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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 182 183 [184] 185 186 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409213 times)

andrea

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2745 on: December 10, 2008, 02:15:04 pm »

good. so, we have 3 fast people here. and nobody of us has to care about zombies when being fast: i fry them, frelock and JK fly past them (no flying ombies i hope). but you must find the rug people... FAST!

neo1096

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2746 on: December 10, 2008, 02:15:32 pm »

I lose my fear of fire
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2747 on: December 10, 2008, 02:17:47 pm »

Korora - looks like you're an optimus prime! try morphing to reach the sword
Actually, Ironhide.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2748 on: December 10, 2008, 02:19:36 pm »

optimus prime is better

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2749 on: December 10, 2008, 02:23:27 pm »

But Optimus is a freightliner. Ironhide is a pickup.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2750 on: December 10, 2008, 02:25:16 pm »

your point is? optimus prime is better. stop.

but i can live iwth korora as it is.

Frelock

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2751 on: December 10, 2008, 02:33:50 pm »

Perhaps all korora needs to do to get the sword is stick his hand back there?  The sword might automatically attach itself.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2752 on: December 10, 2008, 02:44:33 pm »

He already tried, when Rooster first pointed it out.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2753 on: December 10, 2008, 06:32:55 pm »

OK.  Somebody needs to find the panel who's still over there, and fast; we only have a few turns left.

I'll use my reflection to figure out what my equipment does and how to use it.  The 4 of you on the roof should hopefully suffice to retrieve the artifact.  If necessary, I might be able to find my truck form and drive back to the panel.
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DFPaint, a cross-platform 'screenbuilder' utility

Zako

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2754 on: December 10, 2008, 07:37:16 pm »

OK, enough waiting, I wrench the elevator doors of a nonworking elevator open and fly up the shaft to the top floor.
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Zako

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2755 on: December 11, 2008, 02:53:00 am »

Just a thought here, could one of the worlds that sean is planning in the future based on bioshock? Cause that would be cool and dangerous at the same time.
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Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2756 on: December 11, 2008, 03:18:33 am »

Nope, sorry. Never played Bioshock, ain't got the specs. I agree, it would probably be neat.

Btw, I never managed to obtain a copy of this movie, so what happens on the roof next will probably have little in common with what happened in the film. I'd like to think of this as a "disturbed continuity", where your inception just threw off whatever storyline there was supposed to be.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

neo1096

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2757 on: December 11, 2008, 03:57:28 am »

Bioshock would be cool... Also is it possible to obtain a passive "learn-new-skills-acidentally-by-seeing/doing" abiity, Sean?
Logged
What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2758 on: December 11, 2008, 04:15:42 am »

You already learn skills by doing, you just need a 5, or a lot of 5's for complex skills. JK got scramjet boosters this way, though they were "there" since the DF world.

Even though technically, scramjets wouldn't help him take off, they usually start working only on high speeds... I just like the word. :P
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: RTD - Multiworld Madness. Turn 82! The demise of the dark alleyway.
« Reply #2759 on: December 11, 2008, 09:12:07 am »

20 hours since last turn... and we're missing 3 players. I don't know what happened to chaoticag, and since he didn't leave any notice he might be gone, this turn will be his last in the "sane" form. After this he'll start purposely doing things that would likely result in his untimely demise, barring outright suicide. Boksi seems to be gone for the moment, too. And now LASD. We're rapidly losing players! What happen? Someone set up us the internet?

Edit: oh wait, chaoticag did say he'll leave to barren lands devoid of internet. Well, I guess he'll remain on normal AI until he returns then.
« Last Edit: December 11, 2008, 09:15:33 am by Sean Mirrsen »
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
Pages: 1 ... 182 183 [184] 185 186 ... 409