No. Rooster isn't going to like it, probably.
Let's try something different...
TURNINATOR!!!!
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Turn 84 ------------
I changed my action previously to finding the panel, but I'm not complaining, I got my binoculars! NOW, I'll go to look for the panel amidst the rubble.
| You head out towards your starting place, through the long highway full of zombies.
| Luckily, you manage to avoid being spotted and don't attract attention.
I look for a shotgun preferably, but any large meaty weapon will do.
| You leave the hopeless bus and walk off, looking for anything useable as a weapon. You look into cars, through windows, and generally everywhere you can think of without straying too far from the rest of the company. In your search, you pop the back door of a hearse that looks like it won't go anywhere anytime soon, not without the entire front half. While looking over the various trash in there, you're surprised to find out that the car was used to smuggle weapons. What's more, the smugglers seemingly left a very nice piece of hardware behind. You can't quite see what it is and yank it out from under the trash.
| Hm. Looks like an RPG-7. Not the finest weapon around, but hey - sure packs a punch! You rummage through the remains of the hearse and acquire five grenades for it. Without thinking too long, you load one into the tube of the launcher and haul the rest with you in a handy leather bag you also found in the car.
I obliterate the guards with my tri-blade claw.
| You've had enough of the guards. Swinging your arm sideways, you release the tri-blade claw and lunge forward, striking at everyone who so much as spits your way!
| The guards are too fast for you to hit, they roll away and take cover behind various elements of the roof, at the same time continuing to fire!
| They can't seem to hit a moving target though, even as big as you. But they managed to accidentally hit the big mutant monster, who just finished picking up his big freaking gun. Uh oh...
i go up, trying to locate the artifact and to take it. while doing this, i try to be as friendly as possible, as much as a lightning empowered man with a lightning maul and armor can be. it might not be much, unluckly.
| Friendly. Yeah. Friendly. With the roof sustaining so much damage, you don't want to risk taking the stairs. Istead, you wrap yourself in lightning and launch onto the rooftop! The world around you is moving slow, bullets crawl along through the air, the helicopter is just standing there, lazily rotating its main rotor. You look around. When you turn towards the helicopter, you feel faint, but insistant pulsing of the headband - a familiar sign of the key you are looking for. Taking advantage of your situation, you run up the open ramp into the chopper's passenger cabin. Inside the cabin, an item quickly catches your eye - a large metallic suitcase with a code lock. If your feeling is correct, the key is in it. Deciding to waste no more time, you grab at the case. In the same instant, the timewarp effect disappears! The pilot shouts out in alarm, and you charge out of the cabin at lightning speed!
| The arcs of electricity splash against the surface of the roof and all across the helicopter, frying every last bit of electronics in the vicinity! The chopper's engine suddenly emits a grinding noise, and the entire machine explodes in a bright fireball!!! The shockwave rips across the roof, and suddenly its entire surface breaks up into chunks of concrete and collapses!
| Andrea's lightning infusion helps him navigate the disintegrating roof, and he's barely bruised in the aftermath of the collapse. Frelock is hit by the tail rotor of the chopper
|, but his shield deflects the blow just enough for him to remain unharmed and afloat. Jay Kayell just falls down with his sheer mass, and right down through the next, and several more floors,
|| getting heavily beat-up in the process. The glass of his cockpit shatters, and the armor itself is heavily damaged, even though JK himself sustains only moderate injuries. The guards manage to largely remain alive, as does the large mutant monster guy with the big gun. The woman, probably thinking the building itself is going to collapse, has flung herself off the edge of the roof and managed to land onto a window washer's cradle several floors below. The skyscraper miraculously remains standing. Realising her mistake, she breaks through the plexiglas and disappears into the building. Unfortunately, the people who were standing near the helicopter were all obliterated in the explosion.
I find the Panel.
| No, you don't. Chaoticag was very thorough in his blasting of the alleyway, and you can't find a thing.
I try to find a way to make a signal that can show the skyscraper team where we are.
| You consider your options. Well, the flaming building nearby is probably a good indicator. Maybe you could make it burn brighter?
I send a very condensed TK Blast onto the glowing speck, trying to knock it off its course.
| You can't even spot the speck from where you stand. In trying to find a spot you
can spot it from, you walk away from the van, habitually closing the door as you leave. No, still can't find a good place. And it's probably so far it would fail anyway.
