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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 192 193 [194] 195 196 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409312 times)

Devath

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2895 on: December 14, 2008, 10:19:32 pm »

Quick, someone grab Alice!
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2896 on: December 15, 2008, 02:51:33 am »

Or Nemesis. Or at least one of the guards. :P Too bad most available players are tangled up in various affairs right now and canot be bothered to even try and open that case...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2897 on: December 15, 2008, 02:53:18 am »

Fine, I grab a zombie.
The cube shall heal him!
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Zako

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2898 on: December 15, 2008, 05:55:37 am »

Do you really think thats a good idea? I dont and the cube cant heal the dead.
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neo1096

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2899 on: December 15, 2008, 05:57:33 am »

Remember Zako the zombies in this world aren't dead.
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2900 on: December 15, 2008, 06:17:31 am »

They technically aren't, because the virus is what brings them "to life". However the virus just restores their motor functions and leaves their brain out of the equation. The cube would probably heal Zako if he were infected, but many of the people on the streets actually were dead before being infected.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2901 on: December 15, 2008, 08:21:06 am »

zako... why are you trying to KILL yourself? if elevator will come into cube, let it be. what is the problem?

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2902 on: December 15, 2008, 09:02:12 am »

He can't kill himself, he's more or less too injured to do anything. With a -3 to physical actions, not even his strength bonus gives him enough of a chance to land a roll above 2. In this particular case, he got an initial 3, so he remains where he is. I didn't roll for survival yet though. It would be sad to lose a new player this way, but I made practically every effort I could to make him survive. At least the building didn't fall yet.

And we're waiting for Boksi and Chaoticag. So far you got what you wanted, but I suspect the next turn will still be in this world.

And it would be REALLY sad to have you all get vaporized on turn 68.
« Last Edit: December 15, 2008, 09:05:11 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2903 on: December 15, 2008, 09:18:33 am »

wait, what??? we can't go back to cube?  and... turn 68? maybe you meant 86?


rOOOOOOOOOLLS

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2904 on: December 15, 2008, 09:21:12 am »

I actually meant 88. You entered on 67-68, so I got a little confused there. :)

86 (next) is going to be somewhat safe still. 87, the nuke comes in, and unless you're feeling suicidal you can't really do anything with it. Last thing that turn, it hits. 88, you're all vapor.

It's not that you can't go. But nobody's trying to do that other probably useful action.
« Last Edit: December 15, 2008, 09:24:34 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2905 on: December 15, 2008, 09:25:19 am »

open the case! that is the only thing we can think.

it might not be that though... then we are dead. i can't think about anything else. and we don't have enough turns to hope to find something useful.

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2906 on: December 15, 2008, 09:30:39 am »

By the way, if he set the date right, today is Rooster's birthday!! Coglanturations from me, and yes I did misspell that. No present from the dice gods though. :-\ Happy B-day, and let's see if it becomes a D-day for all ye characters. :)
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

LASD

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2907 on: December 15, 2008, 10:27:23 am »

Or Nemesis. Or at least one of the guards. :P Too bad most available players are tangled up in various affairs right now and cannot be bothered to even try and open that case...
I think it's opening the case, I'd do that, but I'm feeling quite unconcious at the moment.

Well, whatever. I'll change my action (If I can) to opening the case (with tools if necessary). I could really use a hand here as I have -2 to all actions.
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Boksi

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2908 on: December 15, 2008, 10:30:37 am »

I grab the dwarf and tell him that we're going to leave soon. Or die, but probably leave.

Hopefully he won't mind my rather fearsome countenance. I doubt the goblin language + my appearance are going to help me here.
Logged
[BODY_DETAIL:NAIL:NAIL:NAIL]
[HAMMER:HAMMER:HAMMER]

[TSU_NOUN:nose]
[SUN_TSU_NOUN:art:war]

Kashyyk

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Re: RTD - Multiworld Madness. Turn 85! A rampaging horde of fun! And zombies.
« Reply #2909 on: December 15, 2008, 11:29:50 am »

Yay!! big weapon time!!

First: I fire my rpg/big weapon thingy at the horde of zombies
Second: I reload and fire at them again.

Remember to grab the dwarf!
Logged
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