashyyk:{1}   Kashyyk is very disoriented by the shift, but thankfully he cannot vomit.   
korora:{5}   The mind of korora, probably no longer biological in nature, easily withstands the shift's effects.   
LASD:{3}   LASD carries through the shift as well as any unconscious man would.   
chaoticag:{3}   Chaoticag is mildly nauseated by the shift, but it passes quickly.   
Rooster:{1}   Rooster's new physiology seems to be rather susceptible to violent planar shifts, and he's utterly confused and nauseated by this one.   
Jay Kayell:{1}   JK is unconscious, but even so he doesn't feel so good after this shift.   
Zako:{6-3}   Zako is almost dead anyway, and passing through the shift doesn't make him feel any worse. Or not. He manages to notice that the entire elevator has been brought along with him. And it's dark inside. Moreover, no longer suspended by cables, the elevator drops to the ground, pushing Zako through the torn hole, leaving deep lacerations all over his body. Thankfully, the cube reacts quickly to his gruesome wounds and poor state. Almost a dozen green orbs shoot out of the ceiling and clear through the elevator walls, healing him. He still passes out from the pain.   
Neo:{3}   Neo is mildly inconvenienced by the shift, but is rather pleased to find the suitcase still in his hands, and its deadly contents still present as well.   
Kosak:{3}   The dwarf manages to keep in contact with Kashyyk (again) through the shift, and comes out on the other side. Rather torn, bloody and battered, but still alive.   
   After everyone shifts, you are surprised to find out that the lights in the cube are out. However, after a couple of seconds, the lights start flickering and are soon shining again. Andrea's shock must have had something to do with it. It's still largely the same cube. The pedestal marked VIII is glowing.   
------------      
NPC Actions:      
Allied:      
Quote from: Kosak Sidasin Lokumzuden
   A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with a notched axe, but cannot use it properly. (+1 target dodge) Almost dead.   
   The dwarf tries to fight, for all that it's worth.   
|   Even with many injuries he's sustained, he helps Kashyyk who stands over him, by slashing the legs from under the zombies that get too close, and then decapitating them. He feels that the strange disease is overtaking his body, but that's the least of his concerns at that point.   
Neutral:      
Woman in red:   We will never know what happened.   
Cube:   The cube reacts to the presence of all the people in it, and shoots out green orbs, mending various injuries and erratic states that are still possible to fix. Including Boksi's leg and the dwarf's disease.   
Enemy:      
Street Zombie Dogs:{1}   The dogs retreat and merge with the general crowd of zombies.   
Corporate guards:{1}   Seeing the approaching nuke, the guards just stand on the roof apathetically, waiting for death to come.   
Big mutant thug:   He disappeared out of sight, and now we'll never know what happened.   
Rampaging zombies:{4}   The zombies push chaoticag back and burst through this breach in the line of defence! Frelock's field stops them, and they are sizzled by Boksi's fire, but they are relentless and keep fighting to the end.   
Nuke:   The nuke does not impact the buildings, but explodes some three hundred meters above the ground level, filling the sky with a bright flash. Its shockwave doesn't have enough time to reach anyone though, because the worldshift occurred more or less at the same time as the detonation. Even JK was not touched.   
------------      
Status after turn:      
Quote from: Boksi
Location:   Standing upright in the cube.   
Equipment:   Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.   
Health:   Unharmed.   
Abilities:   Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).   
Special status:   Dense Carbon Flesh Interweave. Can only speak goblin.   
Quote from: Andrea
Location:   Standing upright in the cube.   
Equipment:   Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+. Holds the T-Virus serum container.   
Temporary Status:   Dazed(-1conc).   
Health:   Unharmed.   
Abilities:   Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Fully Charged). Adv.Electricity Manipulation. Selective Translator (active).   
Quote from: Korora
Location:   Standing upright in the cube.   
Equipment:   A sword without a handle on the back. Faintly glowing image of crossed swords on the chest. Odd-looking sheathe on the right thigh. Rooflights.   
Health:   Undamaged.   
Abilities:   Unknown.   
Special status:   Mech   
Quote from: Chaoticag
Location:   Standing upright in the cube.   
Equipment:   Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.   
Health:   Skin turned pale grey with some darker spots.   
Abilities:   Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus).   
Quote from: Gantolandon
Location:   Standing on the roof of an armored van in the cube.   
Equipment:   Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)   
Health:   Unharmed.   
Abilities:   Basic TK Healing(!). Selective Translator (active). Unknown ability.   
Transportation:   Beige armored van (doors closed). +1 against physical and fire damage, +1 ramming damage, -1 dodge.   
Transp. Equip.:   Unknown.   
Quote from: Frelock
Location:   Standing upright in the cube.   
Equipment:   Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.   
Temporary Status:   Confused(-1phys). Nauseous(-1ment).   
Health:   Unharmed.   
Abilities:   Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).   
Special Status:   Electricity resistant.   
Quote from: Kashyyk
Location:   Standing upright in the cube.   
Equipment:   Naked. Wields an RPG-7 (empty). Holds a brown leather bag.   
Temporary Status:   Confused(-1phys). Dazed(-1conc).   
Health:   Unharmed.   
Abilities:   Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).   
Special Status:   Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.   
Quote from: Rooster
Location:   Standing upright in the cube.   
Equipment:   Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.   
Temporary Status:   Confused(-1phys). Nauseous(-1ment).   
Health:   Unharmed.   
Abilities:   Can perform heavy metal. Haywire Regenerator. Disease Resistant.    
Special Status:   Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.   
Quote from: LASD
Location:   Down on the rug in the cube.   
Equipment:   Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now) Owns a set of binoculars.   
Temporary Status:   Unconscious (0).   
Health:   Unharmed.   
Abilities:   Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).   
Special Status:   Peacekeeper (active on non-zombies).    
Quote from: Jay Kayell
Location:   Down on the rug in the cube.   
Equipment:   Wearing purple stretchy shorts. Useless shreds of underwear on right arm.   
Temporary Status:   Unconscious (-2).   
Health:   Unharmed.    
Abilities:   Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.   
Transportation:   Damaged Yellow personal mech, actually a glorified Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects. Scramjet Attachment.   
Transp. Equip.:   A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.   
Quote from: Zako
Location:   Inside an elevator, in the cube.   
Equipment:   Wearing underwear.   
Temporary Status:   Unconscious (-2).   
Health:   Unharmed.   
Abilities:   Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.   
Quote from: Neo1096
Location:   Standing upright in the cube.   
Equipment:   Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar. Holds a metal suitcase.   
Health:   Unharmed.   
Abilities:   Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.    
Special Status:   No longer fears fireCovered with fur. Telepathy-resistant. Mii'Ari physique. Mii'Ari hand claws.   
---------      
Artifacts:      
---------      
Environment:      
Dark Metal Cube:   A large dark metal cube, 10 meters to a side. The floor is covered by a rug of a greenish color, that feels like moss to the touch. The ceiling glows with a uniform white light, leaving no significant shadows in the room. Along three of the walls, there are 9 pedestals, marked "I" through "IX". The pedestal marked "IV" is encased in a pillar of green crystal. The "VIII" pedestal is glowing. On the fourth wall, there is a green panel with nine yellow buttons, also marked "I" through "IX", and two smaller buttons, one marked "X" in the upper right corner, and one marked "Hepl" in the bottom left. The "IV" button on the panel is depressed and glowing green. On the same wall there are hatches with latches, leading to quantum underwear stockpiles. The red light surrounding one of the hatches is gone.   
------------      
Background: [1]   Well, it's not like there's a lot to notice about the cube, you've seen it inside and out..  Well, maybe not out, because there IS no "out".