I find the key and take it, by any means necessary... (watch me get an overshot)
| | You see a bright flash as andrea zips in and out of the helicopter, and the subsequent explosion and collapse of the building, not to mention a brief brush with the tail rotor, have left you rather shaking, so you peacefully hover in place and look around for survivors.
I unlock all my powers to help me survive, preferably some kind of regeneration.
| Your battered and broken body keeps hanging limp from the hole in the elevator.
| Your bleeding continues to intensify, you lose blood at an alarming rate.
I look for the rug.
| Leaving the dogs be for the moment, you return to look for the rug. You don't expect to find much when you enter the barren crater you've made, but lo and behold! The vomit-green corner of the rug is sticking out from under the sewer pipe. Now, how did it get in there?
| Suddenly, you feel the grip of the virus on you disappear! You feel immune! Oh, but wait, what's this? Your skin gradually turns a pale grey, with dark spots in places. You don't feel all that different, but you have this strange sensation every time you touch your skin now... something's happened to you.
I do take the sample of t-virus , I just take it for later. then I help chaoticag whatever he's doing
| Chaoticag is rather protective of himself, and doesn't let you take a sample of his blood. Or touch him.
I'm going to assume the glowing image is some sort of clue and try to press it or otherwise activate sword-mode. If I have time, I'll also plod closer to the skyscraper, though I think my King Kong plan is out at this point... the skyscraper probably can't handle the stress any more.
| You press the image of crossed swords on your chest. Nothing happens. You rather suspect that it's not how it's supposed to be used.
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NPC Actions:
Allied: A stocky bearded creature that is the dwarf. Once a Keeper of Nogzulban, this dwarf has travelled with your company almost by accident. Clad in shiny plate armor with a chainmail underneath, this dwarf could be a potent warrior. Armed with an axe, but cannot use it properly. (+1 target dodge)
The dwarf feels rather bored. He goes out and tries to chop down a streetlight.
| <WHANG!>… The dwarf's axe is notched from the impact with metal, and the streetlight goes out, but remains standing.
Neutral: None.
Enemy: Street Zombie Dogs:{3} Confuddled by chaoticag's actions, the dogs just follow him into the barren crater.
Lobby zombies:{4} The zombies wander aimlessly around the lobby, having no real way to do anything else.
Corporate guards:{3} The guards attempt to determine who's alive and who's wounded, and generally try to gather themselves together and work out a course of action.
Woman in red: Cannot be seen.
Big mutant thug:{3} Stands up and looks around, in visible confusion.
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Status after turn:
Location: Sitting in a bus on the gloomy street.
Equipment: Wearing a burnt reddish-black jacket of Karl Moebius leather, underwear, and slightly torn and singed jean shorts. Wearing a -Steel Full Helm- shaped like an anvil, with an intricate detail attached, and the The Smoldering Night of Peeling. Wielding a Darkfire Halberd.
Health: Unharmed, sort of.
Abilities: Basic TK Manipulation.Basic TK Healing. Big Bully. Visual Omnisensor (active).
Special status: Concrete Left Leg. Dense Carbon Flesh Interweave. Can only speak goblin.
Transportation: Blue-white touring bus. -2 dodge, +1 ramming damage. Seems to be out of fuel.
Transp. Equip.: Lotsa slashed-up seats and probably some leftover miscellanea.
Location: Standing upright on (what remains of) the new roof the central skyscraper.
Equipment: Wears underwear, fairly comfortable greyish trousers, and an armor set(-Iron splint-mail-, a shirt of leather, Bronze plated greaves, <<Iron high boots>>). Wields a +Steel maul of Lightning+. Holds a metal suitcase.
Health: Unharmed.
Abilities: Basic Hammerfighting. Shrapnel Self. Advanced TK Healing. Empowered by Lightning (currently Fully Charged). Adv.Electricity Manipulation. Selective Translator (active).
Location: Standing upright on a street in the downtown area.
Equipment: A sword without a handle on the back. Faintly glowing image of crossed swords on the chest. Odd-looking sheathe on the right thigh. Rooflights.
Health: Mostly undamaged. Minor dints and much scraped paint on the back.
Abilities: Unknown.
Special status: Mech
Location: Standing upright in the barren crater.
Equipment: Wearing the armor set: slightly dented +Steel Chestplate+, -Copper chainmail-, hard leather leggings and <<Copper plated boots>>. Wielding a wooden broadsword with sharp edges of a shimmering material.
