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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


Pages: 1 ... 180 181 [182] 183 184 ... 409

Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 409193 times)

korora

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Re: RTD - Multiworld Madness. Turn 81! The canine gambit, or how a bad roll work
« Reply #2715 on: December 09, 2008, 12:22:52 pm »

I think the plan should be for someone fast to take the artifact, and have 2 or 3 people help them go to the panel.  We should probably leave another 2 or 3 people at the panel to help them push the button.

The fast person would probably be andrea or Frelock, or maybe Zako.  If you're not one of them, don't take the artifact. Instead, help them take it.  We don't have time to deal with moving items between each other.  It looks like the three of you are at the skyscraper already, so whoever gets the artifact, the other two should help them go to the panel on the following turn.  It might also be a good idea to just do one action between the three of you (with the other two helping) so you get the best of three rolls.

I'm personally cursed in this world, it seems, but I'll do what I can to help.  I think some firepower may be necessary at the skyscraper so I'm trying to head there-ish, but I'm currently having trouble just standing up.


Our locations:

Gloomy street: korora, Boksi, Chaoticag, Rooster, Neo.  2 or 3 of us should plan on staying here or going back to the panel.  Neo, if you want to keep working on stats at the panel, that's fine, we'll need helpers to get the button pushed on schedule.  Like I said, I'll try to go to the skyscrapers and help deal with the Nemesis or whatever, but there's a good chance I'll still be here anyways.  :P

Skyscraper: andrea, Frelock(ish), Zako. Get the artifact, rush it back.

Kashyyk is in the sewers, Gantolandon and LASD are on the highway, JK is lost.  I guess help out however you can, but some of you probably have your own issues until we either leave or get nuked.  Maybe work on nuke aversion?
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andrea

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we should wait till it is only 1 turn before the nuke explode. remember that if we fail, we might make it explode and kill us.

oh, i change my action to " i look for the artifact, taking it if possible.
and if while doing this i have any chance to destroy that door, better. i hate it.

Jay Kayell

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I try to get to the skyscraper's roof.
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Decapitation - enjoy the difference

Kashyyk

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Don't worry about me, I'm fine against zombies. I'm frikken metal for crying out loud!
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neo1096

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  • It watches and waits...
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I will stay back and defend the area so we can get back then.
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What again? Iron scepter - Lovehealing? Oh, I almost shed a tear... Put it in your ass, I'm talking about importans artistic defences!!! You see, yaks and bridge... Stop polishing that scepter! You're disgusting me!"

Sean Mirrsen

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Yeah, Kashyyk and Korora are now practically zombie-immune, because of the metal nature that doesn't let the virus affect them. Korora should be careful with using Internet though. :P

And yeah, nice plan. Now you have to get the dice to agree with it.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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dice. yes. dice. dice hate me, or used to hate me. and i still believe they prefere the door rather than me :(

and ... and i like my computer more than you, evil dice!

LASD

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I have understood that we don't have to get the artifact to the panel. Also everyone doesn't have to be on the mat (just the dwarf, or not possibly him either if we hold on to him) to be transported, our headbands are enough.

So someone has to touch the artifact and someone else has to push the button on the same turn in the next 7-8 turns. This seems doable, I'm just not 100 % sure that it works this way.

If Gantolandon has to come my way to get to the skyscraper, I'll signal him to stop and hop aboard. If he doesn't get where I am, I'll get away from the soon-to-be-zombie-infested highway and back on the street. As we failed the background roll, I'm quite worried that the zombies will have me soon surrounded.
« Last Edit: December 09, 2008, 04:36:08 pm by LASD »
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Sean Mirrsen

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Chaoticag and Boksi have no actions posted yet. And it's 2 AM, so good night everyone, I'll get to that turn sometime "later today". :P
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Well, Chaoticag remains on AI, and Boksi is on it as well. At least they're not responsible for the artifact, but I don't know what'll happen if they continue missing turns.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Hm. Andrea,...  confess. Now. What atrocity, what ludicrous sin against the dicekind have you managed to pull off, to get treated like this?

In other news, if the rolls of the others keep going like that, there will be less remaining of this city than of the last one, and the nuke won't have anything to do with it. I have absolutely no idea what to do with Korora's action now, I'm just out of ideas. Chaoticag got a 6 on AI...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

korora

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Re: RTD - Multiworld Madness. Turn 81! The canine gambit, or how a bad roll work
« Reply #2726 on: December 10, 2008, 09:15:32 am »

 :-\

random.org?
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andrea

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i.... i didn't put monopoly's die back in the box! maybe it is that? i'll fix it.

the worst thing is that it isn't only in 1 RTD, but in 2! 2!!!!

Zako

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Re: RTD - Multiworld Madness. Turn 81! The canine gambit, or how a bad roll work
« Reply #2728 on: December 10, 2008, 10:30:05 am »

I hope to god that I don't fall down the stairwell. Please god, don't make me fall down the stairwell...
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