I made the turn proper, then juggled the action order around for a bit to make for a more epic exit. Hope you liked it. Yes, Gantolandon hit JK there. :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it..
« Reply #2972 on: December 17, 2008, 05:07:42 am »

Yay, we survived. I dexterously cannibalize/disassemble the elevator for parts for JK and Korora, attempting to learn about mechanics in the process.
If either of you two want help, it would be much appreciated.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Cheeetar

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2973 on: December 17, 2008, 05:27:02 am »

Shouldn't Chaoticag be healed by the green orbs?
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2974 on: December 17, 2008, 05:30:55 am »

He was. He isn't infectED, he's infectUOUS. It's a bad thing for others, not for him - so the cube won't bother to remove it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

chaoticag

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2975 on: December 17, 2008, 06:46:16 am »

I look for any remaining underwear to fashion gloves out of. I need to find a way to use this virus to my advantage...
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2976 on: December 17, 2008, 07:20:08 am »

You mean, other than the near-unlimited underwear in the quantum stockpiles? And since it's for their safety's sake, maybe someone could give you their gauntlets.

In other news, it's that time again! Vote for the next world! And this time I'll keep the spoilers down.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Rooster

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it..
« Reply #2977 on: December 17, 2008, 08:12:31 am »

Haha! That was epic :D

anyways
first: Quick! Let's research chaoticag T-virus before its too late! I wan't to make some zombie slaves!
second: I continue to reasearch the wonders of zombies...
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andrea

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2978 on: December 17, 2008, 08:20:57 am »

ok... this is hard...

-1 conc... i guess i'll work on strenght. next door i meet, i want to atom smash it.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2979 on: December 17, 2008, 08:45:46 am »

Rooster,... uh... you do know the "blue is the virus, green is the antivirus"... right?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Gantolandon

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2980 on: December 17, 2008, 08:50:05 am »

Wow. I really thought we're screwed.

I try to short circuit the van's door to let it work again.
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Boksi

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it..
« Reply #2981 on: December 17, 2008, 09:03:47 am »

I'll attempt to make the materialization/dematerialization of my halberd's haft a free action.
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[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

andrea

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2982 on: December 17, 2008, 09:28:31 am »

shortcirctuit the van's door? i am sure i oculd help  ;D

LASD

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2983 on: December 17, 2008, 10:03:23 am »

Wow, that was really quite magnificent turn (6s and 5s all around with suspense and writing to match.) I don't know what was tragic about the turn, but that comment sure as hell made me nervous. I literally sighed in relief when I saw the Transcendence text.

I don't know if I'd like it, but spoilering these kind of critical actions would make the suspense even greater.

I still have the dwarf armor, I go make enhancements to the car from it (spikes and/or whatnot).

P.S. And considering the TF2 issue, I happen to play that hilarious game.
« Last Edit: December 17, 2008, 10:09:13 am by LASD »
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 87! It's the end of the world as we know it...
« Reply #2984 on: December 17, 2008, 10:10:53 am »

Oh, the tragic death was the guards on the roof. And/or Alice and Matt.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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