Health: Front half of the body deeply tanned. Moderate to severe burns on most of the body. Small cuts all over the body. Pain (-1 mental actions). Deep bite marks in left lower arm and left side of lower body. Light bleeding.
Abilities: Basic Swordsmanship. Basic TK Healing. Extended TK Bolt. TK Ripper Slash. Infectuous (T-Virus).
Location: Standing near an armored van near the central skyscrapers.
Equipment: Wearing underwear, a thin silky sweater, and a set of armor: A <<*Bone full plate armor*>>, +Bone gauntlets+, +Bone high boots+, and +Bone full helm+. Wielding a +Bone Axe+. Holding a roll of aluminium foil (25cmx10m)
Health: Large bruise on left shoulder. Left arm covered in blisters and burns of various degrees. Bump and several small cuts on the head. Both wrists sprained. Several large bruises and several scratches on the body. Mild pain.
Abilities: Basic TK Healing(!). Selective Translator (active). Unknown ability.
Transportation: Beige armored van (doors closed). +1 against physical and fire damage, +1 ramming damage, -1 dodge.
Transp. Equip.: Unknown.
Location: Hovering above the new roof of the central skyscraper in a TK bubble.
Equipment: Wearing underwear, a ≡<<≡Giant cave spider silk robe≡>>≡, and +hippo leather sandals+. Wearing an amulet of a nature's power. Wielding a Steel Quarterstaff and a -Small Iron throwing knife- as a backup weapon. 11 shimmering arrows and 20 plain wooden arrows in the robe's quiver. Holding a shimmering shortbow.
Health: Unharmed.
Abilities: Slightly improved strength. Meagerly improved agility. Can be cautious while calm. Improved TK Healing III(!). Stone Frank's Revivification. TK Field+. Selective Translator (active).
Special Status: Electricity resistant.
Location: Standing upright out on the gloomy street.
Equipment: Naked. Wields an RPG-7 (loaded). Holds a brown leather bag.
Health: Unharmed.
Abilities: Enrage Other. Enrage Self. Extended TK Healing. Remote Body Control. Selective Translator (active). Wideband Omnisensor (active, UV).
Special Status: Omnilight on right hand (active). Flesh turned into steel. Thermal stress. Rollerblades in the forearms.
Location: Standing upright out on the gloomy street.
Equipment: Wearing a set of armor consisting of (severely torn up) hard black studded leather armor and (somewhat burned) fur-quilted iron shoulderpads with horns. Wields a +Steel Battleaxe+.
Health: Body covered by light burns.
Abilities: Can perform heavy metal. Haywire Regenerator. Disease Resistant.
Special Status: Splitting lower jaw. Horselike lower body.. Four extra arms. Four fingers on each arm. Head hair transformed into flexible spikes. Body covered by patches of very hard tissue. Body covered with short thick black hairs. General -2 penalty to charisma when communicating with humanoid creatures, and another -1 if the creature's not hairy.
Location: Sneaking through the central highway.
Equipment: Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Also wearing the armor set: <<+Iron chain Cuirass+>>, -Iron chain gloves-, Iron chain greaves, and Iron low boots. Wielding a *Evil Aluminum tower shield*. Holding a piece of dwarven armor with a small key embedded. Holding a toolbox. (no free hands now) Owns a set of binoculars.
Health: Nasty cut on left hand. Mild pain.
Abilities: Improved mimics. Power of Peace. Power of Persuasion (suit bonus does not apply). Selective Translator (active).
Special Status: Peacekeeper (active on non-zombies).
Location: On one of the upper floors of the central skyscraper.
Equipment: Wearing purple stretchy shorts. Useless shreds of underwear on right arm.
Health: Limbs battered. Dizzy from blood loss.
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Basic Pyrogenesis.
Transportation: Damaged Yellow personal mech, actually a glorified Corpse-steel power armor. Shows signs of self-awareness. Can absorb inanimate and living objects. Scramjet Attachment.
Transp. Equip.: A collection of axes and swords, a long tri-blade claw, and steel clawed fists. 12 unspent bolts for internal launcher.
Location: Stuck in the floor of an elevator, in one of the upper shafts in the central skyscraper.
Equipment: Wearing underwear.
Temporary Status: Unconscious (-1).
Health: Skull cracked. Both clavicles, both upper arms, and several ribs broken. Shoulders dislocated. Upper body and head seriously lacerated. Brain lightly damaged. Neck sprained. Left lung punctured. Severe bleeding. (in total, -3 physical actions, -2 mental actions, -1 concentration, -1 constitution. Rolls for constitution to survive each turn.)
Abilities: Strong. Aerogenesis/Aerokinesis. Possible undiscovered abilities.
Location: Standing upright in the barren crater.
Equipment: Wearing underwear and a worn cloth jacket with spacious pockets. Has a cigarette lighter, and a baseball. Wields a broken crowbar.
Health: Unharmed.
Abilities: Freestyle runner. Slick crawler. Experienced Climber. Uncanny jumping. Night vision. Heightened senses.
Special Status: No longer fears fire. Covered with fur. Telepathy-resistant. Mii'Ari physique. Mii'Ari hand claws.
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Artifacts: "The ring consists of a toroidal adamantine core surrounded by a shell of tempered steel with thin bands of gold along the rims of the ring. Set into an adamantine frame on its top is a Star Sapphire imbued with the dark soul of a Greater Demon, under absolute control of the wearer. The steel surface of the ring is covered by three hundred tiny tiles of granite, engraved with images of various creatures, all being dead.
The wearer of the ring may call onto the soul of the demon, which can manipulate darkness and fire - anything from direct projection to creating sentient forms to giving protection against.
The wearer can also give an order to summon a creature mad with rage (any creature from the DF world you have seen), which will use up one or several of the stone tiles, depending on the power of the creature. The tiles may be restored, but only through personally killing sentient creatures with bare hands and absorbing their essence with the ring, which also adds that creature to the ""summonable creatures"" list.
The price to pay for all this power is a constant aura of darkness that any living being will feel (and will react accordingly), and the wearer may, under critical stress, give in and become controlled by the trapped demon soul.
(No passive bonuses. In a single turn, you can either perform an act of darkness/fire manipulation (including creating a prolonged effect), or summon a creature/creatures, but not both. The magnitude and potential of both depend on your skill - the ring grants ""basic level"" only. You can only absorb the essence of a creature you killed with your own bare hands, and only if it died last turn, at most.)
Currently applied effects: (-1 to relevant ability for every active effect)
Darkfire halberd - haft of materialized darkness."
Doesn't seem to be the key, but rather seems to be containing the key.
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Environment:
Raccoon city, as seen from above: A large-ish city, roughly circular in layout. The downtown has numerous skyscrapers of varied height, and further towards the edges the buildings become less and less pronounced, forming an uneven mass of constructions that abruptly ends, hitting a high wall that surrounds the city for some reason. There aren't any clearly noticable locations, except maybe a few hospitals and malls that manage to stand out.
Raccoon city, dark alleyway barren crater: Was a usual dark and damp alleyway in the slums of some big city, between two large buildings. Now a rather barren crater with a broken sewer pipe in the middle. The rug and the panel is stuck under the sewer pipe. It is night, but many street lights don't work.
Raccoon city, gloomy street: A street that the alleyway connects to. It's a little cleaner than the place you've been at now, but not too broad, and not much less darker. At least half the lamps on the street are not lit. A number of buildings of varied sizes go along the street. You see something that looks like a major street or highway, crossing this one some distance away.
Raccoon city, central skyscraper: A tall building of glass and steel. The front lobby is a wide-ish hall with a security booth and some decorative chairs/plants. An elevator and stairs (broken) both lead to upper floors. The 30th floor is poorly lit, but looks like a lab or elaborate office floor. The last floor was reserved for a large amount of ventilation and general "life support" machinery, but is now the new roof of the building. From the outside, the bulding looked to have at least 60 floors. The elevator shaft doors have been blasted out on all floors. There's a mighty fine hole going from the 30th floor through the roof of the building. The roof is wobbly, as is the entire building.
Raccoon city, central highway: A four-lane highway intersecting the gloomy street, and going on towards the center of the city. Many other small streets intersect this one, and there are a lot of cars present, though most are pretty banged up or burned. There's a hospital some distance along the street.
Raccoon city hospital: A large white building that just screams "HOSPITAL" when you look at it. A number of cars, and several ambulances stand near it, in various conditions.
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Background: [1] You are all distracted. All of you. Completely. You wouldn't notice if the aliens invaded, which they didn't btw.